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game: downgrade high-frequency per-interaction LOG_INFO/WARNING to LOG_DEBUG
Demote parse-level diagnostic logs that fire on every game interaction: - TBC/Classic gossip, quest details, quest rewards: LOG_INFO → LOG_DEBUG - WotLK gossip, quest details/reward/request-items: LOG_INFO → LOG_DEBUG - Attack start/stop, XP gain, loot, name query, vendor, party: LOG_INFO → LOG_DEBUG - TBC SMSG_UPDATE_OBJECT has_transport fallback: LOG_WARNING → LOG_DEBUG - TBC parseAuraUpdate not-in-TBC diagnostic: LOG_WARNING → LOG_DEBUG - Turtle SMSG_MONSTER_MOVE WotLK fallback: LOG_WARNING → LOG_DEBUG These all fire multiple times per second during normal gameplay.
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3 changed files with 21 additions and 21 deletions
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@ -1012,7 +1012,7 @@ bool ClassicPacketParsers::parseGossipMessage(network::Packet& packet, GossipMes
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data.quests.push_back(quest);
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}
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LOG_INFO("Classic Gossip: ", optionCount, " options, ", questCount, " quests");
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LOG_DEBUG("Classic Gossip: ", optionCount, " options, ", questCount, " quests");
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return true;
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}
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@ -1503,7 +1503,7 @@ bool TurtlePacketParsers::parseMonsterMove(network::Packet& packet, MonsterMoveD
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packet.setReadPos(start);
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if (MonsterMoveParser::parse(packet, data)) {
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LOG_WARNING("[Turtle] SMSG_MONSTER_MOVE parsed via WotLK fallback layout");
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LOG_DEBUG("[Turtle] SMSG_MONSTER_MOVE parsed via WotLK fallback layout");
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return true;
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}
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