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Re-enable 2D quest markers since 3D M2 files not in MPQ archives
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1 changed files with 1 additions and 1 deletions
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@ -124,7 +124,7 @@ void GameScreen::render(game::GameHandler& gameHandler) {
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renderVendorWindow(gameHandler);
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renderVendorWindow(gameHandler);
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renderTrainerWindow(gameHandler);
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renderTrainerWindow(gameHandler);
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renderTaxiWindow(gameHandler);
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renderTaxiWindow(gameHandler);
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// renderQuestMarkers(gameHandler); // Disabled - now using 3D M2 markers in application.cpp
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renderQuestMarkers(gameHandler); // 2D markers (3D M2 files not in MPQ)
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renderMinimapMarkers(gameHandler);
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renderMinimapMarkers(gameHandler);
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renderDeathScreen(gameHandler);
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renderDeathScreen(gameHandler);
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renderResurrectDialog(gameHandler);
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renderResurrectDialog(gameHandler);
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