Add frequently-used macro conditionals for pet and group state:
- [pet]/[nopet] — checks if the player has an active pet (hunters,
warlocks, DKs). Essential for pet management macros.
- [group]/[nogroup]/[party] — checks if the player is in a party or
raid. Used for conditional targeting and ability usage.
Updated /macrohelp output to list the new conditionals.
Players can now type /macrohelp to see all supported macro conditionals
grouped by category (state, target, form, keys, aura). Also added to
the /help output and chat auto-complete list. This helps users discover
the macro system without external documentation.
Add commonly-used WoW macro conditionals that were missing:
- [mounted]/[nomounted] — checks isMounted() state
- [swimming]/[noswimming] — checks SWIMMING movement flag
- [flying]/[noflying] — checks CAN_FLY + FLYING movement flags
- [stealthed]/[nostealthed] — checks UNIT_FLAG_SNEAKING (0x02000000)
- [channeling]/[nochanneling] — checks if currently channeling a spell
These are essential for common macros like mount/dismount toggles,
rogue opener macros, and conditional cast sequences.
Add a "Usable" checkbox to the AH search UI that filters results to
items the player can actually equip/use (server-side filtering via the
usableOnly parameter in CMSG_AUCTION_LIST_ITEMS). Also ensure token
item names for extended costs are queried from the server via
ensureItemInfo() so they display properly instead of "Item#12345".
Load ItemExtendedCost.dbc and show specific costs (e.g. "2000 Honor",
"200 Arena", "30x Badge of Justice") instead of generic "[Tokens]" for
vendor items with extended costs. Items with both gold and token costs
now show both. Token item names are resolved from item info cache.
Parse SMSG_PETITION_QUERY_RESPONSE, SMSG_PETITION_SHOW_SIGNATURES,
and SMSG_PETITION_SIGN_RESULTS. Add UI to view signatures, sign
petitions, and turn in completed charters. Send CMSG_PETITION_SIGN
and CMSG_TURN_IN_PETITION packets.
Store team name and type (2v2/3v3/5v5) from SMSG_ARENA_TEAM_QUERY_RESPONSE.
Display proper team labels instead of raw IDs. Add Load/Refresh roster
buttons and CMSG_ARENA_TEAM_ROSTER request support.
PLAYER_BYTES and PLAYER_BYTES_2 changes in SMSG_UPDATE_OBJECT now
update the Character struct's appearanceBytes and facialFeatures,
and fire an appearance-changed callback that resets the inventory
screen preview so it reloads with the new hair/face values.
Eye of the Storm uses bgTypeId 7 (from BattlemasterList.dbc), not 6.
BG invite popup now uses the stored bgName from the queue slot instead
of re-deriving the name with a duplicate switch statement.
Adds a functional barber shop window triggered by SMSG_ENABLE_BARBER_SHOP.
Players can adjust hair style, hair color, and facial features using
sliders bounded by race/gender max values. Sends CMSG_ALTER_APPEARANCE
on confirm; server result closes the window on success. Escape key
also closes the barber shop.
Right-clicking the target or focus frame name now opens a context
menu with Set Focus/Target, Clear Focus, Whisper, Invite, Trade,
Duel, Inspect, Add Friend, and Ignore options (player-specific
options only shown for player targets).
Escape now closes UI windows in priority order (vendor, bank, trainer,
who, combat log, social, talents, spellbook, quest log, character,
inventory, world map) before falling through to the escape menu, matching
standard WoW behavior.
Nameplate debuff indicators now show: clock-sweep overlay for elapsed
duration, countdown text below each dot (color-coded red < 5s, yellow
< 15s), stack count badge, and duration in hover tooltip.
Shows a confirmation dialog before buying items costing 1 gold or more,
preventing accidental purchases. Displays item name, quantity, and
total cost in gold/silver/copper.
Hand cursor now shows when hovering over any interactive entity in the
3D world (NPCs, players, game objects), not just game objects. Helps
identify clickable targets at a glance.
Captures the Vulkan swapchain image to PNG via stb_image_write.
Screenshots saved to ~/.wowee/screenshots/ with timestamped filenames.
Cross-platform: BGRA→RGBA swizzle, localtime_r/localtime_s.
Type /loc, /coords, or /whereami in chat to display current position
(X, Y, Z) and zone name as a system message. Useful for sharing
locations or debugging position issues.
Show creature type (Beast, Humanoid, etc.) on the focus frame next to
the rank badge, matching the target frame. Also display player guild
names on focus frame for player targets.
Show creature classification (Beast, Humanoid, Demon, etc.) next to the
level on the target frame. Useful for knowing which CC abilities apply
(Polymorph → Humanoid/Beast, Banish → Demon/Elemental, etc.).
Add rank-specific outer borders on NPC nameplates: gold for Elite and
Rare Elite, red for Boss, silver for Rare. Provides immediate visual
identification of dangerous mobs without needing to target them.
Display creature subtitles (e.g. <Reagent Vendor>, <Innkeeper>) below
NPC names on nameplates, mirroring the guild tag display for players.
The subtitle is fetched from the creature info cache populated by
SMSG_CREATURE_QUERY_RESPONSE.
Store the voteMask from SMSG_LOOT_START_ROLL and use it to conditionally
show Need/Greed/Disenchant/Pass buttons. Previously all four buttons were
always shown regardless of the server's allowed roll types.
Combat text (damage, heals, misses, crits, etc.) now floats above the
target entity in 3D space instead of appearing at fixed screen positions.
Text rises upward from the entity's head, with random horizontal stagger
to prevent stacking. HUD-only types (XP, Honor, Procs) and entries
without a valid entity anchor fall back to the original screen overlay.
Read PLAYER_GUILDID from entity update fields (UNIT_END + 3) and query
guild names via CMSG_GUILD_QUERY. Cache results in guildNameCache_ so
each guild ID is queried only once. Display <Guild Name> in grey below
the player name on nameplates. Fix handleGuildQueryResponse to not
overwrite the local player's guild data when querying other guilds.
Add 5-dot combo point indicator between target power bar and cast bar.
Lit dots are yellow (1-4 CP) or red (5 CP) with glow effect; unlit
dots show as dark outlines. Only visible when the player's combo target
matches the current target.
Quest dialogs were showing literal "$C" instead of the player's class
name. Added support for $c/$C (class) and $r/$R (race) placeholders
in both game_screen and quest_log_screen substitution functions.
'Release in X:XX' implied a client-enforced forced release; renamed to
'Auto-release in X:XX' (server-driven) and added 'Or wait for a player
to resurrect you.' hint so players know they can stay dead without
clicking Release Spirit.
Macro conditions now support checking aura presence:
[buff:Power Word: Fortitude] — player has the named buff
[nobuff:Frost Armor] — player does NOT have the named buff
[debuff:Faerie Fire] — target has the named debuff
[nodebuff:Hunter's Mark] — target does NOT have the named debuff
Name matching is case-insensitive. When a target override (@target etc.)
is active the check uses that unit's aura list instead of the player's.
Adds /mark [icon], /marktarget, and /raidtarget slash commands that
set a raid mark on the current target. Accepts icon names (star,
circle, diamond, triangle, moon, square, cross, skull), numbers 1-8,
or "clear"/"none" to remove the mark. Defaults to skull when no
argument is given.
Right-clicking a castable pet ability (actionId > 6) in the pet action
bar now sends CMSG_PET_SPELL_AUTOCAST to toggle the spell's autocast
state. The local petAutocastSpells_ set is updated optimistically and
the tooltip shows the current state with a right-click hint.
When a spell is queued in the 400ms window before the current cast ends,
render its icon dimmed (0.8 alpha) to the right of the cast bar progress,
with a "Queued: <name>" tooltip. The progress bar shrinks to accommodate
the icon when one is present.
Also exposes getQueuedSpellId() as a public const accessor on GameHandler
so the UI can observe the spell queue state without friend access.
Add SpellCastFailedCallback to GameHandler, fired from SMSG_CAST_RESULT
when result != 0. GameScreen registers the callback and records each failed
spellId in actionFlashEndTimes_ (keyed by spell ID, value = expiry time).
During action bar rendering, if a slot's spell has an active flash entry,
an AddRectFilled overlay is drawn over the button with alpha proportional
to remaining time (1.0→0.0 over 0.5 s), giving the same error-red flash
visual feedback as the original WoW client.
- /stopmacro [conditions] halts remaining macro commands; supports all existing
macro conditionals ([combat], [nocombat], [mod:shift], etc.) via the sentinel
action trick on evaluateMacroConditionals
- macroStopped_ flag in GameScreen; executeMacroText resets and checks it after
each command so /stopmacro mid-macro skips all subsequent lines
- Emit a "X is about to break!" UI error + system chat when an equipped item's
durability drops below 20% via SMSG_UPDATE_OBJECT field delta; warning fires
once per threshold crossing (prevDur >= maxDur/5, newDur < maxDur/5)
Supports: /castsequence [conds] [reset=N/target/combat] Spell1, Spell2, ...
Cycles through the spell list on successive button presses. State is keyed
by spell list so the same sequence shared across macros stays in sync.