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CGxDeviceGLSDL.cpp
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fix(gx): restore old behavior to GLSDL
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2023-11-30 16:11:40 -05:00 |
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CGxDeviceGLSDL.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GL.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GL.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLBatch.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLBuffer.cpp
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fix(gx): add missing include <cstring>
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2023-12-02 12:18:48 -05:00 |
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GLBuffer.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLBufferPool.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLDebugMipmap2D.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLFramebuffer.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLFramebuffer.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLGLSLProgram.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLGLSLProgram.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLMipmap.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLMipmap.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLObject.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLObject.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLPixelShader.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLPixelShader.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLPool.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLSDLContext.cpp
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fix(gx): return fallback sample count
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2023-11-26 15:38:57 -05:00 |
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GLSDLContext.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLSDLDevice.cpp
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feat(gx): implement GLSDLDevice::SetScissor
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2023-11-30 22:32:07 -05:00 |
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GLSDLDevice.hpp
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feat(gx): implement GLSDLDevice::SetScissor
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2023-11-30 22:32:07 -05:00 |
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GLSDLWindow.cpp
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fix(gx): include CGxDeviceGLSDL
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2023-11-26 14:52:03 -05:00 |
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GLSDLWindow.hpp
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feat(gx): handle SDL window resize event
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2023-11-26 14:42:47 -05:00 |
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GLShader.cpp
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fix(gx): add missing include <cstring>
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2023-12-02 12:18:48 -05:00 |
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GLShader.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLShaderInput.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLTexture.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLTexture.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLTypes.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLTypes.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLUtil.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLUtil.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLVertexArray.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLVertexArray.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLVertexFormat.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLVertexShader.cpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |
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GLVertexShader.hpp
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feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
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2023-11-18 10:50:16 -05:00 |