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feat: add SavedVariables persistence for Lua addons
Addons can now persist data across sessions using the standard WoW
SavedVariables pattern:
1. Declare in .toc: ## SavedVariables: MyAddonDB
2. Use the global in Lua: MyAddonDB = MyAddonDB or {default = true}
3. Data is automatically saved on logout and restored on next login
Implementation:
- TocFile::getSavedVariables() parses comma-separated variable names
- LuaEngine::loadSavedVariables() executes saved .lua file to restore globals
- LuaEngine::saveSavedVariables() serializes Lua tables/values to valid Lua
- Serializer handles tables (nested), strings, numbers, booleans, nil
- Save triggered on PLAYER_LEAVING_WORLD and AddonManager::shutdown()
- Files stored as <AddonDir>/<AddonName>.lua.saved
Updated HelloWorld addon to track login count across sessions.
This commit is contained in:
parent
5ea5588c14
commit
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9 changed files with 177 additions and 2 deletions
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@ -25,11 +25,14 @@ public:
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LuaEngine* getLuaEngine() { return &luaEngine_; }
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bool isInitialized() const { return luaEngine_.isInitialized(); }
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void saveAllSavedVariables();
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private:
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LuaEngine luaEngine_;
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std::vector<TocFile> addons_;
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bool loadAddon(const TocFile& addon);
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std::string getSavedVariablesPath(const TocFile& addon) const;
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};
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} // namespace wowee::addons
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@ -35,6 +35,10 @@ public:
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// Call OnUpdate scripts on all frames that have one.
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void dispatchOnUpdate(float elapsed);
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// SavedVariables: load globals from file, save globals to file
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bool loadSavedVariables(const std::string& path);
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bool saveSavedVariables(const std::string& path, const std::vector<std::string>& varNames);
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lua_State* getState() { return L_; }
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bool isInitialized() const { return L_ != nullptr; }
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@ -17,6 +17,7 @@ struct TocFile {
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std::string getTitle() const;
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std::string getInterface() const;
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bool isLoadOnDemand() const;
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std::vector<std::string> getSavedVariables() const;
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};
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std::optional<TocFile> parseTocFile(const std::string& tocPath);
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