Remove stray X-flip in minimap display shader that mirrored the map
horizontally (West on right instead of East). Fix arrow rotation
fallback path (missing negation) and add character-facing-relative
arrow in rotateWithCamera mode.
Compact key ring: 24px slots in 8-column grid, only show rows with
items, hide when empty. Add Show Key Ring toggle in Settings with
persistence.
When Classic is active, loadDBC("Spell.dbc") finds the WotLK base DBC
(234 fields) since no binary Classic DBC exists. The Classic layout says
IconID is at field 117, but in the WotLK DBC that field contains
unrelated data (mostly zeros). This caused all spell icon lookups to
fail silently.
Now detects the DBC/layout field count mismatch and falls back to the
WotLK field index 133, which is correct for the base DBC. Classic spell
IDs are a subset of WotLK, so the icon mapping works correctly.
- Store requiredSkill, requiredSkillRank, allowableClass, allowableRace,
requiredReputationFaction, and requiredReputationRank from
SMSG_ITEM_QUERY_SINGLE_RESPONSE in ItemQueryResponseData (was discarded)
- Show "Requires <Skill> (<rank>)" in item tooltip, highlighted red when
the player doesn't have sufficient skill level
- Show "Requires <Rank> with <Faction>" for reputation-gated items
- Skill names resolved from SkillLine.dbc; faction names from Faction.dbc
- Also fix loot window tooltip suppressing items with names starting with 'I'
- Add light gold (e6cc80) color for quality 6 (Artifact) and 7 (Heirloom)
in the loot roll window and loot toast notification displays
- Add "Repair (Guild)" button next to "Repair All" in vendor window when
player is in a guild, using guild bank funds for the repair cost
Stores the destination node name when activateTaxi() is called and
displays a "✈ → <Destination>" indicator in the minimap indicator
stack while isOnTaxiFlight() is true. Falls back to "✈ In Flight"
when the destination name is unavailable.
- /clear slash command empties the chat history (was listed in
autocomplete but never handled)
- Stats panel shows run/flight/swim speed as percentage of base only
when non-default (e.g. mounted or speed-buffed), under a new
Movement section
Add a pulsing purple "Calendar: N Invite(s)" notification below the
minimap indicator stack when the server reports unacknowledged calendar
invites (SMSG_CALENDAR_SEND_NUM_PENDING / EVENT_INVITE_ALERT).
Only rendered when the WotLK expansion is active since the calendar
system is WotLK-exclusive. Consistent with the existing New Mail, talent
point, BG queue, and LFG queue indicator stack.
Replaces the static local Map.dbc cache in renderInstanceLockoutsWindow()
with the existing GameHandler::getMapName() accessor, eliminating duplicate
DBC loading. Moves getMapName declaration to public interface.
Extend the LFGDungeons.dbc name lookup to the Dungeon Finder window UI:
- Queued state: "In queue for Culling of Stratholme (1:23)"
- Proposal state: "Group found for Halls of Lightning!"
- InDungeon state: "In dungeon (Utgarde Pinnacle)"
- FinishedDungeon state: "Culling of Stratholme complete"
- Proposal accept banner: "A group has been found for <dungeon>!"
All states fall back gracefully when DBC name is unavailable.
Mana (0)=blue, Rage (1)=red, Focus (2)=orange, Energy (3)=yellow,
Runic Power (6)=teal. Previously all energize events showed as blue
regardless of resource type, making it impossible to distinguish
e.g. a Warrior's Rage generation from a Mage's Mana return.
Power type is now captured from SMSG_SPELLENERGIZELOG (uint8) and
SMSG_PERIODICAURALOG OBS_MOD_POWER/PERIODIC_ENERGIZE (uint32 cast
to uint8) and stored in CombatTextEntry::powerType.
SMSG_LOOT_START_ROLL was not calling queryItemInfo(), so the roll popup
would display item IDs instead of names when the item had not been
previously cached (e.g. first time seeing that item in the session).
Also update renderLootRollPopup to prefer the live ItemQueryResponseData
name/quality over the snapshot captured at parse time, so the popup
shows the correct name once SMSG_ITEM_QUERY_SINGLE_RESPONSE arrives.
- Remove NoDecoration flag to allow ImGui drag/resize
- Store questTrackerRightOffset_ instead of absolute X so tracker
stays pinned to the right edge when the window is resized
- Persist position (right offset + Y) and size in settings.cfg
- Clamp to screen bounds after drag
- TOGGLE_QUEST_LOG: change default from Q to None — Q conflicts with
strafe-left in camera_controller; quest log already accessible via
TOGGLE_QUESTS (L, the standard WoW binding)
- Equipment Set Manager: remove hardcoded SDL_SCANCODE_GRAVE shortcut
(~` should not be used for this)
- World map M key: remove duplicate SDL_SCANCODE_M self-handler from
world_map.cpp::render() that was desync-ing with game_screen's
TOGGLE_WORLD_MAP binding; game_screen now owns open/close, render()
handles initial zone load and ESC-close signalling via isOpen()
Previously the arena path in handlePvpLogData consumed the packet and
returned early with no data. Now the two-team header is parsed (rating
change, new rating, team name), followed by the same player list and
winner fields as battlegrounds.
The BgScoreboardData struct gains ArenaTeamScore fields (teamName,
ratingChange, newRating) populated when isArena=true.
The BG scoreboard UI is updated to:
- Use "Arena Score" window title for arenas
- Show each team's name and rating delta at the top
- Identify the winner by team name instead of faction label
Previously SMSG_GMTICKET_GETTICKET and SMSG_GMTICKET_SYSTEMSTATUS were
silently consumed. Now both are fully parsed:
- SMSG_GMTICKET_GETTICKET decodes all four status codes (no ticket,
open ticket, closed, suspended), extracts ticket text, age and
server-estimated wait time, and stores them on GameHandler.
- SMSG_GMTICKET_SYSTEMSTATUS shows a chat message when GM support
goes offline/online.
- Added requestGmTicket() (sends CMSG_GMTICKET_GETTICKET) called
automatically when the GM Ticket UI window is opened, so the player
sees their existing open ticket text and wait time on first open.
- GM Ticket UI window now shows current-ticket status bar, estimated
wait time, and hides the Delete button when no ticket is active.
Also implements SMSG_SPELLINSTAKILLLOG (previously silently consumed):
parses caster/victim/spellId for all expansions and emits combat text
when the local player is involved in an instant-kill spell event (e.g.
Execute, Obliterate).
Implements MSG_INSPECT_ARENA_TEAMS (WotLK): reads the inspected player's
arena team data (2v2/3v3/5v5 bracket, team name, personal rating,
week/season W-L) and stores it in InspectResult.arenaTeams.
The inspect window now shows an "Arena Teams" section below the gear list
when arena team data is available, displaying bracket, team name, rating,
and win/loss record.
Also implement SMSG_COMPLAIN_RESULT with user-visible feedback for
report-player results.
Add ArenaTeamMember / ArenaTeamRoster structs, parse the WotLK 3.3.5a
roster packet (guid, online flag, name, per-player week/season W/L,
personal rating), store per-teamId, and render a 4-column table
(Name / Rating / Week / Season) inside the existing Arena social tab.
Online members are highlighted green; offline members are greyed out.
Lists all saved equipment sets from SMSG_EQUIPMENT_SET_LIST with
icon placeholder and an Equip button per set. Clicking either the
icon or the Equip button sends CMSG_EQUIPMENT_SET_USE to swap the
player's gear to that set. Window toggled with the ` (backtick) key.