Kelsidavis-WoWee/test_splash_sounds.sh

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#!/bin/bash
# Test if splash sounds load properly
echo "Testing splash sound files..."
echo ""
for file in \
"Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterSmallA.wav" \
"Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterMediumA.wav" \
"Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterGiantA.wav" \
"Sound\\Character\\Footsteps\\WaterSplash\\FootStepsMediumWaterA.wav"
do
echo -n "Checking: $file ... "
if ./list_mpq Data/common.MPQ "$file" 2>/dev/null | grep -q "wav"; then
echo "✓ EXISTS"
else
echo "✗ NOT FOUND"
fi
done
echo ""
echo "Now run the game and check for:"
echo " Activity SFX loaded: jump=X splash=8 swimLoop=X"
echo ""
echo "If splash=0, the files aren't being loaded by ActivitySoundManager"