Commit graph

24 commits

Author SHA1 Message Date
kelsi davis
8b8e32e716 Add /inspect command to view player equipment
- Add CMSG_INSPECT (0x114) and SMSG_INSPECT_RESULTS (0x115) opcodes
- Implement InspectPacket builder for sending inspect requests
- Add inspectTarget() method to GameHandler with validation
- Add /inspect slash command in chat system
- Validate target is a player before sending inspect request
- Show helpful error messages for invalid inspect attempts
- Display confirmation message when inspect request is sent
2026-02-07 12:37:13 -08:00
Kelsi
5cc3d9645c Fix vendor buying and add quest turn-in flow
CMSG_BUY_ITEM was missing the trailing uint8 bag field, causing the
server to silently drop undersized packets. Add handlers for
SMSG_QUESTGIVER_REQUEST_ITEMS and SMSG_QUESTGIVER_OFFER_REWARD with
UI windows for quest completion and reward selection.
2026-02-06 21:50:15 -08:00
Kelsi
7d1e733b45 Clear gossip options and quests before parsing to prevent duplicates on re-open 2026-02-06 19:55:32 -08:00
Kelsi
01a326b186 Fix online selling: CMSG_SELL_ITEM count as uint32, read coinage from field 1219, handle sell/inventory errors 2026-02-06 19:50:22 -08:00
Kelsi
0a26eef154 Send CMSG_LOOT_MONEY for online gold looting and replace action bar right-click removal with drag-to-ground 2026-02-06 19:24:44 -08:00
Kelsi
40c016ccdb Fix online equipment slot mapping, auto-equip packet, and backpack slot offsets
Correct PLAYER_FIELD_INV_SLOT_HEAD default from 322 to 324 (UNIT_END+0xB0)
which was shifting every equipment slot by one position. Fix auto-detection
to validate against known 3.3.5a base. Change CMSG_AUTOEQUIP_ITEM to send
uint8 bag+slot instead of uint64 GUID, and add slot offset 23 for backpack
items in both auto-equip and use-item packets.
2026-02-06 19:13:38 -08:00
Kelsi
fdc614902b Fix online interactions, UI, and inventory sync 2026-02-06 18:34:45 -08:00
Kelsi
7436420cd1 Add player death handling, race-aware faction hostility, and all-race texture support
- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST
- Detect player death/resurrection via health updates (VALUES and CREATE)
- Faction hostility map now built per-character race instead of hardcoded Human
- CharSections.dbc texture lookup enabled for all races (was Human-only)
- Fallback texture paths use race folder names instead of hardcoded Human
- Player name in unit frame is clickable for self-targeting
2026-02-06 17:27:20 -08:00
Kelsi
2ddef93f52 Fix spell targeting, item query parsing, loot UI, hair/skin textures, and attack animations
Fix spell cast target fallback using selected target instead of no-op tautology.
Fix SMSG_ITEM_QUERY_SINGLE_RESPONSE to always read 10 stat pairs (server sends
all 10 regardless of statsCount), fixing misaligned armor/stat reads. Fix XP gain
parser to read float groupRate + uint8 RAF instead of bogus uint32 groupBonus.
Add item icons and quality-colored names to loot window. Use actual character
appearance bytes for CharSections.dbc skin/face/hair lookups instead of hardcoded
defaults. Add weapon-type-aware attack animation selection (2H prioritizes anim 18).
Add readable spell cast failure messages and vendor sell hint.
2026-02-06 15:41:29 -08:00
Kelsi
f0aad5e97f Fix spline parsing, hair texture, and popup window positioning
Restore unconditional verticalAccel/effectStartTime reads in spline parser
with pointCount safety cap at 256. Load player hair texture from
CharSections.dbc instead of hardcoded path, and restrict render fallback
to not apply skin composite to hair batches. Change loot/gossip/vendor
windows to re-center on each open via ImGuiCond_Appearing.
2026-02-06 15:18:50 -08:00
Kelsi
7128ea1417 Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log
Split inventory into bags-only (B key) and character screen (C key). Vendor window
auto-opens bags with sell prices on hover and right-click to sell. Add camera intro
pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes.
Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and
creature fade-in/movement interpolation for online mode.
2026-02-06 13:47:03 -08:00
Kelsi
a4a39c7f0f Fix quest details parser, ImGui ID conflict, and gossip reopen guard
Quest details parser now reads all 6 choice + 4 reward item slots
(matching AzerothCore's fixed-size arrays) with bounds checking at
every step. Use loop index for quest ImGui IDs instead of questId to
avoid conflicts. Don't reopen gossip window while quest details are
showing.
2026-02-06 12:08:47 -08:00
Kelsi
67a3da3bae Add quest details dialog, fix vendor UI, suppress both-button clicks
Parse SMSG_QUESTGIVER_QUEST_DETAILS and show quest text with Accept/
Decline buttons. Vendor window now shows item names with quality colors,
stat tooltips on hover, player money, and closes properly via X button.
Suppress left/right-click targeting and interaction when the other mouse
button is held (both-button run forward).
2026-02-06 11:59:51 -08:00
Kelsi
60be428250 Add quest opcodes, fix gossip select packet, and NPC combat animations
Fix CMSG_GOSSIP_SELECT_OPTION missing menuId field (was causing
ByteBufferException). Add 12 quest opcodes and clickable quest items in
gossip dialog. NPC attack/death animation callbacks now work for both
single-player and server-spawned creatures, and SMSG_ATTACKERSTATEUPDATE
triggers NPC swing animations.
2026-02-06 11:45:35 -08:00
Kelsi
b5336d784a Fix movement packet format: write fallTime unconditionally
AzerothCore's ReadMovementInfo always reads fallTime regardless of flags.
Also write all four jump fields together when FALLING (remove nested
FALLINGFAR check), and use real millisecond timestamps via steady_clock.
2026-02-06 09:14:22 -08:00
Kelsi
fbeb14fc98 Add movement packed GUID, inventory money display, and character screen buttons
Fix movement packets to include packed player GUID prefix so the server
tracks position. Fix inventory money display being clipped by child panels.
Add Back and Delete Character buttons to character selection screen with
two-step delete confirmation.
2026-02-06 03:24:46 -08:00
Kelsi
ab1f39c73b Fix online mode combat and implement server inventory sync
Right-click now attacks hostile NPCs (npcFlags==0) and interacts with
friendly ones in online mode. Parse UNIT_FIELD_FLAGS (59) and
UNIT_NPC_FLAGS (82) from update packets. Stop auto-attack when target
dies or despawns. Add CMSG_ITEM_QUERY_SINGLE/SMSG_ITEM_QUERY_SINGLE_RESPONSE
to populate inventory from server item objects and player slot fields.
2026-02-06 03:11:43 -08:00
Kelsi
c28376e193 Fix online mode creature spawning and packet parsing
- Fix encryption desync by tracking decrypted header bytes in world socket
- Fix UPDATE_OBJECT movement block parsing to handle 3.3.5a update flags
- Fix UNIT_FIELD_DISPLAYID index (67, not 71)
- Add creature spawn/despawn callbacks with DBC-based model loading
- Add SMSG_COMPRESSED_UPDATE_OBJECT opcode support
2026-02-05 21:55:52 -08:00
Kelsi
82a44659b4 Fix world server authentication for AzerothCore
- Use 6-byte CMSG header (uint16 size + uint32 opcode) for client-to-server
- Enable RC4 encryption immediately after sending AUTH_SESSION
- Encrypt all 6 header bytes to match AzerothCore expectations
- Add 8-byte addon info (addonCount + clientTime) for proper parsing
- Fix CharCreateResult enum to use correct WoW 3.3.5a response codes
- Add CHAR_NAME_* error codes for name validation messages
- Allow character list refresh from CHAR_LIST_RECEIVED state
2026-02-05 21:03:11 -08:00
Kelsi
0605d1522d Add character creation screen with race/class/appearance customization
Implements a full character creation UI integrated into the existing flow.
In single-player mode, auth screen now goes to character creation before
entering the world. In online mode, a "Create Character" button on the
character selection screen sends CMSG_CHAR_CREATE to the server. Includes
WoW 3.3.5a race/class combo validation and appearance range limits.
2026-02-05 14:13:48 -08:00
Kelsi
78442f8aea Add XP tracking with level-up, kill XP formula, and server-compatible SMSG_LOG_XPGAIN support 2026-02-05 12:07:58 -08:00
Kelsi
4bc5064515 Add spellbook, fix WMO floor clipping, and polish UI/visuals
- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment
- Default Attack and Hearthstone spells available in single player
- Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold
- Darken ocean water, increase wave motion and opacity
- Add M2 model distance fade-in to prevent pop-in
- Reposition chat window, add slash/enter key focus
- Remove debug key commands (keep only F1 perf HUD, N minimap)
- Performance: return chat history by const ref, use deque for O(1) pop_front
2026-02-04 11:31:08 -08:00
Kelsi
c49bb58e47 Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:

- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
  name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
  tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
  cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
  /invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface

Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:31:03 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00