Add "mouseover" as a valid unit ID in resolveUnitGuid so Lua API functions
like UnitName("mouseover"), UnitHealth("mouseover") etc. work for addons.
Fire UPDATE_MOUSEOVER_UNIT event when the mouseover target changes, and
PLAYER_FOCUS_CHANGED event when focus is set or cleared.
Fire MAIL_SHOW when mailbox opens (SMSG_SHOW_MAILBOX) and MAIL_CLOSED
when it closes. Fire AUCTION_HOUSE_SHOW when AH opens and AUCTION_HOUSE_CLOSED
when it closes. Used by mail addons (Postal) and AH addons (Auctionator).
Fire BANKFRAME_OPENED when bank window opens and BANKFRAME_CLOSED when
it closes. Used by bank management addons (Bagnon, BankItems) to detect
when the player is interacting with their bank.
Fire MERCHANT_SHOW when vendor window opens (SMSG_LIST_INVENTORY) and
MERCHANT_CLOSED when vendor is closed. Used by vendor price addons and
auto-sell addons that need to detect vendor interaction state.
Fire when SMSG_ACTION_BUTTONS populates the action bar on login and when
SMSG_SUPERCEDED_SPELL upgrades spell ranks on the bar. Used by action bar
addons (Bartender, Dominos) to refresh their displays.
Detect changes in player skill values after extractSkillFields() and fire
SKILL_LINES_CHANGED when any skill value changes. Used by profession
tracking addons and skill bar displays.
Fire CHAT_MSG_MONEY when gold is looted (used by gold tracking addons
like MoneyFu, Titan Panel). Fire CHAT_MSG_COMBAT_XP_GAIN when XP is
earned (used by XP tracking addons and leveling speed calculators).
Fire CHAT_MSG_LOOT addon event from SMSG_ITEM_PUSH_RESULT with the loot
message text, item ID, and count. Used by loot tracking addons (AutoLootPlus,
Loot Appraiser) and damage meters that track loot distribution.
Fires when AFK/DND status, PvP flag, ghost state, or other player flags
change via PLAYER_FLAGS update field. Enables addons that track player
status changes (FlagRSP, TRP3, etc.).
Parse randomPropertyId from SMSG_AUCTION_OWNER_NOTIFICATION to display
full item names in sold/bid/expired messages like "Your auction of
Gloves of the Monkey has sold!" Completes suffix resolution across
all 9 item display contexts.
Apply getRandomPropertyName() to SMSG_AUCTION_BIDDER_NOTIFICATION and
SMSG_AUCTION_REMOVED_NOTIFICATION so outbid/expired messages show full
item names like "You have been outbid on Leggings of the Eagle" instead
of just "Leggings". Completes suffix name resolution across all AH contexts.
Formats copper amounts into "Xg Ys Zc" strings for addon display.
GetCoinText is aliased to GetCoinTextureString. Used by money display
addons (Titan Panel, MoneyFu) and auction/vendor price formatting.
Returns (class, englishClass, race, englishRace, sex, name, realm) for a
GUID string. Resolves player name from entity cache. Returns class/race
info for the local player. Used by Details!, Recount, and Skada to
identify players in COMBAT_LOG_EVENT_UNFILTERED data.
Returns WoW-format quality-colored item link for any item ID from the
item info cache. Used by loot addons, tooltip addons, and chat formatting
to create clickable item references.
Returns WoW-format spell link string "|cff71d5ff|Hspell:ID|h[Name]|h|r"
for a spell ID or name. Used by damage meters, chat addons, and WeakAuras
to create clickable spell references in chat messages.
Extend random property name resolution to the Bids tab and Your Auctions
(seller) tab. All three auction house tabs now display items with their
full suffix names (e.g., "Gloves of the Monkey" instead of "Gloves").
Append suffix name from getRandomPropertyName() to auction browse results
so items display as "Leggings of the Eagle" instead of just "Leggings"
in the auction house search table. Uses the randomPropertyId field from
the SMSG_AUCTION_LIST_RESULT packet data.
Apply getRandomPropertyName() to SMSG_LOOT_START_ROLL and SMSG_LOOT_ROLL_WON
handlers so items with random suffixes display correctly in group loot
contexts (e.g., "Leggings of the Eagle" in the Need/Greed popup and
"Player wins Leggings of the Eagle (Need 85)" in chat).
Load ItemRandomProperties.dbc and ItemRandomSuffix.dbc lazily to resolve
suffix names like "of the Eagle", "of the Monkey" etc. Add
getRandomPropertyName(id) callback on GameHandler wired through Application.
Append suffix to item names in SMSG_ITEM_PUSH_RESULT loot notifications
so items display as "Leggings of the Eagle" instead of just "Leggings".
Previously returned (0, remaining) which broke addons computing remaining
time as start + duration - GetTime(). Now returns (GetTime(), remaining, 1)
when on cooldown and (0, 0, 1) when off cooldown, plus the third 'enabled'
value that WoW always returns. Fixes cooldown display in OmniCC and similar.
GetXPExhaustion() returns rested XP pool remaining (nil if none).
GetRestState() returns 1 (normal) or 2 (rested) based on inn/city state.
Used by XP bar addons like Titan Panel and XP tracking WeakAuras.
Cap gossipPois_ at 200 entries (both gossip POI and quest POI paths) to
prevent unbounded memory growth from rapid gossip/quest queries. Add soft
240 FPS frame rate limiter when vsync is off to prevent 100% CPU usage —
sleeps for remaining frame budget when frame completes in under 4ms.
Returns (usable, noMana) tuple. Checks if the spell is known and not on
cooldown. Accepts spell ID or name. Used by action bar addons and
WeakAuras for conditional spell display (greyed out when unusable).
IsInInstance() returns whether player is in an instance and the type.
GetInstanceInfo() returns map name, instance type, difficulty index/name,
and max players. GetInstanceDifficulty() returns 1-based difficulty index.
Critical for raid/dungeon addons like DBM for instance detection.
Returns WoW-standard classification strings: "normal", "elite", "rareelite",
"worldboss", or "rare" based on creature rank from CreatureCache. Used by
nameplate addons (Plater, TidyPlates) and boss mods (DBM) to detect elite/
boss/rare mobs for special handling.
Add playMinimapPing() to UiSoundManager with MapPing.wav (falls back to
target select sound). Play the ping sound in MSG_MINIMAP_PING handler
when the sender is not the local player. Provides audio feedback for
party member map pings, matching WoW behavior.
GetGameTime() returns server game hours and minutes from the day/night
cycle. GetServerTime() returns Unix timestamp. UnitXP("player") and
UnitXPMax("player") return current and next-level XP values. Used by
XP tracking addons and time-based conditionals.
Add setZoneName() to LoadingScreen and display the map name from Map.dbc
as large gold text with drop shadow above the progress bar. Shown in both
render() and renderOverlay() paths. Zone name is resolved from gameHandler's
getMapName(mapId) during world load. Improves feedback during zone transitions.
Mirror the zone-transition cleanup in disconnect(): fire despawn callbacks
for all entities before clearing the entity manager. Prevents M2 instances
and character models from leaking when the player disconnects and reconnects
quickly (e.g., server kick, network recovery).
handleNewWorld() previously called entityManager.clear() directly without
notifying the renderer, leaving stale M2 instances and character models
allocated. Now iterates all entities and fires creatureDespawnCallback,
playerDespawnCallback, and gameObjectDespawnCallback before clearing.
Also clears player caches (visible items, cast states, aura cache,
combat text) to prevent state leaking between zones.
The expirationTime field (7th return value of UnitBuff/UnitDebuff/UnitAura)
was hardcoded to 0. Now returns GetTime() + remaining seconds, matching
WoW's convention where addons compute remaining = expirationTime - GetTime().
Enables buff/debuff timer addons like OmniCC and WeakAuras.
The caster field (8th return value) was always nil. Now returns the
caster's unit ID ("player", "target", "focus", "pet") or hex GUID
string for other units. Enables addons to identify who applied a
buff/debuff for filtering and tracking purposes.
The debuffType field (5th return value) was always nil. Now resolves
dispel type from Spell.dbc via getSpellDispelType(): returns "Magic",
"Curse", "Disease", or "Poison" for debuffs. Enables dispel-focused
addons like Decursive and Grid to detect debuff categories.
The 0x4000 (16384) limit was too conservative and could disconnect the
client when the server sends large packets such as SMSG_GUILD_ROSTER
with 500+ members (~30KB) or SMSG_AUCTION_LIST with many results.
Increase to 0x8000 (32768) which covers all normal gameplay while still
protecting against framing desync from encryption errors.
Add GetNumQuestLogEntries(), GetQuestLogTitle(index), GetQuestLogQuestText(index),
and IsQuestComplete(questID). GetQuestLogTitle returns WoW-compatible 8 values
including title, isComplete flag, and questID. Enables quest tracking addons
like Questie and QuestHelper to access the player's quest log.
Show "Loot method changed to Master Looter/Round Robin/etc." in chat when
group loot method changes via SMSG_GROUP_LIST. Fire CRITERIA_UPDATE addon
event with criteria ID and progress when achievement criteria progress
changes, enabling achievement tracking addons.
Fire UPDATE_FACTION when reputation standings change (SMSG_SET_FACTION_STANDING).
Fire QUEST_ACCEPTED with quest ID when a new quest is added to the log.
Fire QUEST_LOG_UPDATE on both quest acceptance and quest completion.
Enables reputation tracking and quest log addons.
Add cancelQueuedSpell() method that clears queuedSpellId_ and
queuedSpellTarget_. Wire /cancelqueuedspell and /stopspellqueue
slash commands. Useful for combat macros that need to prevent
queued spells from firing after a current cast.
When SMSG_DESTROY_OBJECT removes an entity, now also purge combat text
entries targeting that GUID (prevents floating damage numbers on despawned
mobs), erase unit cast state (prevents stale cast bars), and clear cached
auras (prevents stale buff/debuff data for destroyed units).
/dump <expression> evaluates a Lua expression and prints the result to
chat. For tables, iterates key-value pairs and displays them. Aliases:
/print. Useful for addon development and debugging game state queries
like "/dump GetSpellInfo(133)" or "/dump UnitHealth('player')".
Cloud renderer's density was hardcoded at 0.35 and never updated from the
DBC-driven cloudDensity parameter. Now setDensity() is called each frame
with the lighting manager's cloud coverage value. Active weather (rain/
snow/storm) additionally boosts cloud density by up to 0.4 so clouds
visibly thicken during storms.
Add UnitAura() that accepts WoW-compatible filter strings: "HELPFUL" for
buffs, "HARMFUL" for debuffs. Delegates to existing UnitBuff/UnitDebuff
logic. Many addons (WeakAuras, Grid, etc.) use UnitAura with filter
strings rather than separate UnitBuff/UnitDebuff calls.
Fire BAG_UPDATE and UNIT_INVENTORY_CHANGED when item stack/durability
fields change in UPDATE_OBJECT VALUES path. Fire PLAYER_EQUIPMENT_CHANGED
when equipment slot fields change. Enables bag addons (Bagnon, OneBag) and
gear tracking addons to react to inventory changes.
Reduce flare intensity when sun is near the horizon via smoothstep on
sunDir.z (0→0.25 range). Apply amber/orange color shift to flare elements
at sunrise/sunset for a warm golden glow. Prevents overly bright flares
at low sun angles while enhancing atmospheric mood.
SMSG_ENCHANTMENTLOG now resolves spell name and shows "You enchant with
[name]" or "[Caster] enchants your item with [name]" instead of silent
debug log. SMSG_LOG_XPGAIN now shows creature name: "Wolf dies, you gain
45 experience" instead of generic "You gain 45 experience" for kill XP.
Add AddonManager::reload() which saves all SavedVariables, shuts down the
Lua VM, re-initializes it, rescans .toc files, and reloads all addons.
Wire /reload, /reloadui, /rl slash commands that call reload() and fire
VARIABLES_LOADED + PLAYER_LOGIN + PLAYER_ENTERING_WORLD lifecycle events.
Essential for addon development and troubleshooting.
When the dungeon finder initiates a role check (SMSG_LFG_ROLE_CHECK_UPDATE
state=2), show a centered popup with Tank/Healer/DPS checkboxes and
Accept/Leave Queue buttons. Accept sends CMSG_LFG_SET_ROLES with the
selected role mask. Previously only showed passive "Role check in progress"
text with no way to respond.