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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
20 lines
437 B
C++
20 lines
437 B
C++
#ifndef GX_GL_SDL_GL_SDL_CONTEXT_HPP
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#include <SDL3/SDL.h>
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#include "gx/glsdl/GLSDLWindow.hpp"
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#include "gx/glsdl/GLTypes.hpp"
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class GLSDLContext {
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public:
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SDL_GLContext m_sdlGLContext = nullptr;
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GLSDLContext() = default;
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void Create(GLSDLWindow* window);
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void Destroy();
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bool IsCurrentContext();
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void MakeCurrent(GLSDLWindow* window);
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int32_t GetSampleCount();
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};
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#endif
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