VDm
bd0e59a795
fix(d3d): fix calling conventions
2025-05-03 15:54:49 +04:00
VDm
c721538698
fix(gx): fix Blit_uint32_uint32 when inStride != outStride
2025-05-01 00:10:25 +04:00
VDm
957a4c7e2f
feat(glue): add realm and character handling ( #7 )
...
* fix(build): make project compilable
* feat(glue): update Character Selection screen to support switching
* fix(ui): fix CSimpleFontString::GetHeight() to use proper method
* feat(db): add static database classes from whoa-autocode
* feat(ui): use class and area IDs for Character Selection
* chore(db): update ItemRandomPropertiesRec
* feat(glue): update CCharacterSelection methods
* chore(db): uncomment DB records
* feat(glue): implement character deletion
* feat(gx): update supported text tags in GxuDetermineQuotedCode
* fix(ui): fix CSimpleFontString to use the FixedColor flag only if the string does not contain color tags
* feat(net): implement GrunLogin::LogOff
* feat(net): implement NetClient::Disconnect
* feat(login): implement trimming of realm name in LoginResponse::HandleRealmData
* feat(net): implement proper disconnection from login and realm servers
* feat(net): implement PING/PONG messages
* feat(net): add NetClient::Destroy method
* feat(net): implement ClientServices::GetRealmList (second request of Realm List)
* feat(glue): implement CGlueMgr::PollRealmList
* feat(glue): implement CGlueMgr::PollCreateCharacter
* chore(glue): add skeleton of CCharacterComponent class
* fix(build): fix build using latest features
* fix(glue): kill gotos in CGlueMgr::NetDisconnectHandler
* fix(build): include SDL3
---------
Co-authored-by: superp00t <superp00t@tutanota.com>
2025-04-16 17:32:37 -04:00
31f215ea14
feat(console): hardware detection et cetera
2025-04-12 04:35:49 -04:00
c67ca6fba9
feat(gx): add work for console hardware detection
2025-04-01 15:18:36 -04:00
12b405a4dd
feat(gx): add placeholder EGxOverride
2025-04-01 15:17:09 -04:00
7bd7d1ac9e
fix(d3d): badly copied code
2025-04-01 14:55:45 -04:00
8adf3a0061
feat(d3d): clean up hardware cursor stuff
2025-04-01 12:43:55 -04:00
46843880ef
fix(whoa): update thunderbrew to use the refactored squall error/validation and bc allocation macros
2025-03-31 23:52:37 -04:00
VDm
2a02ba3657
feat(d3d): update CGxDeviceD3d::ISceneBegin
2025-03-31 00:08:41 +04:00
VDm
9c0c0c64ba
fix(d3d): fix cursor shape for non-client window area
2025-03-30 12:41:01 +04:00
VDm
d18d8acc43
feat(gx): add constructors of CGxFormat
2025-03-29 23:23:47 +04:00
VDm
28eecb2a09
feat(console): update SetGxCVars and UpdateGxCVars
2025-03-29 23:13:58 +04:00
VDm
758099c076
feat(console): implement RegisterGxCVars
2025-03-29 23:08:51 +04:00
VDm
6e1f033e83
chore(gx): use GxBlend_AlphaKey for GxRs_BlendingMode
2025-03-29 22:45:31 +04:00
VDm
2f070a489e
feat(d3d): add GxRs_Lighting case in CGxDeviceD3d::IRsSendToHw (fix cursor appearance)
2025-03-29 22:42:18 +04:00
VDm
d80e2b4b4f
feat(d3d): add hardware cursor support
2025-03-29 18:04:21 +04:00
b6ee76054f
refactor(gx): name all function parameters in header
2024-11-28 05:00:33 -05:00
1721e09741
fix(gx): reflect OG behavior better in Screen
2024-09-10 20:30:24 -04:00
7240aa5dd2
fix(gx): removed DirectXMath-less matrix multiplication shim
2024-09-10 20:21:03 -04:00
3e77eb935a
feat(gx): add directxmath for MinGW
2024-09-07 13:54:54 -04:00
ddcdff5e51
fix(gx): use std::abs instead of std::fabsf
2024-09-06 14:00:38 -04:00
9fc5476ef7
feat(gx): add broken cursor drawing implementation
2024-09-06 12:32:50 -04:00
520b6254b3
feat(gx): add more readable error for initializing an unknown device
2024-09-06 12:32:26 -04:00
c6e1751bbe
feat(texture): implemented TextureLoadImage API, also support loading and mipping TGA files
2024-09-06 12:31:08 -04:00
422a36cd93
fix(gx): log what api is being used when initializing device
2024-07-22 16:16:41 -04:00
6fa58683ad
fix(glsdl): use SDL2 'centered' values for new window
2024-07-22 16:15:35 -04:00
1b4f1dba86
fix(gx): simplified gx device creation according to api enum
2024-07-22 01:21:08 -04:00
5229b9b972
fix(gx): only use GLSDL if compiled with CMake variable WHOA_BUILD_GLSDL
2024-07-22 00:43:39 -04:00
d067eb1ae2
feat(build): UBsan can be enabled or disabled with WHOA_UB_SAN. GLSDL can be toggled with WHOA_BUILD_GLSDL
2024-07-21 20:04:32 -04:00
2a46ce4d6d
feat(build): to compile with FMOD support, WHOA_BUILD_FMOD must be passed into CMake
2024-07-21 18:39:52 -04:00
5f3eadea1e
fix(font): specify 'std' namespace when accessing floor() to avoid double function
2024-07-21 18:30:33 -04:00
20f392cd74
chore(build): make Thunderbrew zig-buildable
2024-07-21 16:41:14 -04:00
c6e2947506
fix(gx): size_t is declared in <cstddef>, not <cstdint>
2024-03-29 22:53:29 -04:00
64f20e6fee
fix(gx): removed some bad class declaration
2024-03-29 22:47:30 -04:00
f81a6fb92b
fix(gx): dispatch SDL window events in SceneClear()
2024-03-05 16:39:45 -05:00
2fb754a83a
refactor(thunderbrew): use static size members instead of null-termination to delimit FrameScript_Method arrays
2024-03-05 16:24:33 -05:00
VDm
32cfe08d0b
feat(sound): Small script related improvements
...
* chore(build): rename src/util/Log.* to SysMessage.*
* chore(ui): implement SetNonSpaceWrap() for error messages
* chore(ui): move Video Script methods into CGVideoOptions class
* chore(script): temporary fix GetNumOutputDrivers to eliminate loading errors
* feat(sound): add SI2 Log methods
* chore(sound): add SI2 CVars
* chore(ui): implement Script_PlayGlueMusic
* chore(sound): update SI2::Init()
* fix: resolve compilation errors in variadic macros SI2_ERR and SI2_LOG
---------
Co-authored-by: Tristan Cormier <cormiert2@outlook.com>
2024-03-05 15:53:07 -05:00
8596860120
fix(glsdl): move SDL event dispatching to different function
2024-03-05 01:52:10 -05:00
e20f185f75
fix(gx): file pointer should be initialized to nullptr because its value is used as a condition
2024-02-17 21:29:01 -05:00
0f04abb9de
fix(gx): remove stub NewGLSDL when compiling for macOS
2023-12-16 21:03:53 -05:00
073c7d7dc0
fix(gx): CGxDeviceGLSDL should set its gxApi value to GxApi_GLSDL
2023-12-10 19:19:03 -05:00
6bf87c4f2d
feat(gx): detach CGxDeviceGLSDL from GxApi_OpenGl handling
2023-12-10 19:04:57 -05:00
f03ea10648
fix(gx): create CGxDeviceGLSDL using GxApi_GLSDL
2023-12-10 18:55:04 -05:00
bd9e145557
feat(gx): add EGxApi value GxApi_GLSDL
2023-12-10 18:53:52 -05:00
1570d3dc99
fix(gx): create GLSDL graphics device on Linux
2023-12-02 12:28:53 -05:00
b379e06194
fix(gx): add missing include <cstring>
2023-12-02 12:18:48 -05:00
56439993ba
feat(gx): implement GLSDLDevice::SetScissor
2023-11-30 22:32:07 -05:00
1620994f02
fix(gx): typo
2023-11-30 16:13:08 -05:00
47b9878e3e
fix(gx): restore old behavior to GLSDL
2023-11-30 16:11:40 -05:00