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https://github.com/Kelsidavis/WoWee.git
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Magic number elimination: - Create protocol_constants.hpp, warden_constants.hpp, render_constants.hpp, ui_constants.hpp - Replace ~55 magic numbers across game_handler, warden_handler, m2_renderer_render Reduce nesting depth: - Extract 5 parseEffect* methods from handleSpellLogExecute (max indent 52 → 16 cols) - Extract resolveSpellSchool/playSpellCastSound/playSpellImpactSound from 3× duplicate audio blocks in handleSpellGo - Flatten SMSG_INVENTORY_CHANGE_FAILURE with early-return guards - Extract drawScreenEdgeVignette() for 3 duplicate vignette blocks DRY extract patterns: - Replace 12 compound expansion checks with isPreWotlk() across movement_handler (9), chat_handler (1), social_handler (1) const to constexpr: - Promote 23+ static const arrays/scalars to static constexpr across 12 source files Error handling: - Convert PIN auth from exceptions to std::optional<PinProof> - Add [[nodiscard]] to 15+ initialize/parse methods - Wrap ~20 unchecked initialize() calls with LOG_WARNING/LOG_ERROR Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
74 lines
3.5 KiB
C++
74 lines
3.5 KiB
C++
#pragma once
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#include <cstdint>
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// Rendering-domain constants: distances, LOD thresholds, particle tuning.
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namespace wowee {
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namespace rendering {
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// ---------------------------------------------------------------------------
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// M2 instance-count → render-distance mapping
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// ---------------------------------------------------------------------------
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constexpr uint32_t M2_HIGH_DENSITY_INSTANCE_THRESHOLD = 2000;
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constexpr float M2_MAX_RENDER_DISTANCE_HIGH_DENSITY = 800.0f;
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constexpr float M2_MAX_RENDER_DISTANCE_LOW_DENSITY = 2800.0f;
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// ---------------------------------------------------------------------------
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// M2 LOD / bone-update distance thresholds (world units)
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// ---------------------------------------------------------------------------
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constexpr float M2_LOD3_DISTANCE = 150.0f; // Beyond this: no bone updates
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constexpr float M2_BONE_SKIP_DIST_FAR = 100.0f; // Beyond this: every 4th frame
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constexpr float M2_BONE_SKIP_DIST_MID = 50.0f; // Beyond this: every 2nd frame
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// ---------------------------------------------------------------------------
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// M2 culling geometry
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// ---------------------------------------------------------------------------
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constexpr float M2_CULL_RADIUS_SCALE_DIVISOR = 12.0f;
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constexpr float M2_PADDED_RADIUS_SCALE = 1.5f;
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constexpr float M2_PADDED_RADIUS_MIN_MARGIN = 3.0f;
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// ---------------------------------------------------------------------------
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// M2 variation / idle animation timing (milliseconds)
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// ---------------------------------------------------------------------------
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constexpr float M2_VARIATION_TIMER_MIN_MS = 3000.0f;
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constexpr float M2_VARIATION_TIMER_MAX_MS = 11000.0f;
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constexpr float M2_LOOP_VARIATION_TIMER_MIN_MS = 4000.0f;
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constexpr float M2_LOOP_VARIATION_TIMER_MAX_MS = 10000.0f;
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constexpr float M2_IDLE_VARIATION_TIMER_MIN_MS = 2000.0f;
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constexpr float M2_IDLE_VARIATION_TIMER_MAX_MS = 6000.0f;
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constexpr float M2_DEFAULT_PARTICLE_ANIM_MS = 3333.0f;
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// ---------------------------------------------------------------------------
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// HiZ occlusion culling
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// ---------------------------------------------------------------------------
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// VP matrix diff threshold — below this HiZ is considered safe.
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// Typical tracking camera (following a walking character) produces 0.05–0.25.
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constexpr float HIZ_VP_DIFF_THRESHOLD = 0.5f;
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// ---------------------------------------------------------------------------
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// Smoke / spark particle tuning
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// ---------------------------------------------------------------------------
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constexpr float SMOKE_OFFSET_XY_MIN = -0.4f;
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constexpr float SMOKE_OFFSET_XY_MAX = 0.4f;
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constexpr float SMOKE_VEL_Z_MIN = 3.0f;
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constexpr float SMOKE_VEL_Z_MAX = 5.0f;
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constexpr float SMOKE_LIFETIME_MIN = 4.0f;
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constexpr float SMOKE_LIFETIME_MAX = 7.0f;
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constexpr float SMOKE_Z_VEL_DAMPING = 0.98f;
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constexpr float SMOKE_SIZE_START = 1.0f;
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constexpr float SMOKE_SIZE_GROWTH = 2.5f;
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constexpr int SPARK_PROBABILITY_DENOM = 8; // 1-in-8 chance per frame
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constexpr float SPARK_LIFE_BASE = 0.8f;
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constexpr float SPARK_LIFE_RANGE = 1.2f;
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// ---------------------------------------------------------------------------
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// Character rendering
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// ---------------------------------------------------------------------------
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// Default frustum-cull radius when model bounds are unavailable (world units).
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// 4.0 covers Tauren, mounted characters, and most creature models.
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constexpr float DEFAULT_CHARACTER_CULL_RADIUS = 4.0f;
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} // namespace rendering
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} // namespace wowee
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