thunderbrew/src/gx/glsdl
2023-12-02 12:18:48 -05:00
..
CGxDeviceGLSDL.cpp fix(gx): restore old behavior to GLSDL 2023-11-30 16:11:40 -05:00
CGxDeviceGLSDL.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLBatch.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLBuffer.cpp fix(gx): add missing include <cstring> 2023-12-02 12:18:48 -05:00
GLBuffer.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLBufferPool.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLDebugMipmap2D.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLFramebuffer.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLFramebuffer.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLGLSLProgram.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLGLSLProgram.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLMipmap.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLMipmap.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLObject.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLObject.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLPixelShader.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLPixelShader.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLPool.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLSDLContext.cpp fix(gx): return fallback sample count 2023-11-26 15:38:57 -05:00
GLSDLContext.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLSDLDevice.cpp feat(gx): implement GLSDLDevice::SetScissor 2023-11-30 22:32:07 -05:00
GLSDLDevice.hpp feat(gx): implement GLSDLDevice::SetScissor 2023-11-30 22:32:07 -05:00
GLSDLWindow.cpp fix(gx): include CGxDeviceGLSDL 2023-11-26 14:52:03 -05:00
GLSDLWindow.hpp feat(gx): handle SDL window resize event 2023-11-26 14:42:47 -05:00
GLShader.cpp fix(gx): add missing include <cstring> 2023-12-02 12:18:48 -05:00
GLShader.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLShaderInput.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLTexture.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLTexture.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLTypes.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLTypes.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLUtil.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLUtil.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLVertexArray.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLVertexArray.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLVertexFormat.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLVertexShader.cpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLVertexShader.hpp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00