On Windows arm64, wchar_t is unsigned so 'wc >= 0' is always true
and GCC/Clang emit -Wtype-limits. Drop the redundant lower bound
check — only the upper bound 'wc <= 0x7f' is needed.
- Buff bar was at Y=140 which overlaps the minimap (Y=10 to Y=210);
moved to Y=215 (just below minimap bottom edge) with 8 icons per row
- Quest tracker moved from Y=200 (inside minimap area) to Y=320 to
leave space for up to 3 rows of buffs between minimap and tracker
- Both are right-anchored and no longer conflict with the minimap or
each other in typical usage (up to ~20 active auras)
- Relocates buff bar from top-left Y=145 (overlapping party frames) to
top-right (screenW - barW - 10, 140) where it doesn't conflict with
party/raid frames anchored on the left side
- Increases max shown auras from 16 to 40 (WotLK supports 48 slots)
- Two-pass rendering: buffs shown first, debuffs below with a spacing gap
between them; both still use green/red borders for visual distinction
- Widens row to 12 icons for better horizontal use of screen space
Right-clicking a party member name in the 5-man party frame opens
a context menu with: Target, Set Focus, Whisper, Trade, Inspect.
- Whisper switches chat type to WHISPER and pre-fills the target name
- Trade calls GameHandler::initiateTrade(guid)
- Inspect sets target then calls GameHandler::inspectTarget()
- Uses BeginPopupContextItem tied to the Selectable widget
- Party frames: gold star prefix and gold name color for group leader;
LFG role badges [T]/[H]/[D] shown inline after member name
- Raid frames: leader name rendered in gold with a corner star marker;
role letter (T/H/D) drawn in bottom-right corner of each compact cell;
uses partyData.leaderGuid already present in the function scope
- Minimap party dots already use gold for leader (unchanged)
- Add latency indicator below minimap (color-coded: green/yellow/orange/red)
using the lastLatency value measured via CMSG_PING/SMSG_PONG
- Add BG queue status indicator below minimap when in WAIT_QUEUE
(abbreviated name: AV/WSG/AB/EotS etc.)
- Target-of-Target frame: add level display and click-to-target support
- Expose getLatencyMs() accessor on GameHandler
Add a compact focus target frame on the right side of the screen
when the player has a focus target set via /focus.
- Shows [Focus] label, name (colored by hostility/level diff), level
- HP bar with green→yellow→red coloring; power bar with type colors
- Cast bar showing spell name and remaining time when focus is casting
- Clicking the frame targets the focus entity
- Clears automatically when focus is lost (/clearfocus)
Replace the text-only "/join to enter" message with an interactive
popup that shows the BG name, a live countdown progress bar, and
Enter/Leave Queue buttons.
- Parse STATUS_WAIT_JOIN timeout from SMSG_BATTLEFIELD_STATUS
- Store inviteReceivedTime (steady_clock) on the queue slot
- BgQueueSlot moved to public section so UI can read invite details
- Add declineBattlefield() that sends CMSG_BATTLEFIELD_PORT(action=0)
- acceptBattlefield() optimistically sets statusId=3 to dismiss popup
- renderBgInvitePopup: colored countdown bar (green→yellow→red),
named BG (Alterac Valley, Warsong Gulch, etc.), auto-dismisses on expiry
- Vendor window: replace manual stat-only tooltip with full renderItemTooltip
(now shows bind type, slot, weapon stats, armor, extra stats, spell effects,
flavor text, and sell price — consistent with inventory)
- Loot-roll popup: add item icon and hover tooltip via renderItemTooltip
- Loot-roll: pre-fetch item info via queryItemInfo when roll prompt appears
- Parse SMSG_ALL_ACHIEVEMENT_DATA on login to populate earnedAchievements_ set
- Pass achievement name through callback so toast shows name instead of ID
- Add renderItemTooltip(ItemQueryResponseData) overload for loot/non-inventory contexts
- Loot window now shows full item tooltip on hover (stats, sell price, bind type, etc.)
When SMSG_QUESTGIVER_QUEST_DETAILS is received (quest accept dialog),
immediately query item info for all rewardChoiceItems and rewardItems.
This ensures item names and icons are cached before the offer-reward
dialog opens on turn-in, eliminating the "Item {id}" placeholder that
appeared when the dialog opened before item queries completed.
AreaTable["ParentAreaNum"] was missing from all expansion DBC layouts,
causing getUInt32(i, 0xFFFFFFFF) to return 0 for every area's parent.
This made childBitsByParent keyed by 0 instead of the actual parent area
IDs, so sub-zone explore bits were never associated with their parent zones
on the world map.
Result: newly explored sub-zones (e.g. Stormwind Keep) would not reveal
their parent continent zones (Stormwind City) because the zone's exploreBits
only included the direct zone bit, not sub-zone bits.
Fix: add "MapID": 1, "ParentAreaNum": 2 to all expansion AreaTable layouts.
- WotLK opcode 0x21E is aliased to both SMSG_SET_REST_START and
SMSG_QUEST_FORCE_REMOVE. In WotLK, treat as SET_REST_START (non-zero
= entering rest area, zero = leaving); Classic/TBC treat as quest removal.
- PLAYER_BYTES_2 rest state byte: change from `& 0x01` to `!= 0` to also
detect REST_TYPE_IN_CITY (value 2), not just REST_TYPE_IN_TAVERN (1).
- Minimap arrow: server orientation (π/2=North) needed conversion to
minimap arrow space (0=North). Subtract π/2 in both render paths so
arrow points North when player faces North.
Fallback sphere for GameObjects without a loaded renderer instance was 2.5f,
causing invisible/unloaded chairs in Goldshire Inn to be accidentally targeted
during camera right-drag. This sent CMSG_GAMEOBJ_USE which set server stand
state to SIT, trapping the player until a stand-up packet was sent.
Reduce fallback radius to 1.2f and height offset to 1.0f so only deliberate
close-range direct clicks register on unloaded GO geometry.
Camera controller / sitting:
- Any movement key (WASD/QE/Space) pressed while sitting now clears the
sitting flag immediately, matching WoW's sit-to-stand-on-move behaviour
- Added StandUpCallback: when the player stands up via local input the
callback fires setStandState(0) → CMSG_STAND_STATE_CHANGE(STAND) so
the server releases the sit lock and restores normal movement
- Fixes character getting stuck in sit state after accidentally
right-clicking a chair GO in Goldshire Inn (or similar)
Nameplates:
- Use getRenderPositionForGuid() (renderer visual position) as primary
source for nameplate anchor, falling back to entity X/Y/Z only when
no render instance exists yet; keeps health bars in sync with the
rendered model instead of the parallel entity interpolator
- renderer: construct QuestMarkerRenderer via make_unique (was never
instantiated, causing getQuestMarkerRenderer() to always return null
and all quest-marker updates to be silently skipped)
- m2_renderer: add "levelup" to effectByName so LevelUp.m2 is treated
as a spell effect (additive blend, no collision, particle-dominated)
- renderer: auto-cancel non-looping emote animations when they reach
end-of-sequence, transitioning player back to IDLE state
Player buff bar and target debuff bar icons now show full spell tooltip
(school, cost, cast time, range, description) on hover, matching the
action bar and spellbook. Falls back to plain spell name if DBC is not
loaded. Remaining aura duration is shown below the spell body.
Expose SpellbookScreen::renderSpellInfoTooltip() as a public method,
then use it in the action bar slot tooltip. Action bar spell tooltips
now show the same full tooltip as the spellbook: spell school (colored),
mana/rage/energy cost, cast time, range, cooldown, and description.
Falls back to a plain spell name if DBC data is not yet loaded.
Hearthstone location note is appended after the rich body.
Cooldown text moved inside each branch for consistent styling.
- Use getQualityColor() for consistent quality coloring (choice+fixed)
- Show item icons for fixed rewards (previously text-only)
- Replace useless "Reward option" tooltip with real item name+description
- Render icon before selectable label (not after) for choice rewards
- Call ensureItemInfo for all reward items to trigger async fetch
- Use structured bindings (C++17) to unify icon+color resolution
Load SchoolMask (TBC/WotLK bitmask) or SchoolEnum (Classic/Turtle 0-6
enum, converted to mask via 1<<N) from Spell.dbc into SpellInfo.
renderSpellTooltip now shows the spell school name (Holy/Fire/Nature/
Frost/Shadow/Arcane) in the appropriate school color between the spell
rank and resource cost. Physical school is suppressed as it is the
implied default. Multi-school spells display both names separated by /.
WotLK DBC fallback path uses field 225 for SchoolMask.
Replace flat white coloring with item quality colors and add hover tooltips
showing item name (quality-colored) and description for quest acceptance window.
Extract renderQuestRewardItem lambda to eliminate code duplication between
choice and fixed reward item rendering.
Parse and store reward items (choice and fixed) from SMSG_QUESTGIVER_QUEST_DETAILS
in both WotLK (QuestDetailsParser) and TBC/Classic (TbcPacketParsers) parsers.
Show item icons, names, and counts in the quest acceptance dialog alongside XP/money.
Move QuestRewardItem before QuestDetailsData in header to fix forward-reference.
TBC 2.4.3: TBC added 7 fields after position 5 vs Classic 1.12, giving
a consistent +7 offset for all fields in the middle/upper range. Derive
CastingTimeIndex (22), PowerType (35), ManaCost (36), and RangeIndex (40)
from the verified Classic positions (15/28/29/33) using this offset.
This enables mana cost, cast time, and range display in the TBC spellbook.
Turtle WoW: Inherits Classic 1.12.1 Spell.dbc field layout. Add
CastingTimeIndex (15), PowerType (28), ManaCost (29), RangeIndex (33),
and SpellRange.MaxRange (2) matching Classic 1.12. Enables spell stat
display for Turtle WoW players.
Also update README: pet action bar (10 slots, icons, autocast tinting).
- Use isPetSpellAutocast() instead of parsing the slot value high byte for
autocast detection; the authoritative source is the SMSG_PET_SPELLS spell
list activeFlags, not the action bar slot value.
- Fix tooltip mapping: actionId==2 maps to "Follow", actionId==5 to "Attack",
others to "Stay" (removed erroneous duplicate Follow case for actionId==4).
- Update spellbook comment: TBC Spell.dbc has ~220+ fields (not ~167).
Show the 10 SMSG_PET_SPELLS action slots as clickable icon/text buttons
in the pet frame. Spell slots with icons render as ImageButtons; built-in
commands (Attack/Follow/Stay) render as text buttons. Autocast-on slots
are tinted green. Clicking a spell slot sends CMSG_PET_ACTION with the
current target GUID; built-in commands send without a target. Tooltips
show the spell name on hover.
SpellRange.dbc layout fix:
- Classic 1.12 uses field 2 (MaxRange), TBC/WotLK use field 4 (MaxRangeHostile)
- Add SpellRange layout to each expansion's dbc_layouts.json
- Replace hardcoded field 5 with layout-driven lookup in SpellRange loading
- Corrects previously wrong range values in WotLK spellbook tooltips
Classic 1.12 Spell.dbc field additions:
- Add CastingTimeIndex=15, PowerType=28, ManaCost=29, RangeIndex=33 to
classic/dbc_layouts.json so Classic spellbook shows mana cost, cast time,
and range in tooltips
Trainer fieldCount guard:
- Lower Trainer::loadSpellNameCache() Spell.dbc fieldCount threshold from
154 to 148 so Classic trainers correctly resolve spell names from Spell.dbc
Lower fieldCount threshold from 154→148 so Classic 1.12 and Turtle WoW Spell.dbc
(148 fields, Tooltip at index 147) are accepted by the spellbook loader instead of
being silently skipped.
Add PowerType/ManaCost/CastingTimeIndex/RangeIndex to the WotLK dbc_layouts.json
Spell section so mana cost, cast time, and range continue to display correctly when
the DBC layout path is active (the old hardcoded-index fallback path is now bypassed
since layout-path loads spell names first and spellData.empty() is no longer true).
When expansion DBC layouts lack PowerType/ManaCost/CastingTimeIndex/RangeIndex,
default to UINT32_MAX instead of WotLK hardcoded indices to prevent reading wrong
data from Classic/TBC Spell.dbc files. tryLoad now skips any field index >= fieldCount.
Classic 1.12 sends 120 action button slots with no leading mode byte
(480 bytes total). TBC 2.4.3 sends 132 slots with no mode byte (528
bytes). WotLK 3.3.5a sends a uint8 mode byte followed by 144 slots
(577 bytes total).
The previous code always consumed a mode byte and assumed 144 slots.
On Classic servers this would misparse the first action button (reading
one byte as the mode, shifting all subsequent entries), causing the
action bar to load garbage spells/items from the server.
Fixed by detecting expansion type at runtime and selecting the
appropriate slot count and presence of mode byte accordingly.
Classic 1.12 sends guid(8) + N×[spellId(4)+itemId(4)+cooldown(4)] with
no flags byte and 12 bytes per entry, while TBC/WotLK send guid(8)+
flags(1) + N×[spellId(4)+cooldown(4)] with 8 bytes per entry.
The previous parser always consumed the WotLK flags byte, which on
Classic servers would corrupt the first spell ID (reading one byte
into spellId) and misalign all subsequent entries. Fixed by detecting
isClassicLikeExpansion() and using the correct 12-byte-per-entry
format (skipping itemId) for Classic builds.
Load SpellCastTimes.dbc and SpellRange.dbc during DBC init and
populate SpellInfo.castTimeMs, manaCost, powerType, rangeIndex.
renderSpellTooltip now shows resource cost (Mana/Rage/Energy/Focus),
cast time ("Instant cast" or "X.X sec cast"), and range ("X yd range"
or "Melee range") for active spells, matching WoW's native tooltip
layout with cost on left and cast time aligned to the right.
Previously the handler read only the error byte, producing:
- A literal "%d" in the "requires level" message (error 1)
- No consumption of the following item GUIDs and bag slot bytes
Now reads item_guid1(8) + item_guid2(8) + bag_slot(1) after the error
byte, and for error 1 (EQUIP_ERR_LEVEL_REQ) reads the required level
uint32 and shows the correct message: "You must reach level N to use
that item."
Items that begin a quest (like quest starter drop items) now show
"Begins a Quest" in the tooltip.
All three expansion parsers (WotLK/TBC/Classic) now read the
PageText/LanguageID/PageMaterial/StartQuest fields after Description.
startQuestId is propagated through all 5 inventory rebuild paths and
stored in ItemDef.
Shift-hover tooltip now shows stat differences vs the equipped item
instead of just listing the equipped item's stats. Each compared stat
shows: value (▲ gain green / ▼ loss red / unchanged grey).
Covers: DPS (weapons), Armor, Str/Agi/Sta/Int/Spi, and all extra stats
(Hit, Crit, Haste, Expertise, AP, SP, Resilience, MP5, etc.) using a
union of stat types from both items.
Previously only the 5 primary stats (Str/Agi/Sta/Int/Spi) were stored,
discarding hit rating, crit, haste, attack power, spell power, resilience,
expertise, armor penetration, MP5, and many others.
Changes:
- Add ItemDef::ExtraStat and ItemQueryResponseData::ExtraStat arrays
- All three expansion parsers (WotLK/TBC/Classic) now capture non-primary
stat type/value pairs into extraStats instead of silently dropping them
- All 5 rebuildOnlineInventory paths propagate extraStats to ItemDef
- Tooltip now renders each extra stat on its own line with a name lookup
covering all common WotLK stat types (hit, crit, haste, AP, SP, etc.)
- Also fix Classic/TBC bag-content and bank-bag paths that were missing
bindType, description propagation from previous commits
TBC parser was truncating item query response after armor/resistances,
discarding itemLevel, requiredLevel, spell slots, bind type, and description.
Now stores itemLevel/requiredLevel, reads AmmoType+RangedModRange, reads
5 spell slots into data.spells[], reads bindType and description cstring.
Matches the Classic and WotLK parser fixes from the previous commits.
The classic packet parser was stopping after armor/resistances/delay without
reading the remaining tail fields present in vanilla 1.12.1 item packets:
- Store itemLevel and requiredLevel (were read but discarded)
- Read AmmoType and RangedModRange after delay
- Read 5 spell slots (SpellId, SpellTrigger, Charges, Cooldown, Category, CatCooldown)
- Read Bonding type (bindType) after spells
- Read Description (flavor/lore text) cstring after bonding
All new fields now flow into ItemDef via rebuildOnlineInventory and display in
the item tooltip (same as WotLK/TBC — binding text, spell effects, description).
- Parse Bonding and Description fields from SMSG_ITEM_QUERY_SINGLE_RESPONSE
(read after the 5 spell slots: bindType uint32, then description cstring)
- Add bindType and description to ItemQueryResponseData and ItemDef
- Propagate bindType and description through all 5 rebuildOnlineInventory paths
- Tooltip now shows: "Binds when picked up/equipped/used/quest item"
- Tooltip now shows weapon damage range ("X - Y Damage") and speed ("Speed 2.60")
on same line, plus DPS in parentheses below
- Tooltip now shows spell effects ("Use: <SpellName>", "Equip: <SpellName>",
"Chance on Hit: ...") using existing getSpellName() lookup
- Tooltip now shows item flavor/lore description in italic-style yellow text
- Classic/Turtle: indices 48/49 (no spell-charge fields between stack
count and durability in 1.12)
- TBC: indices 60/61 (same layout as WotLK, matches TBC 2.4.3 item fields)
- WotLK: already added in previous commit
Enables durability tracking across all supported expansion profiles.
Equipment, backpack, and bag-content paths were missing def.sellPrice
assignment — only bank/bank-bag paths had it. This caused the "Sell"
price in item tooltips to show 0g 0s 0c for equipped and backpack items.
ListInventoryParser::parse() overwrites currentVendorItems entirely,
resetting canRepair=false. Save the flag before parsing and restore it
after so the "Repair All" button remains visible when an armorer vendor
also sells items.
- Add itemLevel/requiredLevel fields to ItemQueryResponseData (parsed
from SMSG_ITEM_QUERY_SINGLE_RESPONSE) and ItemDef
- Propagate through all 5 rebuildOnlineInventory() paths
- Show "Item Level N" and "Requires Level N" in item tooltip in
standard WoW order (below item name, above required level/stats)
Draw a 3px color-coded strip at the bottom of each equipment slot icon
(green >50%, yellow >25%, red <=25%) so broken or near-broken gear is
immediately visible at a glance without opening the tooltip.
- Add ITEM_FIELD_DURABILITY (60) and ITEM_FIELD_MAXDURABILITY (61) to
update_field_table.hpp enum and wotlk/update_fields.json
- Add curDurability/maxDurability to OnlineItemInfo and ItemDef structs
- Parse durability fields in OBJECT_CREATE and OBJECT_VALUES handlers;
preserve existing values on partial updates (fixes stale durability
being reset to 0 on stack-count-only updates)
- Propagate durability to ItemDef in all 5 rebuildOnlineInventory() paths
- Implement GameHandler::repairItem() and repairAll() via CMSG_REPAIR_ITEM
(itemGuid=0 repairs all equipped items per WotLK protocol)
- Add canRepair flag to ListInventoryData; set it when player selects
GOSSIP_OPTION_ARMORER in gossip window
- Show "Repair All" button in vendor window header when canRepair=true
- Display color-coded durability in item tooltip (green >50%, yellow
>25%, red <=25%)
- application.cpp creature sync loop: use entity->isEntityMoving() alongside
planarDist to detect movement; entities > 150u have stale getX/Y/Z (distance
culled in GameHandler::update) but isEntityMoving() correctly reflects active
startMoveTo paths from SMSG_MONSTER_MOVE. Fixes distant NPCs playing Stand
while creatureMoveCallback drives their renderer to Run.
- Switch sync loop to getLatestX/Y/Z (server-authoritative destination) for
both the distance check and renderPos so creature positions are never stale
from cull lag, and don't call moveInstanceTo when only entityIsMoving (no
planarDist): the renderer's spline-driven move from creatureMoveCallback is
already correct and shouldn't be cancelled by the per-frame sync.
- game_screen.cpp: replace scratch-built ring-burst level-up overlay with a
simple "You have reached level X!" centered text (WoW style). The actual 3D
visual is already handled by Renderer::triggerLevelUpEffect (LevelUp.m2).
Action bars:
- Expand from 2 bars (24 slots) to 4 bars (48 slots)
- Bar 2: right-edge vertical bar (slots 24-35), off by default
- Bar 3: left-edge vertical bar (slots 36-47), off by default
- New "Interface" settings tab with toggles and offset sliders for all bars
- XP bar Y position now tracks bar 2 visibility and vertical offset
HUD resize fix:
- All HUD elements (action bars, bag bar, XP bar, cast bar, mirror timers)
now use ImGui::GetIO().DisplaySize instead of window->getWidth/Height()
- DisplaySize is always in sync with the current frame — eliminates the
one-frame lag that caused bars to misalign after window resize
Player nameplates:
- Show player name only on nameplate (no level number clutter)
- Fall back to "Player (level)" while name query is pending
- NPC nameplates unchanged (still show "level Name")
XP bar rest state:
- isResting_ now set from PLAYER_BYTES_2 byte 3 bit 0 (rest state flag)
on both CREATE and VALUES update object handlers
- playerRestedXp_ was missing from VALUES handler — now tracked there too
- Eliminates dependency on SMSG_SET_REST_START (wrong in WotLK opcodes.json)
Interface settings:
- New "Interface" tab in Settings window
- "Show Second Action Bar" toggle (default: on)
- Horizontal/vertical position offset sliders for bar 2
- Settings persisted to/from save file
- Add BG_SYSTEM_NEUTRAL/ALLIANCE/HORDE chat types (0x52-0x54) and reclassify
them as SYSTEM in the parser — prevents bogus [Say] prefix on arena/BG
system messages
- Remove fallback [TypeName] bracket for sender-less SAY/YELL/WHISPER messages;
only group-channel types (Party/Guild/Raid/BG) show brackets without a sender
- Remove factionTemplate != 0 guard — units with FT=0 now get setHostile() like
any other unit (defaulting to hostile from the map default), fixing NPCs that
appeared friendly due to unset faction template
- Enable CMSG_LOOT for WotLK type=3 (chest) game objects in addition to
CMSG_GAMEOBJ_USE — fixes Milly's Harvest and other quest gather objects on
AzerothCore WotLK servers
When SMSG_MESSAGECHAT arrives before the entity has spawned or its
name is cached, senderName is empty and messages fell through to the
generic '[Say] message' branch. Fix:
- GameHandler::lookupName(guid): checks playerNameCache then entity
manager (Unit subclass cast) at call time
- Chat display: resolves senderName via lookupName() at render time
so messages show "Name says: msg" even if the name was unavailable
when the packet was first parsed
- Display <GM>, <AFK>, <DND> prefix before sender name in all chat
message formats based on the chatTag bitmask byte (0x04=GM, 0x01=AFK,
0x02=DND) from SMSG_MESSAGECHAT
- Apply tagPrefix consistently across SAY/YELL/WHISPER/EMOTE/CHANNEL
and the generic bracket-type fallback