Compare commits

...

3 commits

Author SHA1 Message Date
VDm
5013c920ce feat(gameui): add skeletons for game script methods 2025-08-03 15:40:08 +04:00
VDm
eed536042d feat(ui): improve FrameXML debug routines 2025-08-03 13:07:27 +04:00
VDm
679ed1101f feat(gameui): add Game Script table 2025-08-03 02:02:19 +04:00
14 changed files with 3043 additions and 38 deletions

View file

@ -16,13 +16,14 @@
#include "util/SFile.hpp"
bool CGGameUI::m_reloadUI = 0;
CSimpleTop* CGGameUI::m_simpleTop = nullptr;
CSimpleFrame* CGGameUI::m_UISimpleParent = nullptr;
int32_t CGGameUI::m_reloadUIRequested = 0;
int32_t CGGameUI::m_hasControl = 0;
int32_t CGGameUI::m_screenWidth = 0;
int32_t CGGameUI::m_screenHeight = 0;
float CGGameUI::m_aspect = 0.0;
char* CGGameUI::m_luaTainted = nullptr;
void CGGameUI::InitializeGame() {
@ -39,7 +40,7 @@ void CGGameUI::Initialize() {
// s_scriptProfileCVar =
//CGGameUI::s_loggingIn = 1;
//CGGameUI::m_reloadUIRequested = 0;
CGGameUI::m_reloadUIRequested = 0;
//CGGameUI::m_repopTime = 0;
//CGGameUI::m_deadNoRepopTimer = 0;
//CGGameUI::m_corpseReclaimDelay = 0;
@ -187,6 +188,14 @@ void CGGameUI::RegisterFrameFactories() {
//FrameXML_RegisterFactory("QuestPOIFrame", (int)sub_514260, 0);
}
void CGGameUI::Reload() {
if (CGGameUI::m_luaTainted && CGGameUI::m_simpleTop /* && !CGGameUI__m_simpleTop->dword1250 */) {
// TODO: CGGameUI::ShowBlockedActionFeedback
} else {
CGGameUI::m_reloadUIRequested = 1;
}
}
int32_t CGGameUI::HandleDisplaySizeChanged(const CSizeEvent& event) {
return 0;
}

View file

@ -11,16 +11,18 @@ class CGGameUI {
static void InitializeGame();
static void Initialize();
static void RegisterFrameFactories();
static void Reload();
static int32_t HandleDisplaySizeChanged(const CSizeEvent& event);
public:
static bool m_reloadUI;
static CSimpleTop* m_simpleTop;
static CSimpleFrame* m_UISimpleParent;
static int32_t m_reloadUIRequested;
static int32_t m_hasControl;
static int32_t m_screenWidth;
static int32_t m_screenHeight;
static float m_aspect;
static char* m_luaTainted;
};
#endif // GAME_UI_CGGAMEUI_HPP

File diff suppressed because it is too large Load diff

View file

@ -6,15 +6,23 @@
struct lua_State;
#define NUM_SCRIPT_FUNCTIONS_GAME 310
#define NUM_SCRIPT_FUNCTIONS_CAMERA 22
#define NUM_SCRIPT_FUNCTIONS_SCRIPT_EVENTS 169
#define NUM_SCRIPT_FUNCTIONS_CHAT 89
namespace GameScript {
extern FrameScript_Method s_ScriptFunctions_Game[NUM_SCRIPT_FUNCTIONS_GAME];
extern FrameScript_Method s_ScriptFunctions_Camera[NUM_SCRIPT_FUNCTIONS_CAMERA];
extern FrameScript_Method s_ScriptFunctions_ScriptEvents[NUM_SCRIPT_FUNCTIONS_SCRIPT_EVENTS];
extern FrameScript_Method s_ScriptFunctions_Chat[NUM_SCRIPT_FUNCTIONS_CHAT];
}
// Utility
void LoadScriptFunctions();
void CameraRegisterScriptFunctions();
void ScriptEventsRegisterFunctions();
void ChatRegisterScriptFunctions();
#endif

View file

@ -93,6 +93,14 @@ int32_t Script_VehicleCameraZoomOut(lua_State* L) {
}
void CameraRegisterScriptFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_CAMERA; ++i) {
FrameScript_RegisterFunction(
GameScript::s_ScriptFunctions_Camera[i].name,
GameScript::s_ScriptFunctions_Camera[i].method);
}
}
FrameScript_Method GameScript::s_ScriptFunctions_Camera[NUM_SCRIPT_FUNCTIONS_CAMERA] = {
{ "CameraZoomIn", &Script_CameraZoomIn },
{ "CameraZoomOut", &Script_CameraZoomOut },

View file

@ -0,0 +1,477 @@
#include "gameui/GameScriptFunctions.hpp"
#include "ui/FrameScript.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
static int32_t Script_SendChatMessage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SendAddonMessage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SendSystemMessage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNumLanguages(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetLanguageByIndex(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetDefaultLanguage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_DoEmote(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_LoggingChat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_LoggingCombat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_JoinChannelByName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_JoinTemporaryChannel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_JoinPermanentChannel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_LeaveChannelByName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ListChannelByName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ListChannels(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetChannelList(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChannelPassword(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChannelOwner(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_DisplayChannelOwner(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetChannelName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelModerator(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelUnmoderator(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelMute(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelUnmute(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelInvite(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelKick(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelBan(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelUnban(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelToggleAnnouncements(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelSilenceVoice(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelSilenceAll(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelUnSilenceVoice(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelUnSilenceAll(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChangeChatColor(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ResetChatColors(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetChatTypeIndex(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetChatWindowInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetChatWindowSavedPosition(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetChatWindowSavedDimensions(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetChatWindowMessages(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetChatWindowChannels(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_AddChatWindowMessages(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_RemoveChatWindowMessages(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_AddChatWindowChannel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_RemoveChatWindowChannel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatWindowName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatWindowSize(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatWindowColor(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatWindowAlpha(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatWindowLocked(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatWindowDocked(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatWindowUninteractable(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatWindowShown(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatWindowSavedPosition(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatWindowSavedDimensions(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_EnumerateServerChannels(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_RequestRaidInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNumSavedInstances(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSavedInstanceInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetSavedInstanceExtend(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ResetChatWindows(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_CanComplainChat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ComplainChat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNumDisplayChannels(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetChannelDisplayInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSelectedDisplayChannel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetSelectedDisplayChannel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetChannelRosterInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNumChannelMembers(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetActiveVoiceChannel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetActiveVoiceChannel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_CollapseChannelHeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ExpandChannelHeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelVoiceOn(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ChannelVoiceOff(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_DisplayChannelVoiceOn(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_DisplayChannelVoiceOff(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsDisplayChannelOwner(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsDisplayChannelModerator(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsVoiceChatEnabled(lua_State* L) {
/*
v1 = s_cvarEnableVoiceChat && s_cvarEnableVoiceChat->m_intValue;
v2 = ComSatClient_IsComsatDisabledByClient();
if ( CGChat::m_voiceChatSystemStatus && v1 && !v2 )
{
lua_pushnumber(a1, 1.0);
return 1;
}
else
{
lua_pushnil(a1);
return 1;
}
*/
lua_pushnil(L);
return 1;
}
static int32_t Script_IsVoiceChatAllowed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsVoiceChatAllowedByServer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsSilenced(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetMuteStatus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsSilenced(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChannelWatch(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ClearChannelWatch(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_DeclineInvite(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetChatColorNameByClass(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
void ChatRegisterScriptFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_CHAT; ++i) {
FrameScript_RegisterFunction(
GameScript::s_ScriptFunctions_Chat[i].name,
GameScript::s_ScriptFunctions_Chat[i].method);
}
}
FrameScript_Method GameScript::s_ScriptFunctions_Chat[NUM_SCRIPT_FUNCTIONS_CHAT] = {
{ "SendChatMessage", &Script_SendChatMessage },
{ "SendAddonMessage", &Script_SendAddonMessage },
{ "SendSystemMessage", &Script_SendSystemMessage },
{ "GetNumLanguages", &Script_GetNumLanguages },
{ "GetLanguageByIndex", &Script_GetLanguageByIndex },
{ "GetDefaultLanguage", &Script_GetDefaultLanguage },
{ "DoEmote", &Script_DoEmote },
{ "LoggingChat", &Script_LoggingChat },
{ "LoggingCombat", &Script_LoggingCombat },
{ "JoinChannelByName", &Script_JoinChannelByName },
{ "JoinTemporaryChannel", &Script_JoinTemporaryChannel },
{ "JoinPermanentChannel", &Script_JoinPermanentChannel },
{ "LeaveChannelByName", &Script_LeaveChannelByName },
{ "ListChannelByName", &Script_ListChannelByName },
{ "ListChannels", &Script_ListChannels },
{ "GetChannelList", &Script_GetChannelList },
{ "SetChannelPassword", &Script_SetChannelPassword },
{ "SetChannelOwner", &Script_SetChannelOwner },
{ "DisplayChannelOwner", &Script_DisplayChannelOwner },
{ "GetChannelName", &Script_GetChannelName },
{ "ChannelModerator", &Script_ChannelModerator },
{ "ChannelUnmoderator", &Script_ChannelUnmoderator },
{ "ChannelMute", &Script_ChannelMute },
{ "ChannelUnmute", &Script_ChannelUnmute },
{ "ChannelInvite", &Script_ChannelInvite },
{ "ChannelKick", &Script_ChannelKick },
{ "ChannelBan", &Script_ChannelBan },
{ "ChannelUnban", &Script_ChannelUnban },
{ "ChannelToggleAnnouncements", &Script_ChannelToggleAnnouncements },
{ "ChannelSilenceVoice", &Script_ChannelSilenceVoice },
{ "ChannelSilenceAll", &Script_ChannelSilenceAll },
{ "ChannelUnSilenceVoice", &Script_ChannelUnSilenceVoice },
{ "ChannelUnSilenceAll", &Script_ChannelUnSilenceAll },
{ "ChangeChatColor", &Script_ChangeChatColor },
{ "ResetChatColors", &Script_ResetChatColors },
{ "GetChatTypeIndex", &Script_GetChatTypeIndex },
{ "GetChatWindowInfo", &Script_GetChatWindowInfo },
{ "GetChatWindowSavedPosition", &Script_GetChatWindowSavedPosition },
{ "GetChatWindowSavedDimensions", &Script_GetChatWindowSavedDimensions },
{ "GetChatWindowMessages", &Script_GetChatWindowMessages },
{ "GetChatWindowChannels", &Script_GetChatWindowChannels },
{ "AddChatWindowMessages", &Script_AddChatWindowMessages },
{ "RemoveChatWindowMessages", &Script_RemoveChatWindowMessages },
{ "AddChatWindowChannel", &Script_AddChatWindowChannel },
{ "RemoveChatWindowChannel", &Script_RemoveChatWindowChannel },
{ "SetChatWindowName", &Script_SetChatWindowName },
{ "SetChatWindowSize", &Script_SetChatWindowSize },
{ "SetChatWindowColor", &Script_SetChatWindowColor },
{ "SetChatWindowAlpha", &Script_SetChatWindowAlpha },
{ "SetChatWindowLocked", &Script_SetChatWindowLocked },
{ "SetChatWindowDocked", &Script_SetChatWindowDocked },
{ "SetChatWindowUninteractable", &Script_SetChatWindowUninteractable },
{ "SetChatWindowShown", &Script_SetChatWindowShown },
{ "SetChatWindowSavedPosition", &Script_SetChatWindowSavedPosition },
{ "SetChatWindowSavedDimensions", &Script_SetChatWindowSavedDimensions },
{ "EnumerateServerChannels", &Script_EnumerateServerChannels },
{ "RequestRaidInfo", &Script_RequestRaidInfo },
{ "GetNumSavedInstances", &Script_GetNumSavedInstances },
{ "GetSavedInstanceInfo", &Script_GetSavedInstanceInfo },
{ "SetSavedInstanceExtend", &Script_SetSavedInstanceExtend },
{ "ResetChatWindows", &Script_ResetChatWindows },
{ "CanComplainChat", &Script_CanComplainChat },
{ "ComplainChat", &Script_ComplainChat },
{ "GetNumDisplayChannels", &Script_GetNumDisplayChannels },
{ "GetChannelDisplayInfo", &Script_GetChannelDisplayInfo },
{ "GetSelectedDisplayChannel", &Script_GetSelectedDisplayChannel },
{ "SetSelectedDisplayChannel", &Script_SetSelectedDisplayChannel },
{ "GetChannelRosterInfo", &Script_GetChannelRosterInfo },
{ "GetNumChannelMembers", &Script_GetNumChannelMembers },
{ "SetActiveVoiceChannel", &Script_SetActiveVoiceChannel },
{ "GetActiveVoiceChannel", &Script_GetActiveVoiceChannel },
{ "CollapseChannelHeader", &Script_CollapseChannelHeader },
{ "ExpandChannelHeader", &Script_ExpandChannelHeader },
{ "ChannelVoiceOn", &Script_ChannelVoiceOn },
{ "ChannelVoiceOff", &Script_ChannelVoiceOff },
{ "DisplayChannelVoiceOn", &Script_DisplayChannelVoiceOn },
{ "DisplayChannelVoiceOff", &Script_DisplayChannelVoiceOff },
{ "IsDisplayChannelOwner", &Script_IsDisplayChannelOwner },
{ "IsDisplayChannelModerator", &Script_IsDisplayChannelModerator },
{ "IsVoiceChatEnabled", &Script_IsVoiceChatEnabled },
{ "IsVoiceChatAllowed", &Script_IsVoiceChatAllowed },
{ "IsVoiceChatAllowedByServer", &Script_IsVoiceChatAllowedByServer },
{ "IsSilenced", &Script_IsSilenced },
{ "GetMuteStatus", &Script_GetMuteStatus },
{ "UnitIsSilenced", &Script_UnitIsSilenced },
{ "SetChannelWatch", &Script_SetChannelWatch },
{ "ClearChannelWatch", &Script_ClearChannelWatch },
{ "DeclineInvite", &Script_DeclineInvite },
{ "SetChatColorNameByClass", &Script_SetChatColorNameByClass },
};

View file

@ -0,0 +1,861 @@
#include "gameui/GameScriptFunctions.hpp"
#include "ui/FrameScript.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
static int32_t Script_UnitExists(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsVisible(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsUnit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsPlayer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsInMyGuild(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsCorpse(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsPartyLeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitGroupRolesAssigned(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsRaidOfficer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitInParty(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitPlayerOrPetInParty(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitInRaid(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitPlayerOrPetInRaid(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitPlayerControlled(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsAFK(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsDND(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsPVP(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsPVPSanctuary(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsPVPFreeForAll(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitFactionGroup(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitReaction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsEnemy(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsFriend(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitCanCooperate(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitCanAssist(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitCanAttack(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsCharmed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsPossessed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_PlayerCanTeleport(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitClassification(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitSelectionColor(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitGUID(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitPVPName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitXP(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitXPMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitHealth(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitHealthMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitMana(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitManaMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitPower(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitPowerMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitPowerType(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitOnTaxi(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsFeignDeath(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsDead(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsGhost(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsDeadOrGhost(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsConnected(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitAffectingCombat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitSex(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitLevel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetMoney(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetHonorCurrency(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetArenaCurrency(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitRace(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitClass(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitClassBase(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitResistance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitStat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitAttackBothHands(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitRangedDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitRangedAttack(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitAttackSpeed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitAttackPower(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitRangedAttackPower(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitDefense(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitArmor(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitCharacterPoints(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitBuff(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitDebuff(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitAura(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsTapped(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsTappedByPlayer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsTappedByAllThreatList(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsTrivial(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitHasRelicSlot(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetPortraitTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_HasFullControl(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetComboPoints(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsInGuild(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsGuildLeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsArenaTeamCaptain(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsInArenaTeam(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsResting(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetCombatRating(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetCombatRatingBonus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetMaxCombatRatingBonus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetDodgeChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetBlockChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetShieldBlock(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetParryChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetCritChanceFromAgility(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSpellCritChanceFromIntellect(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetCritChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetRangedCritChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSpellCritChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSpellBonusDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSpellBonusHealing(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetPetSpellBonusDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetSpellPenetration(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetArmorPenetration(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetAttackPowerForStat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitCreatureType(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitCreatureFamily(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetResSicknessDuration(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetPVPSessionStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetPVPYesterdayStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetPVPLifetimeStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitPVPRank(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetPVPRankInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetPVPRankProgress(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitCastingInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitChannelInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsLoggedIn(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsFlyableArea(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsIndoors(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsOutdoors(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsOutOfBounds(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsFalling(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsSwimming(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsFlying(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsMounted(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsStealthed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsSameServer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetUnitHealthModifier(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetUnitMaxHealthModifier(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetUnitPowerModifier(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetUnitHealthRegenRateFromSpirit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetUnitManaRegenRateFromSpirit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetManaRegen(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetPowerRegen(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetRuneCooldown(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetRuneCount(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetRuneType(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ReportPlayerIsPVPAFK(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_PlayerIsPVPInactive(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetExpertise(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetExpertisePercent(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitInBattleground(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitInRange(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetUnitSpeed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetUnitPitch(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitInVehicle(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitUsingVehicle(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitControllingVehicle(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitInVehicleControlSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitHasVehicleUI(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitTargetsVehicleInRaidUI(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitVehicleSkin(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitVehicleSeatCount(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitVehicleSeatInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitSwitchToVehicleSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_CanSwitchVehicleSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetVehicleUIIndicator(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetVehicleUIIndicatorSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitThreatSituation(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitDetailedThreatSituation(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UnitIsControlling(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_EjectPassengerFromSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_CanEjectPassengerFromSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_RespondInstanceLock(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetPlayerFacing(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetPlayerInfoByGUID(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetItemStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetItemStatDelta(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsXPUserDisabled(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_FillLocalizedClassList(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
void ScriptEventsRegisterFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_SCRIPT_EVENTS; ++i) {
FrameScript_RegisterFunction(
GameScript::s_ScriptFunctions_ScriptEvents[i].name,
GameScript::s_ScriptFunctions_ScriptEvents[i].method);
}
}
FrameScript_Method GameScript::s_ScriptFunctions_ScriptEvents[NUM_SCRIPT_FUNCTIONS_SCRIPT_EVENTS] = {
{ "UnitExists", &Script_UnitExists },
{ "UnitIsVisible", &Script_UnitIsVisible },
{ "UnitIsUnit", &Script_UnitIsUnit },
{ "UnitIsPlayer", &Script_UnitIsPlayer },
{ "UnitIsInMyGuild", &Script_UnitIsInMyGuild },
{ "UnitIsCorpse", &Script_UnitIsCorpse },
{ "UnitIsPartyLeader", &Script_UnitIsPartyLeader },
{ "UnitGroupRolesAssigned", &Script_UnitGroupRolesAssigned },
{ "UnitIsRaidOfficer", &Script_UnitIsRaidOfficer },
{ "UnitInParty", &Script_UnitInParty },
{ "UnitPlayerOrPetInParty", &Script_UnitPlayerOrPetInParty },
{ "UnitInRaid", &Script_UnitInRaid },
{ "UnitPlayerOrPetInRaid", &Script_UnitPlayerOrPetInRaid },
{ "UnitPlayerControlled", &Script_UnitPlayerControlled },
{ "UnitIsAFK", &Script_UnitIsAFK },
{ "UnitIsDND", &Script_UnitIsDND },
{ "UnitIsPVP", &Script_UnitIsPVP },
{ "UnitIsPVPSanctuary", &Script_UnitIsPVPSanctuary },
{ "UnitIsPVPFreeForAll", &Script_UnitIsPVPFreeForAll },
{ "UnitFactionGroup", &Script_UnitFactionGroup },
{ "UnitReaction", &Script_UnitReaction },
{ "UnitIsEnemy", &Script_UnitIsEnemy },
{ "UnitIsFriend", &Script_UnitIsFriend },
{ "UnitCanCooperate", &Script_UnitCanCooperate },
{ "UnitCanAssist", &Script_UnitCanAssist },
{ "UnitCanAttack", &Script_UnitCanAttack },
{ "UnitIsCharmed", &Script_UnitIsCharmed },
{ "UnitIsPossessed", &Script_UnitIsPossessed },
{ "PlayerCanTeleport", &Script_PlayerCanTeleport },
{ "UnitClassification", &Script_UnitClassification },
{ "UnitSelectionColor", &Script_UnitSelectionColor },
{ "UnitGUID", &Script_UnitGUID },
{ "UnitName", &Script_UnitName },
{ "UnitPVPName", &Script_UnitPVPName },
{ "UnitXP", &Script_UnitXP },
{ "UnitXPMax", &Script_UnitXPMax },
{ "UnitHealth", &Script_UnitHealth },
{ "UnitHealthMax", &Script_UnitHealthMax },
{ "UnitMana", &Script_UnitMana },
{ "UnitManaMax", &Script_UnitManaMax },
{ "UnitPower", &Script_UnitPower },
{ "UnitPowerMax", &Script_UnitPowerMax },
{ "UnitPowerType", &Script_UnitPowerType },
{ "UnitOnTaxi", &Script_UnitOnTaxi },
{ "UnitIsFeignDeath", &Script_UnitIsFeignDeath },
{ "UnitIsDead", &Script_UnitIsDead },
{ "UnitIsGhost", &Script_UnitIsGhost },
{ "UnitIsDeadOrGhost", &Script_UnitIsDeadOrGhost },
{ "UnitIsConnected", &Script_UnitIsConnected },
{ "UnitAffectingCombat", &Script_UnitAffectingCombat },
{ "UnitSex", &Script_UnitSex },
{ "UnitLevel", &Script_UnitLevel },
{ "GetMoney", &Script_GetMoney },
{ "GetHonorCurrency", &Script_GetHonorCurrency },
{ "GetArenaCurrency", &Script_GetArenaCurrency },
{ "UnitRace", &Script_UnitRace },
{ "UnitClass", &Script_UnitClass },
{ "UnitClassBase", &Script_UnitClassBase },
{ "UnitResistance", &Script_UnitResistance },
{ "UnitStat", &Script_UnitStat },
{ "UnitAttackBothHands", &Script_UnitAttackBothHands },
{ "UnitDamage", &Script_UnitDamage },
{ "UnitRangedDamage", &Script_UnitRangedDamage },
{ "UnitRangedAttack", &Script_UnitRangedAttack },
{ "UnitAttackSpeed", &Script_UnitAttackSpeed },
{ "UnitAttackPower", &Script_UnitAttackPower },
{ "UnitRangedAttackPower", &Script_UnitRangedAttackPower },
{ "UnitDefense", &Script_UnitDefense },
{ "UnitArmor", &Script_UnitArmor },
{ "UnitCharacterPoints", &Script_UnitCharacterPoints },
{ "UnitBuff", &Script_UnitBuff },
{ "UnitDebuff", &Script_UnitDebuff },
{ "UnitAura", &Script_UnitAura },
{ "UnitIsTapped", &Script_UnitIsTapped },
{ "UnitIsTappedByPlayer", &Script_UnitIsTappedByPlayer },
{ "UnitIsTappedByAllThreatList", &Script_UnitIsTappedByAllThreatList },
{ "UnitIsTrivial", &Script_UnitIsTrivial },
{ "UnitHasRelicSlot", &Script_UnitHasRelicSlot },
{ "SetPortraitTexture", &Script_SetPortraitTexture },
{ "HasFullControl", &Script_HasFullControl },
{ "GetComboPoints", &Script_GetComboPoints },
{ "IsInGuild", &Script_IsInGuild },
{ "IsGuildLeader", &Script_IsGuildLeader },
{ "IsArenaTeamCaptain", &Script_IsArenaTeamCaptain },
{ "IsInArenaTeam", &Script_IsInArenaTeam },
{ "IsResting", &Script_IsResting },
{ "GetCombatRating", &Script_GetCombatRating },
{ "GetCombatRatingBonus", &Script_GetCombatRatingBonus },
{ "GetMaxCombatRatingBonus", &Script_GetMaxCombatRatingBonus },
{ "GetDodgeChance", &Script_GetDodgeChance },
{ "GetBlockChance", &Script_GetBlockChance },
{ "GetShieldBlock", &Script_GetShieldBlock },
{ "GetParryChance", &Script_GetParryChance },
{ "GetCritChanceFromAgility", &Script_GetCritChanceFromAgility },
{ "GetSpellCritChanceFromIntellect", &Script_GetSpellCritChanceFromIntellect },
{ "GetCritChance", &Script_GetCritChance },
{ "GetRangedCritChance", &Script_GetRangedCritChance },
{ "GetSpellCritChance", &Script_GetSpellCritChance },
{ "GetSpellBonusDamage", &Script_GetSpellBonusDamage },
{ "GetSpellBonusHealing", &Script_GetSpellBonusHealing },
{ "GetPetSpellBonusDamage", &Script_GetPetSpellBonusDamage },
{ "GetSpellPenetration", &Script_GetSpellPenetration },
{ "GetArmorPenetration", &Script_GetArmorPenetration },
{ "GetAttackPowerForStat", &Script_GetAttackPowerForStat },
{ "UnitCreatureType", &Script_UnitCreatureType },
{ "UnitCreatureFamily", &Script_UnitCreatureFamily },
{ "GetResSicknessDuration", &Script_GetResSicknessDuration },
{ "GetPVPSessionStats", &Script_GetPVPSessionStats },
{ "GetPVPYesterdayStats", &Script_GetPVPYesterdayStats },
{ "GetPVPLifetimeStats", &Script_GetPVPLifetimeStats },
{ "UnitPVPRank", &Script_UnitPVPRank },
{ "GetPVPRankInfo", &Script_GetPVPRankInfo },
{ "GetPVPRankProgress", &Script_GetPVPRankProgress },
{ "UnitCastingInfo", &Script_UnitCastingInfo },
{ "UnitChannelInfo", &Script_UnitChannelInfo },
{ "IsLoggedIn", &Script_IsLoggedIn },
{ "IsFlyableArea", &Script_IsFlyableArea },
{ "IsIndoors", &Script_IsIndoors },
{ "IsOutdoors", &Script_IsOutdoors },
{ "IsOutOfBounds", &Script_IsOutOfBounds },
{ "IsFalling", &Script_IsFalling },
{ "IsSwimming", &Script_IsSwimming },
{ "IsFlying", &Script_IsFlying },
{ "IsMounted", &Script_IsMounted },
{ "IsStealthed", &Script_IsStealthed },
{ "UnitIsSameServer", &Script_UnitIsSameServer },
{ "GetUnitHealthModifier", &Script_GetUnitHealthModifier },
{ "GetUnitMaxHealthModifier", &Script_GetUnitMaxHealthModifier },
{ "GetUnitPowerModifier", &Script_GetUnitPowerModifier },
{ "GetUnitHealthRegenRateFromSpirit", &Script_GetUnitHealthRegenRateFromSpirit },
{ "GetUnitManaRegenRateFromSpirit", &Script_GetUnitManaRegenRateFromSpirit },
{ "GetManaRegen", &Script_GetManaRegen },
{ "GetPowerRegen", &Script_GetPowerRegen },
{ "GetRuneCooldown", &Script_GetRuneCooldown },
{ "GetRuneCount", &Script_GetRuneCount },
{ "GetRuneType", &Script_GetRuneType },
{ "ReportPlayerIsPVPAFK", &Script_ReportPlayerIsPVPAFK },
{ "PlayerIsPVPInactive", &Script_PlayerIsPVPInactive },
{ "GetExpertise", &Script_GetExpertise },
{ "GetExpertisePercent", &Script_GetExpertisePercent },
{ "UnitInBattleground", &Script_UnitInBattleground },
{ "UnitInRange", &Script_UnitInRange },
{ "GetUnitSpeed", &Script_GetUnitSpeed },
{ "GetUnitPitch", &Script_GetUnitPitch },
{ "UnitInVehicle", &Script_UnitInVehicle },
{ "UnitUsingVehicle", &Script_UnitUsingVehicle },
{ "UnitControllingVehicle", &Script_UnitControllingVehicle },
{ "UnitInVehicleControlSeat", &Script_UnitInVehicleControlSeat },
{ "UnitHasVehicleUI", &Script_UnitHasVehicleUI },
{ "UnitTargetsVehicleInRaidUI", &Script_UnitTargetsVehicleInRaidUI },
{ "UnitVehicleSkin", &Script_UnitVehicleSkin },
{ "UnitVehicleSeatCount", &Script_UnitVehicleSeatCount },
{ "UnitVehicleSeatInfo", &Script_UnitVehicleSeatInfo },
{ "UnitSwitchToVehicleSeat", &Script_UnitSwitchToVehicleSeat },
{ "CanSwitchVehicleSeat", &Script_CanSwitchVehicleSeat },
{ "GetVehicleUIIndicator", &Script_GetVehicleUIIndicator },
{ "GetVehicleUIIndicatorSeat", &Script_GetVehicleUIIndicatorSeat },
{ "UnitThreatSituation", &Script_UnitThreatSituation },
{ "UnitDetailedThreatSituation", &Script_UnitDetailedThreatSituation },
{ "UnitIsControlling", &Script_UnitIsControlling },
{ "EjectPassengerFromSeat", &Script_EjectPassengerFromSeat },
{ "CanEjectPassengerFromSeat", &Script_CanEjectPassengerFromSeat },
{ "RespondInstanceLock", &Script_RespondInstanceLock },
{ "GetPlayerFacing", &Script_GetPlayerFacing },
{ "GetPlayerInfoByGUID", &Script_GetPlayerInfoByGUID },
{ "GetItemStats", &Script_GetItemStats },
{ "GetItemStatDelta", &Script_GetItemStatDelta },
{ "IsXPUserDisabled", &Script_IsXPUserDisabled },
{ "FillLocalizedClassList", &Script_FillLocalizedClassList }
};

View file

@ -6,6 +6,7 @@
#include "util/CStatus.hpp"
#include "util/Lua.hpp"
#include "util/SFile.hpp"
#include "os/Debug.hpp"
#include <algorithm>
#include <cstdint>
#include <common/Time.hpp>
@ -156,7 +157,12 @@ void FrameScript_CreateEvents(const char* names[], uint32_t count) {
}
void FrameScript_Destroy() {
// TODO
lua_close(FrameScript::s_context);
FrameScript::s_context = nullptr;
luaM_freePool(FrameScript::s_mempool);
FrameScript::s_mempool = nullptr;
FrameScript::s_scriptEventsHash.Clear();
FrameScript::s_scriptEvents.Clear();
}
void FrameScript_Execute(const char* source, const char* filename, const char* a3) {
@ -755,9 +761,9 @@ int32_t FrameScript_HandleError(lua_State* L) {
// TODO
// Remove temporary console debug logging
if (v2 && objName) {
printf("Error: %s%s\n", objName, v2 + 1);
OsOutputDebugString("Error: %s%s\n", objName, v2 + 1);
} else {
printf("Error: %s\n", v1);
OsOutputDebugString("Error: %s\n", v1);
}
if (v2 && objName) {

View file

@ -272,9 +272,10 @@ int32_t FrameXML_CreateFrames(const char* tocPath, const char* a2, MD5_CTX* md5,
tocData = tocData + 3;
}
CStatus v21;
CStatus frameStatus;
char tocLine[1024];
char tocEntryPath[260];
int32_t v25 = 0;
do {
SStrTokenize(&tocData, tocLine, 1024, "\r\n", 0);
@ -307,7 +308,7 @@ int32_t FrameXML_CreateFrames(const char* tocPath, const char* a2, MD5_CTX* md5,
*v12 = 0;
FrameXML_ProcessFile(tocEntryPath, a2, md5, &v21);
FrameXML_ProcessFile(tocEntryPath, a2, md5, &frameStatus);
// TODO
// if (s_progressCallback && s_progressFiles < s_progressTotal) {
@ -324,13 +325,11 @@ int32_t FrameXML_CreateFrames(const char* tocPath, const char* a2, MD5_CTX* md5,
SFile::Unload(tocBuffer);
// TODO
// if (s_debugLevel > 0 || v25 > 0) {
// v21.Prepend(STATUS_INFO, "** Loading table of contents %s", v5);
// }
if (FrameXML::s_debugLevel > 0 || v25 > 0) {
frameStatus.Prepend(STATUS_INFO, "** Loading table of contents %s", v5);
}
// TODO
// status->Add(v21);
status->Add(frameStatus);
return 1;
}
@ -417,7 +416,7 @@ int32_t FrameXML_ProcessFile(const char* filePath, const char* a2, MD5_CTX* md5,
return 0;
}
CStatus unkStatus;
CStatus fileStatus;
XMLNode* node = XMLTree_GetRoot(tree)->m_child;
@ -428,6 +427,8 @@ int32_t FrameXML_ProcessFile(const char* filePath, const char* a2, MD5_CTX* md5,
// Should come from some kind of Lua headers
const char* lua_tainted = nullptr;
int32_t v34 = 0;
while (node) {
// <Include>
if (!SStrCmpI(node->GetName(), "Include", 0x7FFFFFFFu)) {
@ -448,9 +449,9 @@ int32_t FrameXML_ProcessFile(const char* filePath, const char* a2, MD5_CTX* md5,
SStrCopy(v27, v14, 260);
}
FrameXML_ProcessFile(v27, a2, md5, &unkStatus);
FrameXML_ProcessFile(v27, a2, md5, &fileStatus);
} else {
unkStatus.Add(STATUS_ERROR, "Element 'Include' without file attribute");
fileStatus.Add(STATUS_ERROR, "Element 'Include' without file attribute");
}
// <Script>
} else if (!SStrCmpI(node->GetName(), "Script", 0x7FFFFFFFu)) {
@ -473,7 +474,7 @@ int32_t FrameXML_ProcessFile(const char* filePath, const char* a2, MD5_CTX* md5,
SStrCopy(v27, v16, 260);
}
FrameScript_ExecuteFile(v27, a2, md5, &unkStatus);
FrameScript_ExecuteFile(v27, a2, md5, &fileStatus);
}
char* v19 = node->m_body;
@ -490,22 +491,22 @@ int32_t FrameXML_ProcessFile(const char* filePath, const char* a2, MD5_CTX* md5,
CSimpleFont* font = CSimpleFont::GetFont(fontName, 1);
font->LoadXML(node, status);
} else {
unkStatus.Add(STATUS_WARNING, "Unnamed font node at top level");
fileStatus.Add(STATUS_WARNING, "Unnamed font node at top level");
}
// Everything else (frame nodes)
} else {
const char* v22 = node->GetAttributeByName("virtual");
if (!v22 || SStrCmpI(v22, "true", 0x7FFFFFFFu)) {
FrameXML_CreateFrame(node, nullptr, &unkStatus);
FrameXML_CreateFrame(node, nullptr, &fileStatus);
CLayoutFrame::ResizePending();
} else {
const char* v23 = node->GetAttributeByName("name");
if (v23 && *v23) {
FrameXML_StoreHashNode(node, v23, lua_tainted, &unkStatus);
FrameXML_StoreHashNode(node, v23, lua_tainted, &fileStatus);
} else {
unkStatus.Add(STATUS_WARNING, "Unnamed virtual node at top level");
fileStatus.Add(STATUS_WARNING, "Unnamed virtual node at top level");
}
}
}
@ -515,13 +516,11 @@ int32_t FrameXML_ProcessFile(const char* filePath, const char* a2, MD5_CTX* md5,
XMLTree_Free(tree);
// TODO
// if (s_debugLevel > 0 || v34 > 0) {
// unkStatus.Prepend(STATUS_INFO, "++ Loading file %s", v5);
// }
if (FrameXML::s_debugLevel > 0 || v34 > 0) {
fileStatus.Prepend(STATUS_INFO, "++ Loading file %s", v5);
}
// TODO
// status->Unk8(unkStatus);
status->Add(fileStatus);
return 1;
}
@ -613,3 +612,11 @@ int32_t FrameXML_GuessNumFiles(const char* data) {
}
return result;
}
int32_t FrameXML_GetDebugLevel() {
return FrameXML::s_debugLevel;
}
void FrameXML_SetDebugLevel(int32_t level) {
FrameXML::s_debugLevel = level;
}

View file

@ -54,4 +54,8 @@ void FrameXML_StoreHashNode(XMLNode* node, const char* name, const char* a3, CSt
int32_t FrameXML_GuessNumFiles(const char* data);
int32_t FrameXML_GetDebugLevel();
void FrameXML_SetDebugLevel(int32_t level);
#endif

View file

@ -30,6 +30,25 @@ void* luaM_initPool() {
return pools;
}
void luaM_freePool(void* ptr) {
if (!ptr) {
return;
}
MemPool** pools = reinterpret_cast<MemPool**>(ptr);
for (uint32_t i = 0; i < 9; ++i) {
MemPool* pool = pools[i];
if (pool) {
// Is the sub_8556E0(pool) a desturctor?
pool->~MemPool();
SMemFree(pool, __FILE__, __LINE__, 0);
}
}
SMemFree(pools, __FILE__, __LINE__, 0);
}
void* luaM_reallocPool(void* ud, void* ptr, size_t osize, size_t nsize) {
void* result; // eax
signed int v5; // esi

View file

@ -4,6 +4,7 @@
#include <cstdlib>
void* luaM_initPool();
void luaM_freePool(void* ptr);
void* luaM_reallocPool(void* ud, void* ptr, size_t osize, size_t nsize);
#endif

View file

@ -24,6 +24,16 @@ void CStatus::Add(STATUS_TYPE severity, const char* format, ...) {
va_end(args);
}
void CStatus::Prepend(STATUS_TYPE severity, const char* format, ...) {
// TODO
// Remove temporary console debug logging
va_list args;
va_start(args, format);
vprintf(format, args);
printf("\n");
va_end(args);
}
CStatus& GetGlobalStatusObj() {
return CStatus::s_errorList;
}

View file

@ -27,6 +27,7 @@ class CStatus {
// Member functions
void Add(const CStatus&);
void Add(STATUS_TYPE, const char*, ...);
void Prepend(STATUS_TYPE, const char*, ...);
public:
STORM_EXPLICIT_LIST(CStatus::STATUSENTRY, link) statusList;