- Parse MSG_LIST_STABLED_PETS (SMSG): populate StabledPet list with
petNumber, entry, level, name, displayId, and active status
- Detect stable master via gossip option text/keyword matching and
auto-send MSG_LIST_STABLED_PETS request to open the stable UI
- Refresh list automatically after SMSG_STABLE_RESULT to reflect state
- New packet builders: ListStabledPetsPacket, StablePetPacket, UnstablePetPacket
- New public API: requestStabledPetList(), stablePet(slot), unstablePet(petNumber)
- Stable window UI: shows active/stabled pets with store/retrieve buttons,
slot count, refresh, and close; opens when server sends pet list
- Clear stable state on world logout/disconnect
Previously SMSG_TITLE_EARNED only showed the numeric bit index.
Now it lazy-loads CharTitles.dbc and formats the full title string
with the player's name (e.g. "Title earned: Commander Kelsi!").
- Add CharTitles layout to WotLK (TitleBit=36) and TBC (TitleBit=20) layouts
- loadTitleNameCache() maps each titleBit to its English title string
- SMSG_TITLE_EARNED substitutes %s placeholder with local player's name
- Falls back to "Title earned (bit N)!" if DBC is unavailable
Parse pet action feedback opcodes and display messages in system chat:
dead, nothing_to_attack, cant_attack_target, target_too_far,
no_path, cant_attack_immune. Replaces consume stub.
handlePageTextQueryResponse() now collects pages into bookPages_ vector
instead of dumping lines to system chat. Multi-page items (nextPageId != 0)
are automatically chained by requesting subsequent pages. The book window
opens automatically when pages arrive, shows formatted text in a parchment-
styled ImGui window with Prev/Next page navigation and a Close button.
SMSG_READ_ITEM_OK clears bookPages_ so each item read starts fresh;
handleGameObjectPageText() does the same before querying the first page.
Closes the long-standing issue where reading scrolls and tattered notes
spammed many separate chat messages instead of showing a readable UI.
Classic 1.12 SMSG_INSPECT (wire 0x115): parse PackedGUID + 19×uint32
itemEntries to populate InspectResult and inspectedPlayerItemEntries_ cache,
enabling gear inspection of other players on Classic servers. Triggers item
queries for all filled slots so the inspect window shows names/ilevels.
SMSG_ITEM_ENCHANT_TIME_UPDATE: parse itemGuid/slot/durationSec/playerGuid and
store per-slot expire timestamps in tempEnchantTimers_. Fires 5min/1min
chat warnings before expiry. getTempEnchantRemainingMs() helper queries live
remaining time. Buff bar renders timed slot buttons (gold/teal/purple per
slot) that pulse red below 60s — useful for Shaman imbues, Rogue poisons,
whetstones and oils across all three expansions.
Parse master loot candidate GUIDs from SMSG_LOOT_MASTER_LIST and display
a "Give to..." popup menu on item click when master loot is active.
Sends CMSG_LOOT_MASTER_GIVE with loot GUID, slot, and target GUID.
Clears candidates when loot window is closed.
Parse hp/mana/str/agi/sta/int/spi deltas from SMSG_LEVELUP_INFO payload
and display them in green below the "You have reached level X!" banner.
Extends DING_DURATION to 4s to give players time to read the gains.
Store glyph IDs from SMSG_TALENTS_INFO (previously discarded) in
learnedGlyphs_[2][6] per talent spec. Load GlyphProperties.dbc to
map glyphId to spellId and major/minor type. Add a Glyphs tab to
the talent screen showing all 6 slots with spell icons and names.
Also clear vehicleId_ on SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA.
Parse SMSG_PLAYER_VEHICLE_DATA (PackedGuid + uint32 vehicleId) and
track in-vehicle state. Add sendRequestVehicleExit() which sends
CMSG_REQUEST_VEHICLE_EXIT. Render a floating red "Leave Vehicle"
button above the action bar whenever vehicleId_ is non-zero.
State cleared on world leave and zone transfer.
SMSG_ITEM_PUSH_RESULT now fires a new ItemLootCallback that
game_screen.cpp uses to push a compact slide-in toast at the
bottom-left of the screen. Each toast:
- Shows a quality-tinted left accent bar (grey/white/green/blue/
purple/orange matching WoW quality colours)
- Displays "Loot: <item name>" with the name in quality colour
- Appends " x<N>" for stacked pickups
- Coalesces repeated pickups of the same item (adds count, resets timer)
- Stacks up to 5 entries, 3 s lifetime with 0.15 s slide-in and 0.7 s
fade-out
SMSG_PVP_CREDIT previously only wrote a system chat message. Now it
also fires a new PvpHonorCallback, which game_screen.cpp uses to push
a compact dark-red toast at the top-right of the screen showing
"⚔ +N Honor" with a 3.5 s lifetime and smooth fade in/out.
Adds a visual progress overlay at bottom-right when quest kill counts
or item collection updates arrive. Each toast shows the quest title,
objective name, a fill-progress bar, and an X/Y count. Toasts coalesce
when the same objective updates multiple times, and auto-dismiss after 4s.
Wires a new QuestProgressCallback through GameHandler to trigger the UI.
Item "Equip:" and "Use:" spell effects now display the spell's
description text from Spell.dbc (e.g. "Increases your Spell Power by 30.")
rather than the internal spell name (e.g. "Mana Spring Totem").
Falls back to the name when description is unavailable (e.g. older DBCs).
Adds getSpellDescription() to GameHandler, backed by the existing
loadSpellNameCache() pass which now reads the Tooltip field.
Hovering an earned achievement now shows its point value (gold badge),
description text from Achievement.dbc field 21, and the earn date.
loadAchievementNameCache() also populates achievementDescCache_ and
achievementPointsCache_ in a single DBC pass; Points field (39) added
to the WotLK Achievement DBC layout.
SMSG_PARTY_MEMBER_STATS includes a 64-bit aura presence mask + per-slot
spellId/flags that was previously read and discarded. Now populate
unitAurasCache_[memberGuid] from this data so party frame debuff dots
show even when no dedicated SMSG_AURA_UPDATE has been received for that
unit. For Classic/TBC (no flags byte), infer debuff status from dispel
type — any spell with a non-zero dispel type is treated as a debuff.
- Parse MSG_PVP_LOG_DATA to populate BgScoreboardData (players, KB, deaths,
HKs, honor, BG-specific stats, winner)
- Add /score command to request the scorecard while in a battleground
- Render sortable per-player table with team color-coding and self-highlight
- Refresh button re-requests live data from server
- Fix TBC SMSG_INIT/SET_EXTRA_AURA_INFO_OBSOLETE to populate unitAurasCache_
for all GUIDs (not just player/target), mirroring WotLK aura update behavior
so party frame debuff dots work on TBC servers
Extend the aura tracking system to cache auras for any unit (not just
player and current target), so healers can see dispellable debuffs on
party members. Colored 8px dots appear below the power bar:
Magic=blue, Curse=purple, Disease=brown, Poison=green
One dot per dispel type; non-dispellable auras are suppressed.
Cache is populated via existing SMSG_AURA_UPDATE/SMSG_AURA_UPDATE_ALL
handling and cleared on world exit.
SMSG_AREA_TRIGGER_MESSAGE events (dungeon enter messages, objective
triggers, etc.) were previously only appended to chat. Now they also
appear as animated slide-up toasts in the lower-center of the screen:
blue-bordered dark panel with light-blue text, 4.5s lifetime with
35ms slide-in/out animation. Up to 4 simultaneous toasts stack
vertically. Messages still go to chat as before.
Stores up to 500 combat events in a rolling deque alongside the existing
floating combat text. Events are populated via the existing addCombatText()
call site, resolving attacker/target names from the entity manager and
player name cache at event time.
- CombatLogEntry struct in spell_defines.hpp (type, amount, spellId,
isPlayerSource, timestamp, sourceName, targetName)
- getCombatLog() / clearCombatLog() accessors on GameHandler
- renderCombatLog() in GameScreen: scrollable two-column table (Time +
Event), color-coded by event category, with Damage/Healing/Misc filter
checkboxes, auto-scroll toggle, and Clear button
- /combatlog (/cl) chat command toggles the window
Store structured WhoEntry data from SMSG_WHO responses and show them
in a dedicated popup window with Name/Guild/Level/Class/Zone columns.
Right-click on any row to Whisper, Invite, Add Friend, or Ignore.
Window auto-opens when /who or /whois is typed; shows online count
in the title bar. Results persist until the next /who query.
Parse the optional reason and target name strings from
SMSG_LFG_BOOT_PROPOSAL_UPDATE and display them in the Dungeon
Finder vote-kick section. Strings are cleared when the vote ends.
Track each player's ready/not-ready response as MSG_RAID_READY_CHECK_CONFIRM
packets arrive. Display a color-coded table (green=Ready, red=Not Ready) in
the ready check popup so the raid leader can see who has responded in real
time. Results clear when a new check starts or finishes.
SMSG_LOOT_ROLL_WON signals the roll contest is over for this slot;
clear pendingLootRollActive_ unconditionally so the popup does not
linger if a different group member wins while we have not yet voted.
Track each player's roll (need/greed/disenchant/pass + value) as
SMSG_LOOT_ROLL packets arrive while our roll window is open. Display
a color-coded table in the popup: green=need, blue=greed,
purple=disenchant, gray=pass. Roll value hidden for pass.
Read DispelType from Spell.dbc (new field in all expansion DBC layouts)
and use it to color debuff icon borders: magic=blue, curse=purple,
disease=brown, poison=green, other=red. Buffs remain green-bordered.
Adds getSpellDispelType() to GameHandler for lazy cache lookup.
Handles SMSG_SPELL_CHANCE_PROC_LOG (previously silently ignored) to
display gold "PROC!" floating text when the player triggers a spell
proc. Reads caster/target packed GUIDs and spell ID from the packet
header; skips variable-length effect payload.
Adds CombatTextEntry::PROC_TRIGGER type with gold color rendering,
visible alongside existing damage/heal/energize floating numbers.
- GameHandler tracks GCD in gcdTotal_/gcdStartedAt_ (time-based)
- SMSG_SPELL_COOLDOWN: spellId=0 entries (<=2s) are treated as GCD
- castSpell(): optimistically starts 1.5s GCD client-side on cast
- Action bar: non-cooldown slots show subtle dark sweep + dim tint
during the GCD window, matching WoW standard behavior
Store active totem state (slot, spellId, duration, placedAt) from
SMSG_TOTEM_CREATED. Render 4 element slots (Earth/Fire/Water/Air) as
color-coded duration bars in the player frame for Shamans (class 7).
Shows countdown seconds, element letter when inactive, and tooltip
with spell name + remaining time on hover.
Parse SMSG_DUEL_COUNTDOWN to get the countdown duration, track the
start time, and render a large centered countdown overlay. Numbers
display in pulsing gold; transitions to pulsing red 'Fight!' for the
last 0.5 seconds. Countdown clears on SMSG_DUEL_COMPLETE.
Show a color-coded reputation progress bar for the most recently gained
faction above the XP bar. The bar is auto-shown when any faction rep
changes (watchedFactionId_ tracks the last changed faction). Colors
follow WoW conventions: red=Hated/Hostile, orange=Unfriendly,
yellow=Neutral, green=Friendly, blue=Honored, purple=Revered,
gold=Exalted. Tooltip shows exact standing values on hover.
Show a color-coded progress bar (green→yellow→pulsing red) in the loot
roll window indicating time remaining to make a roll decision. The
countdown duration is read from SMSG_LOOT_START_ROLL (or defaults to
60s for the SMSG_LOOT_ROLL path). Remaining seconds are displayed on
the bar itself.
When a quest is turned in (SMSG_QUESTGIVER_QUEST_COMPLETE), a gold-bordered
toast slides in from the right showing "Quest Complete" header with the quest
title, consistent with the rep change and achievement toast systems.
Unique child window and button IDs per tab prevent ImGui state corruption
when switching talent tabs. Parse SMSG_INSPECT_TALENT type=0 properly to
populate unspentTalentPoints_ and learnedTalents_ from the server response.
Save totalTimePlayed/levelTimePlayed from SMSG_PLAYED_TIME. Request a
fresh update whenever the character screen is opened. Show total and
level-played time in a two-column layout below the stats panel.
Track criteria progress (criteriaId → counter) from SMSG_CRITERIA_UPDATE
and SMSG_ALL_ACHIEVEMENT_DATA. Add a Criteria tab to the achievement window
showing live progress values alongside the existing Earned achievements tab.
Store SMSG_THREAT_UPDATE/SMSG_HIGHEST_THREAT_UPDATE in a per-unit map
(sorted descending by threat) and clear on SMSG_THREAT_REMOVE/CLEAR.
Show a threat window (/threat or via target frame button) with a progress
bar per player and gold highlight for the tank, red if local player has aggro.
Store inspect results (talent points, dual-spec state, gear entries) in a
new InspectResult struct instead of discarding them as chat messages.
Open the inspect window automatically from all Inspect menu items and /inspect.
Hovering over the minimap now shows a tooltip with the player's
WoW canonical coordinates (X=North, Y=West) and a hint about
Ctrl+click pinging.
SMSG_PLAY_TIME_WARNING is now parsed (type + minutes) and shown
as both a chat message and a UIError overlay rather than silently
dropped.
Social frame now has three tabs: Friends, Ignore, and Channels. The
Channels tab lists joined channels with right-click Leave and an input
to join new channels.
Also adds a slide-in reputation change toast in the lower-right corner:
shows faction name, delta (+/-), and current standing tier (Honored,
Revered, etc.) whenever SMSG_SET_FACTION_STANDING fires a rep change.