Commit graph

371 commits

Author SHA1 Message Date
Kelsi
25138b5648 fix: use CMSG_OPEN_ITEM for locked containers (lockboxes)
Right-clicking a locked container (e.g. Dead-Tooth's Strong Box) was
sending CMSG_USE_ITEM with spellId=0, which the server rejects. Locked
containers (itemClass==1, inventoryType==0) now send CMSG_OPEN_ITEM
instead, letting the server auto-check the keyring for the required key.
2026-03-18 06:06:29 -07:00
Kelsi
e7fe35c1f9 feat: add right-click pet spell autocast toggle via CMSG_PET_SPELL_AUTOCAST
Right-clicking a castable pet ability (actionId > 6) in the pet action
bar now sends CMSG_PET_SPELL_AUTOCAST to toggle the spell's autocast
state. The local petAutocastSpells_ set is updated optimistically and
the tooltip shows the current state with a right-click hint.
2026-03-18 05:08:10 -07:00
Kelsi
5f3bc79653 feat: show queued spell icon in cast bar and expose getQueuedSpellId()
When a spell is queued in the 400ms window before the current cast ends,
render its icon dimmed (0.8 alpha) to the right of the cast bar progress,
with a "Queued: <name>" tooltip. The progress bar shrinks to accommodate
the icon when one is present.

Also exposes getQueuedSpellId() as a public const accessor on GameHandler
so the UI can observe the spell queue state without friend access.
2026-03-18 04:34:36 -07:00
Kelsi
277a26b351 feat: flash action bar button red when spell cast fails
Add SpellCastFailedCallback to GameHandler, fired from SMSG_CAST_RESULT
when result != 0. GameScreen registers the callback and records each failed
spellId in actionFlashEndTimes_ (keyed by spell ID, value = expiry time).

During action bar rendering, if a slot's spell has an active flash entry,
an AddRectFilled overlay is drawn over the button with alpha proportional
to remaining time (1.0→0.0 over 0.5 s), giving the same error-red flash
visual feedback as the original WoW client.
2026-03-18 04:30:33 -07:00
Kelsi
c1765b6b39 fix: defer loot item notification until item name is known from server query
When SMSG_ITEM_PUSH_RESULT arrives for an item not yet in the cache, store
a PendingItemPushNotif and fire the 'Received: [item]' chat message only
after SMSG_ITEM_QUERY_SINGLE_RESPONSE resolves the name and quality, so the
notification always shows a proper item link instead of 'item #12345'.

Notifications that are already cached emit immediately as before; multiple
pending notifs for the same item are all flushed on the single response.
2026-03-18 04:25:37 -07:00
Kelsi
d7c377292e feat: show socket gems and consolidate enchant name DBC cache in item tooltips
Extends OnlineItemInfo to track gem enchant IDs (socket slots 2-4) from item
update fields; socket display now shows inserted gem name inline (e.g.
"Red Socket: Bold Scarlet Ruby"). Consolidates redundant SpellItemEnchantment
DBC loads into one shared static per tooltip variant.
2026-03-18 04:04:23 -07:00
Kelsi
1fd3d5fdc8 feat: display permanent and temporary enchants in item tooltips for equipped items
Tracks ITEM_ENCHANTMENT_SLOT 0 (permanent) and 1 (temporary) from item update
fields in OnlineItemInfo, then looks up names from SpellItemEnchantment.dbc and
renders them in both ItemDef and ItemQueryResponseData tooltip variants.
2026-03-18 03:50:24 -07:00
Kelsi
7967bfdcb1 feat: implement [target=mouseover] macro conditional via nameplate/raid hover
- Adds mouseoverGuid_ to GameHandler (set/cleared each frame by UI)
- renderNameplates() sets mouseoverGuid when the cursor is inside a
  nameplate's hit region; resets to 0 at frame start
- Raid frame cells set mouseoverGuid while hovered (IsItemHovered)
- evaluateMacroConditionals() resolves @mouseover / target=mouseover to
  the hover GUID; returns false (skip alternative) when no unit is hovered

This enables common healer macros like:
  /cast [target=mouseover,help,nodead] Renew; Renew
2026-03-18 03:09:43 -07:00
Kelsi
30513d0f06 feat: implement WoW macro conditional evaluator for /cast
Adds evaluateMacroConditionals() which parses the [cond1,cond2] Spell;
[cond3] Spell2; Default syntax and returns the first matching
alternative. Supported conditions:

- mod:shift/ctrl/alt, nomod  — keyboard modifier state
- target=player/focus/target, @player/@focus/@target — target override
- help / harm (noharm / nohelp)  — target faction check
- dead / nodead                  — target health check
- exists / noexists              — target presence check
- combat / nocombat              — player combat state
- noform / nostance / form:0     — shapeshift/stance state
- Unknown conditions are permissive (true) to avoid false negatives.

/cast now resolves conditionals before spell lookup and routes
castSpell() to the [target=X] override GUID when specified.
isHostileFaction() exposed as isHostileFactionPublic() for UI use.
2026-03-18 03:04:45 -07:00
Kelsi
2c86fb4fa6 feat: implement client-side macro text storage and execution
Macros in WoW are client-side — the server sends only a macro index via
SMSG_ACTION_BUTTONS, never the text. This commit adds local storage and
a UI so macro slots are actually usable.

- GameHandler: getMacroText/setMacroText accessors backed by macros_ map;
  text is persisted to the character .cfg file as macro_N_text= entries
- Action bar left-click: MACRO slot executes first line of macro text as
  a chat/slash command (same path as /cast, /use, etc.)
- Context menu: "Execute" and "Edit" items for MACRO slots; "Edit" opens
  a multiline modal editor (320×80 px, up to 255 chars) with Save/Cancel
- Tooltip: shows macro text body below the index; hints "right-click to
  Edit" when no text is set yet
2026-03-18 02:07:59 -07:00
Kelsi
4907f4124b feat: implement spell queue window (400ms pre-cast)
When castSpell() is called while a timed cast is in progress and
castTimeRemaining <= 0.4s, store the spell in queuedSpellId_ instead
of silently dropping it.  handleSpellGo() fires the queued spell
immediately after clearing the cast state, matching the ~400ms spell
queue window in Blizzlike WoW clients.

Queue is cleared on all cancel/interrupt paths: cancelCast(),
handleCastFailed(), SMSG_CAST_RESULT failure, SMSG_SPELL_FAILED,
world-teardown, and worldport ACK.  Channeled casts never queue
(cancelling a channel should remain explicit).
2026-03-18 00:21:46 -07:00
Kelsi
5a5c2dcda3 feat: implement self-resurrection (Reincarnation/Twisting Nether)
SMSG_PRE_RESURRECT was silently discarded; Shamans with Reincarnation
and Warlocks with Twisting Nether could never see or use the self-res
ability. Now:

- SMSG_PRE_RESURRECT sets selfResAvailable_ flag when addressed to the
  local player
- Death dialog gains a "Use Self-Resurrection" button (blue, shown above
  Release Spirit) when the flag is set
- Clicking it sends CMSG_SELF_RES (empty body) and clears the flag
- selfResAvailable_ is cleared on all resurrection and session-reset
  paths so it never bleeds across deaths or logins
2026-03-18 00:06:39 -07:00
Kelsi
b0046fa777 feat: track PvP corpse-reclaim delay and show countdown in UI
SMSG_CORPSE_RECLAIM_DELAY is now stored as an absolute expiry timestamp
(steady_clock ms) instead of being discarded after a chat message.

GameHandler::getCorpseReclaimDelaySec() returns remaining seconds (0 when
reclaim is available). The "Resurrect from Corpse" button now:
- Disables and shows the remaining seconds when a PvP delay is active
- Shows the usual "Corpse: N yards" helper text when available
Also resets corpseReclaimAvailableMs_ on world/session teardown.
2026-03-17 23:52:45 -07:00
Kelsi
a731223e47 fix: right-clicking a quest-starting item now opens the quest offer dialog
Items with startQuestId != 0 were calling useItemBySlot()/useItemInBag()
which sends CMSG_USE_ITEM — but quest-starting items have no on-use spell,
so the server silently ignored the packet and no quest dialog appeared.

Fix:
- offerQuestFromItem(itemGuid, questId): sends CMSG_QUESTGIVER_QUERY_QUEST
  with the item's own GUID as the questgiver GUID. The server responds with
  SMSG_QUESTGIVER_QUEST_DETAILS which handleQuestDetails() already picks up
  and opens the Accept/Decline dialog with full rewards/description.
- getBagItemGuid(bagIndex, slotIndex): resolves the per-slot item GUID from
  the bag's containerContents_ map (mirrors the logic inside useItemInBag).
- inventory_screen.cpp right-click handler: checks item.startQuestId != 0
  before the equip/use branch; if set, resolves item GUID and calls
  offerQuestFromItem. Works for both backpack slots and bag slots.
2026-03-17 21:38:08 -07:00
Kelsi
49ba89dfc3 feat: handle SMSG_PET_UNLEARN_CONFIRM with pet talent respec dialog
Parses the pet talent wipe confirm packet (petGuid + cost), shows a
confirmation dialog matching the player talent reset UX, and sends
CMSG_PET_UNLEARN_TALENTS on confirmation. Completes the pet talent
respec flow for Hunters/Warlocks on WotLK servers.
2026-03-17 21:13:27 -07:00
Kelsi
5df5f4d423 feat: handle SMSG_PET_RENAMEABLE to auto-open pet rename dialog on first tame
When the server sends SMSG_PET_RENAMEABLE (after taming a pet for the first
time), the pet rename modal now automatically opens so the player can name
their new pet without needing to right-click the pet frame.
2026-03-17 20:59:29 -07:00
Kelsi
113be66314 feat: parse MSG_BATTLEGROUND_PLAYER_POSITIONS and show flag carriers on minimap
Replaces the silent consume with full packet parsing: reads two lists of
(guid, x, y) positions (typically ally and horde flag carriers) and stores
them in bgPlayerPositions_. Renders each as a colored diamond on the minimap
(blue=group0, red=group1) with a "Flag carrier" tooltip showing the player's
name when available.
2026-03-17 20:54:59 -07:00
Kelsi
d44d462686 feat: add auto-repair at vendor open
When 'Auto Repair' is enabled in Settings > Gameplay, all damaged
equipment is automatically repaired when opening any armorer vendor
(canRepair=true). The repair is skipped when no items are actually
damaged to avoid a pointless server round-trip. A system chat message
confirms the repair. Setting persists to ~/.wowee/settings.cfg as
auto_repair.
2026-03-17 20:27:45 -07:00
Kelsi
072f256af6 feat: add auto-sell grey items on vendor open
When 'Auto Sell Greys' is enabled in Settings > Gameplay, all grey
(ItemQuality::POOR) items in the backpack and extra bags are sold
automatically when opening a vendor window. Items with no sell price
are skipped. A system chat message reports the number of items sold
and total gold received. The setting persists to ~/.wowee/settings.cfg
under the key auto_sell_grey.
2026-03-17 20:21:06 -07:00
Kelsi
4ce6fdb5f3 feat: color player cast bar by spell school from Spell.dbc
The player's own cast bar now uses spell-school-based colors for quick
identification: Fire=orange-red, Frost=icy blue, Shadow=purple,
Arcane=violet, Nature=green, Holy=golden, Physical=gold. Channels
remain blue regardless of school. Adds getSpellSchoolMask() using the
already-loaded Spell.dbc cache (schoolMask field, covering all
expansions including Classic SchoolEnum→bitmask conversion).
2026-03-17 19:56:52 -07:00
Kelsi
279b4de09a feat: color cast bars green/red by spell interruptibility from Spell.dbc
Load AttributesEx from Spell.dbc for all expansions (Classic/TBC/WotLK/
Turtle). Check SPELL_ATTR_EX_NOT_INTERRUPTIBLE (bit 4 = 0x10) to classify
each cast as interruptible or not when SMSG_SPELL_START arrives.

Target frame and nameplate cast bars now use:
- Green: spell can be interrupted by Kick/Counterspell/Pummel etc.
- Red: spell is immune to interrupt (boss abilities, instant-cast effects)
Both colors pulse faster at >80% completion to signal the closing window.

Adds GameHandler::isSpellInterruptible() and UnitCastState::interruptible.
2026-03-17 19:43:19 -07:00
Kelsi
d60d296b77 feat: show discovered taxi nodes as markers on the world map
Add gold diamond markers for every flight master the player has already
discovered (knownTaxiMask_), read from TaxiNodes.dbc and filtered to the
current continent/map being displayed:
- WorldMapTaxiNode struct carries canonical WoW coords + known flag
- WorldMap::setTaxiNodes() accepts the per-frame list from game_screen
- renderImGuiOverlay() projects each known node to UV, draws a gold
  diamond (AddQuadFilled) with a dark outline, and shows the node name
  as a tooltip on hover
- GameHandler::isKnownTaxiNode(id) checks knownTaxiMask_[] efficiently
- Markers update live — newly discovered nodes appear without reopening
  the map
2026-03-17 19:01:03 -07:00
Kelsi
7b03d5363b feat: profession crafting improvements and combat sound fixes
- Suppress spell sounds for profession/tradeskill spells (crafting is silent)
- Add craft quantity UI to profession trainer: recipe selector, quantity
  input, Create button, and Stop button for active queue
- Known recipes show Create button to cast directly from trainer window
- Craft queue auto-recasts on CREATE_ITEM completion, cancels on failure
- Fix missing combat sounds: player spell impacts on enemies, enemy spell
  cast sounds targeting player, instant melee ability weapon sounds
2026-03-17 10:12:49 -07:00
Kelsi
6fd32ecdc6 fix: skip Warden HASH_RESULT on strict servers when no CR match
Sending a wrong hash to AzerothCore/WotLK servers triggers an
account ban. When no pre-computed challenge-response entry matches
the server seed, skip the response entirely so the server times out
with a kick (recoverable) instead of verifying a bad hash and
banning (unrecoverable). Turtle/Classic servers remain unchanged
as they only log Warden failures.

Also adds RX silence detection and fixes Turtle isTurtle flag
propagation in MEM_CHECK path.
2026-03-16 17:38:25 -07:00
Kelsi
a3279ea1ad fix: async Warden PAGE_A/PAGE_B checks to prevent main-loop stalls
Move 5-second brute-force HMAC-SHA1 code pattern searches to a
background thread via std::async. The main loop now detects PAGE_A/B
checks, launches the response builder async, and drains the result
in update() — encrypting and sending on the main thread to keep
wardenCrypto_ RC4 state thread-safe.

Also adds Turtle WoW PE binary support (isTurtle flag, dedicated exe
search, runtime patches), searchCodePattern with result caching,
writeLE32 public API, and Warden scan entry verification.
2026-03-16 16:46:29 -07:00
Kelsi
f0a515ff9c fix: stabilize classic/turtle world session handling
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2026-03-15 06:13:36 -07:00
Kelsi
b0fafe5efa fix: stabilize turtle world entry session handling 2026-03-15 01:21:23 -07:00
Kelsi
eea3784976 fix: harden turtle movement parsing and warden fallback 2026-03-14 22:18:28 -07:00
Kelsi
2c32b72f95 feat(ui): show keyring in inventory 2026-03-14 08:42:25 -07:00
Kelsi
cebca9a882 fix(gameplay): stabilize run animation and clean ghost/death visuals 2026-03-14 08:27:32 -07:00
Kelsi
9cd52c4dd7 fix(loot): gate auto-loot sends per loot session 2026-03-14 07:31:15 -07:00
Kelsi
5fa5020af5 fix(mail): use attachment item guid for WotLK take item 2026-03-14 07:11:18 -07:00
Kelsi
91dc45d19e fix(combatlog): dedupe duplicate spellsteal aura logs 2026-03-13 20:23:24 -07:00
Kelsi
d40e8f1618 fix: combat log uses actual attacker/victim GUIDs instead of current target
addCombatText now accepts optional srcGuid/dstGuid parameters. When
provided, the persistent combat log resolves names from the actual
packet GUIDs rather than always falling back to playerGuid/targetGuid.

Updated handleAttackerStateUpdate, handleSpellDamageLog,
handleSpellHealLog, and SMSG_PERIODICAURALOG to pass data.attackerGuid
/ data.targetGuid (or casterGuid/victimGuid), so the combat log
correctly records the attacker name when being hit by enemies the
player has not selected as their current target.

All 48 existing call sites use the 0/0 default and are unaffected.
2026-03-13 11:48:42 -07:00
Kelsi
03f8642fad feat: parse and display elemental resistances and race restrictions in item tooltips
- Store holyRes/fireRes/natureRes/frostRes/shadowRes/arcaneRes in ItemQueryResponseData
- Parse resistance fields in WotLK, TBC, and Classic parsers (previously discarded)
- Display non-zero resistances (e.g. "+40 Fire Resistance") in both tooltip paths
- Add getPlayerRace() accessor to GameHandler
- Show race restriction line (e.g. "Races: Blood Elf, Draenei") in both tooltip paths,
  highlighted red when player's race is not allowed
- Useful for fire/nature/frost resist gear (Onyxia, AQ40, Naxx encounters)
2026-03-13 11:23:55 -07:00
Kelsi
a6c4f6d2e9 feat: show effective skill value with bonus indicator in skills panel
Read the third update field (bonusTemp/bonusPerm) for each skill slot so the
skills tab displays the actual buffed value rather than just the base value.
Skills buffed by food/potions/items now show "value / max (+N)" with a cyan
name, and maxed-out skills show a gold bar and name for quick identification.
2026-03-13 10:58:05 -07:00
Kelsi
cc24597983 feat: show hearthstone bind zone name in tooltip instead of continent 2026-03-13 10:18:31 -07:00
Kelsi
b03c326bcd feat: show logout countdown overlay with cancel button 2026-03-13 10:13:54 -07:00
Kelsi
792d8e1cf5 feat: show estimated BG wait time in queue indicator 2026-03-13 10:10:04 -07:00
Kelsi
d58c2f4269 feat: show taxi flight destination indicator below minimap
Stores the destination node name when activateTaxi() is called and
displays a "✈ → <Destination>" indicator in the minimap indicator
stack while isOnTaxiFlight() is true. Falls back to "✈ In Flight"
when the destination name is unavailable.
2026-03-13 09:44:27 -07:00
Kelsi
f5a834b543 feat: add /clear chat command and movement speed display in stats
- /clear slash command empties the chat history (was listed in
  autocomplete but never handled)
- Stats panel shows run/flight/swim speed as percentage of base only
  when non-default (e.g. mounted or speed-buffed), under a new
  Movement section
2026-03-13 09:38:39 -07:00
Kelsi
2b79f9d121 feat: add spell power and healing bonus to WotLK character stats
Tracks PLAYER_FIELD_MOD_DAMAGE_DONE_POS (7 schools at field 1171) and
PLAYER_FIELD_MOD_HEALING_DONE_POS (field 1192) from server update fields.

getSpellPower() returns the max damage bonus across magic schools 1-6.
getHealingPower() returns the raw healing bonus.

Both values displayed in the character screen Combat section alongside
the previously added attack power, dodge, parry, crit, and rating fields.
2026-03-13 08:37:55 -07:00
Kelsi
c0ffca68f2 feat: track and display WotLK server-authoritative combat stats
Adds update field tracking for WotLK secondary combat statistics:
- UNIT_FIELD_ATTACK_POWER / RANGED_ATTACK_POWER (fields 123, 126)
- PLAYER_DODGE/PARRY/BLOCK/CRIT_PERCENTAGE (fields 1025-1029)
- PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1 (1030, 1032)
- PLAYER_FIELD_COMBAT_RATING_1 (25 slots at 1231, hit/expertise/haste/etc.)

Both CREATE_OBJECT and VALUES update paths now populate these fields.
The Character screen Stats tab shows them when received from the server,
with graceful fallback when not available (Classic/TBC expansions).

Field indices verified against AzerothCore 3.3.5a UpdateFields.h.
2026-03-13 08:35:18 -07:00
Kelsi
ea7b276125 refactor: use gameHandler.getMapName in instance lockout window
Replaces the static local Map.dbc cache in renderInstanceLockoutsWindow()
with the existing GameHandler::getMapName() accessor, eliminating duplicate
DBC loading. Moves getMapName declaration to public interface.
2026-03-13 08:23:43 -07:00
Kelsi
75139aca77 feat: display LFG dungeon name in DungeonFinder UI status banner
Extend the LFGDungeons.dbc name lookup to the Dungeon Finder window UI:
- Queued state: "In queue for Culling of Stratholme (1:23)"
- Proposal state: "Group found for Halls of Lightning!"
- InDungeon state: "In dungeon (Utgarde Pinnacle)"
- FinishedDungeon state: "Culling of Stratholme complete"
- Proposal accept banner: "A group has been found for <dungeon>!"
All states fall back gracefully when DBC name is unavailable.
2026-03-13 08:16:59 -07:00
Kelsi
ed02f5872a feat: show LFG dungeon name in Dungeon Finder queue messages
Add LFGDungeons.dbc cache (loadLfgDungeonDbc / getLfgDungeonName) and
use it to enrich three LFG chat messages in WotLK:
- handleLfgJoinResult: "Joined the queue for Culling of Stratholme."
- handleLfgProposalUpdate case 1: "Group found for Halls of Lightning!"
- handleLfgProposalUpdate case 2: "A group has been found for ... Accept or decline."
Falls back to generic text when DBC is unavailable or dungeon ID unknown.
2026-03-13 08:14:47 -07:00
Kelsi
2c72d8462d feat: add map name lookups and improve instance/RAF/misc feedback
- Add getMapName() helper backed by Map.dbc (parallel to getAreaName)
- SMSG_RAID_INSTANCE_MESSAGE: show dungeon name instead of raw map ID
- SMSG_INSTANCE_RESET: show dungeon name instead of raw map ID
- SMSG_INSTANCE_RESET_FAILED: show dungeon name instead of raw map ID
- SMSG_EQUIPMENT_SET_SAVED: show "Equipment set saved." confirmation
- SMSG_PROPOSE_LEVEL_GRANT: show mentor name offering a level grant (RAF)
- SMSG_REFER_A_FRIEND_EXPIRED: show link-expired message
- SMSG_REFER_A_FRIEND_FAILURE: show reason-mapped error message
- SMSG_REPORT_PVP_AFK_RESULT: show success/failure feedback
- SMSG_QUEST_CONFIRM_ACCEPT: add playerNameCache fallback for sharer name
2026-03-13 07:10:10 -07:00
Kelsi
4507a223cc feat: color-code ENERGIZE combat text by power type
Mana (0)=blue, Rage (1)=red, Focus (2)=orange, Energy (3)=yellow,
Runic Power (6)=teal. Previously all energize events showed as blue
regardless of resource type, making it impossible to distinguish
e.g. a Warrior's Rage generation from a Mage's Mana return.

Power type is now captured from SMSG_SPELLENERGIZELOG (uint8) and
SMSG_PERIODICAURALOG OBS_MOD_POWER/PERIODIC_ENERGIZE (uint32 cast
to uint8) and stored in CombatTextEntry::powerType.
2026-03-13 06:08:21 -07:00
Kelsi
2c6902d27d fix: mining nodes no longer report invalid target and now open loot after gather
Two bugs fixed:
1. Retry logic (for Classic) re-sent CMSG_GAMEOBJ_USE at 0.15s while the
   gather cast was in-flight, causing SPELL_FAILED_BAD_TARGETS. Now clears
   pendingGameObjectLootRetries_ as soon as SMSG_SPELL_START shows the player
   started a cast (gather accepted).

2. CMSG_LOOT was sent immediately before the gather cast completed, then
   never sent again — so the loot window never opened. Now tracks the last
   interacted GO and sends CMSG_LOOT in handleSpellGo once the gather spell
   completes, matching how the real client behaves.
2026-03-13 04:37:36 -07:00
Kelsi
ebd9cf5542 fix: handle MSG_MOVE_SET_*_SPEED opcodes to suppress unhandled opcode warnings 2026-03-13 03:13:29 -07:00