Kelsidavis-WoWee/include/rendering/render_constants.hpp

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#pragma once
#include <cstdint>
// Rendering-domain constants: distances, LOD thresholds, particle tuning.
namespace wowee {
namespace rendering {
// ---------------------------------------------------------------------------
// M2 instance-count → render-distance mapping
// ---------------------------------------------------------------------------
constexpr uint32_t M2_HIGH_DENSITY_INSTANCE_THRESHOLD = 2000;
constexpr float M2_MAX_RENDER_DISTANCE_HIGH_DENSITY = 800.0f;
constexpr float M2_MAX_RENDER_DISTANCE_LOW_DENSITY = 2800.0f;
// ---------------------------------------------------------------------------
// M2 LOD / bone-update distance thresholds (world units)
// ---------------------------------------------------------------------------
constexpr float M2_LOD3_DISTANCE = 150.0f; // Beyond this: no bone updates
constexpr float M2_BONE_SKIP_DIST_FAR = 100.0f; // Beyond this: every 4th frame
constexpr float M2_BONE_SKIP_DIST_MID = 50.0f; // Beyond this: every 2nd frame
// ---------------------------------------------------------------------------
// M2 culling geometry
// ---------------------------------------------------------------------------
constexpr float M2_CULL_RADIUS_SCALE_DIVISOR = 12.0f;
constexpr float M2_PADDED_RADIUS_SCALE = 1.5f;
constexpr float M2_PADDED_RADIUS_MIN_MARGIN = 3.0f;
// ---------------------------------------------------------------------------
// M2 variation / idle animation timing (milliseconds)
// ---------------------------------------------------------------------------
constexpr float M2_VARIATION_TIMER_MIN_MS = 3000.0f;
constexpr float M2_VARIATION_TIMER_MAX_MS = 11000.0f;
constexpr float M2_LOOP_VARIATION_TIMER_MIN_MS = 4000.0f;
constexpr float M2_LOOP_VARIATION_TIMER_MAX_MS = 10000.0f;
constexpr float M2_IDLE_VARIATION_TIMER_MIN_MS = 2000.0f;
constexpr float M2_IDLE_VARIATION_TIMER_MAX_MS = 6000.0f;
constexpr float M2_DEFAULT_PARTICLE_ANIM_MS = 3333.0f;
// ---------------------------------------------------------------------------
// HiZ occlusion culling
// ---------------------------------------------------------------------------
// VP matrix diff threshold — below this HiZ is considered safe.
// Typical tracking camera (following a walking character) produces 0.050.25.
constexpr float HIZ_VP_DIFF_THRESHOLD = 0.5f;
// ---------------------------------------------------------------------------
// Smoke / spark particle tuning
// ---------------------------------------------------------------------------
constexpr float SMOKE_OFFSET_XY_MIN = -0.4f;
constexpr float SMOKE_OFFSET_XY_MAX = 0.4f;
constexpr float SMOKE_VEL_Z_MIN = 3.0f;
constexpr float SMOKE_VEL_Z_MAX = 5.0f;
constexpr float SMOKE_LIFETIME_MIN = 4.0f;
constexpr float SMOKE_LIFETIME_MAX = 7.0f;
constexpr float SMOKE_Z_VEL_DAMPING = 0.98f;
constexpr float SMOKE_SIZE_START = 1.0f;
constexpr float SMOKE_SIZE_GROWTH = 2.5f;
constexpr int SPARK_PROBABILITY_DENOM = 8; // 1-in-8 chance per frame
constexpr float SPARK_LIFE_BASE = 0.8f;
constexpr float SPARK_LIFE_RANGE = 1.2f;
// ---------------------------------------------------------------------------
// Character rendering
// ---------------------------------------------------------------------------
// Default frustum-cull radius when model bounds are unavailable (world units).
// 4.0 covers Tauren, mounted characters, and most creature models.
constexpr float DEFAULT_CHARACTER_CULL_RADIUS = 4.0f;
} // namespace rendering
} // namespace wowee