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fix(gx): dispatch SDL window events in SceneClear()
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@ -1268,6 +1268,8 @@ void CGxDeviceGLSDL::SceneClear(uint32_t mask, CImVector color) {
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}
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void CGxDeviceGLSDL::ScenePresent() {
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void CGxDeviceGLSDL::ScenePresent() {
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this->m_GLSDLWindow.DispatchEvents();
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if (this->m_context) {
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if (this->m_context) {
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// TODO
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// TODO
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