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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
14 lines
277 B
C++
14 lines
277 B
C++
#ifndef GX_GL_SDL_GL_GLSL_PROGRAM_HPP
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#define GX_GL_SDL_GL_GLSL_PROGRAM_HPP
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#include "gx/glsdl/GLObject.hpp"
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class GLShader;
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class GLGLSLProgram : public GLObject {
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public:
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// Static functions
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static GLGLSLProgram* Find(GLShader*, GLShader*);
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};
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#endif
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