fix: pass actual GUIDs in SMSG_SPELLINSTAKILLLOG combat log entries

This commit is contained in:
Kelsi 2026-03-13 11:54:14 -07:00
parent 0982f557d2
commit d48ead939b

View file

@ -6267,10 +6267,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
// Show kill/death feedback for the local player
if (ikCaster == playerGuid) {
// We killed a target instantly — show a KILL combat text hit
addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, true);
addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, true, 0, ikCaster, ikVictim);
} else if (ikVictim == playerGuid) {
// We were instantly killed — show a large incoming hit
addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, false);
addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, false, 0, ikCaster, ikVictim);
addSystemChatMessage("You were killed by an instant-kill effect.");
}
LOG_DEBUG("SMSG_SPELLINSTAKILLLOG: caster=0x", std::hex, ikCaster,