thunderbrew/src/gx/glsdl/GLShaderInput.hpp
Phaneron 706c8903a1
feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
2023-11-18 10:50:16 -05:00

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#ifndef GX_GL_SDL_GL_SHADER_INPUT_HPP
#define GX_GL_SDL_GL_SHADER_INPUT_HPP
#include <string>
class GLShader;
class GLShaderInput {
public:
// Member variables
GLShader *m_Shader;
std::basic_string<char, std::char_traits<char>, std::allocator<char>> m_Name;
std::basic_string<char, std::char_traits<char>, std::allocator<char>> var2;
int16_t m_MapIndex;
int16_t var4;
int16_t var5;
int16_t m_UsedSize;
int16_t var7;
int16_t var8;
GLShaderInput *m_Parent;
int32_t var10;
int32_t var11;
int32_t var12;
int8_t m_ChildrenCount;
int8_t var14;
uint16_t var15;
int8_t var16;
int8_t m_Variability;
int8_t var18;
int8_t var19;
};
#endif