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Added detailed logging in spawnOnlineGameObject() to help identify duplicate game object spawns. Logs displayId, guid, model path, and position for both new spawns and position updates. This will help diagnose the floating cathedral model issue in Stormwind by showing which GUIDs are being spawned and their coordinates.
25 lines
767 B
Bash
Executable file
25 lines
767 B
Bash
Executable file
#!/bin/bash
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# Test if splash sounds load properly
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echo "Testing splash sound files..."
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echo ""
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for file in \
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"Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterSmallA.wav" \
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"Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterMediumA.wav" \
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"Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterGiantA.wav" \
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"Sound\\Character\\Footsteps\\WaterSplash\\FootStepsMediumWaterA.wav"
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do
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echo -n "Checking: $file ... "
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if ./list_mpq Data/common.MPQ "$file" 2>/dev/null | grep -q "wav"; then
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echo "✓ EXISTS"
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else
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echo "✗ NOT FOUND"
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fi
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done
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echo ""
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echo "Now run the game and check for:"
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echo " Activity SFX loaded: jump=X splash=8 swimLoop=X"
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echo ""
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echo "If splash=0, the files aren't being loaded by ActivitySoundManager"
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