Fire addon events for the raid ready check system:
- READY_CHECK fires when a ready check is initiated, with initiator name
- READY_CHECK_CONFIRM fires for each player's response, with GUID and
ready state (1=ready, 0=not ready)
- READY_CHECK_FINISHED fires when the ready check period ends
These events are used by raid frame addons (Grid, VuhDo, Healbot) to
show ready check status on unit frames, and by raid management addons
to track responsiveness.
Fire ACHIEVEMENT_EARNED event when a player earns an achievement,
enabling achievement tracking addons.
Add 15 previously unmapped chat type → addon event mappings:
- CHAT_MSG_ACHIEVEMENT, CHAT_MSG_GUILD_ACHIEVEMENT
- CHAT_MSG_WHISPER_INFORM (echo of sent whispers)
- CHAT_MSG_RAID_LEADER, CHAT_MSG_BATTLEGROUND_LEADER
- CHAT_MSG_MONSTER_SAY/YELL/EMOTE/WHISPER
- CHAT_MSG_RAID_BOSS_EMOTE/WHISPER
- CHAT_MSG_BG_SYSTEM_NEUTRAL/ALLIANCE/HORDE
These events are needed by boss mod addons (DBM, BigWigs) to detect
boss emotes, by achievement trackers, and by chat filter addons that
process all message types.
Add playerClassRaceCache_ that stores classId and raceId from
SMSG_NAME_QUERY_RESPONSE. This enables UnitClass and UnitRace to return
correct data for players who were previously seen but are now out of
UPDATE_OBJECT range.
Fallback chain for UnitClass/UnitRace is now:
1. Entity update fields (UNIT_FIELD_BYTES_0) — for nearby entities
2. Name query cache — for previously queried players
3. getPlayerClass/Race() — for the local player
This improves class-colored names in chat, unit frames, and nameplates
for players who move out of view range.
Fix bug where NPCs receiving moveType=4 (FacingAngle) or moveType=3
(FacingTarget) monster move packets with zero waypoints would not
rotate in place. The handler only processed orientation when hasDest
was true, but facing-only updates have no destination waypoints.
Now NPCs properly rotate when:
- moveType=4: server specifies an exact facing angle (e.g., NPC turns
to face the player during dialogue or scripted events)
- moveType=3: NPC should face a specific target entity
This fixes NPCs appearing frozen/unresponsive during scripted events,
quest interactions, and patrol waypoint facing changes.
Fire PLAYER_UPDATE_RESTING when the player enters or leaves a resting
area (inn/capital city). Fires from both the SET_REST_START packet and
the QUEST_FORCE_REMOVE rest-state update path. Used by XP bar addons
and rest state indicator addons.
Fire GUILD_ROSTER_UPDATE from SMSG_GUILD_ROSTER and from guild events
(member join/leave/kick, promotions, leader changes, online/offline,
disbanded). Fire GUILD_MOTD with the MOTD text when received.
These events are needed by guild management addons (GuildGreet,
GuildRoster replacements, officer tools) to refresh their UI.
Fire FRIENDLIST_UPDATE from all three friend list packet handlers:
- SMSG_FRIEND_LIST (Classic format)
- SMSG_CONTACT_LIST (WotLK format)
- SMSG_FRIEND_STATUS (add/remove/online/offline updates)
Fire IGNORELIST_UPDATE when SMSG_CONTACT_LIST includes ignore entries.
These events are used by social addons to refresh their UI when the
friend/ignore list changes.
Fire UNIT_NAME_UPDATE for target/focus/player when SMSG_NAME_QUERY_RESPONSE
resolves a player's name. Nameplate and unit frame addons use this event
to update displayed names when they become available asynchronously.
Add missing addon events for three gameplay systems:
Loot rolls:
- START_LOOT_ROLL fires on SMSG_LOOT_START_ROLL with slot and countdown
- LOOT_SLOT_CLEARED fires when a loot item is removed (SMSG_LOOT_REMOVED)
Trade:
- TRADE_REQUEST when another player initiates a trade
- TRADE_SHOW when the trade window opens
- TRADE_CLOSED when trade is cancelled, declined, or completed
- TRADE_ACCEPT_UPDATE when the trade partner accepts
Duels:
- DUEL_REQUESTED with challenger name on incoming duel challenge
- DUEL_FINISHED when a duel completes or is cancelled
Fire PLAYER_ENTER_COMBAT when the player's auto-attack starts
(SMSG_ATTACKSTART) and PLAYER_LEAVE_COMBAT when auto-attack stops.
These events are distinct from PLAYER_REGEN_DISABLED/ENABLED — they
specifically track physical melee combat state and are used by
combat-aware addons for weapon swing timers and attack state tracking.
Fix bug where learning a talent caused an early return before firing
LEARNED_SPELL_IN_TAB and SPELLS_CHANGED events, leaving talent addons
unaware of changes. Now talent learning fires CHARACTER_POINTS_CHANGED,
PLAYER_TALENT_UPDATE, LEARNED_SPELL_IN_TAB, and SPELLS_CHANGED.
Also fire CHARACTER_POINTS_CHANGED, ACTIVE_TALENT_GROUP_CHANGED, and
PLAYER_TALENT_UPDATE from handleTalentsInfo (SMSG_TALENTS_INFO), so
talent addons update when the full talent state is received from the
server (login, spec switch, respec).
Also fire UNIT_HEALTH/UNIT_POWER events from SMSG_HEALTH_UPDATE and
SMSG_POWER_UPDATE packets for real-time unit frame updates.
SMSG_HEALTH_UPDATE and SMSG_POWER_UPDATE are high-frequency WotLK
packets that update entity health/power values but weren't firing
addon events. Unit frame addons (Pitbull, oUF, SUF) depend on these
events to update health/mana bars in real-time.
Now fire UNIT_HEALTH for player/target/focus on SMSG_HEALTH_UPDATE
and UNIT_POWER on SMSG_POWER_UPDATE, matching the events already
fired from the UPDATE_OBJECT path.
Fire UNIT_SPELLCAST_SENT when the player initiates a spell cast (before
server confirms), enabling cast bar addons like Quartz to show latency.
Includes target name and spell ID as arguments.
Fire UNIT_SPELLCAST_STOP whenever a cast bar should disappear:
- On successful cast completion (SMSG_SPELL_GO)
- On cast failure (SMSG_CAST_RESULT with error)
- On spell interrupt (SMSG_SPELL_FAILURE/SMSG_SPELL_FAILED_OTHER)
- On manual cast cancel
These events are essential for cast bar replacement addons to properly
track when casts begin and end.
Fire UNIT_HEALTH, UNIT_POWER, and UNIT_AURA events from
SMSG_PARTY_MEMBER_STATS with proper unit IDs (party1..4, raid1..40).
Previously, health/power changes for party members via the stats packet
were silent — raid frame addons never got notified.
Also fix closeLoot() not firing LOOT_CLOSED event when the loot window
is closed by the player (only handleLootReleaseResponse fired it).
Fire the following events for addon compatibility:
- LOOT_OPENED, LOOT_CLOSED on loot window open/close
- GOSSIP_SHOW, GOSSIP_CLOSED on gossip/quest-list window open/close
- QUEST_DETAIL when quest details are shown to the player
- QUEST_COMPLETE when quest offer reward dialog opens
- TRAINER_SHOW, TRAINER_CLOSED on trainer window open/close
Add "mouseover" as a valid unit ID in resolveUnitGuid so Lua API functions
like UnitName("mouseover"), UnitHealth("mouseover") etc. work for addons.
Fire UPDATE_MOUSEOVER_UNIT event when the mouseover target changes, and
PLAYER_FOCUS_CHANGED event when focus is set or cleared.
Fire MAIL_SHOW when mailbox opens (SMSG_SHOW_MAILBOX) and MAIL_CLOSED
when it closes. Fire AUCTION_HOUSE_SHOW when AH opens and AUCTION_HOUSE_CLOSED
when it closes. Used by mail addons (Postal) and AH addons (Auctionator).
Fire BANKFRAME_OPENED when bank window opens and BANKFRAME_CLOSED when
it closes. Used by bank management addons (Bagnon, BankItems) to detect
when the player is interacting with their bank.
Fire MERCHANT_SHOW when vendor window opens (SMSG_LIST_INVENTORY) and
MERCHANT_CLOSED when vendor is closed. Used by vendor price addons and
auto-sell addons that need to detect vendor interaction state.
Fire when SMSG_ACTION_BUTTONS populates the action bar on login and when
SMSG_SUPERCEDED_SPELL upgrades spell ranks on the bar. Used by action bar
addons (Bartender, Dominos) to refresh their displays.
Detect changes in player skill values after extractSkillFields() and fire
SKILL_LINES_CHANGED when any skill value changes. Used by profession
tracking addons and skill bar displays.
Fire CHAT_MSG_MONEY when gold is looted (used by gold tracking addons
like MoneyFu, Titan Panel). Fire CHAT_MSG_COMBAT_XP_GAIN when XP is
earned (used by XP tracking addons and leveling speed calculators).
Fire CHAT_MSG_LOOT addon event from SMSG_ITEM_PUSH_RESULT with the loot
message text, item ID, and count. Used by loot tracking addons (AutoLootPlus,
Loot Appraiser) and damage meters that track loot distribution.
Fires when AFK/DND status, PvP flag, ghost state, or other player flags
change via PLAYER_FLAGS update field. Enables addons that track player
status changes (FlagRSP, TRP3, etc.).
Parse randomPropertyId from SMSG_AUCTION_OWNER_NOTIFICATION to display
full item names in sold/bid/expired messages like "Your auction of
Gloves of the Monkey has sold!" Completes suffix resolution across
all 9 item display contexts.
Apply getRandomPropertyName() to SMSG_AUCTION_BIDDER_NOTIFICATION and
SMSG_AUCTION_REMOVED_NOTIFICATION so outbid/expired messages show full
item names like "You have been outbid on Leggings of the Eagle" instead
of just "Leggings". Completes suffix name resolution across all AH contexts.
Apply getRandomPropertyName() to SMSG_LOOT_START_ROLL and SMSG_LOOT_ROLL_WON
handlers so items with random suffixes display correctly in group loot
contexts (e.g., "Leggings of the Eagle" in the Need/Greed popup and
"Player wins Leggings of the Eagle (Need 85)" in chat).
Load ItemRandomProperties.dbc and ItemRandomSuffix.dbc lazily to resolve
suffix names like "of the Eagle", "of the Monkey" etc. Add
getRandomPropertyName(id) callback on GameHandler wired through Application.
Append suffix to item names in SMSG_ITEM_PUSH_RESULT loot notifications
so items display as "Leggings of the Eagle" instead of just "Leggings".
Cap gossipPois_ at 200 entries (both gossip POI and quest POI paths) to
prevent unbounded memory growth from rapid gossip/quest queries. Add soft
240 FPS frame rate limiter when vsync is off to prevent 100% CPU usage —
sleeps for remaining frame budget when frame completes in under 4ms.
Add playMinimapPing() to UiSoundManager with MapPing.wav (falls back to
target select sound). Play the ping sound in MSG_MINIMAP_PING handler
when the sender is not the local player. Provides audio feedback for
party member map pings, matching WoW behavior.
Mirror the zone-transition cleanup in disconnect(): fire despawn callbacks
for all entities before clearing the entity manager. Prevents M2 instances
and character models from leaking when the player disconnects and reconnects
quickly (e.g., server kick, network recovery).
handleNewWorld() previously called entityManager.clear() directly without
notifying the renderer, leaving stale M2 instances and character models
allocated. Now iterates all entities and fires creatureDespawnCallback,
playerDespawnCallback, and gameObjectDespawnCallback before clearing.
Also clears player caches (visible items, cast states, aura cache,
combat text) to prevent state leaking between zones.
Show "Loot method changed to Master Looter/Round Robin/etc." in chat when
group loot method changes via SMSG_GROUP_LIST. Fire CRITERIA_UPDATE addon
event with criteria ID and progress when achievement criteria progress
changes, enabling achievement tracking addons.
Fire UPDATE_FACTION when reputation standings change (SMSG_SET_FACTION_STANDING).
Fire QUEST_ACCEPTED with quest ID when a new quest is added to the log.
Fire QUEST_LOG_UPDATE on both quest acceptance and quest completion.
Enables reputation tracking and quest log addons.
When SMSG_DESTROY_OBJECT removes an entity, now also purge combat text
entries targeting that GUID (prevents floating damage numbers on despawned
mobs), erase unit cast state (prevents stale cast bars), and clear cached
auras (prevents stale buff/debuff data for destroyed units).
Fire BAG_UPDATE and UNIT_INVENTORY_CHANGED when item stack/durability
fields change in UPDATE_OBJECT VALUES path. Fire PLAYER_EQUIPMENT_CHANGED
when equipment slot fields change. Enables bag addons (Bagnon, OneBag) and
gear tracking addons to react to inventory changes.
SMSG_ENCHANTMENTLOG now resolves spell name and shows "You enchant with
[name]" or "[Caster] enchants your item with [name]" instead of silent
debug log. SMSG_LOG_XPGAIN now shows creature name: "Wolf dies, you gain
45 experience" instead of generic "You gain 45 experience" for kill XP.
When the dungeon finder initiates a role check (SMSG_LFG_ROLE_CHECK_UPDATE
state=2), show a centered popup with Tank/Healer/DPS checkboxes and
Accept/Leave Queue buttons. Accept sends CMSG_LFG_SET_ROLES with the
selected role mask. Previously only showed passive "Role check in progress"
text with no way to respond.
Add UNIT_SPELLCAST_CHANNEL_START (MSG_CHANNEL_START), UNIT_SPELLCAST_CHANNEL_STOP
(MSG_CHANNEL_UPDATE with 0ms remaining), UNIT_SPELLCAST_FAILED (SMSG_CAST_RESULT
with error), and UNIT_SPELLCAST_INTERRUPTED (SMSG_SPELL_FAILURE) events. These
enable addons to track channeled spells and cast interruptions for all units.
Fire ZONE_CHANGED_NEW_AREA and ZONE_CHANGED when worldStateZoneId changes
in SMSG_INIT_WORLD_STATES. Add VARIABLES_LOADED and PLAYER_LOGIN events in
the addon loading sequence (before PLAYER_ENTERING_WORLD), and fire
PLAYER_ENTERING_WORLD on subsequent world entries (teleport, instance).
Enables zone-aware addons like DBM and quest trackers.
handleGroupUninvite and leaveGroup cleared partyData but did not fire
GROUP_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED events, so addon group tracking
would not update when kicked or leaving. Now both paths fire both events.
Fire COMBAT_LOG_EVENT_UNFILTERED from addCombatText with WoW-compatible
subevent names (SWING_DAMAGE, SPELL_DAMAGE, SPELL_HEAL, etc.), source/dest
GUIDs, names, spell info, and amount. Also fire SPELL_UPDATE_COOLDOWN and
ACTIONBAR_UPDATE_COOLDOWN when cooldowns start (handleSpellCooldown), not
just when they end. Enables damage meter and boss mod addons.
Add PLAYER_REGEN_DISABLED/ENABLED (combat enter/leave) via per-frame
edge detection, LEARNED_SPELL_IN_TAB/SPELLS_CHANGED on spell learn/remove,
SPELL_UPDATE_COOLDOWN/ACTIONBAR_UPDATE_COOLDOWN on cooldown finish, and
PLAYER_XP_UPDATE on XP field changes. Total addon events now at 34.
Extend resolveUnit() to support party1-4, raid1-40, and use resolveUnitGuid
for UnitGUID/UnitIsPlayer/UnitBuff/UnitDebuff (including unitAurasCache for
party member auras). Fire UNIT_HEALTH, UNIT_POWER, UNIT_AURA, UNIT_SPELLCAST_START,
UNIT_SPELLCAST_SUCCEEDED, GROUP_ROSTER_UPDATE, and PARTY_MEMBERS_CHANGED events
to Lua addons from the corresponding packet handlers.
Fire more gameplay events to Lua addons:
- PLAYER_MONEY — when gold/silver/copper changes (both CREATE and VALUES paths)
- PLAYER_DEAD — on forced death (SMSG_FORCED_DEATH_UPDATE)
- PLAYER_ALIVE — when ghost flag clears (player resurrected)
Total addon events: 19 (2 world + 12 chat + 5 gameplay).
Add a generic AddonEventCallback to GameHandler for firing named events
with string arguments directly from game logic. Wire it to the addon
system in Application.
New events fired:
- PLAYER_TARGET_CHANGED — when target is set or cleared
- PLAYER_LEVEL_UP(newLevel) — on level up
The generic callback pattern makes it easy to add more events from
game_handler.cpp without touching Application/AddonManager code.
Total addon events: 16 (2 world + 12 chat + 2 gameplay).
Wire chat messages to the addon event system via AddonChatCallback.
Every chat message now fires the corresponding WoW event:
- CHAT_MSG_SAY, CHAT_MSG_YELL, CHAT_MSG_WHISPER
- CHAT_MSG_PARTY, CHAT_MSG_GUILD, CHAT_MSG_OFFICER
- CHAT_MSG_RAID, CHAT_MSG_RAID_WARNING, CHAT_MSG_BATTLEGROUND
- CHAT_MSG_SYSTEM, CHAT_MSG_CHANNEL, CHAT_MSG_EMOTE
Event handlers receive (eventName, message, senderName) arguments.
Addons can now filter, react to, or log chat messages in real-time.
Quest tracking choices (right-click → Track on the quest objective
tracker) were lost on logout because trackedQuestIds_ was not saved
in the character config. Now saves tracked quest IDs as a comma-
separated list and restores them on login, so the quest tracker
shows the same quests the player chose to track in their previous
session.
The cooldown sync after SMSG_ACTION_BUTTONS and SMSG_INITIAL_SPELLS
only handled SPELL-type action bar slots. ITEM-type slots (potions,
trinkets, engineering items) were skipped, so items on the action bar
showed no cooldown overlay after login even if their on-use spell was
on cooldown. Now looks up each item's on-use spell IDs from the item
info cache and syncs any matching spellCooldowns entries.
SMSG_INITIAL_SPELLS cooldown entries have both cooldownMs (individual)
and categoryCooldownMs (shared, e.g. potions). The handler only checked
cooldownMs, so spells with category-only cooldowns (cooldownMs=0,
categoryCooldownMs=120000) were not tracked. Now uses the maximum of
both values, ensuring potion and similar shared cooldowns show on the
action bar after login.