Kelsidavis-WoWee/src/addons/lua_engine.cpp

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#include "addons/lua_engine.hpp"
#include "game/game_handler.hpp"
#include "game/entity.hpp"
#include "core/logger.hpp"
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
namespace wowee::addons {
// Retrieve GameHandler pointer stored in Lua registry
static game::GameHandler* getGameHandler(lua_State* L) {
lua_getfield(L, LUA_REGISTRYINDEX, "wowee_game_handler");
auto* gh = static_cast<game::GameHandler*>(lua_touserdata(L, -1));
lua_pop(L, 1);
return gh;
}
// WoW-compatible print() — outputs to chat window instead of stdout
static int lua_wow_print(lua_State* L) {
int nargs = lua_gettop(L);
std::string result;
for (int i = 1; i <= nargs; i++) {
if (i > 1) result += '\t';
// Lua 5.1: use lua_tostring (luaL_tolstring is 5.3+)
if (lua_isstring(L, i) || lua_isnumber(L, i)) {
const char* s = lua_tostring(L, i);
if (s) result += s;
} else if (lua_isboolean(L, i)) {
result += lua_toboolean(L, i) ? "true" : "false";
} else if (lua_isnil(L, i)) {
result += "nil";
} else {
result += lua_typename(L, lua_type(L, i));
}
}
auto* gh = getGameHandler(L);
if (gh) {
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = result;
gh->addLocalChatMessage(msg);
}
LOG_INFO("[Lua] ", result);
return 0;
}
// WoW-compatible message() — same as print for now
static int lua_wow_message(lua_State* L) {
return lua_wow_print(L);
}
// Helper: get player Unit from game handler
static game::Unit* getPlayerUnit(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return nullptr;
auto entity = gh->getEntityManager().getEntity(gh->getPlayerGuid());
if (!entity) return nullptr;
return dynamic_cast<game::Unit*>(entity.get());
}
// Helper: resolve "player", "target", "focus", "pet" unit IDs to entity
static game::Unit* resolveUnit(lua_State* L, const char* unitId) {
auto* gh = getGameHandler(L);
if (!gh || !unitId) return nullptr;
std::string uid(unitId);
for (char& c : uid) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = 0;
if (uid == "player") guid = gh->getPlayerGuid();
else if (uid == "target") guid = gh->getTargetGuid();
else if (uid == "focus") guid = gh->getFocusGuid();
else if (uid == "pet") guid = gh->getPetGuid();
else return nullptr;
if (guid == 0) return nullptr;
auto entity = gh->getEntityManager().getEntity(guid);
if (!entity) return nullptr;
return dynamic_cast<game::Unit*>(entity.get());
}
// --- WoW Unit API ---
static int lua_UnitName(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
if (unit && !unit->getName().empty()) {
lua_pushstring(L, unit->getName().c_str());
} else {
lua_pushstring(L, "Unknown");
}
return 1;
}
static int lua_UnitHealth(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
lua_pushnumber(L, unit ? unit->getHealth() : 0);
return 1;
}
static int lua_UnitHealthMax(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
lua_pushnumber(L, unit ? unit->getMaxHealth() : 0);
return 1;
}
static int lua_UnitPower(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
lua_pushnumber(L, unit ? unit->getPower() : 0);
return 1;
}
static int lua_UnitPowerMax(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
lua_pushnumber(L, unit ? unit->getMaxPower() : 0);
return 1;
}
static int lua_UnitLevel(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
lua_pushnumber(L, unit ? unit->getLevel() : 0);
return 1;
}
static int lua_UnitExists(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
lua_pushboolean(L, unit != nullptr);
return 1;
}
static int lua_UnitIsDead(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* unit = resolveUnit(L, uid);
lua_pushboolean(L, unit && unit->getHealth() == 0);
return 1;
}
static int lua_UnitClass(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
auto* unit = resolveUnit(L, uid);
if (unit && gh) {
static const char* kClasses[] = {"", "Warrior","Paladin","Hunter","Rogue","Priest",
"Death Knight","Shaman","Mage","Warlock","","Druid"};
uint8_t classId = 0;
// For player, use character data; for others, use UNIT_FIELD_BYTES_0
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr == "player") classId = gh->getPlayerClass();
const char* name = (classId < 12) ? kClasses[classId] : "Unknown";
lua_pushstring(L, name);
lua_pushstring(L, name); // WoW returns localized + English
lua_pushnumber(L, classId);
return 3;
}
lua_pushstring(L, "Unknown");
lua_pushstring(L, "Unknown");
lua_pushnumber(L, 0);
return 3;
}
// --- Player/Game API ---
static int lua_GetMoney(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushnumber(L, gh ? static_cast<double>(gh->getMoneyCopper()) : 0.0);
return 1;
}
static int lua_IsInGroup(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->isInGroup());
return 1;
}
static int lua_IsInRaid(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->isInGroup() && gh->getPartyData().groupType == 1);
return 1;
}
static int lua_GetPlayerMapPosition(lua_State* L) {
auto* gh = getGameHandler(L);
if (gh) {
const auto& mi = gh->getMovementInfo();
lua_pushnumber(L, mi.x);
lua_pushnumber(L, mi.y);
return 2;
}
lua_pushnumber(L, 0);
lua_pushnumber(L, 0);
return 2;
}
// --- Action API ---
static int lua_SendChatMessage(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
const char* msg = luaL_checkstring(L, 1);
const char* chatType = luaL_optstring(L, 2, "SAY");
// language arg (3) ignored — server determines language
const char* target = luaL_optstring(L, 4, "");
std::string typeStr(chatType);
for (char& c : typeStr) c = static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
game::ChatType ct = game::ChatType::SAY;
if (typeStr == "SAY") ct = game::ChatType::SAY;
else if (typeStr == "YELL") ct = game::ChatType::YELL;
else if (typeStr == "PARTY") ct = game::ChatType::PARTY;
else if (typeStr == "GUILD") ct = game::ChatType::GUILD;
else if (typeStr == "OFFICER") ct = game::ChatType::OFFICER;
else if (typeStr == "RAID") ct = game::ChatType::RAID;
else if (typeStr == "WHISPER") ct = game::ChatType::WHISPER;
else if (typeStr == "BATTLEGROUND") ct = game::ChatType::BATTLEGROUND;
std::string targetStr(target && *target ? target : "");
gh->sendChatMessage(ct, msg, targetStr);
return 0;
}
static int lua_CastSpellByName(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return 0;
const char* name = luaL_checkstring(L, 1);
if (!name || !*name) return 0;
// Find highest rank of spell by name (same logic as /cast)
std::string nameLow(name);
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint32_t bestId = 0;
int bestRank = -1;
for (uint32_t sid : gh->getKnownSpells()) {
std::string sn = gh->getSpellName(sid);
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (sn != nameLow) continue;
int rank = 0;
const std::string& rk = gh->getSpellRank(sid);
if (!rk.empty()) {
std::string rkl = rk;
for (char& c : rkl) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (rkl.rfind("rank ", 0) == 0) {
try { rank = std::stoi(rkl.substr(5)); } catch (...) {}
}
}
if (rank > bestRank) { bestRank = rank; bestId = sid; }
}
if (bestId != 0) {
uint64_t target = gh->hasTarget() ? gh->getTargetGuid() : 0;
gh->castSpell(bestId, target);
}
return 0;
}
static int lua_IsSpellKnown(lua_State* L) {
auto* gh = getGameHandler(L);
uint32_t spellId = static_cast<uint32_t>(luaL_checknumber(L, 1));
lua_pushboolean(L, gh && gh->getKnownSpells().count(spellId));
return 1;
}
static int lua_GetSpellCooldown(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
// Accept spell name or ID
uint32_t spellId = 0;
if (lua_isnumber(L, 1)) {
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
} else {
const char* name = luaL_checkstring(L, 1);
std::string nameLow(name);
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
for (uint32_t sid : gh->getKnownSpells()) {
std::string sn = gh->getSpellName(sid);
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (sn == nameLow) { spellId = sid; break; }
}
}
float cd = gh->getSpellCooldown(spellId);
lua_pushnumber(L, 0); // start time (not tracked precisely, return 0)
lua_pushnumber(L, cd); // duration remaining
return 2;
}
static int lua_HasTarget(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushboolean(L, gh && gh->hasTarget());
return 1;
}
// --- Frame System ---
// Minimal WoW-compatible frame objects with RegisterEvent/SetScript/GetScript.
// Frames are Lua tables with a metatable that provides methods.
// Frame method: frame:RegisterEvent("EVENT")
static int lua_Frame_RegisterEvent(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE); // self
const char* eventName = luaL_checkstring(L, 2);
// Get frame's registered events table (create if needed)
lua_getfield(L, 1, "__events");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setfield(L, 1, "__events");
}
lua_pushboolean(L, 1);
lua_setfield(L, -2, eventName);
lua_pop(L, 1);
// Also register in global __WoweeFrameEvents for dispatch
lua_getglobal(L, "__WoweeFrameEvents");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "__WoweeFrameEvents");
}
lua_getfield(L, -1, eventName);
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setfield(L, -3, eventName);
}
// Append frame reference
int len = static_cast<int>(lua_objlen(L, -1));
lua_pushvalue(L, 1); // push frame
lua_rawseti(L, -2, len + 1);
lua_pop(L, 2); // pop list + __WoweeFrameEvents
return 0;
}
// Frame method: frame:UnregisterEvent("EVENT")
static int lua_Frame_UnregisterEvent(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
const char* eventName = luaL_checkstring(L, 2);
// Remove from frame's own events
lua_getfield(L, 1, "__events");
if (lua_istable(L, -1)) {
lua_pushnil(L);
lua_setfield(L, -2, eventName);
}
lua_pop(L, 1);
return 0;
}
// Frame method: frame:SetScript("handler", func)
static int lua_Frame_SetScript(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
const char* scriptType = luaL_checkstring(L, 2);
// arg 3 can be function or nil
lua_getfield(L, 1, "__scripts");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setfield(L, 1, "__scripts");
}
lua_pushvalue(L, 3);
lua_setfield(L, -2, scriptType);
lua_pop(L, 1);
return 0;
}
// Frame method: frame:GetScript("handler")
static int lua_Frame_GetScript(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
const char* scriptType = luaL_checkstring(L, 2);
lua_getfield(L, 1, "__scripts");
if (lua_istable(L, -1)) {
lua_getfield(L, -1, scriptType);
} else {
lua_pushnil(L);
}
return 1;
}
// Frame method: frame:GetName()
static int lua_Frame_GetName(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "__name");
return 1;
}
// Frame method: frame:Show() / frame:Hide() / frame:IsShown() / frame:IsVisible()
static int lua_Frame_Show(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushboolean(L, 1);
lua_setfield(L, 1, "__visible");
return 0;
}
static int lua_Frame_Hide(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushboolean(L, 0);
lua_setfield(L, 1, "__visible");
return 0;
}
static int lua_Frame_IsShown(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "__visible");
lua_pushboolean(L, lua_toboolean(L, -1));
return 1;
}
// CreateFrame(frameType, name, parent, template)
static int lua_CreateFrame(lua_State* L) {
const char* frameType = luaL_optstring(L, 1, "Frame");
const char* name = luaL_optstring(L, 2, nullptr);
(void)frameType; // All frame types use the same table structure for now
// Create the frame table
lua_newtable(L);
// Set frame name
if (name && *name) {
lua_pushstring(L, name);
lua_setfield(L, -2, "__name");
// Also set as a global so other addons can find it by name
lua_pushvalue(L, -1);
lua_setglobal(L, name);
}
// Set initial visibility
lua_pushboolean(L, 1);
lua_setfield(L, -2, "__visible");
// Apply frame metatable with methods
lua_getglobal(L, "__WoweeFrameMT");
lua_setmetatable(L, -2);
return 1;
}
// --- WoW Utility Functions ---
// strsplit(delimiter, str) — WoW's string split
static int lua_strsplit(lua_State* L) {
const char* delim = luaL_checkstring(L, 1);
const char* str = luaL_checkstring(L, 2);
if (!delim[0]) { lua_pushstring(L, str); return 1; }
int count = 0;
std::string s(str);
size_t pos = 0;
while (pos <= s.size()) {
size_t found = s.find(delim[0], pos);
if (found == std::string::npos) {
lua_pushstring(L, s.substr(pos).c_str());
count++;
break;
}
lua_pushstring(L, s.substr(pos, found - pos).c_str());
count++;
pos = found + 1;
}
return count;
}
// strtrim(str) — remove leading/trailing whitespace
static int lua_strtrim(lua_State* L) {
const char* str = luaL_checkstring(L, 1);
std::string s(str);
size_t start = s.find_first_not_of(" \t\r\n");
size_t end = s.find_last_not_of(" \t\r\n");
lua_pushstring(L, (start == std::string::npos) ? "" : s.substr(start, end - start + 1).c_str());
return 1;
}
// wipe(table) — clear all entries from a table
static int lua_wipe(lua_State* L) {
luaL_checktype(L, 1, LUA_TTABLE);
// Remove all integer keys
int len = static_cast<int>(lua_objlen(L, 1));
for (int i = len; i >= 1; i--) {
lua_pushnil(L);
lua_rawseti(L, 1, i);
}
// Remove all string keys
lua_pushnil(L);
while (lua_next(L, 1) != 0) {
lua_pop(L, 1); // pop value
lua_pushvalue(L, -1); // copy key
lua_pushnil(L);
lua_rawset(L, 1); // table[key] = nil
}
lua_pushvalue(L, 1);
return 1;
}
// date(format) — safe date function (os.date was removed)
static int lua_wow_date(lua_State* L) {
const char* fmt = luaL_optstring(L, 1, "%c");
time_t now = time(nullptr);
struct tm* tm = localtime(&now);
char buf[256];
strftime(buf, sizeof(buf), fmt, tm);
lua_pushstring(L, buf);
return 1;
}
// time() — current unix timestamp
static int lua_wow_time(lua_State* L) {
lua_pushnumber(L, static_cast<double>(time(nullptr)));
return 1;
}
// Stub for GetTime() — returns elapsed seconds
static int lua_wow_gettime(lua_State* L) {
static auto start = std::chrono::steady_clock::now();
auto now = std::chrono::steady_clock::now();
double elapsed = std::chrono::duration<double>(now - start).count();
lua_pushnumber(L, elapsed);
return 1;
}
LuaEngine::LuaEngine() = default;
LuaEngine::~LuaEngine() {
shutdown();
}
bool LuaEngine::initialize() {
if (L_) return true;
L_ = luaL_newstate();
if (!L_) {
LOG_ERROR("LuaEngine: failed to create Lua state");
return false;
}
// Open safe standard libraries (no io, os, debug, package)
luaopen_base(L_);
luaopen_table(L_);
luaopen_string(L_);
luaopen_math(L_);
// Remove unsafe globals from base library
const char* unsafeGlobals[] = {
"dofile", "loadfile", "load", "collectgarbage", "newproxy", nullptr
};
for (const char** g = unsafeGlobals; *g; ++g) {
lua_pushnil(L_);
lua_setglobal(L_, *g);
}
registerCoreAPI();
registerEventAPI();
LOG_INFO("LuaEngine: initialized (Lua 5.1)");
return true;
}
void LuaEngine::shutdown() {
if (L_) {
lua_close(L_);
L_ = nullptr;
LOG_INFO("LuaEngine: shut down");
}
}
void LuaEngine::setGameHandler(game::GameHandler* handler) {
gameHandler_ = handler;
if (L_) {
lua_pushlightuserdata(L_, handler);
lua_setfield(L_, LUA_REGISTRYINDEX, "wowee_game_handler");
}
}
void LuaEngine::registerCoreAPI() {
// Override print() to go to chat
lua_pushcfunction(L_, lua_wow_print);
lua_setglobal(L_, "print");
// WoW API stubs
lua_pushcfunction(L_, lua_wow_message);
lua_setglobal(L_, "message");
lua_pushcfunction(L_, lua_wow_gettime);
lua_setglobal(L_, "GetTime");
// Unit API
static const struct { const char* name; lua_CFunction func; } unitAPI[] = {
{"UnitName", lua_UnitName},
{"UnitHealth", lua_UnitHealth},
{"UnitHealthMax", lua_UnitHealthMax},
{"UnitPower", lua_UnitPower},
{"UnitPowerMax", lua_UnitPowerMax},
{"UnitLevel", lua_UnitLevel},
{"UnitExists", lua_UnitExists},
{"UnitIsDead", lua_UnitIsDead},
{"UnitClass", lua_UnitClass},
{"GetMoney", lua_GetMoney},
{"IsInGroup", lua_IsInGroup},
{"IsInRaid", lua_IsInRaid},
{"GetPlayerMapPosition", lua_GetPlayerMapPosition},
{"SendChatMessage", lua_SendChatMessage},
{"CastSpellByName", lua_CastSpellByName},
{"IsSpellKnown", lua_IsSpellKnown},
{"GetSpellCooldown", lua_GetSpellCooldown},
{"HasTarget", lua_HasTarget},
// Utilities
{"strsplit", lua_strsplit},
{"strtrim", lua_strtrim},
{"wipe", lua_wipe},
{"date", lua_wow_date},
{"time", lua_wow_time},
};
for (const auto& [name, func] : unitAPI) {
lua_pushcfunction(L_, func);
lua_setglobal(L_, name);
}
// WoW aliases
lua_getglobal(L_, "string");
lua_getfield(L_, -1, "format");
lua_setglobal(L_, "format");
lua_pop(L_, 1); // pop string table
// tinsert/tremove aliases
lua_getglobal(L_, "table");
lua_getfield(L_, -1, "insert");
lua_setglobal(L_, "tinsert");
lua_getfield(L_, -1, "remove");
lua_setglobal(L_, "tremove");
lua_pop(L_, 1); // pop table
// SlashCmdList table — addons register slash commands here
lua_newtable(L_);
lua_setglobal(L_, "SlashCmdList");
// Frame metatable with methods
lua_newtable(L_); // metatable
lua_pushvalue(L_, -1);
lua_setfield(L_, -2, "__index"); // metatable.__index = metatable
static const struct luaL_Reg frameMethods[] = {
{"RegisterEvent", lua_Frame_RegisterEvent},
{"UnregisterEvent", lua_Frame_UnregisterEvent},
{"SetScript", lua_Frame_SetScript},
{"GetScript", lua_Frame_GetScript},
{"GetName", lua_Frame_GetName},
{"Show", lua_Frame_Show},
{"Hide", lua_Frame_Hide},
{"IsShown", lua_Frame_IsShown},
{"IsVisible", lua_Frame_IsShown}, // alias
{nullptr, nullptr}
};
for (const luaL_Reg* r = frameMethods; r->name; r++) {
lua_pushcfunction(L_, r->func);
lua_setfield(L_, -2, r->name);
}
lua_setglobal(L_, "__WoweeFrameMT");
// CreateFrame function
lua_pushcfunction(L_, lua_CreateFrame);
lua_setglobal(L_, "CreateFrame");
// Frame event dispatch table
lua_newtable(L_);
lua_setglobal(L_, "__WoweeFrameEvents");
}
// ---- Event System ----
// Lua-side: WoweeEvents table holds { ["EVENT_NAME"] = { handler1, handler2, ... } }
// RegisterEvent("EVENT", handler) adds a handler function
// UnregisterEvent("EVENT", handler) removes it
static int lua_RegisterEvent(lua_State* L) {
const char* eventName = luaL_checkstring(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
// Get or create the WoweeEvents table
lua_getglobal(L, "__WoweeEvents");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "__WoweeEvents");
}
// Get or create the handler list for this event
lua_getfield(L, -1, eventName);
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setfield(L, -3, eventName);
}
// Append the handler function to the list
int len = static_cast<int>(lua_objlen(L, -1));
lua_pushvalue(L, 2); // push the handler function
lua_rawseti(L, -2, len + 1);
lua_pop(L, 2); // pop handler list + WoweeEvents
return 0;
}
static int lua_UnregisterEvent(lua_State* L) {
const char* eventName = luaL_checkstring(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_getglobal(L, "__WoweeEvents");
if (lua_isnil(L, -1)) { lua_pop(L, 1); return 0; }
lua_getfield(L, -1, eventName);
if (lua_isnil(L, -1)) { lua_pop(L, 2); return 0; }
// Remove matching handler from the list
int len = static_cast<int>(lua_objlen(L, -1));
for (int i = 1; i <= len; i++) {
lua_rawgeti(L, -1, i);
if (lua_rawequal(L, -1, 2)) {
lua_pop(L, 1);
// Shift remaining elements down
for (int j = i; j < len; j++) {
lua_rawgeti(L, -1, j + 1);
lua_rawseti(L, -2, j);
}
lua_pushnil(L);
lua_rawseti(L, -2, len);
break;
}
lua_pop(L, 1);
}
lua_pop(L, 2);
return 0;
}
void LuaEngine::registerEventAPI() {
lua_pushcfunction(L_, lua_RegisterEvent);
lua_setglobal(L_, "RegisterEvent");
lua_pushcfunction(L_, lua_UnregisterEvent);
lua_setglobal(L_, "UnregisterEvent");
// Create the events table
lua_newtable(L_);
lua_setglobal(L_, "__WoweeEvents");
}
void LuaEngine::fireEvent(const std::string& eventName,
const std::vector<std::string>& args) {
if (!L_) return;
lua_getglobal(L_, "__WoweeEvents");
if (lua_isnil(L_, -1)) { lua_pop(L_, 1); return; }
lua_getfield(L_, -1, eventName.c_str());
if (lua_isnil(L_, -1)) { lua_pop(L_, 2); return; }
int handlerCount = static_cast<int>(lua_objlen(L_, -1));
for (int i = 1; i <= handlerCount; i++) {
lua_rawgeti(L_, -1, i);
if (!lua_isfunction(L_, -1)) { lua_pop(L_, 1); continue; }
// Push arguments: event name first, then extra args
lua_pushstring(L_, eventName.c_str());
for (const auto& arg : args) {
lua_pushstring(L_, arg.c_str());
}
int nargs = 1 + static_cast<int>(args.size());
if (lua_pcall(L_, nargs, 0, 0) != 0) {
const char* err = lua_tostring(L_, -1);
LOG_ERROR("LuaEngine: event '", eventName, "' handler error: ",
err ? err : "(unknown)");
lua_pop(L_, 1);
}
}
lua_pop(L_, 2); // pop handler list + WoweeEvents
// Also dispatch to frames that registered for this event via frame:RegisterEvent()
lua_getglobal(L_, "__WoweeFrameEvents");
if (lua_istable(L_, -1)) {
lua_getfield(L_, -1, eventName.c_str());
if (lua_istable(L_, -1)) {
int frameCount = static_cast<int>(lua_objlen(L_, -1));
for (int i = 1; i <= frameCount; i++) {
lua_rawgeti(L_, -1, i);
if (!lua_istable(L_, -1)) { lua_pop(L_, 1); continue; }
// Get the frame's OnEvent script
lua_getfield(L_, -1, "__scripts");
if (lua_istable(L_, -1)) {
lua_getfield(L_, -1, "OnEvent");
if (lua_isfunction(L_, -1)) {
lua_pushvalue(L_, -3); // self (frame)
lua_pushstring(L_, eventName.c_str());
for (const auto& arg : args) lua_pushstring(L_, arg.c_str());
int nargs = 2 + static_cast<int>(args.size());
if (lua_pcall(L_, nargs, 0, 0) != 0) {
LOG_ERROR("LuaEngine: frame OnEvent error: ", lua_tostring(L_, -1));
lua_pop(L_, 1);
}
} else {
lua_pop(L_, 1); // pop non-function
}
}
lua_pop(L_, 2); // pop __scripts + frame
}
}
lua_pop(L_, 1); // pop event frame list
}
lua_pop(L_, 1); // pop __WoweeFrameEvents
}
bool LuaEngine::dispatchSlashCommand(const std::string& command, const std::string& args) {
if (!L_) return false;
// Check each SlashCmdList entry: for key NAME, check SLASH_NAME1, SLASH_NAME2, etc.
lua_getglobal(L_, "SlashCmdList");
if (!lua_istable(L_, -1)) { lua_pop(L_, 1); return false; }
std::string cmdLower = command;
for (char& c : cmdLower) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
lua_pushnil(L_);
while (lua_next(L_, -2) != 0) {
// Stack: SlashCmdList, key, handler
if (!lua_isfunction(L_, -1) || !lua_isstring(L_, -2)) {
lua_pop(L_, 1);
continue;
}
const char* name = lua_tostring(L_, -2);
// Check SLASH_<NAME>1 through SLASH_<NAME>9
for (int i = 1; i <= 9; i++) {
std::string globalName = "SLASH_" + std::string(name) + std::to_string(i);
lua_getglobal(L_, globalName.c_str());
if (lua_isstring(L_, -1)) {
std::string slashStr = lua_tostring(L_, -1);
for (char& c : slashStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (slashStr == cmdLower) {
lua_pop(L_, 1); // pop global
// Call the handler with args
lua_pushvalue(L_, -1); // copy handler
lua_pushstring(L_, args.c_str());
if (lua_pcall(L_, 1, 0, 0) != 0) {
LOG_ERROR("LuaEngine: SlashCmdList['", name, "'] error: ",
lua_tostring(L_, -1));
lua_pop(L_, 1);
}
lua_pop(L_, 3); // pop handler, key, SlashCmdList
return true;
}
}
lua_pop(L_, 1); // pop global
}
lua_pop(L_, 1); // pop handler, keep key for next iteration
}
lua_pop(L_, 1); // pop SlashCmdList
return false;
}
bool LuaEngine::executeFile(const std::string& path) {
if (!L_) return false;
int err = luaL_dofile(L_, path.c_str());
if (err != 0) {
const char* errMsg = lua_tostring(L_, -1);
std::string msg = errMsg ? errMsg : "(unknown error)";
LOG_ERROR("LuaEngine: error loading '", path, "': ", msg);
if (gameHandler_) {
game::MessageChatData errChat;
errChat.type = game::ChatType::SYSTEM;
errChat.language = game::ChatLanguage::UNIVERSAL;
errChat.message = "|cffff4040[Lua Error] " + msg + "|r";
gameHandler_->addLocalChatMessage(errChat);
}
lua_pop(L_, 1);
return false;
}
return true;
}
bool LuaEngine::executeString(const std::string& code) {
if (!L_) return false;
int err = luaL_dostring(L_, code.c_str());
if (err != 0) {
const char* errMsg = lua_tostring(L_, -1);
std::string msg = errMsg ? errMsg : "(unknown error)";
LOG_ERROR("LuaEngine: script error: ", msg);
if (gameHandler_) {
game::MessageChatData errChat;
errChat.type = game::ChatType::SYSTEM;
errChat.language = game::ChatLanguage::UNIVERSAL;
errChat.message = "|cffff4040[Lua Error] " + msg + "|r";
gameHandler_->addLocalChatMessage(errChat);
}
lua_pop(L_, 1);
return false;
}
return true;
}
} // namespace wowee::addons