Kelsidavis-WoWee/include/ui/ui_helpers.hpp

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#pragma once
#include <imgui.h>
#include <cstdint>
#include <cstdio>
#include "ui/ui_colors.hpp"
#include "game/entity.hpp"
#include "game/update_field_table.hpp"
#include "game/character.hpp"
namespace wowee::ui::helpers {
// ---- Duration / aura formatting ----
// Format a duration in seconds as compact text: "2h", "3:05", "42"
inline void fmtDurationCompact(char* buf, size_t sz, int secs) {
if (secs >= 3600) snprintf(buf, sz, "%dh", secs / 3600);
else if (secs >= 60) snprintf(buf, sz, "%d:%02d", secs / 60, secs % 60);
else snprintf(buf, sz, "%d", secs);
}
// Render "Remaining: Xs" or "Remaining: Xm Ys" in a tooltip (light gray)
inline void renderAuraRemaining(int remainMs) {
if (remainMs <= 0) return;
int s = remainMs / 1000;
char buf[32];
if (s < 60) snprintf(buf, sizeof(buf), "Remaining: %ds", s);
else snprintf(buf, sizeof(buf), "Remaining: %dm %ds", s / 60, s % 60);
ImGui::TextColored(colors::kLightGray, "%s", buf);
}
// ---- Class color / name helpers ----
inline ImVec4 classColorVec4(uint8_t classId) { return getClassColor(classId); }
inline ImU32 classColorU32(uint8_t classId, int alpha = 255) { return getClassColorU32(classId, alpha); }
inline const char* classNameStr(uint8_t classId) {
return game::getClassName(static_cast<game::Class>(classId));
}
// Extract class id from a unit's UNIT_FIELD_BYTES_0 update field.
// Returns 0 if the entity pointer is null or field is unset.
inline uint8_t entityClassId(const game::Entity* entity) {
if (!entity) return 0;
using UF = game::UF;
uint32_t bytes0 = entity->getField(game::fieldIndex(UF::UNIT_FIELD_BYTES_0));
return static_cast<uint8_t>((bytes0 >> 8) & 0xFF);
}
// ---- Shared UI data tables ----
// Aura dispel-type names (indexed by dispelType 0-4)
inline constexpr const char* kDispelNames[] = { "", "Magic", "Curse", "Disease", "Poison" };
// Raid mark names with symbol prefixes (indexed 0-7: Star..Skull)
inline constexpr const char* kRaidMarkNames[] = {
"{*} Star", "{O} Circle", "{<>} Diamond", "{^} Triangle",
"{)} Moon", "{ } Square", "{x} Cross", "{8} Skull"
};
} // namespace wowee::ui::helpers