Commit graph

36 commits

Author SHA1 Message Date
Kelsi
4e2cf0af8e Add UI opacity slider to settings window
Adds an Interface section with a UI Opacity slider (20-100%) that controls the transparency of all ImGui UI elements via the global style alpha.
2026-02-06 20:19:39 -08:00
Kelsi
e6a80c68c1 Add quest markers (! and ?) above NPCs and on minimap
Parse SMSG_QUESTGIVER_STATUS and SMSG_QUESTGIVER_STATUS_MULTIPLE packets to track per-NPC quest status, render yellow/gray ! and ? markers in 3D world space above NPC heads with distance-based scaling, and show corresponding dots on the minimap.
2026-02-06 20:10:10 -08:00
Kelsi
0a26eef154 Send CMSG_LOOT_MONEY for online gold looting and replace action bar right-click removal with drag-to-ground 2026-02-06 19:24:44 -08:00
Kelsi
affb5f4f04 Add item support for action bar with drag-from-inventory and key/click use
Allow picking up consumables from inventory and dropping them onto action bar
slots. Items display their icon or name, can be used via click or hotkey
(1-0,-,=), and cleared with right-click. Adds useItemById to find and use
items from backpack by item ID.
2026-02-06 19:17:35 -08:00
Kelsi
fdc614902b Fix online interactions, UI, and inventory sync 2026-02-06 18:34:45 -08:00
Kelsi
7436420cd1 Add player death handling, race-aware faction hostility, and all-race texture support
- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST
- Detect player death/resurrection via health updates (VALUES and CREATE)
- Faction hostility map now built per-character race instead of hardcoded Human
- CharSections.dbc texture lookup enabled for all races (was Human-only)
- Fallback texture paths use race folder names instead of hardcoded Human
- Player name in unit frame is clickable for self-targeting
2026-02-06 17:27:20 -08:00
Kelsi
2aa8187562 Fix camera orbit, deselect, chat formatting, loot/vendor bugs, critter hostility, and character screen
Smooth idle camera orbit without jump at loop boundary, click empty space to
deselect target, auto-target when attacked, fix critter hostility so neutral
factions aren't flagged red, add armor/stats to item templates, fix loot
iterator invalidation, show item template names as fallback, position drop
confirmation at cursor, remove [SYSTEM] chat prefix, show NPC names in monster
say/yell, and prevent auto-login on character select screen.
2026-02-06 16:40:44 -08:00
Kelsi
caeb6f56f7 Fix hair/vendor/loot bugs, revamp spellbook with tabs and icons, clean up action bar, add talent placeholder
- Fix white hair: always override M2 type-6 texture with DBC hair texture when available
- Fix vendor sell: add sellPrice to ItemDef/ItemTemplateRow, use directly instead of empty cache
- Fix empty loot: skip loot window when corpse has no items and no gold
- Revamp spellbook (P key): tabbed UI (General/Active/Passive), spell icons from SpellIcon.dbc, rank text
- Clean up action bar: only auto-populate Attack and Hearthstone, rest assigned via spellbook
- Add talent placeholder (N key): 3-tab window with level/talent point display
- Fix ffplay cleanup: non-blocking waitpid with SIGKILL fallback to prevent orphaned audio processes
- Fix pre-existing getQualityColor visibility for loot window rendering
2026-02-06 16:04:25 -08:00
Kelsi
2ddef93f52 Fix spell targeting, item query parsing, loot UI, hair/skin textures, and attack animations
Fix spell cast target fallback using selected target instead of no-op tautology.
Fix SMSG_ITEM_QUERY_SINGLE_RESPONSE to always read 10 stat pairs (server sends
all 10 regardless of statsCount), fixing misaligned armor/stat reads. Fix XP gain
parser to read float groupRate + uint8 RAF instead of bogus uint32 groupBonus.
Add item icons and quality-colored names to loot window. Use actual character
appearance bytes for CharSections.dbc skin/face/hair lookups instead of hardcoded
defaults. Add weapon-type-aware attack animation selection (2H prioritizes anim 18).
Add readable spell cast failure messages and vendor sell hint.
2026-02-06 15:41:29 -08:00
Kelsi
a09bea5e1e Add spell icons to action bar from SpellIcon.dbc
Load spell icons via Spell.dbc field 133 (SpellIconID) -> SpellIcon.dbc
(icon path) -> BLP texture from Interface\Icons\. Icons are cached as GL
textures and rendered with ImageButton, with cooldown text overlaid on the
icon. Falls back to truncated spell name text for missing icons.
2026-02-06 14:30:54 -08:00
Kelsi
394e91cd9e Add character screen model preview, item icons, stats panel, and fix targeting bugs
Enhanced the C-key character screen with a 3-column layout featuring a 3D
character model preview (with drag-to-rotate), item icons loaded from BLP
textures via ItemDisplayInfo.dbc, and a stats panel showing base + equipment
bonuses. Fixed selection circle clipping under terrain by adding a Z offset,
and corrected faction hostility logic that was wrongly marking hostile mobs
as friendly.
2026-02-06 14:24:38 -08:00
Kelsi
7128ea1417 Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log
Split inventory into bags-only (B key) and character screen (C key). Vendor window
auto-opens bags with sell prices on hover and right-click to sell. Add camera intro
pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes.
Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and
creature fade-in/movement interpolation for online mode.
2026-02-06 13:47:03 -08:00
Kelsi
67a3da3bae Add quest details dialog, fix vendor UI, suppress both-button clicks
Parse SMSG_QUESTGIVER_QUEST_DETAILS and show quest text with Accept/
Decline buttons. Vendor window now shows item names with quality colors,
stat tooltips on hover, player money, and closes properly via X button.
Suppress left/right-click targeting and interaction when the other mouse
button is held (both-button run forward).
2026-02-06 11:59:51 -08:00
Kelsi
fbeb14fc98 Add movement packed GUID, inventory money display, and character screen buttons
Fix movement packets to include packed player GUID prefix so the server
tracks position. Fix inventory money display being clipped by child panels.
Add Back and Delete Character buttons to character selection screen with
two-step delete confirmation.
2026-02-06 03:24:46 -08:00
Kelsi
6f2d9174c9 Clamp character appearance using DBC ranges 2026-02-05 18:22:11 -08:00
Kelsi
3ef0f8c2f1 Add mouse sensitivity and invert mouse to settings UI
Larger settings window (440x520) to fit all sections.
2026-02-05 17:51:14 -08:00
Kelsi
1530900bc7 Add audio volume controls to settings 2026-02-05 17:32:21 -08:00
Kelsi
716393c059 Add shadows toggle and F4 hotkey 2026-02-05 16:14:11 -08:00
Kelsi
83ef27c570 Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00
Kelsi
f725f7834f Add escape menu with logout/quit/settings 2026-02-05 16:01:38 -08:00
Kelsi
205db7d3b6 Play tavern music file on login screen 2026-02-05 15:44:42 -08:00
Kelsi
8c3aa6542e Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
Kelsi
669d89c108 Store password hash instead of plaintext for login persistence
Save SHA1(UPPER(user):UPPER(pass)) hash to login.cfg instead of the
plaintext password. On subsequent logins, use the stored hash directly
with a new authenticateWithHash() method that bypasses password hashing.
The password field shows a placeholder when using a stored hash.
2026-02-05 15:09:16 -08:00
Kelsi
140a2e2c22 Fix single-player spawn coords and show action bar spell names 2026-02-05 15:07:13 -08:00
Kelsi
6d22f4249f Add 3D character model preview to character creation screen
Render an animated M2 character model in the creation screen using a
dedicated CharacterRenderer with an offscreen FBO. Preview updates on
race/gender/appearance changes, supports mouse-drag rotation, and
composites skin, face, hair scalp, and underwear textures from
CharSections.dbc. Extracts getPlayerModelPath() to a shared free
function in game/character.
2026-02-05 14:58:45 -08:00
Kelsi
0ff34364b6 Add sqlite single-player persistence with autosave 2026-02-05 14:55:42 -08:00
Kelsi
0605d1522d Add character creation screen with race/class/appearance customization
Implements a full character creation UI integrated into the existing flow.
In single-player mode, auth screen now goes to character creation before
entering the world. In online mode, a "Create Character" button on the
character selection screen sends CMSG_CHAR_CREATE to the server. Includes
WoW 3.3.5a race/class combo validation and appearance range limits.
2026-02-05 14:13:48 -08:00
Kelsi
e6e3093467 Emulate server loot/xp and combat feedback in single-player 2026-02-05 14:01:26 -08:00
Kelsi
bc9c7f09b1 Fix non-blocking TCP connect for remote servers and persist login info between sessions 2026-02-05 12:25:00 -08:00
Kelsi
a52e28191e Improve auth error feedback with specific failure reasons, version mismatch details, and connection timeout 2026-02-05 12:17:09 -08:00
Kelsi
78442f8aea Add XP tracking with level-up, kill XP formula, and server-compatible SMSG_LOG_XPGAIN support 2026-02-05 12:07:58 -08:00
Kelsi
affcfcfce1 Add interactive world map with continent/zone navigation 2026-02-04 22:27:45 -08:00
Kelsi
d8e2becbaa Add teleporter panel and server-compatible coordinate conversions
Teleporter panel (T key) lets the player teleport between Goldshire,
Stormwind Gate, Ironforge, and Westfall in single-player mode. Adds
serverToCanonical/canonicalToServer conversion at the network packet
boundary so positions are compatible with TrinityCore/MaNGOS/AzerothCore
emulator servers.
2026-02-04 18:27:52 -08:00
Kelsi
4bc5064515 Add spellbook, fix WMO floor clipping, and polish UI/visuals
- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment
- Default Attack and Hearthstone spells available in single player
- Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold
- Darken ocean water, increase wave motion and opacity
- Add M2 model distance fade-in to prevent pop-in
- Reposition chat window, add slash/enter key focus
- Remove debug key commands (keep only F1 perf HUD, N minimap)
- Performance: return chat history by const ref, use deque for O(1) pop_front
2026-02-04 11:31:08 -08:00
Kelsi
c49bb58e47 Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:

- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
  name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
  tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
  cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
  /invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface

Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:31:03 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00