Re-enable 2D quest markers since 3D M2 files not in MPQ archives

This commit is contained in:
Kelsi 2026-02-09 23:18:49 -08:00
parent 6f797922ea
commit b40c4ebb61

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@ -124,7 +124,7 @@ void GameScreen::render(game::GameHandler& gameHandler) {
renderVendorWindow(gameHandler);
renderTrainerWindow(gameHandler);
renderTaxiWindow(gameHandler);
// renderQuestMarkers(gameHandler); // Disabled - now using 3D M2 markers in application.cpp
renderQuestMarkers(gameHandler); // 2D markers (3D M2 files not in MPQ)
renderMinimapMarkers(gameHandler);
renderDeathScreen(gameHandler);
renderResurrectDialog(gameHandler);