Commit graph

918 commits

Author SHA1 Message Date
Kelsi
8e51754615 feat: fire READY_CHECK, READY_CHECK_CONFIRM, READY_CHECK_FINISHED events
Fire addon events for the raid ready check system:
- READY_CHECK fires when a ready check is initiated, with initiator name
- READY_CHECK_CONFIRM fires for each player's response, with GUID and
  ready state (1=ready, 0=not ready)
- READY_CHECK_FINISHED fires when the ready check period ends

These events are used by raid frame addons (Grid, VuhDo, Healbot) to
show ready check status on unit frames, and by raid management addons
to track responsiveness.
2026-03-21 04:38:35 -07:00
Kelsi
70a5d3240c feat: add ACHIEVEMENT_EARNED event and 15 missing CHAT_MSG_* events
Fire ACHIEVEMENT_EARNED event when a player earns an achievement,
enabling achievement tracking addons.

Add 15 previously unmapped chat type → addon event mappings:
- CHAT_MSG_ACHIEVEMENT, CHAT_MSG_GUILD_ACHIEVEMENT
- CHAT_MSG_WHISPER_INFORM (echo of sent whispers)
- CHAT_MSG_RAID_LEADER, CHAT_MSG_BATTLEGROUND_LEADER
- CHAT_MSG_MONSTER_SAY/YELL/EMOTE/WHISPER
- CHAT_MSG_RAID_BOSS_EMOTE/WHISPER
- CHAT_MSG_BG_SYSTEM_NEUTRAL/ALLIANCE/HORDE

These events are needed by boss mod addons (DBM, BigWigs) to detect
boss emotes, by achievement trackers, and by chat filter addons that
process all message types.
2026-03-21 04:28:15 -07:00
Kelsi
cfb9e09e1d feat: cache player class/race from name queries for UnitClass/UnitRace
Add playerClassRaceCache_ that stores classId and raceId from
SMSG_NAME_QUERY_RESPONSE. This enables UnitClass and UnitRace to return
correct data for players who were previously seen but are now out of
UPDATE_OBJECT range.

Fallback chain for UnitClass/UnitRace is now:
1. Entity update fields (UNIT_FIELD_BYTES_0) — for nearby entities
2. Name query cache — for previously queried players
3. getPlayerClass/Race() — for the local player

This improves class-colored names in chat, unit frames, and nameplates
for players who move out of view range.
2026-03-21 04:11:48 -07:00
Kelsi
0d49cc8b94 fix: handle NPC facing-only rotation in SMSG_MONSTER_MOVE
Fix bug where NPCs receiving moveType=4 (FacingAngle) or moveType=3
(FacingTarget) monster move packets with zero waypoints would not
rotate in place. The handler only processed orientation when hasDest
was true, but facing-only updates have no destination waypoints.

Now NPCs properly rotate when:
- moveType=4: server specifies an exact facing angle (e.g., NPC turns
  to face the player during dialogue or scripted events)
- moveType=3: NPC should face a specific target entity

This fixes NPCs appearing frozen/unresponsive during scripted events,
quest interactions, and patrol waypoint facing changes.
2026-03-21 03:38:17 -07:00
Kelsi
b2826ce589 feat: fire PLAYER_UPDATE_RESTING event on rest state changes
Fire PLAYER_UPDATE_RESTING when the player enters or leaves a resting
area (inn/capital city). Fires from both the SET_REST_START packet and
the QUEST_FORCE_REMOVE rest-state update path. Used by XP bar addons
and rest state indicator addons.
2026-03-21 03:27:09 -07:00
Kelsi
b7e5034f27 feat: fire GUILD_ROSTER_UPDATE and GUILD_MOTD events for guild addons
Fire GUILD_ROSTER_UPDATE from SMSG_GUILD_ROSTER and from guild events
(member join/leave/kick, promotions, leader changes, online/offline,
disbanded). Fire GUILD_MOTD with the MOTD text when received.

These events are needed by guild management addons (GuildGreet,
GuildRoster replacements, officer tools) to refresh their UI.
2026-03-21 03:04:59 -07:00
Kelsi
b8d92b5ff2 feat: fire FRIENDLIST_UPDATE and IGNORELIST_UPDATE events
Fire FRIENDLIST_UPDATE from all three friend list packet handlers:
- SMSG_FRIEND_LIST (Classic format)
- SMSG_CONTACT_LIST (WotLK format)
- SMSG_FRIEND_STATUS (add/remove/online/offline updates)

Fire IGNORELIST_UPDATE when SMSG_CONTACT_LIST includes ignore entries.

These events are used by social addons to refresh their UI when the
friend/ignore list changes.
2026-03-21 03:01:55 -07:00
Kelsi
8f2a2dfbb4 feat: fire UNIT_NAME_UPDATE event when player names are resolved
Fire UNIT_NAME_UPDATE for target/focus/player when SMSG_NAME_QUERY_RESPONSE
resolves a player's name. Nameplate and unit frame addons use this event
to update displayed names when they become available asynchronously.
2026-03-21 02:58:55 -07:00
Kelsi
3b8165cbef feat: fire events for loot rolls, trade windows, and duels
Add missing addon events for three gameplay systems:

Loot rolls:
- START_LOOT_ROLL fires on SMSG_LOOT_START_ROLL with slot and countdown
- LOOT_SLOT_CLEARED fires when a loot item is removed (SMSG_LOOT_REMOVED)

Trade:
- TRADE_REQUEST when another player initiates a trade
- TRADE_SHOW when the trade window opens
- TRADE_CLOSED when trade is cancelled, declined, or completed
- TRADE_ACCEPT_UPDATE when the trade partner accepts

Duels:
- DUEL_REQUESTED with challenger name on incoming duel challenge
- DUEL_FINISHED when a duel completes or is cancelled
2026-03-21 02:57:00 -07:00
Kelsi
760c6a2790 feat: fire PLAYER_ENTER_COMBAT and PLAYER_LEAVE_COMBAT events
Fire PLAYER_ENTER_COMBAT when the player's auto-attack starts
(SMSG_ATTACKSTART) and PLAYER_LEAVE_COMBAT when auto-attack stops.
These events are distinct from PLAYER_REGEN_DISABLED/ENABLED — they
specifically track physical melee combat state and are used by
combat-aware addons for weapon swing timers and attack state tracking.
2026-03-21 02:31:59 -07:00
Kelsi
60904e2e15 fix: fire talent/spell events correctly when learning talents
Fix bug where learning a talent caused an early return before firing
LEARNED_SPELL_IN_TAB and SPELLS_CHANGED events, leaving talent addons
unaware of changes. Now talent learning fires CHARACTER_POINTS_CHANGED,
PLAYER_TALENT_UPDATE, LEARNED_SPELL_IN_TAB, and SPELLS_CHANGED.

Also fire CHARACTER_POINTS_CHANGED, ACTIVE_TALENT_GROUP_CHANGED, and
PLAYER_TALENT_UPDATE from handleTalentsInfo (SMSG_TALENTS_INFO), so
talent addons update when the full talent state is received from the
server (login, spec switch, respec).

Also fire UNIT_HEALTH/UNIT_POWER events from SMSG_HEALTH_UPDATE and
SMSG_POWER_UPDATE packets for real-time unit frame updates.
2026-03-21 02:29:48 -07:00
Kelsi
d75f2c62e5 feat: fire UNIT_HEALTH/UNIT_POWER events from dedicated update packets
SMSG_HEALTH_UPDATE and SMSG_POWER_UPDATE are high-frequency WotLK
packets that update entity health/power values but weren't firing
addon events. Unit frame addons (Pitbull, oUF, SUF) depend on these
events to update health/mana bars in real-time.

Now fire UNIT_HEALTH for player/target/focus on SMSG_HEALTH_UPDATE
and UNIT_POWER on SMSG_POWER_UPDATE, matching the events already
fired from the UPDATE_OBJECT path.
2026-03-21 02:26:44 -07:00
Kelsi
c20db42479 feat: fire UNIT_SPELLCAST_SENT and UNIT_SPELLCAST_STOP events
Fire UNIT_SPELLCAST_SENT when the player initiates a spell cast (before
server confirms), enabling cast bar addons like Quartz to show latency.
Includes target name and spell ID as arguments.

Fire UNIT_SPELLCAST_STOP whenever a cast bar should disappear:
- On successful cast completion (SMSG_SPELL_GO)
- On cast failure (SMSG_CAST_RESULT with error)
- On spell interrupt (SMSG_SPELL_FAILURE/SMSG_SPELL_FAILED_OTHER)
- On manual cast cancel

These events are essential for cast bar replacement addons to properly
track when casts begin and end.
2026-03-21 02:10:09 -07:00
Kelsi
3ae18f03a1 feat: fire UNIT_HEALTH/POWER/AURA events for party members; fix closeLoot event
Fire UNIT_HEALTH, UNIT_POWER, and UNIT_AURA events from
SMSG_PARTY_MEMBER_STATS with proper unit IDs (party1..4, raid1..40).
Previously, health/power changes for party members via the stats packet
were silent — raid frame addons never got notified.

Also fix closeLoot() not firing LOOT_CLOSED event when the loot window
is closed by the player (only handleLootReleaseResponse fired it).
2026-03-21 01:55:30 -07:00
Kelsi
74125b7340 feat: fire LOOT/GOSSIP/QUEST/TRAINER addon events on window open/close
Fire the following events for addon compatibility:
- LOOT_OPENED, LOOT_CLOSED on loot window open/close
- GOSSIP_SHOW, GOSSIP_CLOSED on gossip/quest-list window open/close
- QUEST_DETAIL when quest details are shown to the player
- QUEST_COMPLETE when quest offer reward dialog opens
- TRAINER_SHOW, TRAINER_CLOSED on trainer window open/close
2026-03-21 01:35:18 -07:00
Kelsi
32a51aa93d feat: add mouseover unit ID support and fire UPDATE_MOUSEOVER_UNIT/PLAYER_FOCUS_CHANGED events
Add "mouseover" as a valid unit ID in resolveUnitGuid so Lua API functions
like UnitName("mouseover"), UnitHealth("mouseover") etc. work for addons.
Fire UPDATE_MOUSEOVER_UNIT event when the mouseover target changes, and
PLAYER_FOCUS_CHANGED event when focus is set or cleared.
2026-03-21 01:26:37 -07:00
Kelsi
22798d1c76 feat: fire MAIL_SHOW/CLOSED and AUCTION_HOUSE_SHOW/CLOSED events
Some checks are pending
Build / Build (arm64) (push) Waiting to run
Build / Build (x86-64) (push) Waiting to run
Build / Build (macOS arm64) (push) Waiting to run
Build / Build (windows-arm64) (push) Waiting to run
Build / Build (windows-x86-64) (push) Waiting to run
Security / CodeQL (C/C++) (push) Waiting to run
Security / Semgrep (push) Waiting to run
Security / Sanitizer Build (ASan/UBSan) (push) Waiting to run
Fire MAIL_SHOW when mailbox opens (SMSG_SHOW_MAILBOX) and MAIL_CLOSED
when it closes. Fire AUCTION_HOUSE_SHOW when AH opens and AUCTION_HOUSE_CLOSED
when it closes. Used by mail addons (Postal) and AH addons (Auctionator).
2026-03-20 22:43:29 -07:00
Kelsi
395d6cdcba feat: fire BANKFRAME_OPENED and BANKFRAME_CLOSED events for bank addons
Fire BANKFRAME_OPENED when bank window opens and BANKFRAME_CLOSED when
it closes. Used by bank management addons (Bagnon, BankItems) to detect
when the player is interacting with their bank.
2026-03-20 22:32:21 -07:00
Kelsi
8cc90a69e8 feat: fire MERCHANT_SHOW and MERCHANT_CLOSED events for vendor addons
Fire MERCHANT_SHOW when vendor window opens (SMSG_LIST_INVENTORY) and
MERCHANT_CLOSED when vendor is closed. Used by vendor price addons and
auto-sell addons that need to detect vendor interaction state.
2026-03-20 22:22:36 -07:00
Kelsi
37a5b4c9d9 feat: fire ACTIONBAR_SLOT_CHANGED event on action bar updates
Fire when SMSG_ACTION_BUTTONS populates the action bar on login and when
SMSG_SUPERCEDED_SPELL upgrades spell ranks on the bar. Used by action bar
addons (Bartender, Dominos) to refresh their displays.
2026-03-20 22:13:57 -07:00
Kelsi
fc182f8653 feat: fire SKILL_LINES_CHANGED event when player skills update
Detect changes in player skill values after extractSkillFields() and fire
SKILL_LINES_CHANGED when any skill value changes. Used by profession
tracking addons and skill bar displays.
2026-03-20 21:57:27 -07:00
Kelsi
d68ef2ceb6 feat: fire CHAT_MSG_MONEY and CHAT_MSG_COMBAT_XP_GAIN events
Fire CHAT_MSG_MONEY when gold is looted (used by gold tracking addons
like MoneyFu, Titan Panel). Fire CHAT_MSG_COMBAT_XP_GAIN when XP is
earned (used by XP tracking addons and leveling speed calculators).
2026-03-20 21:47:39 -07:00
Kelsi
44d2b80998 feat: fire CHAT_MSG_LOOT event when items are looted
Fire CHAT_MSG_LOOT addon event from SMSG_ITEM_PUSH_RESULT with the loot
message text, item ID, and count. Used by loot tracking addons (AutoLootPlus,
Loot Appraiser) and damage meters that track loot distribution.
2026-03-20 21:27:04 -07:00
Kelsi
0885f885e8 feat: fire PLAYER_FLAGS_CHANGED event when player flags update
Fires when AFK/DND status, PvP flag, ghost state, or other player flags
change via PLAYER_FLAGS update field. Enables addons that track player
status changes (FlagRSP, TRP3, etc.).
2026-03-20 21:18:25 -07:00
Kelsi
3dcd489e81 feat: show random suffix names in auction owner sold/expired notifications
Parse randomPropertyId from SMSG_AUCTION_OWNER_NOTIFICATION to display
full item names in sold/bid/expired messages like "Your auction of
Gloves of the Monkey has sold!" Completes suffix resolution across
all 9 item display contexts.
2026-03-20 21:02:12 -07:00
Kelsi
9f49f543f6 feat: show random suffix names in auction outbid and expired notifications
Apply getRandomPropertyName() to SMSG_AUCTION_BIDDER_NOTIFICATION and
SMSG_AUCTION_REMOVED_NOTIFICATION so outbid/expired messages show full
item names like "You have been outbid on Leggings of the Eagle" instead
of just "Leggings". Completes suffix name resolution across all AH contexts.
2026-03-20 20:57:23 -07:00
Kelsi
99f4ded3b5 feat: show random suffix names in loot roll popup and roll-won messages
Apply getRandomPropertyName() to SMSG_LOOT_START_ROLL and SMSG_LOOT_ROLL_WON
handlers so items with random suffixes display correctly in group loot
contexts (e.g., "Leggings of the Eagle" in the Need/Greed popup and
"Player wins Leggings of the Eagle (Need 85)" in chat).
2026-03-20 19:22:59 -07:00
Kelsi
4b3e377add feat: resolve random property/suffix names for item display
Load ItemRandomProperties.dbc and ItemRandomSuffix.dbc lazily to resolve
suffix names like "of the Eagle", "of the Monkey" etc. Add
getRandomPropertyName(id) callback on GameHandler wired through Application.
Append suffix to item names in SMSG_ITEM_PUSH_RESULT loot notifications
so items display as "Leggings of the Eagle" instead of just "Leggings".
2026-03-20 19:18:30 -07:00
Kelsi
2b99011cd8 fix: cap gossipPois_ vector growth and add soft frame rate limiter
Cap gossipPois_ at 200 entries (both gossip POI and quest POI paths) to
prevent unbounded memory growth from rapid gossip/quest queries. Add soft
240 FPS frame rate limiter when vsync is off to prevent 100% CPU usage —
sleeps for remaining frame budget when frame completes in under 4ms.
2026-03-20 18:51:05 -07:00
Kelsi
180990b9f1 feat: play minimap ping sound when party members ping the map
Add playMinimapPing() to UiSoundManager with MapPing.wav (falls back to
target select sound). Play the ping sound in MSG_MINIMAP_PING handler
when the sender is not the local player. Provides audio feedback for
party member map pings, matching WoW behavior.
2026-03-20 18:21:34 -07:00
Kelsi
ff1840415e fix: invoke despawn callbacks on disconnect to prevent renderer leaks
Mirror the zone-transition cleanup in disconnect(): fire despawn callbacks
for all entities before clearing the entity manager. Prevents M2 instances
and character models from leaking when the player disconnects and reconnects
quickly (e.g., server kick, network recovery).
2026-03-20 18:07:00 -07:00
Kelsi
922177abe0 fix: invoke despawn callbacks during zone transitions to release renderer resources
handleNewWorld() previously called entityManager.clear() directly without
notifying the renderer, leaving stale M2 instances and character models
allocated. Now iterates all entities and fires creatureDespawnCallback,
playerDespawnCallback, and gameObjectDespawnCallback before clearing.
Also clears player caches (visible items, cast states, aura cache,
combat text) to prevent state leaking between zones.
2026-03-20 18:05:09 -07:00
Kelsi
ee59c37b83 feat: add loot method change notifications and CRITERIA_UPDATE event
Show "Loot method changed to Master Looter/Round Robin/etc." in chat when
group loot method changes via SMSG_GROUP_LIST. Fire CRITERIA_UPDATE addon
event with criteria ID and progress when achievement criteria progress
changes, enabling achievement tracking addons.
2026-03-20 17:33:34 -07:00
Kelsi
c44e1bde0a feat: fire UPDATE_FACTION, QUEST_ACCEPTED, and QUEST_LOG_UPDATE events
Fire UPDATE_FACTION when reputation standings change (SMSG_SET_FACTION_STANDING).
Fire QUEST_ACCEPTED with quest ID when a new quest is added to the log.
Fire QUEST_LOG_UPDATE on both quest acceptance and quest completion.
Enables reputation tracking and quest log addons.
2026-03-20 17:28:28 -07:00
Kelsi
8761ad9301 fix: clean up combat text, cast bars, and aura cache on entity destroy
When SMSG_DESTROY_OBJECT removes an entity, now also purge combat text
entries targeting that GUID (prevents floating damage numbers on despawned
mobs), erase unit cast state (prevents stale cast bars), and clear cached
auras (prevents stale buff/debuff data for destroyed units).
2026-03-20 17:19:18 -07:00
Kelsi
4cdccb7430 feat: fire BAG_UPDATE and PLAYER_EQUIPMENT_CHANGED events for addons
Fire BAG_UPDATE and UNIT_INVENTORY_CHANGED when item stack/durability
fields change in UPDATE_OBJECT VALUES path. Fire PLAYER_EQUIPMENT_CHANGED
when equipment slot fields change. Enables bag addons (Bagnon, OneBag) and
gear tracking addons to react to inventory changes.
2026-03-20 16:38:57 -07:00
Kelsi
00201c1232 feat: show enchant name and XP source creature in chat messages
SMSG_ENCHANTMENTLOG now resolves spell name and shows "You enchant with
[name]" or "[Caster] enchants your item with [name]" instead of silent
debug log. SMSG_LOG_XPGAIN now shows creature name: "Wolf dies, you gain
45 experience" instead of generic "You gain 45 experience" for kill XP.
2026-03-20 16:21:52 -07:00
Kelsi
23ebfc7e85 feat: add LFG role check confirmation popup with CMSG_LFG_SET_ROLES
When the dungeon finder initiates a role check (SMSG_LFG_ROLE_CHECK_UPDATE
state=2), show a centered popup with Tank/Healer/DPS checkboxes and
Accept/Leave Queue buttons. Accept sends CMSG_LFG_SET_ROLES with the
selected role mask. Previously only showed passive "Role check in progress"
text with no way to respond.
2026-03-20 16:10:29 -07:00
Kelsi
0dd1b08504 feat: fire spellcast channel and interrupt events for Lua addons
Add UNIT_SPELLCAST_CHANNEL_START (MSG_CHANNEL_START), UNIT_SPELLCAST_CHANNEL_STOP
(MSG_CHANNEL_UPDATE with 0ms remaining), UNIT_SPELLCAST_FAILED (SMSG_CAST_RESULT
with error), and UNIT_SPELLCAST_INTERRUPTED (SMSG_SPELL_FAILURE) events. These
enable addons to track channeled spells and cast interruptions for all units.
2026-03-20 15:37:33 -07:00
Kelsi
66f779c186 feat: add zone change and login sequence events for Lua addons
Fire ZONE_CHANGED_NEW_AREA and ZONE_CHANGED when worldStateZoneId changes
in SMSG_INIT_WORLD_STATES. Add VARIABLES_LOADED and PLAYER_LOGIN events in
the addon loading sequence (before PLAYER_ENTERING_WORLD), and fire
PLAYER_ENTERING_WORLD on subsequent world entries (teleport, instance).
Enables zone-aware addons like DBM and quest trackers.
2026-03-20 15:05:29 -07:00
Kelsi
90ccfbfc4e fix: fire GROUP_ROSTER_UPDATE on group uninvite and leave
handleGroupUninvite and leaveGroup cleared partyData but did not fire
GROUP_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED events, so addon group tracking
would not update when kicked or leaving. Now both paths fire both events.
2026-03-20 14:44:48 -07:00
Kelsi
ae30137705 feat: add COMBAT_LOG_EVENT_UNFILTERED and cooldown start events
Fire COMBAT_LOG_EVENT_UNFILTERED from addCombatText with WoW-compatible
subevent names (SWING_DAMAGE, SPELL_DAMAGE, SPELL_HEAL, etc.), source/dest
GUIDs, names, spell info, and amount. Also fire SPELL_UPDATE_COOLDOWN and
ACTIONBAR_UPDATE_COOLDOWN when cooldowns start (handleSpellCooldown), not
just when they end. Enables damage meter and boss mod addons.
2026-03-20 14:35:00 -07:00
Kelsi
ae627193f8 feat: fire combat, spell, and cooldown events for Lua addon system
Add PLAYER_REGEN_DISABLED/ENABLED (combat enter/leave) via per-frame
edge detection, LEARNED_SPELL_IN_TAB/SPELLS_CHANGED on spell learn/remove,
SPELL_UPDATE_COOLDOWN/ACTIONBAR_UPDATE_COOLDOWN on cooldown finish, and
PLAYER_XP_UPDATE on XP field changes. Total addon events now at 34.
2026-03-20 14:27:46 -07:00
Kelsi
4c10974553 feat: add party/raid unit IDs and game events for Lua addon system
Extend resolveUnit() to support party1-4, raid1-40, and use resolveUnitGuid
for UnitGUID/UnitIsPlayer/UnitBuff/UnitDebuff (including unitAurasCache for
party member auras). Fire UNIT_HEALTH, UNIT_POWER, UNIT_AURA, UNIT_SPELLCAST_START,
UNIT_SPELLCAST_SUCCEEDED, GROUP_ROSTER_UPDATE, and PARTY_MEMBERS_CHANGED events
to Lua addons from the corresponding packet handlers.
2026-03-20 14:15:00 -07:00
Kelsi
c7e25beaf1 feat: fire PLAYER_MONEY, PLAYER_DEAD, PLAYER_ALIVE addon events
Fire more gameplay events to Lua addons:
- PLAYER_MONEY — when gold/silver/copper changes (both CREATE and VALUES paths)
- PLAYER_DEAD — on forced death (SMSG_FORCED_DEATH_UPDATE)
- PLAYER_ALIVE — when ghost flag clears (player resurrected)

Total addon events: 19 (2 world + 12 chat + 5 gameplay).
2026-03-20 11:56:59 -07:00
Kelsi
269d9e2d40 feat: fire PLAYER_TARGET_CHANGED and PLAYER_LEVEL_UP addon events
Add a generic AddonEventCallback to GameHandler for firing named events
with string arguments directly from game logic. Wire it to the addon
system in Application.

New events fired:
- PLAYER_TARGET_CHANGED — when target is set or cleared
- PLAYER_LEVEL_UP(newLevel) — on level up

The generic callback pattern makes it easy to add more events from
game_handler.cpp without touching Application/AddonManager code.
Total addon events: 16 (2 world + 12 chat + 2 gameplay).
2026-03-20 11:51:46 -07:00
Kelsi
0a0ddbfd9f feat: fire CHAT_MSG_* events to Lua addons for all chat types
Wire chat messages to the addon event system via AddonChatCallback.
Every chat message now fires the corresponding WoW event:

- CHAT_MSG_SAY, CHAT_MSG_YELL, CHAT_MSG_WHISPER
- CHAT_MSG_PARTY, CHAT_MSG_GUILD, CHAT_MSG_OFFICER
- CHAT_MSG_RAID, CHAT_MSG_RAID_WARNING, CHAT_MSG_BATTLEGROUND
- CHAT_MSG_SYSTEM, CHAT_MSG_CHANNEL, CHAT_MSG_EMOTE

Event handlers receive (eventName, message, senderName) arguments.
Addons can now filter, react to, or log chat messages in real-time.
2026-03-20 11:29:53 -07:00
Kelsi
d9ab1c8297 feat: persist tracked quest IDs across sessions
Quest tracking choices (right-click → Track on the quest objective
tracker) were lost on logout because trackedQuestIds_ was not saved
in the character config. Now saves tracked quest IDs as a comma-
separated list and restores them on login, so the quest tracker
shows the same quests the player chose to track in their previous
session.
2026-03-20 09:44:41 -07:00
Kelsi
2e879fe354 fix: sync item cooldowns to action bar slots on login
The cooldown sync after SMSG_ACTION_BUTTONS and SMSG_INITIAL_SPELLS
only handled SPELL-type action bar slots. ITEM-type slots (potions,
trinkets, engineering items) were skipped, so items on the action bar
showed no cooldown overlay after login even if their on-use spell was
on cooldown. Now looks up each item's on-use spell IDs from the item
info cache and syncs any matching spellCooldowns entries.
2026-03-20 08:01:54 -07:00
Kelsi
5172c07e15 fix: include category cooldowns in initial spell cooldown tracking
SMSG_INITIAL_SPELLS cooldown entries have both cooldownMs (individual)
and categoryCooldownMs (shared, e.g. potions). The handler only checked
cooldownMs, so spells with category-only cooldowns (cooldownMs=0,
categoryCooldownMs=120000) were not tracked. Now uses the maximum of
both values, ensuring potion and similar shared cooldowns show on the
action bar after login.
2026-03-20 07:02:57 -07:00