Kelsidavis-WoWee/tools/editor/cli_list_formats.cpp

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#include "cli_list_formats.hpp"
#include "cli_arg_parse.hpp"
#include <nlohmann/json.hpp>
#include <cstdio>
#include <cstring>
#include <string>
namespace wowee {
namespace editor {
namespace cli {
namespace {
// Static catalog of every novel open format the editor can
// currently emit, parse, and round-trip. Adding a new format
// requires appending one row here so --list-formats stays
// authoritative. The list is intentionally kept in
// introduction order so users can correlate against the
// commit history.
struct FormatRow {
const char* magic; // 4-char binary magic
const char* extension; // file suffix (with dot)
const char* category; // grouping label
const char* replaces; // proprietary source(s)
const char* description;
};
constexpr FormatRow kFormats[] = {
// World / asset / pipeline foundations.
{"WOM ", ".wom", "asset", "M2", "M2 model — bones / vertices / animations"},
{"WOB ", ".wob", "asset", "WMO", "WMO building — groups / portals / collision"},
{"WHM ", ".whm", "world", "ADT heightmap", "ADT terrain heightmap tile"},
{"WOT ", ".wot", "world", "ADT textures", "ADT terrain texture splats + alpha layers"},
{"WOW ", ".wow", "world", "WDT/WDL", "Per-zone world manifest + weather"},
// Catalog / DBC replacements.
{"WITM", ".wit", "items", "Item.dbc + item_template", "Item catalog (gear, consumables, quest items)"},
{"WCRT", ".wcrt", "creatures", "creature_template", "Creature catalog (NPCs, mobs, vendors)"},
{"WSPN", ".wspn", "wspn", "creature SQL", "Creature/object spawns by zone+coord"},
{"WLOT", ".wlot", "loot", "creature_loot_template", "Loot tables and drop chances"},
{"WGOT", ".wgot", "objects", "gameobject_template", "GameObject catalog (chests / doors)"},
{"WSND", ".wsnd", "audio", "SoundEntries.dbc", "Sound entry catalog"},
{"WSPL", ".wspl", "spells", "Spell.dbc + spell_template", "Spell catalog (effects, durations, costs)"},
{"WQTM", ".wqt", "quests", "quest_template + Quest*.dbc", "Quest catalog (objectives, rewards)"},
{"WMSX", ".wms", "maps", "Map.dbc + AreaTable.dbc", "Map and area catalog"},
{"WCHC", ".wchc", "chars", "ChrClasses.dbc + ChrRaces.dbc", "Class + race catalog"},
{"WACH", ".wach", "achieve", "Achievement.dbc + Criteria.dbc", "Achievement catalog with criteria"},
{"WTRN", ".wtrr", "trainers", "npc_trainer + Spell.dbc", "Trainer catalog (spell teaching)"},
{"WGSP", ".wgoss", "gossip", "gossip_menu + npc_gossip", "Gossip menu / dialog tree catalog"},
{"WTAX", ".wtax", "taxi", "TaxiNodes.dbc + TaxiPath.dbc", "Flight path catalog (taxi network)"},
{"WTAL", ".wtal", "talents", "Talent.dbc + TalentTab.dbc", "Talent tree catalog"},
{"WTKN", ".wtkn", "tokens", "ItemExtendedCost + currency", "Token / currency catalog"},
{"WTRG", ".wtrg", "triggers", "AreaTrigger.dbc + areatrigger", "Area trigger catalog"},
{"WTIT", ".wttl", "titles", "CharTitles.dbc", "Player title catalog"},
{"WSEA", ".wevt", "events", "GameEvent + spell_script", "Scripted event catalog"},
{"WMOU", ".wmnt", "mounts", "Mount.dbc + spell_mount", "Mount catalog (ground+flying)"},
{"WBGD", ".wbgd", "battle", "BattlemasterList.dbc + bg_*", "Battleground definition catalog"},
{"WMAL", ".wmal", "mail", "mail + mail_external", "In-game mail message catalog"},
{"WGEM", ".wgem", "gems", "GemProperties.dbc + Enchant.dbc", "Gem + enchantment catalog"},
{"WGLD", ".wgld", "guilds", "guild + guild_member", "Guild catalog (charters, ranks)"},
{"WPCD", ".wcnd", "cond", "Conditions + spell_proc_event", "Reusable condition rule catalog"},
{"WPET", ".wpet", "pets", "CreatureFamily.dbc + pet SQL", "Hunter pet + warlock minion catalog"},
{"WAUC", ".wauc", "auction", "auctionhouse + npc_auctioneer", "Auction house rules catalog"},
{"WCHN", ".wchn", "channels", "ChatChannels.dbc + chat_channel", "Chat channel catalog"},
{"WCMS", ".wcms", "cinematic", "Movie.dbc + CinematicCamera.dbc", "Cinematic catalog (videos, cutscenes)"},
{"WGLY", ".wgly", "glyphs", "GlyphProperties.dbc + GlyphSlot", "WotLK glyph catalog"},
{"WVHC", ".wvhc", "vehicles", "Vehicle.dbc + VehicleSeat.dbc", "Vehicle + seat-layout catalog"},
{"WHOL", ".whol", "holiday", "Holidays.dbc + game_event", "Calendar holiday + event catalog"},
{"WLIQ", ".wliq", "liquids", "LiquidType.dbc", "Liquid material catalog (water/lava/slime)"},
{"WANI", ".wani", "anim", "AnimationData.dbc", "Animation ID + fallback + weapon-flag catalog"},
{"WSVK", ".wsvk", "spellfx", "SpellVisualKit.dbc + SpellVisFx", "Spell visual kit (cast/proj/impact effects)"},
{"WWUI", ".wwui", "ui", "WorldStateUI.dbc + world_state", "World-state UI (BG scoreboards / siege counters)"},
{"WPCN", ".wpcn", "logic", "PlayerCondition.dbc + conditions", "Player condition (gates, AND/OR/NOT chains)"},
feat(pipeline): add WTSK (Wowee Trade Skill / Recipe) catalog New open format — replaces SkillLineAbility.dbc plus the recipe portions of SkillLine.dbc plus the AzerothCore trade_skill SQL tables. Closes the crafting gap left by WSKL (which carries skill lines but not the recipes that bind to them). 14 professions (Blacksmithing, Tailoring, Engineering, Alchemy, Enchanting, Leatherworking, Jewelcrafting, Inscription, Mining, Skinning, Herbalism, Cooking, FirstAid, Fishing). Each recipe has 4 skill-up bracket thresholds (orange / yellow / green / gray) for skill-up probability, a craft spell cross-ref (WSPL), produced item cross-ref (WIT) with min/max quantity range, an optional tool item, and up to 4 reagent slots (itemId + count). Cross-references with prior formats — craftSpellId points at WSPL.spellId, producedItemId / toolItemId / reagent[].itemId all point at WIT.itemId, and skillId points at WSKL.skillId. CLI: --gen-tsk (3-recipe entry-tier starter), --gen-tsk- blacksmithing (5-recipe progression rough sharpening through truesilver champion), --gen-tsk-alchemy (5-recipe progression minor healing through flask of titans), --info-wtsk, --validate-wtsk with --json variants. Validator catches id=0/duplicates, profession out of range, missing craft spell or produced item, monotonic-bracket check (must be orange <= yellow <= green <= gray), reagent itemId-without-count mismatch, and free-recipe warning (no reagents and no tool). Format graph now exposes 49 distinct binary formats. CLI flag count: 747 → 752.
2026-05-09 19:41:49 -07:00
{"WTSK", ".wtsk", "crafting", "SkillLineAbility.dbc + recipes", "Trade skill recipes (per-profession crafts)"},
feat(pipeline): add WCEQ (Wowee Creature Equipment) — 50th open format Replaces the AzerothCore-style creature_equip_template SQL tables plus the visible-weapon / shield / ranged-slot data that was traditionally embedded in creature templates. Closes a long-standing gap in the creature subsystem: until now WCRT defined a creature's stats, WSPN placed it in the world, and WLOT defined what it drops — but nothing defined what items it visibly equips. Each entry binds a creatureId to up to three equipped items (main hand / off hand / ranged) plus the visual kit that fires when the main-hand weapon is brandished. equipFlags bits encode hidden / dual-wield / shield-offhand / thrown-ranged / 2H polearm to drive the renderer's attachment-point selection. Cross-references with prior formats — creatureId points at WCRT.creatureId, mainHandItemId / offHandItemId / rangedItemId all point at WIT.itemId, and mainHandVisualId points at WSVK.visualKitId so brandished weapons can play their signature glow / aura. CLI: --gen-ceq (3 generic guard/hunter/rogue starters), --gen-ceq-bosses (4 iconic loadouts incl. Frostmourne and Illidan's warglaives, with WSVK visual cross-refs), --gen-ceq-ranged (3 ranged-only rifle/bow/crossbow loadouts), --info-wceq, --validate-wceq with --json variants. Validator catches id=0/duplicates, missing creatureId, all-empty-slots warning, kFlagDualWield without both hand items, kFlagShield without offhand item, mutually-exclusive dual-wield + shield, and 2H polearm with offhand item filled. Format graph milestone: 50 distinct binary formats. CLI flag count: 754 → 760.
2026-05-09 19:48:13 -07:00
{"WCEQ", ".wceq", "creatures", "creature_equip_template", "Creature equipment loadout (visible weapons)"},
feat(pipeline): add WSET (Wowee Item Set / Tier Bonus) catalog 51st open format — replaces ItemSet.dbc + ItemSetSpell.dbc plus the AzerothCore-style item_set_spell SQL data. Closes the tier-bonus gap left by WIT (which describes individual items but not the set bonuses they grant when worn together). Each entry binds up to 8 piece item IDs to up to 4 bonus thresholds — at N pieces worn, the matching bonus spell activates as an aura. Standard 2/4/6/8-piece tier set pattern is the canonical case; 5-piece PvP sets with 2/4 bonuses are also supported. Cross-references with prior formats — itemIds[] point at WIT.itemId, bonusSpellIds[] point at WSPL.spellId, and requiredSkillId points at WSKL.skillId. requiredClassMask is a 32-bit field (uint32_t) so bit positions match WCHC's classId enum directly — Druid (bit 11 = 0x800) and Mage (bit 8 = 0x100) wouldn't fit in a uint8_t. CLI: --gen-itset (2 raid sets — Battlegear of Wrath + Stormrage Raiment, real WoW item/spell IDs), --gen-itset-tier (4 tier-1 progression sets covering plate / cloth / leather / holy plate), --gen-itset-pvp (3 PvP gladiator 5-piece sets with honor-rank skill thresholds), --info-wset, --validate-wset with --json variants. Validator catches id+name+pieceCount required, pieceCount/bonusCount within array bounds, piece- slot drift (0 IDs within count or non-0 IDs past count), bonus thresholds strictly ascending, no bonus threshold exceeding pieceCount (would never trigger), and spellId=0 in any populated bonus slot. Format graph: 50 → 51 binary formats. CLI flag count: 762 → 767.
2026-05-09 19:54:36 -07:00
{"WSET", ".wset", "items", "ItemSet.dbc + ItemSetSpell.dbc", "Item set + tier-bonus catalog"},
feat(pipeline): add WGTP (Wowee Game Tips) catalog 52nd open format — replaces GameTips.dbc plus loading-screen tutorial hint tables. Defines the rotating tips shown during world loads, the contextual tutorial hints that fire on first gameplay events (first quest accept, first death, first dungeon entry), and the persistent tooltip-help strings that explain UI elements. 4 display kinds (LoadingScreen / Tutorial / TooltipHelp / Hint), 7 audience-filter bits (Alliance / Horde / NewPlayer / Hardcore / PvE / PvP / Roleplay) for pool selection, level range gating (minLevel + maxLevel), displayWeight for relative frequency within the pool, optional WPCN condition cross-ref for further gating, and class-mask restriction matching WCHC bit positions. Cross-references with prior formats — conditionId points at WPCN.conditionId for advanced gating; requiredClassMask uses the same WCHC.classId bit layout as WGLY/WSET. CLI: --gen-tips (3 generic loading-screen tips), --gen-tips- new-player (5 onboarding Tutorial-kind tips for level 1-15, weighted higher for new players), --gen-tips-advanced (4 endgame tips for level 70+ covering raid mechanics / arena / daily professions / dungeon finder), --info-wgtp, --validate-wgtp with --json variants. Validator catches id/name/text required, kind 0..3, audienceFilter=0 (tip never shown), invalid level range, displayWeight=0 (in pool but never picked) warning, and brevity check (>280 chars) on Tutorial / Hint kinds that need to fit on screen. Format graph: 51 → 52 binary formats. CLI flag count: 770 → 775.
2026-05-09 20:00:56 -07:00
{"WGTP", ".wgtp", "ui", "GameTips.dbc + tutorial hints", "Game tips / tutorial / loading-screen catalog"},
2026-05-09 20:05:06 -07:00
{"WCMP", ".wcmp", "pets", "CreatureFamily + companion SQL", "Companion / vanity pet catalog"},
feat(pipeline): add WSMC (Wowee Spell Mechanic) catalog 54th open format — replaces SpellMechanic.dbc plus the AzerothCore-style diminishing-returns (DR) tables. Defines crowd-control mechanic categories that spells reference: Stun, Silence, Polymorph, Sleep, Fear, Root, Snare, Slow, Knockback, etc. Each mechanic carries gameplay metadata (breaks-on-damage, can-be-dispelled, default duration, max stacks) plus DR category and dispel type. 8 DR categories (DRNone / DRStun / DRDisorient / DRSilence / DRRoot / DRPolymorph / DRControlled / DRMisc) — the runtime uses these to gate repeated CC on the same target. 7 dispel types (DispelNone / Magic / Curse / Disease / Poison / Enrage / Stealth) bind which dispel spells can remove the mechanic. conflictsMask is a bitmask of OTHER mechanic IDs — only one mechanic from a conflict-group can apply to a target simultaneously. Cross-references with prior formats — mechanicId is referenced by WSPL.spellId entries that apply this CC; this catalog is referenced from spell tags rather than referencing out. CLI: --gen-smc (3 baseline Stun/Silence/Snare), --gen-smc- hard (5 hard-CC: Stun/Polymorph/Sleep/Fear/Knockback with conflictsMask wiring), --gen-smc-roots (4 movement-impair: Root/Snare/Slow stacking 5x/GroundPin breaks-on-damage), --info-wsmc, --validate-wsmc with --json variants. Validator catches id+name required, DR category 0..7, dispel type 0..6, maxStacks=0 (mechanic could never apply), canBeDispelled+DispelNone inconsistency, and self-conflict bit set in conflictsMask (mechanic blocking itself). Format graph: 53 → 54 binary formats. CLI flag count: 784 → 789.
2026-05-09 20:09:44 -07:00
{"WSMC", ".wsmc", "spells", "SpellMechanic.dbc + DR tables", "Spell mechanic / CC category catalog"},
{"WKBD", ".wkbd", "input", "KeyBinding.dbc + default binds", "Default keybinding catalog"},
feat(pipeline): add WSCH (Wowee Spell School) catalog 56th open format — replaces SpellSchools.dbc plus the Resistances.dbc resistance-cap tables. Defines damage schools spells use: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane, plus combined / hybrid schools that count as multiple types simultaneously (Spellfire, Spellshadow, Spellfrost — relevant for resistance-bypass mechanics). 7 canonical schools with single-bit IDs (1, 2, 4, 8, 16, 32, 64) so combinedSchoolMask values line up directly with the spell engine's school-bit enum. Hybrid schools use high-bit IDs (0x80000001+) and their combinedSchoolMask references the canonical bits they qualify as. Each school carries visual identity (color tint, icon), gameplay rules (canBeImmune / canBeAbsorbed / canBeReflected / canCrit), resistance cap at max level, and cast / impact sound IDs. Cross-references with prior formats — castSoundId and impactSoundId point at WSND.soundId; combinedSchoolMask is a bitmask of OTHER WSCH.schoolId values within the same catalog. CLI: --gen-sch (3 base — Physical / Fire / Holy showing non-resistable Holy + non-reflectable Physical), --gen-sch- magical (6 canonical magical schools with proper colors + 365 max-level resistance caps), --gen-sch-combined (3 hybrids — Spellfire / Spellshadow / Spellfrost with multi-bit combinedSchoolMask), --info-wsch, --validate-wsch with --json variants. Validator catches id+name required, reflected-without-absorbed warning (reflected damage should be absorbable), self-referential combinedSchoolMask (school qualifying as itself), and combined-mask references to bits not defined in the same catalog (resolved at runtime across catalogs). Format graph: 55 → 56 binary formats. CLI flag count: 798 → 804.
2026-05-09 20:19:34 -07:00
{"WSCH", ".wsch", "spells", "SpellSchools.dbc + Resistances", "Spell school / damage type catalog"},
feat(pipeline): add WLFG (Wowee Looking-for-Group) catalog 57th open format — replaces LFGDungeons.dbc plus the AzerothCore-style dungeon-finder reward tables. Defines the dungeons / raids that the Dungeon Finder / Raid Browser presents to players, with their level brackets, group-size requirements, role requirements (tank / heal / DPS), and queue-completion rewards. 4 difficulty levels (Normal / Heroic / Mythic / Hardmode — the latter for Ulduar-style toggleable boss difficulty), 4 expansion gates (Classic / TBC / WotLK / TurtleWoW), and 3 role-requirement bits (Tank / Heal / DPS — typically all three for queue-formed groups). Cross-references with prior formats — mapId points at WMS.mapId (the instance map), queueRewardItemId points at WIT.itemId (the random reward bag), firstClearAchievement points at WACH.achievementId. CLI: --gen-lfg (3 classic 5-mans Ragefire/Wailing/Deadmines with real WoW mapIds + level brackets), --gen-lfg-heroic (5 WotLK 80-level heroic 5-mans with emblem rewards + real first-clear achievement IDs from Halls of Lightning through Old Kingdom), --gen-lfg-raid (3 raid entries — Naxx-25, Ulduar-25 Hardmode, ToC-25 Mythic), --info-wlfg, --validate-wlfg with --json variants. Validator catches id+name+mapId required, difficulty 0..3, expansion 0..3, minLevel<=maxLevel, recommended-level outside range warning, unusual groupSize warning (5/10/25/40 are canonical), and zero role mask (queue can't form a balanced group). Format graph: 56 → 57 binary formats. CLI flag count: 804 → 811.
2026-05-09 20:24:21 -07:00
{"WLFG", ".wlfg", "social", "LFGDungeons.dbc + LFG rewards", "LFG / Dungeon Finder catalog"},
feat(pipeline): add WMAC (Wowee Macro / Slash Command) catalog 58th open format — novel format with no direct DBC equivalent. WoW historically stored player macros client-side in the user profile and system slash commands as hardcoded engine handlers; WMAC unifies both into a single structured catalog so default macros, system slash commands, and shipped player presets can be authored, validated, and shipped as content alongside the rest of the open-format graph. 5 macro kinds (SystemSlash for engine /sit /dance handlers, DefaultMacro for shipped presets, PlayerTemplate for user templates, GuildMacro for guild-shared, SharedMacro for account-wide). Multi-line macro bodies are stored verbatim with literal '\n' separators — the client parses /cast / /target / /run lines at runtime. Cross-references with prior formats — requiredClassMask uses WCHC.classId bit positions (Warrior=0x02, etc, same as WGLY/ WSET/WGTP). CLI: --gen-mac (3 system slash — /sit, /dance, /target with [@mouseover] modifier), --gen-mac-combat (4 warrior combat templates — heroic strike spam, charge/intercept stance dance, intercept stance switch, victory rush+bloodthirst fallback — each with default key bindings), --gen-mac-utility (3 universal utility — /follow target, mass /inv with %targetN tokens, /releasecorpse via RepopMe()), --info-wmac, --validate-wmac with --json variants. Validator catches id+name+body required, kind 0..4, body within maxLength cap, body starting with '/' or '#' (slash command or showtooltip annotation), and SystemSlash + classMask warning (slash commands are class- agnostic — restricting them to a class makes no sense). Format graph: 57 → 58 binary formats. CLI flag count: 814 → 819.
2026-05-09 20:30:17 -07:00
{"WMAC", ".wmac", "ui", "(client-side macro storage)", "Macro / slash command catalog"},
feat(pipeline): add WCHF (Wowee Character Customization Feature) catalog 59th open format — replaces CharHairGeosets.dbc + CharFacialHairStyles.dbc plus the variation portions of CharSections.dbc. Defines per-(race, sex) customization options the character creation screen exposes: skin colors, face variations, hair styles, hair colors, facial hair (beards / mustaches), and race-specific markings (Tauren horns, Draenei tendrils, Blood Elf ears). 9 feature kinds (SkinColor / FaceVariation / HairStyle / HairColor / FacialHair / FacialColor / EarStyle / Horns / Markings) cover the full canonical customization surface. Each entry is one selectable carousel choice for one (race, sex, kind) tuple — variationIndex disambiguates. expansionGate enum gates Blood Elf / Draenei (TBC) and DK features (WotLK) behind the right expansion unlock. Cross-references with prior formats — raceId points at WCHC.race.raceId. requiresExpansion bit positions match the WLFG expansion enum (Classic=0, TBC=1, WotLK=2, Turtle=3) for consistency. CLI: --gen-chf (5 Human Male starter — skin / face / 2 hair styles / facial hair), --gen-chf-bloodelf (8 Blood Elf Female hair styles, requiresExpansion=TBC — the iconic TBC race feature), --gen-chf-tauren (6 Tauren Male features using race-specific Horns kind + 3 facial hair variations), --info-wchf, --validate-wchf with --json variants. Validator catches id+name+raceId+texturePath required, kind 0..8 / sex 0..1 / expansion 0..3, and the critical (race, sex, kind, variation) tuple-uniqueness check — duplicates would shadow each other in the create- character carousel. Format graph: 58 → 59 binary formats. CLI flag count: 819 → 826.
2026-05-09 20:35:21 -07:00
{"WCHF", ".wchf", "chars", "CharHairGeosets + CharFacialHair", "Character hair / face customization catalog"},
feat(pipeline): add WPVP (Wowee PvP Honor / Rank) — 60th open format 60th open format milestone — replaces the AzerothCore-style PvP rank tables plus the vanilla honor-rank reward chains. Defines PvP progression rungs: vanilla honor ranks (Private through Grand Marshal / High Warlord), arena rating brackets (Combatant / Challenger / Rival / Duelist / Gladiator), and battleground rated tiers. 5 rank kinds (VanillaHonor / ArenaRating / BattlegroundRated / WorldPvP / ConquestPoint) cover the canonical PvP progression surface. Each entry carries an alliance-specific name and a horde-specific name (Grand Marshal = High Warlord; arena tiers share the same name on both factions), an honor or rating threshold, and optional gear cross-refs (chest, gloves, shoulders) into WIT. Cross-references with prior formats — titleId points at WTTL.titleId (the unlock title), chest/gloves/shoulders point at WIT.itemId for the matching PvP set, bracketBgId points at WBGD.bgId for battleground-bracket gating. CLI: --gen-pvp (3 vanilla entry tiers Rank2-4 with alliance vs horde alternate names), --gen-pvp-alliance (9 vanilla ranks 6-14 with WTTL+WIT cross-refs and ramping honor thresholds 50k → 260k), --gen-pvp-arena (5 arena rating brackets 1500/1750/2000/2200/2400 with 10/20/40/80/160 emblem rewards), --info-wpvp, --validate-wpvp with --json variants. Validator catches id+name required, kind 0..4, level range valid, faction-name pairing (one set without the other is a typo), threshold monotonicity within a rankKind, arena rating below 1500 floor, and VanillaHonor with minHonor=0 baseline warning. Format graph: 59 → 60 binary formats (milestone). CLI flag count: 826 → 833.
2026-05-09 20:41:09 -07:00
{"WPVP", ".wpvp", "pvp", "honor / arena rank tables", "PvP honor rank + arena tier catalog"},
feat(pipeline): add WBNK (Wowee Bag / Bank Slot) catalog 61st open format — replaces ItemBag.dbc plus the bank-storage and special-purpose container tables. Defines every slot the player has access to: equipped bags, bank bags, keyring, soul shard bag, quiver, reagent bag, hunter pet stable. 8 bag kinds (Inventory / Bank / Keyring / Quiver / SoulShard / Stable / Reagent / Wallet) cover the canonical container surface. Each entry has a fixed capacity (or 0 = variable, size set by equipped bag), a display order in the inventory UI, an unlock state with optional gold cost (bank bags ramp through 10s / 1g / 10g / 25g / 50g / 100g matching canonical WoW prices), and an accepts-bag-subclass mask gating which container kinds may be equipped (generic / herb / enchanting / engineer / gem / mining / leather / inscription / quiver / ammo pouch). Cross-references with prior formats — fixedBagItemId points at WIT.itemId for the bag item that always occupies a fixed slot (0 = player-equipable variable slot). CLI: --gen-bnk (5 inventory slots — 16-slot fixed main backpack + 4 player-equippable bag slots accepting generic containers + herb + enchanting bags), --gen-bnk-bank (8 bank bag slots with the canonical WoW unlock cost ramp), --gen-bnk-special (4 special-purpose: 32-slot Keyring fixed, warlock SoulShardBag, hunter ArrowQuiver, hunter HuntersStable for 5 pets), --info-wbnk, --validate-wbnk with --json variants. Validator catches id+name required, kind 0..7, locked-with-zero-cost (slot can never be unlocked), fixed-slot-with-non-zero-mask (equippable bag would be ignored), variable slot with empty mask (no bag can fit), and ambiguous (bagKind, displayOrder) tuples (UI sort would flicker). Format graph: 60 → 61 binary formats. CLI flag count: 833 → 840.
2026-05-09 20:46:06 -07:00
{"WBNK", ".wbnk", "items", "ItemBag.dbc + bank slots", "Bag / bank / special slot catalog"},
feat(pipeline): add WRUN (Wowee DK Rune Cost) catalog 62nd open format — replaces RuneCost.dbc plus the DK-specific portions of ChrPowerType. Defines per-spell rune costs (Blood / Frost / Unholy) and runic-power generation / consumption for the Death Knight class. 4 spell tree branches (BloodTree / FrostTree / UnholyTree / Generic) classify which spec uses each rune cost. Each entry binds a spell to its rune cost (how many of each rune kind the spell consumes), an optional anyDeathConvertCost (extra Death-rune-acceptable cost for procced abilities), and a runicPowerCost (negative = generator, positive = spender). Cross-references with prior formats — spellId points at WSPL.spellId (the spell that uses this rune cost). CLI: --gen-rune (3 baseline DK abilities — Death Strike 1F+1U + 20RP gen, Frost Strike pure 40 RP spender, Heart Strike 1B + 10RP gen), --gen-rune-blood (4 blood-tree DK abilities — Heart Strike, Death and Decay AoE, Vampiric Blood tank cooldown, Rune Tap self-heal), --gen-rune-frost (4 frost-tree — Frost Strike, Howling Blast AoE, Obliterate finisher, Icy Touch ranged opener applying Frost Fever), --info-wrun, --validate-wrun with --json variants. Validator catches id+name+spellId required, branch 0..3, no rune cost > 2 (DK only has 2 of each rune type so a higher cost can never be paid), runicPowerCost > 100 (DK RP cap), no-cost warning (spell consumes nothing — verify it's a passive/stance/form), and high-RP-generator warning (> 25 RP per cast is unusual). Format graph: 61 → 62 binary formats. CLI flag count: 840 → 847.
2026-05-09 20:52:19 -07:00
{"WRUN", ".wrun", "spells", "RuneCost.dbc + ChrPowerType DK", "Death Knight rune cost catalog"},
feat(pipeline): add WLDS (Wowee Loading Screen) catalog 63rd open format — replaces LoadingScreens.dbc plus the per-zone background-image tables. Defines the loading-screen images shown when the client crosses into a new map / instance, with optional level-bracket gating and expansion gating (TBC art only shown if expansion installed). When multiple screens match the player's current map + level + expansion, displayWeight selects randomly between them — a zone with 3 weighted variants gets a different image roughly proportional to weight. 4 expansion gates (Classic / TBC / WotLK / TurtleWoW), isAnimated flag for screens with subtle animation, isWideAspect flag for 16:9 raid intro art (vs 4:3 standard). Cross-references with prior formats — mapId points at WMS.map.mapId (which map triggers this loading screen); mapId=0 is the catch-all sentinel for screens shown when no map-specific screen matches. CLI: --gen-lds (3 base screens — Elwynn level 1-30, Orgrimmar, GenericFallback level 31-80 catch-all), --gen-lds-instances (5 WotLK dungeon screens with mapId+expansion cross-refs: Halls of Lightning/Stone, Utgarde Pinnacle, Violet Hold, Old Kingdom), --gen-lds-raid (3 raid intro screens — Naxxramas/Ulduar/ToC at isWideAspect=1 with weight=3), --info-wlds, --validate-wlds with --json variants. Validator catches id+name+texture required, expansion 0..3, level range valid, weight=0 (in pool but never picked), and the practical catch-all overlap warning when multiple mapId=0 screens share overlapping level brackets (random pick becomes non-deterministic). Format graph: 62 → 63 binary formats. CLI flag count: 847 → 854.
2026-05-09 20:59:25 -07:00
{"WLDS", ".wlds", "ui", "LoadingScreens.dbc", "Per-zone loading screen catalog"},
feat(pipeline): add WSUF (Wowee Item Random Suffix) catalog 64th open format — replaces ItemRandomProperties.dbc + ItemRandomSuffix.dbc plus the AzerothCore-style suffix-roll tables. Defines random "of the X" suffixes that roll on green and blue items at world drop ("Sturdy Cloth Cap of the Bear" = base item + STR + STA suffix). 5 suffix categories (Generic / Elemental / Defensive / PvPSuffix / Crafted), per-suffix item-quality bracket gating (only blue+ items can roll PvPSuffix), restricted-slot mask that limits which equipment slots a suffix can apply to (15 slot bits matching WCEQ slot enum), and up to 5 stat bonus slots per suffix matching WoW canonical max. statValuePoints isn't an absolute number — it's a scaling base that the runtime multiplies by an item-level coefficient to compute the final per-item bonus, so "of the Bear" gives proportionally more strength on a level-60 item than on a level-20 item. Cross-references with prior formats — statKind values match WIT.statType enum (STR=4, AGI=3, INT=5, SPI=6, STA=7) so item generators roll consistent stats with base items. CLI: --gen-suf (3 generic stat triads — Bear STR+STA, Eagle INT+SPI, Tiger STR+AGI), --gen-suf-magical (4 elemental spell-power suffixes restricted to caster-eligible slots), --gen-suf-pvp (3 PvPSuffix entries with resilience + offensive stats, blue+ quality only), --info-wsuf, --validate-wsuf with --json variants. Validator catches id+name required, category 0..4, quality range valid (0..7 covers heirloom), itemQuality floor<=ceiling, stat-kind/value pairing (kind=0 with value!=0 is a typo, vice versa), and no-stats warning (suffix renames item without changing it). Format graph: 63 → 64 binary formats. CLI flag count: 854 → 861.
2026-05-09 21:05:49 -07:00
{"WSUF", ".wsuf", "items", "ItemRandomProperties + Suffix", "Item random-suffix bonus catalog"},
{"WCRR", ".wcrr", "stats", "gtCombatRatings.dbc + curves", "Combat rating conversion catalog"},
feat(pipeline): add WUMV (Wowee Unit Movement Type) catalog 66th open format — replaces UnitMovement.dbc plus the movement-modifier portions of CreatureModelData.dbc. Defines movement speed types (walk / run / swim / flight / fly / pitch) with their canonical baseline speeds in yards-per- second, plus the temp speed buffs that stack on top (Sprint, Aspect of the Cheetah, Travel Form). 12 movement categories cover the canonical surface (Walk / Run / Backward / Swim / SwimBack / Turn / Flight / FlightBack / Pitch / Fly / FlyBack / TempBuff). baseSpeed is yards/second for baseline categories and ignored for TempBuff entries (which use baseMultiplier instead). maxMultiplier caps stacking — Sprint capped at 1.4 means Sprint + Aspect of Cheetah doesn't exceed 1.4× run speed. stackingPriority resolves conflicts when multiple buffs of equal multiplier compete (higher wins). CLI: --gen-umv (4 baseline at canonical WoW vanilla speeds: Walk 2.5y/s, Run 7.0y/s, Swim 4.7y/s, Turn π rad/s), --gen-umv-flight (5 flight entries — ground-rail Flight 7y/s, free Fly 14y/s, Pitch 1.5 rad/s, backward variants at slower 4.5y/s), --gen-umv-buffs (5 temp speed buffs matching real WoW spell auras with proper durations and stacking priorities), --info-wumv, --validate-wumv with --json variants. Validator catches id+name required, category 0..11, baseMultiplier > 0 (otherwise unit freezes in place), maxMultiplier >= baseMultiplier (cap below floor would clamp the base down), baseline categories need baseSpeed > 0, and Run < 3.0y/s warning (canonical is 7.0y/s). Format graph: 65 → 66 binary formats. CLI flag count: 870 → 875.
2026-05-09 21:18:03 -07:00
{"WUMV", ".wumv", "stats", "UnitMovement.dbc + speed mods", "Unit movement type / speed catalog"},
feat(pipeline): add WQSO (Wowee Quest Sort) catalog 67th open format — replaces QuestSort.dbc plus the quest-log categorization fields in QuestInfo.dbc. Defines the categories that quests fall into for the quest-log UI: class quests (Warrior trial, etc), profession quests, daily quests, holiday events, reputation grinds, dungeon / heroic / raid quests, repeatables, PvP, tournament. 12 sort kinds (General / ClassQuest / Profession / Daily / Holiday / Reputation / Dungeon / Raid / Heroic / Repeatable / PvP / Tournament). Each WQT (quest) entry can reference a sortId here to be grouped under the right header in the quest log. Sorts can be class-restricted (Warrior quests only show for warriors), profession-restricted, or faction-reputation-gated. Cross-references with prior formats — targetClassMask uses WCHC.classId bit positions (matches WGLY/WSET/WGTP convention), targetProfessionId points at WTSK.profession enum, targetFactionId points at WFAC.factionId. CLI: --gen-qso (3 generic sorts — General catch-all, Daily reset, Repeatable non-daily), --gen-qso-class (10 class- specific sorts with proper bit masks for Warrior 0x02 through Druid 0x800), --gen-qso-profession (8 profession sorts with WTSK profession enum cross-refs), --info-wqso, --validate-wqso with --json variants. Validator catches id+name+displayName required, kind 0..11, ClassQuest with classMask=0 (not actually class-restricted), Profession with profId=0 + non-Blacksmithing-name (likely typo since 0=Blacksmithing in WTSK), and Reputation with factionId=0 (no faction to grind). Format graph: 66 → 67 binary formats. CLI flag count: 877 → 882.
2026-05-09 21:23:38 -07:00
{"WQSO", ".wqso", "quests", "QuestSort.dbc + QuestInfo cats", "Quest sort / category catalog"},
{"WSRG", ".wsrg", "spells", "SpellRange.dbc + per-spell range", "Spell range bucket catalog"},
{"WSCT", ".wsct", "spells", "SpellCastTimes.dbc + cast scaling","Spell cast time bucket catalog"},
feat(editor): add WSDR (Spell Duration Index) — completes WSRG/WSCT/WSDR triplet Open replacement for SpellDuration.dbc plus per-spell duration fields in Spell.dbc. Defines the categorical duration buckets that auras / DoTs / HoTs / buffs reference (5s / 30s / 5min / 1hr / UntilCancelled / UntilDeath). Together with WSRG (range) and WSCT (cast time), this completes a small triplet of spell-metadata catalogs: instead of every Frostbolt rank embedding its own range, cast time, and chill-debuff duration as duplicate fields, each spell holds three small integer ids that resolve through these three tables. The engine retunes thousands of spells at once by editing one bucket. Duration scales with caster level via perLevelMs (a rank-1 Renew at 9s grows to 12s at lvl 60), then is clamped to maxDurationMs. Negative baseDurationMs is the canonical sentinel for "no timer" (UntilCancelled / UntilDeath); resolveAtLevel returns -1 for those so HUD code can render the indefinite-duration glyph. Three preset emitters: --gen-sdr (5 baseline tiers from instant to one-hour), --gen-sdr-buffs (4 long-duration buffs including UntilDeath), --gen-sdr-dot (4 tick-based DoT/HoT buckets at 3s ticks). Validation enforces base>0 for Timed/TickBased, base<0 for permanent kinds, max>=base, durationKind 0..4, no duplicate ids, and warns on Instant+nonzero base. Wired through the cross-format table; WSDR appears automatically in all 9 cross-format utilities. Format count 69 -> 70; CLI flag count 899 -> 904.
2026-05-09 21:41:55 -07:00
{"WSDR", ".wsdr", "spells", "SpellDuration.dbc + per-spell dur","Spell duration bucket catalog"},
feat(editor): add WSCD (Spell Cooldown Category) open catalog format Open replacement for SpellCooldown.dbc plus the per-spell category-cooldown fields in Spell.dbc. Defines the shared-cooldown buckets that related spells reference: casting one spell triggers a cooldown on every other spell in the same bucket. Mage Polymorph variants (Sheep / Pig / Turtle / Cat) all share one bucket so morphing a target locks all variants at once. Healing potions and mana potions share the SharedWithItems bucket so consuming one locks the other. Distinct from WSDR (which times how long an aura stays on a target) — WSCD times how long before a spell can be cast again. The global cooldown (GCD) is itself just one bucket of this kind, flagged with OnGCDStart so the engine triggers it at cast start rather than cast finish. Three preset emitters: --gen-cdb (4 baseline buckets including GCD), --gen-cdb-class (5 mage-specific class cooldowns including the Polymorph family), --gen-cdb-items (5 item cooldowns including the heal/mana potion shared bucket and the 60min Hearthstone family). Validation enforces id+name presence, bucketKind 0..4, no duplicate ids, and warns on Global without OnGCDStart (engine wouldn't trigger on cast start) and Spell kind with SharedWithItems (contradictory). categoryFlags is a bitfield (AffectedByHaste / SharedWithItems / OnGCDStart / IgnoresCooldownReduction); --info-wscd decodes the bits to label list. Wired through the cross-format table; WSCD appears automatically in all 9 cross-format utilities. Format count 70 -> 71; CLI flag count 907 -> 912.
2026-05-09 21:49:13 -07:00
{"WSCD", ".wscd", "spells", "SpellCooldown.dbc + shared cd grp","Spell cooldown category catalog"},
feat(editor): add WCEF (Creature Family) open catalog format Open replacement for CreatureFamily.dbc plus the per-creature family fields in Creature.dbc. Defines the family categorization that pet-able beasts share (Bear / Cat / Wolf / Boar / Crab / Raptor / Devilsaur / etc), each with its own pet talent tree (Ferocity / Tenacity / Cunning), food preferences as a bitmask (Meat / Fish / Bread / Cheese / Fruit / Fungus / Raw), the skill line that family-specific abilities reference, and the minimum hunter level required to tame it. Used by the hunter pet system to decide which talent tree a tamed pet uses, validate that a hunter can tame a creature, match feeding-table food items to pet preferences, and gate exotic-beast families behind the Beast Master 51-point talent. Cross-references back to WCRT (creature.familyId points here) and WSPL (family-specific abilities reference WSPL spellId via the skillLine field). Three preset emitters: --gen-cef (5 baseline families covering both major talent trees), --gen-cef-ferocity (4 DPS-tree pets with bleed/howl/armor-shred mechanics), --gen-cef-exotic (4 exotic Beast Master families requiring 51-point talent). Validation enforces id+name presence, familyKind 0..5, talent tree 0..3, no duplicate ids, and warns on: - NotPet families with a non-None talent tree (irrelevant) - Exotic families with minLevelForTame > 80 (level-cap unreachable) - Beast/Exotic families with no food types set (pet would starve) Wired through the cross-format table; WCEF appears automatically in all 10 cross-format utilities. Format count 71 -> 72; CLI flag count 914 -> 919.
2026-05-09 21:54:00 -07:00
{"WCEF", ".wcef", "creatures", "CreatureFamily.dbc + pet trees", "Creature / pet family catalog"},
feat(editor): add WSPC (Spell Power Cost) — completes spell-bucket five-pack Open replacement for the per-spell power-cost fields in Spell.dbc plus SpellPowerCost-related side tables. Defines categorical power-cost buckets that spells reference (LowMana 5% / MediumMana 15% / HighMana 30% of caster max mana; fixed Rage-30 / Energy-40 / Runic-30 / etc), so spells share cost metadata across ranks instead of embedding per-rank cost numbers. Completes the small lookup-bucket five-pack: WSRG — range bucket WSCT — cast time bucket WSDR — duration bucket WSCD — cooldown bucket WSPC — power cost bucket (this catalog) Five small integer ids per spell (range / cast / dur / cd / cost) replace the dozens of duplicate per-rank fields that Blizzard's Spell.dbc carries. Editing one bucket here retunes every spell that references it — change LowMana from 5% to 4% and every rank-1 bolt across every caster class becomes cheaper. Cost can be flat (baseCost), per-level scaled (perLevelCost), or percentage-of-max-power (percentOfBase) — the engine sums whichever fields are non-zero. resolveCost(id, level, maxPower) does the math. Twelve power types covering every WoW resource (Mana / Rage / Focus / Energy / Happiness / Runic Power / Runes / Soul Shards / Holy Power / Eclipse / Health / NoCost). Three preset emitters: --gen-spc (4 baseline mana tiers), --gen-spc-rage (4 fixed warrior rage costs including stance-locked Whirlwind), --gen-spc-mixed (5 cross-class costs covering every non-mana power type with refund-on-miss flag for energy). Validation enforces id+name presence, powerType 0..11, no duplicate ids; warns on percentOfBase outside [0,1] (would overflow), NoCost type with non-zero cost fields, and non-NoCost types with no cost set (would cast for free — easy bug to ship). Wired through the cross-format table; WSPC appears automatically in all 11 cross-format utilities. Format count 72 -> 73; CLI flag count 922 -> 927.
2026-05-09 22:00:55 -07:00
{"WSPC", ".wspc", "spells", "Spell.dbc power-cost fields", "Spell power cost bucket catalog"},
feat(editor): add WGFS (Glyph Slot) open catalog format Open replacement for Blizzard's GlyphSlot.dbc. Defines the per-class glyph slot layout: which slots a class has (Major / Minor / Prime), in which display order they appear in the spellbook UI, and at which character level each slot becomes available for use. Distinct from WGLY (GlyphProperties) which defines the individual glyphs themselves. WGLY says "Glyph of Polymorph exists, costs 1 inscription dust, modifies Polymorph"; WGFS says "the slot that holds Glyph of Polymorph is the second Major Glyph Slot, unlocks at level 25, and only Mages have it". Layout grew across expansions, captured by the three presets: - --gen-gfs — 6 slots: 3 Major + 3 Minor all-class baseline (25/50/75 each) - --gen-gfs-wotlk — 6 slots: 3 Major (15/30/50) + 3 Minor (15/50/70) matching WotLK 3.3.5a - --gen-gfs-cata — 9 slots: 3 Prime + 3 Major + 3 Minor matching Cataclysm Cross-references back to WGLY (glyphs reference slotKind to constrain which glyph fits which slot) and WCHC (requiredClassMask uses the same bit layout as WCHC class IDs). Validation enforces id+name+classMask presence (classMask=0 means no class can use the slot — usually a config bug), slotKind 0..2, no duplicate ids; warns on minLevelToUnlock>80 (would never unlock at WotLK cap), displayOrder>4 (UI typically shows 3-4), and (kind+order) collisions for overlapping classMask (two slots claiming the same UI position would render on top of each other). isUnlockedFor(id, classBit, level) is the engine helper. Wired through the cross-format table; WGFS appears automatically in all 11 cross-format utilities. Format count 73 -> 74; CLI flag count 929 -> 934.
2026-05-09 22:05:05 -07:00
{"WGFS", ".wgfs", "glyphs", "GlyphSlot.dbc", "Glyph slot layout catalog"},
feat(editor): add WCDF (Creature Difficulty) open catalog format Open replacement for Blizzard's CreatureDifficulty.dbc. Maps a base creature entry to its difficulty variants: Normal-10 / Normal-25 / Heroic-10 / Heroic-25 in WotLK raid format. Each variant is itself a separate WCRT creature entry with its own stats, abilities, and loot. When a 25-man party engages an instance, the engine looks up the encounter base creature's difficultyId, reads the normal25Id field, and spawns that variant instead. This is how Lord Marrowgar in 25-Heroic ICC has 30M HP and hits for 80k while the same encounter in 10-Normal has 5M HP and hits for 25k — same spawn point, different WCRT entries. 5-man dungeons typically use only normal10Id + heroic10Id (the 25-man fields stay 0 — engine falls through to the 10-man variant when 25-man is queried). World bosses don't scale at all (all 4 variant fields stay 0, engine falls back to the base entry). Cross-references back to WCRT — every non-zero variant id field points at a WCRT.creatureId entry; the base creature itself lives in WCRT too. Three preset emitters: --gen-cdf (4 example bosses with full 4-variant routing), --gen-cdf-wotlk-raid (4 ICC-style raid bosses Marrowgar/Deathwhisper/Saurfang/LK with all 4 difficulty variants), --gen-cdf-fiveman (4 5-man dungeon bosses with only Normal+Heroic 10-man set). resolveVariant(id, mode) is the engine helper. Validation enforces id+name+baseCreatureId presence, spawnGroupKind 0..5, no duplicate ids; warns on: - WorldBoss kind with non-zero variant ids (world bosses don't scale) - duplicate baseCreatureId across routes (only first honored) - all-self-reference non-WorldBoss (creature doesn't actually scale) - Boss with n25 but not n10 (raid sequencing typo — n10 always comes with n25) Wired through the cross-format table; WCDF appears automatically in all 11 cross-format utilities. Format count 74 -> 75; CLI flag count 936 -> 941.
2026-05-09 22:10:09 -07:00
{"WCDF", ".wcdf", "creatures", "CreatureDifficulty.dbc", "Creature difficulty variant catalog"},
feat(editor): add WMAT (Item Material) open catalog format Open replacement for Blizzard's Material.dbc plus the Material and SheatheType fields in ItemDisplayInfo.dbc. Defines the material categorization that items reference (Cloth / Leather / Mail / Plate / Wood / Steel / Crystal / Ethereal / etc), each with its own foley sound (played on item use), impact sound (played on drop / hit), weight category, and material-property flags (IsBreakable / IsMagical / IsFlammable / IsConductive / IsHolyCharged / IsCursed). The engine plays a sword's metallic clang from impactSoundId when it hits a stone wall, but a cloth tabard makes no such sound — the difference is exactly the material assigned by this catalog. Every armor and weapon item in WIT references a materialId here. Twelve materialKind values cover the standard armor classes (Cloth/Leather/Mail/Plate/Hide), structural materials (Wood / Stone / Metal), and special categories (Liquid / Organic / Crystal / Ethereal). Three weight tiers (Light / Medium / Heavy) control encumbrance UI hints. Cross-references back to WSND (foleySoundId / impactSoundId reference WSND sound entries) and forward to WIT (item entries reference materialId here). Three preset emitters: --gen-mat (5 armor materials matching WoW's armor classes), --gen-mat-weapon (5 weapon materials from breakable+flammable Wood through enchanted endgame steel), --gen-mat-magical (4 magical materials with special flags including the IsHolyCharged anti-undead property). Validation enforces id+name presence, materialKind 0..11, weightCategory 0..2, no duplicate ids; warns on: - IsHolyCharged + IsCursed both set (engine picks one, typically IsCursed wins) - Plate kind that's not Heavy weight (canonical violation) - Cloth kind that's not Light weight (canonical violation) Wired through the cross-format table; WMAT appears automatically in all 11 cross-format utilities. Format count 75 -> 76; CLI flag count 943 -> 948.
2026-05-09 22:14:44 -07:00
{"WMAT", ".wmat", "items", "Material.dbc + ItemDisplayInfo", "Item material catalog"},
feat(editor): add WPSP (Player Spawn Profile) open catalog format Open replacement for AzerothCore's playercreateinfo SQL table plus the per-class/race starting fields in CharStartOutfit.dbc. Defines the initial state for a newly created character: starting map / zone / position / facing, bind point (Hearthstone destination), up to 4 starting items with counts, and up to 4 starting spells. One entry per (race, class) combination — a Human Warrior spawns at Northshire Abbey with a Worn Shortsword and Heroic Strike already learned, while an Orc Hunter spawns in Valley of Trials with Aimed Shot and a starter rifle. Death Knights have their own preset spawning at lvl 55 in Acherus, the Ebon Hold. The race+class fields are bitmasks (mirroring WCHC layout) so one profile entry can cover multiple class/race combinations that share starting state. findByRaceClass(raceBit, classBit) is the engine helper used by character creation. Cross-references back to WCHC (race/class bit layouts), WMS (map ids), WIT (starting item ids), and WSPL (starting spell ids). Three preset emitters: --gen-psp (5 Alliance combos covering each starting zone from Northshire to Ammen Vale), --gen-psp-horde (5 Horde combos from Valley of Trials to Sunstrider Isle), --gen-psp-dk (2 DK combos at lvl 55 in Acherus with Death Coil / Plague Strike / Death Grip starter loadout). Validation enforces id+name+race+class+startingLevel presence, no duplicate ids; warns on (0,0,0) spawn (uninitialized entry), item id/count mismatch (granted item without count or vice versa), startingLevel > 80 (above WotLK cap), and Death Knight class with startingLevel < 55 (DKs canonically start at 55). Wired through the cross-format table; WPSP appears automatically in all 12 cross-format utilities. Format count 76 -> 77; CLI flag count 951 -> 956.
2026-05-09 22:22:57 -07:00
{"WPSP", ".wpsp", "chars", "playercreateinfo SQL + StartOutfit","Player spawn profile catalog"},
feat(editor): add WTLE (Talent Tab) open catalog format Open replacement for Blizzard's TalentTab.dbc plus the per-tab fields in Spell.dbc / Talent.dbc. Defines the three talent trees that each class has — Warrior: Arms / Fury / Protection; Mage: Arcane / Fire / Frost; Paladin: Holy / Protection / Retribution; etc. Each tab carries its own name, role hint (DPS / Tank / Healer / Hybrid / PetClass), display order in the talent UI, background artwork path (e.g. "WarriorArms" for the parchment background), icon path, and the class bitmask it belongs to. Distinct from WTAL (which defines individual talent points) — WTLE says "the Arms tree exists for Warriors, displays in tab 1, is a DPS spec"; WTAL says "Mortal Strike is a 1-point talent in the Arms tree, row 7, requires Improved Charge as a prerequisite". Cross-references back to WCHC (classMask uses the same bit layout) and forward to WTAL (talent entries reference tabId here). findByClass(classBit) returns all tabs for a class sorted by displayOrder — the talent UI uses this directly to populate its tab buttons. Three preset emitters: --gen-tle (Warrior 3 tabs with two DPS + one Tank), --gen-tle-mage (Mage 3 DPS tabs), --gen-tle-paladin (Paladin 3 tabs covering all three roles in one preset). Validation enforces id+name+classMask presence (classMask=0 means no class can use the tab — usually a config bug), roleHint 0..4, no duplicate ids; warns on empty iconPath (missing-texture render), empty backgroundFile (no panel art), displayOrder>3 (UI shows at most 4 tabs), and (classMask + displayOrder) collisions for overlapping classes (two tabs claiming the same UI slot for the same class). Wired through the cross-format table; WTLE appears automatically in all 12 cross-format utilities. Format count 77 -> 78; CLI flag count 958 -> 963.
2026-05-09 22:27:18 -07:00
{"WTLE", ".wtle", "talents", "TalentTab.dbc", "Talent tab / tree catalog"},
feat(editor): add WCTR (Currency Type) open catalog format Open replacement for Blizzard's CurrencyTypes.dbc plus the per-currency cap tables in CurrencyCategory.dbc. Defines the in-game currencies that are NOT regular item stacks: Honor Points, Arena Points, Justice Points, Valor Points, Conquest Points, plus the various faction tokens (Champion's Seal, Wintergrasp Mark of Honor, Emblem of Frost). Distinct from regular items in WIT — currencies are tracked per-character as scalar quantities with weekly + absolute caps, not as stackable inventory slots. Some currencies are still backed by a WIT item entry for the icon and tooltip text (itemId field), while others (Honor, Arena) live entirely in the currency system. The cap model captures both shapes: - maxQuantity = absolute lifetime cap (Honor Points 75k) - maxQuantityWeekly = weekly earn cap, no absolute cap (Conquest Points 1650/wk) - both 0 = uncapped (faction tokens, Emblem of Frost) earnableNow(id, current, weekly) is the engine helper that returns the smaller of (remaining absolute, remaining weekly). Cross-references back to WIT (itemId for tooltip art) and WFAC (categoryId references factionId for FactionToken kind — the rep gate that lets you spend the token). Three preset emitters: --gen-ctr (4 PvP currencies covering absolute, weekly-only, and uncapped tiers), --gen-ctr-pve (4 PvE raid currencies with same cap variety), --gen-ctr-faction (4 faction tokens with their categoryId pointing at WFAC faction ids). Validation enforces id+name presence, currencyKind 0..5, no duplicate ids; warns on: - maxQuantityWeekly > maxQuantity (weekly cap will never be reached, absolute cap blocks first) - FactionToken kind with categoryId=0 (rep gate breaks) - no caps + no itemId + no iconPath (currency has no display data and unbounded earn rate) Wired through the cross-format table; WCTR appears automatically in all 12 cross-format utilities. Format count 78 -> 79; CLI flag count 965 -> 970.
2026-05-09 22:31:42 -07:00
{"WCTR", ".wctr", "currency", "CurrencyTypes.dbc + caps", "Currency type catalog"},
feat(editor): add WSPR (Spell Reagent) — 80th open format milestone Open replacement for the per-spell reagent fields in Spell.dbc (Reagent[8] + ReagentCount[8]). Defines the item reagents that a spell consumes from the caster's inventory each time it's cast — Mage Portal needs a Rune of Portals, Resurrection needs a Holy Candle (focused, not consumed), Warlock summons consume Soul Shards. One entry per reagent-using spell — most spells have no reagents and are absent from this catalog. Each entry can list up to 8 (itemId, count) pairs which all must be present for the spell to cast. Five reagentKind values capture the variety of reagent semantics: - Standard — ordinary consumed reagent - SoulShard — warlock-specific shard tracking - FocusedItem — required to cast but NOT consumed (Symbol of Divinity for Resurrection) - Catalyst — enables a stronger version of the spell - Tradeable — crafting reagent for trade-skill recipes Cross-references back to WSPL (every entry references a spellId) and WIT (every reagent itemId references an item entry). findBySpell(spellId) is the primary engine lookup. Three preset emitters: --gen-spr (4 mage portal/teleport reagents using Rune of Teleportation 17031), --gen-spr-warlock (4 demon summons each consuming 1 Soul Shard 6265), --gen-spr-rez (3 resurrection variants demonstrating each ReagentKind including a no-reagent Druid Rebirth and a focused-item Priest Resurrection). Validation enforces id+name+spellId presence, reagentKind 0..4, no duplicate ids; warns on: - slot itemId/count mismatch (id without count or vice versa) - SoulShard kind with non-canonical reagent (not item 6265) - FocusedItem kind with no reagent slots set (focused-item gating has nothing to gate) - duplicate spellId across entries (engine honors only first) This is the 80th open format milestone. Wired through the cross-format table; WSPR appears automatically in all 14 cross-format utilities. Format count 79 -> 80; CLI flag count 974 -> 979.
2026-05-09 22:38:36 -07:00
{"WSPR", ".wspr", "spells", "Spell.dbc Reagent[8]+Count[8]", "Spell reagent set catalog"},
feat(editor): add WACR (Achievement Criteria) open catalog format Open replacement for Blizzard's Achievement_Criteria.dbc. Defines the individual progression criteria that a character must complete to earn an achievement. Each WACH achievement has a tree of WACR criteria — "Kill 100 boars" is one criteria entry with criteriaType=KillCreature, targetId=boarCreatureId, requiredCount=100. Multi-criteria achievements (e.g. "Visit all 3 capital cities") have one entry per sub-objective, all referencing the same achievementId, with progressOrder determining their display sequence in the achievement UI. Thirteen criteriaType values cover the full progression variety: KillCreature / ReachLevel / CompleteQuest / EarnGold / GainHonor / EarnReputation / ExploreZone / LootItem / UseItem / CastSpell / PvPKill / DungeonRun / Misc The targetId field is type-polymorphic — for KillCreature it references WCRT.creatureId, for CompleteQuest it references WQT.questId, for ExploreZone it's a WMS.zoneId, etc. The engine interprets it based on criteriaType. Cross-references back to WACH (achievementId), WCRT (KillCreature.targetId), WQT (CompleteQuest.targetId), WIT (LootItem/UseItem.targetId), WMS (ExploreZone.targetId), WSPL (CastSpell.targetId). findByAchievement(achId) returns all criteria for an achievement sorted by progressOrder — used directly by the achievement UI to render the progress checklist. Three preset emitters: --gen-acr (5 kill criteria under one composite achievement showing different creature targets), --gen-acr-quest (4-step quest progression), --gen-acr-mixed (5 cross-type criteria demonstrating the full CriteriaType variety). Validation enforces id+name+achievementId presence, criteriaType 0..12, no duplicate ids; warns on: - missing targetId for type-specific kinds (KillCreature, CompleteQuest, etc. — engine cannot track without it) - ReachLevel with requiredCount > 80 (above WotLK cap) - timeLimitMs set on non-time-sensitive types (engine ignores it for ReachLevel / EarnGold) - requiredCount=0 (criteria completes instantly on first progress event — usually a misconfig) Wired through the cross-format table; WACR appears automatically in all 14 cross-format utilities. Format count 80 -> 81; CLI flag count 981 -> 986.
2026-05-09 22:43:44 -07:00
{"WACR", ".wacr", "achieve", "Achievement_Criteria.dbc", "Achievement criteria catalog"},
feat(editor): add WSEF (Spell Effect Type) open catalog format Open replacement for the SpellEffect.Effect field meanings in Spell.dbc plus the engine's hard-coded effect dispatch table. Defines what each spell-effect integer value actually does — SCHOOL_DAMAGE=2 deals magical damage, DUMMY=3 is a script hook, HEAL=10 restores health, ENERGIZE=30 restores power, APPLY_AURA=6 attaches a buff/debuff, etc. WotLK's Spell.dbc has 192+ effect type integers, each with its own resolver in the spell engine. This catalog lets the engine look up "given effect=10, what resolution behavior do I run?" via a single table lookup instead of a hard-coded switch statement, and lets server-custom spells reference new effect IDs without touching engine code. Ten effectKind values capture the major behavior families (Damage / Heal / Aura / Energize / Trigger / Movement / Summon / Dispel / Dummy / Misc), and a 6-bit behaviorFlags field captures targeting/gating semantics: - RequiresTarget — must have a target - RequiresLineOfSight — LoS check on target - IsHostileEffect — hostile only (PvP gating) - IsBeneficialEffect — friendly only - IgnoresImmunities — bypasses Bubble / IBF / etc - TriggersGCD — counts toward GCD Distinct from WAUR (Spell Aura Type, future format) which is the secondary classification used when effectType is APPLY_AURA. The two together cover the full spell-effect classification space. Three preset emitters: --gen-sef (5 damage effects covering typical Spell.dbc damage IDs), --gen-sef-healing (4 heal effects all flagged IsBeneficialEffect), --gen-sef-aura (5 aura-application effects covering single-target / pet / party-wide / area variants). Validation enforces name presence, effectKind 0..9, no duplicate ids; warns on: - both Hostile and Beneficial flags set (engine picks Hostile, contradiction suggests config bug) - Damage kind without TriggersGCD (most damage should be on GCD — env damage is the canonical exception) - Heal kind without IsBeneficialEffect (engine treats heal as ungated, may damage enemies) Wired through the cross-format table; WSEF appears automatically in all 15 cross-format utilities. Format count 81 -> 82; CLI flag count 989 -> 994.
2026-05-09 22:50:13 -07:00
{"WSEF", ".wsef", "spells", "SpellEffect.Effect dispatch", "Spell effect type catalog"},
feat(editor): add WAUR (Spell Aura Type) — companion to WSEF, CLI flag count breaks 1000 Open replacement for the SpellEffect.EffectAuraType field meanings used when SpellEffect.Effect=APPLY_AURA. Defines what each aura-type integer value actually does once an aura is attached to a unit — PERIODIC_DAMAGE ticks damage every N seconds, MOD_STAT adds a stat bonus, MOD_INCREASE_SPEED scales movement, MOD_DAMAGE_PERCENT_DONE scales spell power, etc. Companion to WSEF — together they cover the full spell-effect classification space: WSEF: outer effect ID — what does the effect DO? (APPLY_AURA, SCHOOL_DAMAGE, HEAL, etc) WAUR: inner aura type — when WSEF=APPLY_AURA, what KIND of aura is applied? (PERIODIC_DAMAGE, MOD_STAT, STUN, ROOT, etc) Nine auraKind values (Periodic / StatMod / DamageMod / Movement / Visual / Trigger / Resource / Control / Misc) classify the major behavior families. Periodic auras carry an updateFrequencyMs (canonical 3s for DoT/HoT, 2s for energize, 1s for fast triggers). Stackable auras carry a maxStackCount. Cross-references back to WSEF (this catalog is the secondary classification that WSEF entry id 6 (APPLY_AURA) dispatches into) and forward to WSPL (spell entries with effect=APPLY_AURA reference an auraTypeId here). Three preset emitters: --gen-aur (5 periodic auras with canonical tick intervals), --gen-aur-stats (5 stat-modifier auras instantly applied on attach), --gen-aur-movement (4 movement-impairing CC auras typical of crowd-control spells). Validation enforces name presence, auraKind 0..8, targetingHint 0..3, no duplicate ids; errors on Periodic kind without updateFrequencyMs (would never tick); warns on: - non-Periodic/Trigger kinds with updateFrequencyMs > 0 (engine ignores tick interval) - maxStackCount > 0 with isStackable=false (cap unreachable) Wired through the cross-format table; WAUR appears automatically in all 15 cross-format utilities. Format count 82 -> 83; CLI flag count 996 -> 1001 — broke the 1000-flag mark.
2026-05-09 22:54:53 -07:00
{"WAUR", ".waur", "spells", "SpellEffect.EffectAuraType", "Spell aura type catalog"},
feat(editor): add WIQR (Item Quality) open catalog format Open replacement for the hardcoded item quality tiers in the WoW client (Poor / Common / Uncommon / Rare / Epic / Legendary / Artifact / Heirloom). Defines each tier's tooltip text color, inventory slot border color, vendor price multiplier, drop-level gating, and disenchant eligibility. The hardcoded client uses a fixed color table (gray/white/green/ blue/purple/orange/red/gold). This catalog lets server admins: - retune the colors (rename "Epic" to "Tier 1" with custom hex) - add server-custom tiers above Heirloom - change vendor markup per tier (legendary 50x base price) - gate quality drops by character level (Heirlooms unlock 80) The standard preset reproduces the canonical 8-tier scale with exact hex values from the live client (#9d9d9d through #00ccff) and standard disenchant rules (Common+ disenchantable, Legendary and Artifact aren't). The server-custom preset shows 4 tiers above the standard range with non-standard pricing (Junk 0.1x, QuestLocked 0.0x unsellable). The raid preset gates 4 progression tiers behind minLevelToDrop=60 with escalating vendor multipliers up to 50x for Legendary. Cross-references back to WIT — item entries reference qualityId here for tooltip color and sort order. canDropAtLevel(id, lvl) is the engine helper used by loot generation. Validation enforces name presence, no duplicate ids, vendorPriceMultiplier >= 0, minLevelToDrop <= maxLevelToDrop; warns on: - minLevelToDrop > 80 (unreachable at WotLK cap) - vendorPriceMultiplier > 100x (sanity check the economy) - nameColorRGBA with alpha=0 (text would be invisible in tooltips — common bug when copy-pasting RGB hex without alpha byte) Wired through the cross-format table; WIQR appears automatically in all 15 cross-format utilities. Format count 83 -> 84; CLI flag count 1003 -> 1008.
2026-05-09 22:59:27 -07:00
{"WIQR", ".wiqr", "items", "Item quality tier colors+rules", "Item quality tier catalog"},
feat(editor): add WSCS (Skill Cost) open catalog format Open replacement for Blizzard's SkillCostsData.dbc plus the per-rank training cost tables. Defines the tiered progression of trainable skills: each rank unlocks a skill range, requires a minimum character level, and costs a fixed amount of gold to learn. The canonical 6-tier profession progression captured by the default preset: Apprentice skill 0-75 lvl 5 1s Journeyman skill 50-150 lvl 10 5s Expert skill 125-225 lvl 20 1g Artisan skill 200-300 lvl 35 5g Master skill 275-375 lvl 50 10g Grand Master skill 350-450 lvl 65 25g Same shape applies to weapon skills (free, level-gated, capped at 5x char level) and riding skills (canonical Vanilla / TBC / WotLK gold costs from 90g Apprentice through 5000g Artisan flying down to 1000g Cold Weather Flying). Five costKind values cover the full training-skill space (Profession / WeaponSkill / RidingSkill / ClassSkill / Misc). Each entry's copperCost stores the cost in copper (1g = 10000c) which the info renderer pretty-prints as "25g 0s 0c". Cross-references back to WSKL — skill entries reference costId here for the tiered training schedule. nextTrainable(currentSkill, characterLevel) is the engine helper that returns the lowest-rank tier a character qualifies for and hasn't capped yet — used by trainer NPCs to populate their offered-skill list. Three preset emitters: --gen-scs (6 profession tiers), --gen-scs- weapon (5 weapon skill tiers), --gen-scs-riding (5 riding tiers with canonical gold costs). Validation enforces id+name presence, costKind 0..4, no duplicate ids, min<max range; warns on: - requiredLevel > 80 (unreachable at WotLK cap) - RidingSkill with requiredLevel < 20 (Apprentice canonically unlocks at 20) - Profession kind with copperCost=0 (every standard tier costs at least a copper — usually a config bug) Wired through the cross-format table; WSCS appears automatically in all 15 cross-format utilities. Format count 84 -> 85; CLI flag count 1010 -> 1015.
2026-05-09 23:04:02 -07:00
{"WSCS", ".wscs", "skills", "SkillCostsData.dbc + train tiers", "Skill cost / training tier catalog"},
feat(editor): add WIFS (Item Flag Set) open catalog format Open replacement for the bit-flag meanings used in Item.dbc / item_template.Flags. Documents every individual bit of the 32-bit item flags field with a human-readable name, description, kind classification, and is-positive hint. WoW's Item.dbc Flags field packs ~25 bits of metadata like Heroic, Lootable, NoLoot, Conjured, BindOnPickup, BindOnEquip — each controlling a specific gameplay behavior. The hardcoded client knows what each bit means via a switch statement; this catalog exposes that table to data-driven editors so: - server admins can document custom flag bits - tooltip generators can decode "why is this item soulbound?" via flag-name lookup (decode(0x40240000) returns ["Heroic", "BindOnPickup", "Unique"]) - validators can warn about contradictory flag combinations Seven flagKind values classify the bit families (Quality / Drop / Trade / Magic / Account / Server / Misc), and an isPositive hint tells UIs whether the flag enhances the item (green) or restricts it (red). Cross-references back to WIT (decodes WIT.flags into the matching named flag list) and WIQR (validators can pair Heroic flag with WIQR Epic+ quality requirement). Three preset emitters: --gen-ifs (8 canonical Item.dbc bits matching the standard 3.3.5a constants), --gen-ifs-binding (5 binding-related flags BindOnPickup / BindOnEquip / etc — all restrictive so isPositive=0), --gen-ifs-server (5 server-custom bits in the upper range demonstrating how to overlay extra metadata without colliding with Blizzard's bits). Validation enforces id+name+bitMask presence, flagKind 0..6, no duplicate ids, no duplicate bitMasks (collision means engine would only honor first matching name when decoding); warns on multi-bit masks (unusual — usually want individual bits). decode(flagsValue) is the engine helper that expands a raw flags integer into its named flag list — used directly by the tooltip generator and item info renderers. Wired through the cross-format table; WIFS appears automatically in all 16 cross-format utilities. Format count 85 -> 86; CLI flag count 1018 -> 1023.
2026-05-09 23:10:35 -07:00
{"WIFS", ".wifs", "items", "Item.dbc Flags bit meanings", "Item flag bit catalog"},
feat(editor): add WBKD (NPC Service Definition) open catalog format Open replacement for AzerothCore's npc_vendor / npc_trainer / npc_gossip / npc_options SQL tables plus the engine's hard-coded service-type dispatch. Defines the kinds of services NPCs can offer (Banker / Mailbox / Auctioneer / StableMaster / FlightMaster / Trainer / Innkeeper / Battlemaster / GuildBanker / ReagentVendor / TabardVendor / Misc) and the per-service metadata (gold cost, faction gating, gossip text id). When a player right-clicks an NPC, the engine looks at the NPC's serviceId list (from WCRT.npcFlags or equivalent) and dispatches to the appropriate service-frame handler — Banker opens the inventory expansion frame, Auctioneer opens the auction house, StableMaster opens the pet stable. This catalog defines what each service actually does and what preconditions it requires. Cross-references back to WCRT (creature.npcFlags decodes into a list of service ids defined here), WFAC (factionRequiredId references factionId for rep-gated services like Argent Tournament), and WGSP (gossipTextId references menuId for the "How can I help you?" dialogue line). Three preset emitters: --gen-bkd (5 city services typical of a capital city), --gen-bkd-battle (3 battlemaster services for each Vanilla BG queue), --gen-bkd-profession (4 profession services). findByKind(kind) is the engine helper used by NPC spawning to find e.g. all FlightMaster services configured for a server. Validation enforces id+name presence, serviceKind 0..11, no duplicate ids; warns on: - Mailbox kind with non-zero gossipTextId (mailboxes are gameobject services with no NPC dialogue; gossip won't show) - Innkeeper kind with gossipTextId=0 (no welcome/bind dialog; will silently bind the hearthstone) - Battlemaster kind with non-zero requiresGold (battle queue services are typically free) Wired through the cross-format table; WBKD appears automatically in all 16 cross-format utilities. Format count 86 -> 87; CLI flag count 1025 -> 1030.
2026-05-09 23:15:20 -07:00
{"WBKD", ".wbkd", "npcs", "npc_vendor + npc_trainer SQL", "NPC service definition catalog"},
feat(editor): add WTBR (Token Reward) open catalog format Open replacement for AzerothCore's currency_token_reward SQL table plus the per-vendor token redemption rows in npc_vendor. Each entry says "spend N copies of token X to receive reward Y", with reward type polymorphism: Y can be an item, a spell (taught to the character), a title, a mount, a companion pet, a currency conversion, an heirloom unlock, or a cosmetic (tabard / pennant / fluff). The rewardId field's interpretation depends on the rewardKind enum. Distinct from WTKN (Token catalog) which defines the token currency items themselves. WTKN says "the Champion's Seal exists as item 44990"; WTBR says "spend 25 Champion's Seals at Argent Tournament for the Squire's Belt (item 45517)". Eight rewardKind values cover the full reward space (Item / Spell / Title / Mount / Pet / Currency / Heirloom / Cosmetic), and an 8-tier requiredFactionStanding gates by reputation (Hated / Hostile / Unfriendly / Neutral / Friendly / Honored / Revered / Exalted) when paired with a non-zero requiredFactionId. Cross-references back to WTKN (spentTokenItemId), WIT (Item rewards), WSPL (Spell rewards), WTIT (Title rewards), WMOU (Mount rewards), WCMP (Pet rewards), WCTR (Currency conversion rewards), and WFAC (faction-rep gating). findByToken(itemId) is the engine helper used by vendor frames to populate the "what can I buy with these?" list. Three preset emitters: --gen-tbr (5 raid tier-token redemptions consuming Trophy of the Crusade and Emblem of Frost), --gen-tbr-pvp (5 PvP rewards spanning honor / arena / conquest plus title and tabard kinds), --gen-tbr-faction (5 faction- gated rewards demonstrating each standing tier from Honored through Exalted). Validation enforces id+name+spentTokenItemId+spentTokenCount presence, rewardKind 0..7, requiredFactionStanding 0..7, no duplicate ids; warns on: - rewardId=0 (no actual reward, vendor offers entry but grants nothing) - requiredFactionStanding > Neutral with requiredFactionId=0 (rep gate has no faction to check) - Currency conversion item -> itself (typo / config bug) Wired through the cross-format table; WTBR appears automatically in all 18 cross-format utilities. Format count 87 -> 88; CLI flag count 1034 -> 1039.
2026-05-09 23:26:13 -07:00
{"WTBR", ".wtbr", "tokens", "currency_token_reward SQL", "Token reward redemption catalog"},
feat(editor): add WSPS (Spell Proc Trigger) open catalog format Open replacement for AzerothCore's spell_proc_event SQL table plus the per-spell proc fields embedded in Spell.dbc. Defines when a "trigger" spell fires in response to other spell/combat events: Windfury Weapon procs on melee attack, Clearcasting on damaging cast, Judgement of Wisdom on melee hit, etc. Each entry says "when an event matching procFlags fires from a spell matching procFromSpellId (0 = any), at procChance probability with at most one trigger per internalCooldownMs window, fire triggerSpellId". The procPpm field provides an alternative procs-per-minute formula (when non-zero, supersedes procChance and scales with weapon speed for melee procs — the canonical WoW behavior for weapon imbues). 13-bit procFlags bitfield covers the standard event taxonomy: DealtMeleeAutoAttack / DealtMeleeSpell / TakenMeleeAutoAttack / TakenMeleeSpell / DealtRangedAutoAttack / DealtRangedSpell / DealtSpell / DealtSpellHeal / TakenSpell / OnKill / OnDeath / OnCastFinished / Critical (the last is a modifier — fires only on crit-tagged events). Cross-references back to WSPL (triggerSpellId references the spell that fires; procFromSpellId optionally restricts to a specific source spell). Three preset emitters: --gen-sps (4 weapon-imbue procs with canonical PPM rates and ICDs), --gen-sps-aura (4 aura-tied procs across multiple proc-flag combinations), --gen-sps-talent (4 talent procs including charge-consuming Clearcasting and Nightfall variants). Validation enforces id+name+triggerSpellId+procFlags presence, no duplicate ids; warns on: - procChance outside [0..1] (engine clamps) - procPpm < 0 (invalid PPM rate) - both procChance > 0 AND procPpm > 0 set (engine prefers PPM so procChance is silently ignored) - both procChance=0 AND procPpm=0 (proc never fires) Wired through the cross-format table; WSPS appears automatically in all 18 cross-format utilities. Format count 88 -> 89; CLI flag count 1041 -> 1046.
2026-05-09 23:32:25 -07:00
{"WSPS", ".wsps", "spells", "spell_proc_event SQL + Spell.dbc", "Spell proc trigger catalog"},
feat(editor): add WCMR (Creature Patrol Path) — 90th open format milestone Open replacement for AzerothCore's creature_movement / waypoints SQL tables plus the per-spawn waypoint arrays. Defines named waypoint paths that creatures patrol along: Stormwind guards walking the city perimeter, AQ40 trash rotating through the chamber, ICC patrols circling the spire. Each entry binds a creatureGuid to a sequence of (x, y, z, delayMs) waypoints. The pathKind controls cycling behavior (Loop / OneShot / Reverse / Random) and moveType controls the locomotion kind (Walk / Run / Fly / Swim) — a flying patrol ignores ground geometry, a swimming patrol stays underwater. This is the first open format with truly variable-length per-entry payload. Earlier formats with multi-slot fields (WSPR's 8-reagent slots, WPSP's 4-item arrays) used fixed-size caps padded with zeros. WCMR instead uses an inline length-prefixed waypoint array — entries can be 4 waypoints or 4000, with the loader advancing through the file by reading the count first then count*16 bytes of waypoint data. Cap of 64K waypoints per path keeps a corrupted file from allocating gigabytes. pathLengthYards(pathId) is the engine helper that sums segment distances between consecutive waypoints (closing the loop for Loop kind). Tested across 12-point and 16-point circular paths that geometrically resolve to the expected ~25y radius and ~60y radius totals. Cross-references back to WCRT — creatureGuid points at the spawned creature instance whose behavior mode follows this patrol. Three preset emitters: --gen-cmr (3 small paths showing each pathKind variant), --gen-cmr-city (4 capital-city guard 6-point loops with 2.0-2.5s waypoint dwell), --gen-cmr-boss (3 long raid-zone patrols up to 16 waypoints, demonstrating that variable-length payloads scale). Validation enforces id+name+creatureGuid+waypoints presence, pathKind 0..3, moveType 0..3, no duplicate ids; warns on 1-waypoint paths (creature would idle in place) and Loop with fewer than 3 waypoints (degenerate — indistinguishable from Reverse). This is the 90th open format milestone. Wired through the cross-format table; WCMR appears in all 18 cross-format utilities. Format count 89 -> 90; CLI flag count 1048 -> 1053.
2026-05-09 23:38:59 -07:00
{"WCMR", ".wcmr", "creatures", "creature_movement waypoints SQL", "Creature patrol path catalog"},
feat(editor): add WBOS (Boss Encounter Definition) open catalog format Open replacement for AzerothCore's instance_encounter SQL table plus the per-boss script bindings. Defines raid boss encounter metadata: which creature is the boss, which map and difficulty variant it lives in, how many phases the encounter has, the soft-enrage timer and berserk spell, recommended group size, and item level. One entry per (boss × difficulty) combination. Lord Marrowgar in 10-Normal ICC is one entry; Lord Marrowgar in 25-Heroic ICC is a separate entry with a higher recommendedItemLevel and a different difficultyId pointing into WCDF. This format ties together five other catalogs into a coherent encounter description: - WCRT for the boss creature template - WMS for the instance map - WCDF for difficulty routing (10/25/H10/H25 variants) - WSPL for the berserk spell that fires at enrage - WACR for achievement criteria like "kill The Lich King in 25-Heroic" that point back via KillCreature targetId findByMap(mapId) returns all encounters in one raid instance, sorted by their catalog order — used by the Encounter Journal UI and instance lockout logic. findByBossCreature(bossId) returns all difficulty variants of one boss. Three preset emitters: --gen-bos (3 5-man dungeon bosses with no soft-enrage), --gen-bos-raid10 (4 ICC 10-Normal bosses including 5-phase Lich King with 15min hard enrage via Fury of Frostmourne 72546), --gen-bos-world (2 outdoor world bosses with 25-player size + no difficulty). Validation enforces id+name+boss+map+phases+size presence, no duplicate ids; warns on: - non-standard requiredPartySize (canonical sizes are 5/10/25/40) - berserkSpellId set without enrageTimerMs (spell never fires) - enrageTimerMs > 30 minutes (sanity check) Wired through the cross-format table; WBOS appears in all 18 cross-format utilities. Format count 90 -> 91; CLI flag count 1055 -> 1060.
2026-05-09 23:45:26 -07:00
{"WBOS", ".wbos", "raid", "instance_encounter SQL", "Boss encounter definition catalog"},
feat(editor): add WHLD (Instance Lockout Schedule) open catalog format Open replacement for the engine-side instance reset timer logic plus the per-map InstanceTemplate.dbc reset fields. Defines how often each (map × difficulty) combination resets its lockout, how many boss kills each character can claim per lockout window, and the number of bonus rolls available (Cataclysm+ stub for forward compatibility). One entry per (map × difficulty × group size). Icecrown Citadel 10-Normal weekly, ICC 25-Normal weekly, ICC 10-Heroic weekly, and ICC 25-Heroic weekly are four separate entries with the same mapId but different difficultyId and resetIntervalMs. Cross-references back to WMS (mapId), WCDF (difficultyId), and forward to WBOS — the encounters bound to one lockout are the WBOS entries whose (mapId, difficultyId) pair matches. Four lockout kinds capture the canonical reset cadences: - Daily (24h, 86400000ms) — heroic dungeons, daily quests - Weekly (7d, 604800000ms) — raid lockouts - SemiWeekly (3.5d, 302400000ms) — Cata+ split lockouts - Custom (arbitrary intervalMs) — Wintergrasp 2.5h, holiday events with non-standard cadence nextResetMs(lockoutId, currentMs) is the engine helper that returns the next reset wall-clock millis after a given current time, rounded up to the nearest interval boundary. The engine overrides the epoch with its configured server reset time (typically Tuesday 8:00am server-local), but the catalog provides the interval shape. The info renderer pretty-prints intervals: 86400000ms reads as "1d", 9000000ms as "150m", which matches how server admins think about reset cadences. Three preset emitters: --gen-hld (4 ICC raid weekly lockouts), --gen-hld-dungeon (4 5-man heroic daily lockouts), --gen-hld-event (3 world-event lockouts including Wintergrasp's canonical Custom 2.5h interval). Validation enforces id+name+kind+resetIntervalMs presence, no duplicate ids; warns on non-standard raidGroupSize, kind/interval mismatches (Daily kind without 24h interval, Weekly kind without 7d interval), and 0 boss kill cap (instance grants no lockout-bound progress, every visit is fresh). Wired through the cross-format table; WHLD appears in all 18 cross-format utilities. Format count 91 -> 92; CLI flag count 1062 -> 1067.
2026-05-09 23:51:49 -07:00
{"WHLD", ".whld", "raid", "InstanceTemplate.dbc reset fields","Instance lockout schedule catalog"},
feat(editor): add WSTC (Hunter Stable Slot) open catalog format Open replacement for the hardcoded hunter pet stable slot progression. Defines each stable slot's display order in the stable UI, the character level at which the slot becomes available, the gold cost to unlock, and whether it's a premium / donator-only slot. In WoW 3.3.5a hunters get 5 stable slots total: the active pet plus 4 stabled (slots 1-4 unlocking at hunter levels 10/20/30/40 with escalating gold costs 0/10s/50s/2g/10g). Cataclysm raised the cap to 5 stabled slots, and server-custom expansions go higher with donator-only "premium" slots that bypass the level gate. This catalog parameterizes the entire progression instead of editing engine source. Consumed directly by the StableMaster service in WBKD entries. unlockedSlotCount(characterLevel) is the engine helper used by the stable master frame to decide how many slot tabs to render. Three preset emitters: --gen-stc (5 canonical slots matching WoW 3.3.5a), --gen-stc-cata (6 Cata-style slots with slot 5 unlocking at lvl 60 for 25g), --gen-stc-premium (4 server-custom donator slots with no level/gold gate). The info renderer pretty-prints copperCost as "free" / "10s 0c" / "2g 0s 0c" — matches how server admins think about pricing. Validation enforces id+name presence, no duplicate ids; warns on: - minLevelToUnlock > 80 (unreachable at WotLK cap) - Premium slot with non-zero copperCost (donor slots are typically free; the gate is donor status, not gold) - duplicate displayOrder (stable UI position collision — only the first slot would render) Wired through the cross-format table; WSTC appears in all 18 cross-format utilities. Format count 92 -> 93; CLI flag count 1069 -> 1074.
2026-05-09 23:58:49 -07:00
{"WSTC", ".wstc", "pets", "stable_slot SQL + hunter UI", "Hunter stable slot catalog"},
feat(editor): add WSTM (Stat Modifier Curve) open catalog format Open replacement for the gtChanceTo*.dbc / gtRegen*.dbc / gtCombatRatings.dbc family of "1D level-keyed curve" tables. Each entry defines a single linear curve mapping character level to a stat value: melee crit chance per level, mana regen per spirit per level, base armor per level, etc. Curves are linear: value(level) = baseValue + perLevelDelta * (level - 1), with the result optionally scaled by a global multiplier and clamped to a level range. Most stock WoW curves fit this shape — the few that don't (cubic Combat Ratings) live in the dedicated WCRR catalog with spline support. Distinct from WCRR (Combat Rating conversion, integer ratings -> percentages) and WSPC (Spell Power Cost buckets, per-spell costs). WSTM is for the generic engine-side stat curves that aren't per-spell or per-rating. Seven curveKind values classify the major stat families (Crit / Hit / Power / Regen / Resist / Mitigation / Misc), and each curve carries its own [minLevel, maxLevel] applicability range plus a multiplier for global scaling without retuning each curve's slope. Three preset emitters: --gen-stm (5 crit-related curves with canonical 3.3.5a base+per-level scaling — MeleeCrit 5%+0.05/lvl resolves to 8.95% at lvl 80), --gen-stm-regen (4 regen curves including ManaPerSpirit and the Vanilla-era 3 rage/sec OOC decay), --gen-stm-armor (3 armor/mitigation/resistance curves). The info renderer demos resolveAtLevel(curveId, 80) inline as the @lvl80 column — server admins can sanity-check what each curve resolves to at character cap without writing test code. Validation enforces id+name presence, curveKind 0..6, minLevel<=maxLevel, no duplicate ids; warns on: - maxLevel > 80 (unreachable at WotLK cap) - multiplier=0 (curve always evaluates to 0) - multiplier<0 (inverts the curve — possibly intentional) - perLevelDelta<0 (curve shrinks with level — unusual) Wired through the cross-format table; WSTM appears in all 18 cross-format utilities. Format count 93 -> 94; CLI flag count 1076 -> 1081.
2026-05-10 00:05:07 -07:00
{"WSTM", ".wstm", "stats", "gtChanceTo*.dbc + gtRegen*.dbc", "Stat modifier curve catalog"},
feat(editor): add WACT (Action Bar Layout) open catalog format Open replacement for the hardcoded per-class default action bar bindings. Defines which abilities auto-populate which action button slots when a new character is created or a class is reset. A Warrior's button 1 binds Heroic Strike, button 2 Charge, button 3 Rend, etc. — new characters of that class get those buttons pre-populated so the action bar isn't empty on first login. Distinct from WKBD (Keybindings) which maps physical keys to action button slots — WACT maps action button slots to abilities. The two together complete the default-control configuration: Key 1 -> Action Slot 1 (WKBD) -> Heroic Strike (WACT). Seven barMode values cover the major action bar contexts: - Main (slots 0-11, standard 12-button bar) - Pet (hunter/warlock pet action bar) - Vehicle (mounted/vehicle action bar) - Stance1/2/3 (warrior battle/defensive/berserker; druid bear/cat/tree) - Custom (server-custom bar overlay) Cross-references back to WCHC (classMask layout), WSPL (spellId for the bound ability), and WIT (itemId for item-macro bindings like Hearthstone in slot 12). findByClass(classBit, barMode) returns the bindings sorted by buttonSlot — used directly by character creation to populate action bars. Three preset emitters: --gen-act (10 Warrior starter bindings on Main bar with canonical 3.3.5a abilities), --gen-act-mage (10 Mage starter bindings including Counterspell + Polymorph), --gen-act-pet (10 Hunter pet-bar bindings using barMode=Pet for Attack/Stance/Bite/Claw/Dismiss). Validation enforces id+name+classMask presence, barMode 0..6, no duplicate ids; warns on: - buttonSlot > 143 (max is 12 bars × 12 slots = 144) - both spellId and itemId set (engine prefers spellId, item is silently ignored) - both spellId=0 AND itemId=0 (button will render empty) - (classMask + barMode + buttonSlot) collisions for overlapping classes — multiple bindings fighting for the same physical slot Wired through the cross-format table; WACT appears in all 18 cross-format utilities. Format count 94 -> 95; CLI flag count 1083 -> 1088.
2026-05-10 00:11:53 -07:00
{"WACT", ".wact", "ui", "Hardcoded class default action bar","Action bar layout catalog"},
{"WGRP", ".wgrp", "social", "LFG group-composition rules", "Group composition catalog (role quotas)"},
{"WHRT", ".whrt", "social", "SMSG_BINDPOINTUPDATE bind list", "Hearthstone bind point catalog"},
{"WSCB", ".wscb", "server", "MOTD + scheduled SMSG_NOTIFICATION","Server channel broadcast catalog"},
{"WCMG", ".wcmg", "spells", "Stance/Form/Aspect mutex tables", "Combat maneuver group catalog (mutex spells)"},
feat(editor): add WMSP (Master Server Profile) — 100th open format Novel replacement for the hardcoded realmlist that the WoW client receives via SMSG_REALM_LIST during login. Each entry is one selectable realm: name, network address (host:port), realm type (Normal/PvP/RP/RPPvP/Test), realm category (Public/Private/Beta/Dev), expansion gating (Vanilla 1.12.1 / TBC 2.4.3 / WotLK 3.3.5a / Cata 4.3.4), population indicator (Low/Medium/High/Full/Locked), char- acter cap, GM-only flag, timezone hint, and per-realm version+build numbers. 100th open format — milestone marker for the catalog ecosystem. WMSP is a TOP-LEVEL bootstrap catalog (read by the login server before any character is loaded), so it deliberately has no cross-references to other catalogs; all other social/world/spell catalogs depend on a player session that doesn't exist until WMSP has been consulted. Three preset emitters covering common deployment shapes: makeSingleRealm (1 default WoweeMain WotLK Public), makePvPCluster (3 realms — PvE/PvP/RP — sharing one login address so players pick rule-set without changing servers), makeMultiExpansion (4 progression realms across all expansion gates with their canonical build numbers from the matching client). Validator catches several real misconfigurations: empty address (login server cannot route session), realmType out of {0,1,4,6,8} (the WoW client's RealmType enum is non-contiguous — 2/3/5/7 are unused values that crash the picker), characterCap=0 (players can't make characters), duplicate realm names (picker requires unique display names), missing port in address. Format count 99 -> 100. CLI flag count 1119 -> 1124.
2026-05-10 00:47:02 -07:00
{"WMSP", ".wmsp", "server", "realmlist + SMSG_REALM_LIST data", "Master server profile / realmlist catalog"},
feat(editor): add WEMO (Emote Definition) — 101st open format Novel replacement for the EmotesText.dbc + EmotesTextSound + EmotesTextData trio that maps /slash-emote commands (/dance, /wave, /laugh, etc.) to their visible chat text, animation ID, and per-race voice clip. Each entry binds one slashCommand to an animationId (refs WANI), soundId (refs WSND), targetMessage / noTargetMessage formats, emote kind (Social / Combat / RolePlay / System), sex filter (Both / Male / Female), required race bit, and a TTS hint (Talk / Whisper / Yell / Silent) for accessibility text-to-speech engines. Three preset emitters covering the canonical emote buckets: makeBasic (8 universal social emotes — wave / bow / laugh / cheer / cry / sleep / kneel / applaud), makeCombat (5 combat-themed — roar / threaten / charge / victory / surrender), makeRolePlay (6 RP-focused — bonk / ponder / soothe / plead / shoo / scoff). Animation IDs match AnimationData.dbc convention so existing WoW client mods continue to play the right anims. Validator catches authoring bugs unique to slash-command parsing: leading '/' on slashCommand (chat parser strips it before lookup so the entry would be doubly-prefixed), uppercase letters (parser case-folds before lookup so the entry is unreachable), duplicate slash commands (parser dispatches by exact match — ambiguity would crash the chat input handler), %s token counts that don't match target/no-target distinction. Also expanded --catalog-pluck's foreign-key filter to include animationId / soundId / particleId / ribbonId / vehicleId / seatId / currencyId / trainerId / vendorId / mailTemplateId — caught during smoke-test where pluck mis-identified WEMO entries by animationId instead of emoteId. Same class of bug as the WHRT areaId fix. Format count 100 -> 101. CLI flag count 1126 -> 1131.
2026-05-10 00:53:33 -07:00
{"WEMO", ".wemo", "social", "EmotesText.dbc + EmotesTextSound", "Emote definition catalog (/dance, /wave, etc.)"},
feat(editor): add WBAB (Buff & Aura Book) — 102nd open format Novel replacement for the implicit rank-chain relationships that vanilla WoW encoded by burying nextRank/prevRank pointers inside Spell.dbc with no explicit graph structure. Each WBAB entry is one long- duration class buff at one specific rank, with explicit edges to adjacent ranks via previousRankId and nextRankId fields. The graph-shaped data is novel among the 100+ catalog set: most catalogs have flat rows; WBAB is genuinely a graph where rows are nodes and the rank fields are edges. Both directions are stored explicitly so the spellbook UI's "upgrade to next rank" button can traverse without scanning the full table. Helper methods walkChainBack- ToRoot() returns the full chain root->tip for the rank- picker widget; findChainTip() returns the highest rank for auto-cast logic. Three preset emitters demonstrating the pattern: makeMage (Arcane Intellect ranks 1-4 with chain edges), makeDruid (Mark of the Wild ranks 1-5 with chain edges), makeRaidMax (6 max-rank standalone raid buffs — one per buffing class — with no chain edges to show the standalone case). Validator catches several rank-chain-specific bugs: self-referencing edges (entry.next == entry.id would create a 1-element cycle), missing referenced entries (next/prev pointing to non-existent ids), and most importantly back-edge symmetry — if A.nextRankId=B then B.previousRankId MUST equal A.buffId or the spellbook upgrade traversal will derail. Symmetric back-edge check is unique to graph-shaped catalogs. Also fixed a crash in --catalog-find where the recursive directory iterator threw on permission-denied subdirs (common when walking /tmp). Now uses the skip_permission_denied directory_options + per-step error_code clearing for defensive resumption. Format count 101 -> 102. CLI flag count 1134 -> 1139.
2026-05-10 01:13:42 -07:00
{"WBAB", ".wbab", "spells", "Spell.dbc nextRank/prevRank ptrs", "Buff & Aura book — long-duration class buffs with rank chains"},
feat(editor): add WTBD (Tabard Design / Heraldry) — 103rd open format Novel replacement for the GuildBankTabard / TabardConfig blob that vanilla WoW stores per-guild in guild_member SQL. Each entry is one tabard design: triplet of (background pattern + color, border pattern + color, emblem glyph + color), plus optional guild and creator attribution and a server-approval flag for tabard- moderation policies. Five background patterns (Solid / Gradient / Chevron / Quartered / Starburst), four border patterns (None / Thin / Thick / Decorative), and 1024 possible emblem glyph IDs. Three preset emitters demonstrate the convention: makeAllianceClassic (4 Alliance-themed system tabards: Lion, DwarvenHammer, KulTirasAnchor, HighlordSword), makeHordeClassic (4 Horde: Wolfhead, CrossedAxes, Skull, Pyramid), makeFactionVendor (6 faction-rep tabards spanning Argent Crusade, Ebon Blade, Sons of Hodir, Wyrmrest Accord, Kalu'ak, Frenzyheart Tribe). Validator's most novel check is a color-similarity heuristic — squared RGB distance between background and emblem colors. If under 1500 (empirically derived threshold for visual readability), warns the operator that the emblem won't be readable against its background. Also catches alpha=0 on any color layer (would render fully transparent), pattern enum out-of- range, and emblemId>1023 (beyond canonical glyph range). Also added per-magic explicit primary-key override to --catalog-pluck and --catalog-find so they pick the right field for catalogs where the heuristic fails. WTBD has creatorPlayerId/emblemId/guildId all alphabetically before tabardId, and guildId can't be filtered globally because WGLD uses it as a primary key. The override table is small (1 entry currently — WTBD->tabardId) and grows only when a new format catches the same conflict. Format count 102 -> 103. CLI flag count 1141 -> 1146.
2026-05-10 01:24:46 -07:00
{"WTBD", ".wtbd", "guilds", "guild_member tabard config blob", "Tabard design / heraldry catalog (3-color)"},
// Additional pipeline catalogs without the alternating
// gen/info/validate CLI surface (loaded by the engine
// directly).
{"WFAC", ".wfac", "factions", "Faction.dbc + FactionTemplate", "Faction + reputation catalog"},
{"WLCK", ".wlck", "locks", "Lock.dbc", "Lock + key requirement catalog"},
{"WSKL", ".wskl", "skills", "SkillLine.dbc + SkillLineAbility","Skill / profession catalog"},
{"WOLA", ".wola", "light", "Light.dbc + LightParams.dbc", "Outdoor lighting / sky color catalog"},
{"WOWA", ".wowa", "weather", "weather + LightParams", "Per-zone weather schedule catalog"},
{"WMPX", ".wmpx", "worldmap", "WorldMapArea.dbc", "World map / minimap zone catalog"},
};
constexpr size_t kFormatsCount =
sizeof(kFormats) / sizeof(kFormats[0]);
int handleList(int& i, int argc, char** argv) {
bool jsonOut = consumeJsonFlag(i, argc, argv);
if (jsonOut) {
nlohmann::json j;
j["count"] = kFormatsCount;
nlohmann::json arr = nlohmann::json::array();
for (const auto& row : kFormats) {
arr.push_back({
{"magic", row.magic},
{"extension", row.extension},
{"category", row.category},
{"replaces", row.replaces},
{"description", row.description},
});
}
j["formats"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Wowee open formats: %zu total\n", kFormatsCount);
std::printf("\n");
std::printf(" magic ext category replaces description\n");
std::printf(" ------- ------- ----------- -------------------------------- -----------\n");
for (const auto& row : kFormats) {
std::printf(" %-7s %-7s %-11s %-32s %s\n",
row.magic, row.extension, row.category,
row.replaces, row.description);
}
return 0;
}
} // namespace
bool handleListFormats(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--list-formats") == 0) {
outRc = handleList(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee