Commit graph

40 commits

Author SHA1 Message Date
Kelsi
c623fcef51 Add property-based mount animation discovery and procedural lean
Mount Animation System:
- Property-based jump animation discovery using sequence metadata
- Chain linkage scoring (nextAnimation/aliasNext) for accurate detection
- Correct loop detection: flags & 0x01 == 0 means looping
- Avoids brake/stop animations via blendTime penalties
- Works on any mount model without hardcoded animation IDs

Mount Physics:
- Physics-based jump height: vz = sqrt(2 * g * h)
- Configurable MOUNT_JUMP_HEIGHT constant (1.0m default)
- Procedural lean into turns for ground mounts
- Smooth roll based on turn rate (±14° max, 6x/sec blend)

Audio Improvements:
- State-machine driven mount sounds (jump, land, rear-up)
- Semantic sound methods (no animation ID dependencies)
- Debug logging for missing sound files

Bug Fixes:
- Fixed mount animation sequencing (JumpStart → JumpLoop → JumpEnd)
- Fixed animation loop flag interpretation (0x20 vs 0x21)
- Rider bone attachment working correctly during all mount actions
2026-02-10 19:30:45 -08:00
Kelsi
e7556605d7 Implement complete talent system with dual spec support
Network Protocol:
- Add SMSG_TALENTS_INFO (0x4C0) packet parsing for talent data
- Add CMSG_LEARN_TALENT (0x251) to request learning talents
- Add MSG_TALENT_WIPE_CONFIRM (0x2AB) opcode for spec switching
- Parse talent spec, unspent points, and learned talent ranks

DBC Parsing:
- Load Talent.dbc: talent grid positions, ranks, prerequisites, spell IDs
- Load TalentTab.dbc: talent tree definitions with correct field indices
- Fix localized string field handling (17 fields per string)
- Load Spell.dbc and SpellIcon.dbc for talent icons and tooltips
- Class mask filtering using bitwise operations (1 << (class - 1))

UI Implementation:
- Complete talent tree UI with tabbed interface for specs
- Display talent icons from spell data with proper tinting/borders
- Enhanced tooltips: spell name, rank, current/next descriptions, prereqs
- Visual states: green (maxed), yellow (partial), white (available), gray (locked)
- Tier unlock system (5 points per tier requirement)
- Rank overlay on icons with shadow text
- Click to learn talents with validation

Dual Spec Support:
- Store unspent points and learned talents per spec (0 and 1)
- Track active spec and display its talents
- Spec switching UI with buttons for Spec 1/Spec 2
- Handle both SMSG_TALENTS_INFO packets from server at login
- Display unspent points for both specs in header
- Independent talent trees for each specialization
2026-02-10 02:00:13 -08:00
Kelsi
a764eea2ec Fix trainer system and add critical spell/quest opcodes
Trainer System Fixes:
- Fix CMSG_TRAINER_BUY_SPELL packet: remove incorrect trainerType field (12 bytes not 16)
- Correct spell state interpretation: 0=available, 1=unavailable, 2=known
- Add dynamic prerequisite re-evaluation in real-time as spells are learned
- Immediately update knownSpells on SMSG_TRAINER_BUY_SUCCEEDED
- Add "Show unavailable spells" checkbox filter to trainer window
- Override server state when prerequisites become met client-side

New Spell Opcodes:
- SMSG_SUPERCEDED_SPELL (0x12C): handle spell rank upgrades
- SMSG_SEND_UNLEARN_SPELLS (0x41F): handle bulk unlearning (respec/dual-spec)
- CMSG_TRAINER_LIST (0x1B0): trainer request opcode

Quest System:
- SMSG_QUESTUPDATE_COMPLETE (0x195): mark quests complete when objectives done
- Show "Quest Complete" message and enable turn-in UI

Detailed logging:
- SMSG_INITIAL_SPELLS now logs packet size and first 10 spell IDs
- Money values logged during trainer purchases
- Trainer spell states and prerequisites logged for debugging

This enables proper spell progression chains, spec changes, and quest completion
notifications matching retail WoW 3.3.5a behavior.
2026-02-10 01:24:37 -08:00
Kelsi
8af895c025 Fix quest turn-in by populating quest log from gossip data
The quest log was empty because the client never requested quest data from the server.
This caused "Already on that quest" errors when trying to turn in completed quests.

Solution:
- When gossip opens with an NPC, parse quest icons to determine quest status
- Quest icon decoding: 0x04=completable (turn-in), 0x02=available, 0x01=incomplete
- Populate questLog_ with active quests and their completion status
- selectGossipQuest now checks questLog_ and sends correct packet:
  * If quest is in log + complete → CMSG_QUESTGIVER_REQUEST_REWARD (turn-in)
  * Otherwise → CMSG_QUESTGIVER_QUERY_QUEST (view details)

Added opcodes:
- CMSG_QUEST_QUERY (0x05C) - client requests quest template data
- SMSG_QUEST_QUERY_RESPONSE (0x05D) - server sends quest template

Debug logging:
- Logs when quests are added/updated in quest log
- Logs selectGossipQuest decisions (isInLog, isCompletable)
- Logs whether turning in or querying quest

Also lowered quest marker height by 1 unit (HEIGHT_OFFSET 2.1 → 1.1).

Quest turn-in now works correctly!
2026-02-09 23:53:17 -08:00
Kelsi
cbb41a289d Fix quest opcode mapping for WoW 3.3.5a
Corrected opcode assignments:
- 0x18F = SMSG_QUESTGIVER_QUEST_INVALID (not QUEST_COMPLETE)
- 0x191 = SMSG_QUESTGIVER_QUEST_COMPLETE

SMSG_QUESTGIVER_QUEST_INVALID payload is uint32 QuestFailedReason:
- 0 = Don't have quest
- 1 = Quest level too low
- 4 = Insufficient money
- 5 = Inventory full
- 13 = Already on that quest
- 18 = Already completed quest
- 19 = Can't take any more quests

The "quest ID 13" we were seeing was actually failure reason 13
("Already on that quest"), not a quest ID at all.
2026-02-09 23:22:14 -08:00
Kelsi
f60b22a633 Fix SMSG_QUESTGIVER_QUEST_COMPLETE opcode value
Corrected opcode from 0x191 to 0x18F for WoW 3.3.5a. This fixes
auto-completing quests like "A Threat Within" that complete upon
speaking with the NPC.
2026-02-09 22:59:05 -08:00
Kelsi
ee155c3367 Fix trainer buy spell and add specialization tabs
Fix SMSG_BINDPOINTUPDATE opcode from 0x1B3 to 0x155 — the old value
collided with SMSG_TRAINER_BUY_SUCCEEDED, causing buy responses to be
misinterpreted as bindpoint updates. Add specialization tabs using
SkillLineAbility.dbc to group spells by class spec (category 7).
2026-02-08 14:46:01 -08:00
Kelsi
9a01261401 Add trainer dialog system with spell list UI and buy support 2026-02-08 14:33:39 -08:00
Kelsi
189f4a0a58 Add bindpoint support and WMO snap fix 2026-02-08 03:32:00 -08:00
Kelsi
6736ec328b Fix taxi flights, mounts, and movement recovery 2026-02-08 03:05:38 -08:00
Kelsi
7a2bb28dc0 Add arena/BG opcodes, fix mount speed, buff bar icons, and autorun cancel
Add 36 arena and battleground opcodes with handlers for queue status, team events, invites, and errors. Fix SMSG_FORCE_RUN_SPEED_CHANGE parsing (uint8 not uint32) and remove manual mount speed tracking. Buff bar now shows spell icons and is positioned below the minimap. Both mouse buttons cancel autorun.
2026-02-07 23:47:43 -08:00
Kelsi
6d719f2c52 Fix spirit healer resurrection with correct opcodes
Corrected death/resurrection opcode values (SMSG_SPIRIT_HEALER_CONFIRM=0x222, CMSG_SPIRIT_HEALER_ACTIVATE=0x21C, SMSG_RESURRECT_REQUEST=0x15B, CMSG_RESURRECT_RESPONSE=0x15C) and added resurrect dialog UI.
2026-02-07 23:12:24 -08:00
Kelsi
7cd7ac43a9 Refine resurrection flow 2026-02-07 21:47:14 -08:00
Kelsi
ff6155e2f3 Fix chat focus and spirit healer confirm 2026-02-07 21:12:54 -08:00
Kelsi
e5c48dc9b7 Add gameobject interaction and taxi activation 2026-02-07 19:44:03 -08:00
Kelsi
0874f4f239 Fix mount stability, speed parsing, combat dismount, and self-targeting
- Fix SMSG_FORCE_RUN_SPEED_CHANGE parsing (missing uint32 field caused garbage speed)
- Always send speed ACK to prevent server stall, even on invalid values
- Defer mount model loading to next frame to avoid render-loop hang
- Compute mount height from tight vertex bounds instead of M2 header bounds
- Dismount when entering combat or casting spells while mounted
- Prevent auto-attacking yourself when self-targeted
- Leave combat when 40+ yards from target, close vendor at 15+ yards
- Pre-open X11 display for reliable mouse release in signal handlers
2026-02-07 18:33:14 -08:00
Kelsi
643611ee79 Add mount system and crash mouse-release handler
Render mount M2 model under player with seated animation, apply creature
skin textures, server-driven speed via SMSG_FORCE_RUN_SPEED_CHANGE, and
/dismount command. X11 XUngrabPointer on crash/hang to always release mouse.
2026-02-07 17:59:40 -08:00
Kelsi
3c2a728ec4 Add taxi system, fix WMO interior lighting, ramp collision, and /unstuck
- Implement flight path system: SMSG_SHOWTAXINODES parser, CMSG_ACTIVATETAXIEXPRESS builder, BFS multi-hop pathfinding through TaxiNodes/TaxiPath DBC, taxi destination UI, movement blocking during flight
- Fix WMO interiors too dark by boosting vertex color lighting multiplier
- Dim M2 objects inside WMO interiors (rugs, furniture) via per-instance interior detection
- Fix ramp/stair clipping by lowering wall collision normal threshold from 0.85 to 0.55
- Restore 5-sample cardinal footprint for ground detection to fix rug slipping
- Fix /unstuck command to reset player Z to WMO/terrain floor height
- Handle MSG_MOVE_TELEPORT_ACK and SMSG_TRANSFER_PENDING for hearthstone teleports
- Fix spawning under Stormwind with online-mode camera controller reset
2026-02-07 16:59:20 -08:00
kelsi davis
bca3f64af6 Add Tier 7 commands: combat and trade
Combat Commands:
- /duel - Challenge target to a duel (CMSG_DUEL_PROPOSED 0x166)
- /trade - Open trade window with target (CMSG_INITIATE_TRADE 0x116)
- /startattack - Begin auto-attacking target
- /stopattack - Stop auto-attacking
- /stopcasting - Cancel current spell cast

New opcodes:
- CMSG_DUEL_PROPOSED (0x166) for initiating duels
- CMSG_INITIATE_TRADE (0x116) for starting trades

Packet builders:
- DuelProposedPacket - sends duel challenge to target GUID
- InitiateTradePacket - sends trade request to target GUID
- AttackSwingPacket, AttackStopPacket, CancelCastPacket reused from existing

Game handler methods:
- proposeDuel(targetGuid) - challenge target to duel
- initiateTrade(targetGuid) - open trade with target
- stopCasting() - cancel current spell cast (uses existing casting state)

All commands include validation for target selection and world state.
Removed duplicate packet class definitions from previous phases.
2026-02-07 13:36:50 -08:00
kelsi davis
d5b734a591 Add Tier 6 commands: party/raid management
- Uninvite/kick: /uninvite, /kick <player name> to remove player from party/raid
- Leave party: /leave, /leaveparty to leave current group
- Main tank: /maintank, /mt to set target as main tank (uses raid marker index 0)
- Main assist: /mainassist, /ma to set target as main assist (uses raid marker index 1)
- Clear markers: /clearmaintank, /clearmainassist to remove designations
- Raid info: /raidinfo to display raid lockouts and saved instances

Added opcodes:
- CMSG_REQUEST_RAID_INFO (0x2CD) for requesting raid lockout info
- SMSG_RAID_INSTANCE_INFO (0x2CC) for receiving raid info response

New packet builders:
- GroupUninvitePacket for removing players from group
- GroupDisbandPacket for leaving party (with logging)
- RaidTargetUpdatePacket for setting raid markers (main tank/assist)
- RequestRaidInfoPacket for querying raid lockouts

All commands include proper validation and user feedback.
2026-02-07 13:28:46 -08:00
kelsi davis
85a7d66c4e Add Tier 3 commands: guild management, PvP, ready check, and duel forfeit
- Guild commands: /ginfo, /groster, /gmotd, /gpromote, /gdemote, /gquit, /ginvite
- PvP toggle: /pvp to toggle PvP flag
- Ready check system: /readycheck, /ready, /notready for group coordination
- Duel forfeit: /yield, /forfeit, /surrender to cancel active duels
2026-02-07 13:09:12 -08:00
kelsi davis
acef7ccbec Add Tier 2 utility commands: helm/cloak toggles, follow, and assist
Display Toggle Commands:
- Add /helm, /helmet, /showhelm to toggle helm visibility
- Add /cloak, /showcloak to toggle cloak visibility
- Track visibility state with helmVisible_ and cloakVisible_ flags
- Show confirmation messages: "Helm/Cloak is now visible/hidden"
- Use CMSG_SHOWING_HELM (0x2B9) and CMSG_SHOWING_CLOAK (0x2BA)

Follow Command:
- Add /follow and /f to follow current target
- Works with both players and NPCs
- Show "Now following [Name]" confirmation message
- Track follow target with followTargetGuid_ for future movement logic

Assist Command:
- Add /assist to target what your current target is targeting
- Read target's target from UNIT_FIELD_TARGET update fields (offset 6-7)
- Reconstruct 64-bit target GUID from two 32-bit field values
- Automatically switch your target to assist target
- Show helpful messages: "[Name] has no target" when appropriate
- Essential for combat coordination in groups

Implementation:
- Add ShowingHelmPacket and ShowingCloakPacket builders
- Add toggleHelm() and toggleCloak() methods with state management
- Add followTarget() for setting follow target
- Add assistTarget() with smart target field reading
- Use Entity::getFields() to access protected update fields
- Handle missing targets and invalid states gracefully
- All commands provide chat feedback
- Support multiple aliases for user convenience
2026-02-07 13:03:21 -08:00
kelsi davis
ec32286b0d Add Tier 1 utility commands: ignore, sit/stand, and logout
Ignore Commands:
- Add /ignore <name> to block messages from players
- Add /unignore <name> to unblock players
- Maintain ignoreCache for name-to-GUID lookups
- Show confirmation and error messages for ignore actions
- Use CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D)

Sit/Stand/Kneel Commands:
- Add /sit to sit down (stand state 1)
- Add /stand to stand up (stand state 0)
- Add /kneel to kneel (stand state 8)
- Instant visual feedback with CMSG_STAND_STATE_CHANGE (0x101)
- Support for additional stand states (chair, sleep, etc.)

Logout Commands:
- Add /logout and /camp to initiate logout with countdown
- Add /cancellogout to cancel pending logout
- Show "Logging out in 20 seconds..." or "Logout complete" messages
- Track logout state with loggingOut_ flag to prevent duplicate requests
- Handle instant logout (in inn/city) vs countdown logout
- Use opcodes:
  - CMSG_LOGOUT_REQUEST (0x4B)
  - CMSG_LOGOUT_CANCEL (0x4E)
  - SMSG_LOGOUT_RESPONSE (0x4C)
  - SMSG_LOGOUT_COMPLETE (0x4D)

Implementation:
- Add LogoutRequestPacket, LogoutCancelPacket builders
- Add LogoutResponseParser to parse server logout responses
- Add StandStateChangePacket builder for stance changes
- Add AddIgnorePacket and DelIgnorePacket for ignore list management
- Add handleLogoutResponse() and handleLogoutComplete() handlers
- Add ignoreCache map and loggingOut_ state tracking
- All commands display feedback in chat window
2026-02-07 12:58:11 -08:00
kelsi davis
6f45c6ab69 Add /roll and friend management commands
Roll Command:
- Add /roll, /random, /rnd commands for random number generation
- Support multiple formats: /roll, /roll 100, /roll 1-100, /roll 10 50
- Broadcasts rolls to party/raid with "[Name] rolls X (min-max)" format
- Cap max roll at 10,000 to prevent abuse
- Use MSG_RANDOM_ROLL (0x1FB) bidirectional opcode

Friend Commands:
- Add /friend add <name>, /addfriend <name> to add friends
- Add /friend remove <name>, /removefriend <name> to remove friends
- Support aliases: /delfriend, /remfriend
- Maintain local friends cache mapping names to GUIDs for lookups
- Display status messages for all friend actions:
  - Friend added/removed confirmations
  - Friend online/offline notifications
  - Error messages (not found, already friends, list full, ignoring)

Social Opcodes:
- Add CMSG_ADD_FRIEND (0x69) and SMSG_FRIEND_STATUS (0x68)
- Add CMSG_DEL_FRIEND (0x6A) for friend removal
- Add CMSG_SET_CONTACT_NOTES (0x6B) for friend notes (future use)
- Add CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D) (future use)

Implementation:
- Add RandomRollPacket builder and RandomRollParser for roll data
- Add AddFriendPacket and DelFriendPacket builders
- Add FriendStatusParser to handle server friend status updates
- Add friendsCache map to store friend name-to-GUID mappings
- Add handleRandomRoll() and handleFriendStatus() packet handlers
- Comprehensive slash command parsing with multiple formats and aliases
2026-02-07 12:51:30 -08:00
kelsi davis
f9c4cbddee Add server info commands: /time, /played, and /who
- Add CMSG_QUERY_TIME (0x1CE) and SMSG_QUERY_TIME_RESPONSE (0x1CF) opcodes
- Add CMSG_REQUEST_PLAYED_TIME (0x1CC) and SMSG_PLAYED_TIME (0x1CD) opcodes
- Add CMSG_WHO (0x062) and SMSG_WHO (0x063) opcodes
- Implement /time command to query and display server time
- Implement /played command to show total and level playtime statistics
- Implement /who [name] command to list online players with level and guild
- Add packet builders: QueryTimePacket, RequestPlayedTimePacket, WhoPacket
- Add response parsers for all three server info packet types
- Add handlers that format and display responses in chat as system messages
- Format played time as "X days, Y hours, Z minutes" for readability
- Format server time as "YYYY-MM-DD HH:MM:SS" for readability
2026-02-07 12:43:32 -08:00
kelsi davis
8b8e32e716 Add /inspect command to view player equipment
- Add CMSG_INSPECT (0x114) and SMSG_INSPECT_RESULTS (0x115) opcodes
- Implement InspectPacket builder for sending inspect requests
- Add inspectTarget() method to GameHandler with validation
- Add /inspect slash command in chat system
- Validate target is a player before sending inspect request
- Show helpful error messages for invalid inspect attempts
- Display confirmation message when inspect request is sent
2026-02-07 12:37:13 -08:00
Kelsi
e6a80c68c1 Add quest markers (! and ?) above NPCs and on minimap
Parse SMSG_QUESTGIVER_STATUS and SMSG_QUESTGIVER_STATUS_MULTIPLE packets to track per-NPC quest status, render yellow/gray ! and ? markers in 3D world space above NPC heads with distance-based scaling, and show corresponding dots on the minimap.
2026-02-06 20:10:10 -08:00
Kelsi
fdc614902b Fix online interactions, UI, and inventory sync 2026-02-06 18:34:45 -08:00
Kelsi
7436420cd1 Add player death handling, race-aware faction hostility, and all-race texture support
- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST
- Detect player death/resurrection via health updates (VALUES and CREATE)
- Faction hostility map now built per-character race instead of hardcoded Human
- CharSections.dbc texture lookup enabled for all races (was Human-only)
- Fallback texture paths use race folder names instead of hardcoded Human
- Player name in unit frame is clickable for self-targeting
2026-02-06 17:27:20 -08:00
Kelsi
7128ea1417 Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log
Split inventory into bags-only (B key) and character screen (C key). Vendor window
auto-opens bags with sell prices on hover and right-click to sell. Add camera intro
pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes.
Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and
creature fade-in/movement interpolation for online mode.
2026-02-06 13:47:03 -08:00
Kelsi
60be428250 Add quest opcodes, fix gossip select packet, and NPC combat animations
Fix CMSG_GOSSIP_SELECT_OPTION missing menuId field (was causing
ByteBufferException). Add 12 quest opcodes and clickable quest items in
gossip dialog. NPC attack/death animation callbacks now work for both
single-player and server-spawned creatures, and SMSG_ATTACKERSTATEUPDATE
triggers NPC swing animations.
2026-02-06 11:45:35 -08:00
Kelsi
3043cc5203 Fix loot and gossip opcode values for 3.3.5a
Corrected CMSG_AUTOSTORE_LOOT_ITEM (0x162→0x108), CMSG_LOOT_RELEASE
(0x15E→0x15F), SMSG_LOOT_REMOVED (0x163→0x162), SMSG_LOOT_MONEY_NOTIFY
(0x164→0x163), and gossip opcodes (CMSG_GOSSIP_HELLO 0x17C→0x17B,
CMSG_GOSSIP_SELECT_OPTION 0x17E→0x17C, SMSG_GOSSIP_COMPLETE 0x17F→0x17E).
Added missing CMSG_LOOT_MONEY (0x15E).
2026-02-06 09:14:16 -08:00
Kelsi
fbeb14fc98 Add movement packed GUID, inventory money display, and character screen buttons
Fix movement packets to include packed player GUID prefix so the server
tracks position. Fix inventory money display being clipped by child panels.
Add Back and Delete Character buttons to character selection screen with
two-step delete confirmation.
2026-02-06 03:24:46 -08:00
Kelsi
ab1f39c73b Fix online mode combat and implement server inventory sync
Right-click now attacks hostile NPCs (npcFlags==0) and interacts with
friendly ones in online mode. Parse UNIT_FIELD_FLAGS (59) and
UNIT_NPC_FLAGS (82) from update packets. Stop auto-attack when target
dies or despawns. Add CMSG_ITEM_QUERY_SINGLE/SMSG_ITEM_QUERY_SINGLE_RESPONSE
to populate inventory from server item objects and player slot fields.
2026-02-06 03:11:43 -08:00
Kelsi
c28376e193 Fix online mode creature spawning and packet parsing
- Fix encryption desync by tracking decrypted header bytes in world socket
- Fix UPDATE_OBJECT movement block parsing to handle 3.3.5a update flags
- Fix UNIT_FIELD_DISPLAYID index (67, not 71)
- Add creature spawn/despawn callbacks with DBC-based model loading
- Add SMSG_COMPRESSED_UPDATE_OBJECT opcode support
2026-02-05 21:55:52 -08:00
Kelsi
0605d1522d Add character creation screen with race/class/appearance customization
Implements a full character creation UI integrated into the existing flow.
In single-player mode, auth screen now goes to character creation before
entering the world. In online mode, a "Create Character" button on the
character selection screen sends CMSG_CHAR_CREATE to the server. Includes
WoW 3.3.5a race/class combo validation and appearance range limits.
2026-02-05 14:13:48 -08:00
Kelsi
78442f8aea Add XP tracking with level-up, kill XP formula, and server-compatible SMSG_LOG_XPGAIN support 2026-02-05 12:07:58 -08:00
Kelsi
c49bb58e47 Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:

- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
  name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
  tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
  cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
  /invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface

Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:31:03 -08:00
Kelsi
0c85fcd444 Add attribution and source citations for open source release
- Create ATTRIBUTION.md crediting WoWDev Wiki, TrinityCore, MaNGOS,
  and third-party libraries used
- Add WoWDev Wiki format specification links to file format parsers
  (ADT, BLP, DBC loaders)
- Add protocol documentation reference to opcodes.hpp
2026-02-02 22:09:33 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00