SMSG_SPELL_COOLDOWN arrives before SMSG_ACTION_BUTTONS during login,
so cooldown times were stored in spellCooldowns but never applied to
the newly populated action bar slots. Players would see all abilities
as ready immediately after login even if spells were on cooldown.
Now applies pending cooldowns from the spellCooldowns map to each
matching slot when the action bar is first populated.
Chat tabs with unread messages now pulse yellow to attract attention.
The existing unread count "(N)" suffix was text-only and easy to miss,
especially for whisper and guild tabs. The pulsing color clears when
the tab is clicked, matching standard WoW chat tab behavior.
Add commonly-used WoW macro conditionals:
- [raid]/[noraid] — checks if the player is in a raid group (groupType
== 1) vs a regular party. Used for conditional healing/targeting in
raid content.
- [spec:1]/[spec:2] — checks the active talent spec (1-based index).
Used for dual-spec macros that swap gear sets or use different
rotations per spec.
Updated /macrohelp to list the new conditionals.
The /macrohelp listed [target=pet] as supported but the conditional
evaluator didn't handle the "pet" specifier for target= or @ syntax.
Now resolves to the player's active pet GUID (or skips the alternative
if no pet is active). Essential for hunter/warlock macros like:
/cast [target=pet] Mend Pet
/cast [@pet,dead] Revive Pet
Add indoor/outdoor state macro conditionals using the renderer's WMO
interior detection. Essential for mount macros that need to select
ground mounts indoors vs flying mounts outdoors. The Renderer now
caches the insideWmo state in playerIndoors_ and exposes it via
isPlayerIndoors(). Updated /macrohelp to list the new conditionals.
Add frequently-used macro conditionals for pet and group state:
- [pet]/[nopet] — checks if the player has an active pet (hunters,
warlocks, DKs). Essential for pet management macros.
- [group]/[nogroup]/[party] — checks if the player is in a party or
raid. Used for conditional targeting and ability usage.
Updated /macrohelp output to list the new conditionals.
Players can now type /macrohelp to see all supported macro conditionals
grouped by category (state, target, form, keys, aura). Also added to
the /help output and chat auto-complete list. This helps users discover
the macro system without external documentation.
Add commonly-used WoW macro conditionals that were missing:
- [mounted]/[nomounted] — checks isMounted() state
- [swimming]/[noswimming] — checks SWIMMING movement flag
- [flying]/[noflying] — checks CAN_FLY + FLYING movement flags
- [stealthed]/[nostealthed] — checks UNIT_FLAG_SNEAKING (0x02000000)
- [channeling]/[nochanneling] — checks if currently channeling a spell
These are essential for common macros like mount/dismount toggles,
rogue opener macros, and conditional cast sequences.
The proficiency check added in the previous commit only applied to the
ItemDef tooltip variant (inventory items). Vendor, loot, and AH
tooltips use the ItemQueryResponseData variant which was missing the
check. Now both tooltip paths show "You can't use this type of item."
in red when the player lacks weapon or armor proficiency.
Item tooltips now display a red "You can't use this type of item."
warning when the player lacks proficiency for the weapon or armor
subclass (e.g. a mage hovering over a plate item or a two-handed
sword). Uses the existing canUseWeaponSubclass/canUseArmorSubclass
checks against SMSG_SET_PROFICIENCY bitmasks.
Capital cities and large raids can produce UPDATE_OBJECT packets that
decompress to more than 1MB. The real WoW client handles up to ~10MB.
Bump the limit from 1MB to 5MB to avoid silently dropping entity
updates in densely populated areas like Dalaran or 40-man raids.
Spell visual M2 models that fail to load (missing file, empty model,
or GPU upload failure) were re-attempted on every subsequent spell cast,
causing repeated file I/O during combat. Now caches failed model IDs in
spellVisualFailedModels_ so they are skipped on subsequent attempts.
Spell visual effects previously used a fixed 3.5s duration for all
effects, causing some to linger too long and overlap during combat.
Now queries the M2 model's default animation duration via the new
getInstanceAnimDuration() method and clamps it to 0.5-5s. Effects
without animations fall back to a 2s default. This makes spell impacts
feel more responsive and reduces visual clutter.
Add a "Usable" checkbox to the AH search UI that filters results to
items the player can actually equip/use (server-side filtering via the
usableOnly parameter in CMSG_AUCTION_LIST_ITEMS). Also ensure token
item names for extended costs are queried from the server via
ensureItemInfo() so they display properly instead of "Item#12345".
Load ItemExtendedCost.dbc and show specific costs (e.g. "2000 Honor",
"200 Arena", "30x Badge of Justice") instead of generic "[Tokens]" for
vendor items with extended costs. Items with both gold and token costs
now show both. Token item names are resolved from item info cache.
SMSG_EQUIPMENT_SET_SAVED now updates the local set's GUID from the
server response, preventing duplicate set creation when clicking
"Update" on a newly-saved set. New sets are also added to the local
list immediately so the UI reflects them without a relog.
Additionally, CMSG_PLAYED_TIME is now auto-sent on initial world entry
(with sendToChat=false) so the character Stats tab shows total and
level time immediately without requiring /played.
Classic and TBC lack equipment set opcodes, so sending save/use/delete
packets would transmit wire opcode 0xFFFF and potentially disconnect the
client. Now all three methods check wireOpcode != 0xFFFF before sending,
and the Outfits tab is only shown when the expansion supports equipment
sets (via supportsEquipmentSets() check).
The packet previously sent only a uint32 setId, which does not match
the WotLK protocol. AzerothCore/TrinityCore expect 19 iterations of
(PackedGuid itemGuid + uint8 srcBag + uint8 srcSlot). Now looks up the
equipment set's target item GUIDs and searches equipment, backpack, and
extra bags to provide correct source locations for each item.
Send CMSG_NEXT_CINEMATIC_CAMERA in response to SMSG_TRIGGER_CINEMATIC
and CMSG_COMPLETE_MOVIE in response to SMSG_TRIGGER_MOVIE. Some WotLK
servers block further packets or disconnect clients that don't respond
to these triggers, especially during the intro cinematic on first login.
setWatchedFactionId() previously only stored the faction locally.
Now it also sends CMSG_SET_WATCHED_FACTION with the correct repListId
to the server, so the tracked faction persists across sessions.
Add saveEquipmentSet() and deleteEquipmentSet() methods that send
CMSG_EQUIPMENT_SET_SAVE and CMSG_DELETEEQUIPMENT_SET packets. The save
packet captures all 19 equipment slot GUIDs via packed GUID encoding.
The Outfits tab now always shows (not just when sets exist), with an
input field to create new sets and Update/Delete buttons per set.
Add PLAYER_FIELD_HONOR_CURRENCY and PLAYER_FIELD_ARENA_CURRENCY to the
update field system for WotLK (indices 1422/1423) and TBC (1505/1506).
Parse values from both CREATE_OBJECT and VALUES update paths, and show
them in the character Stats tab under a PvP Currency section.
SMSG_PET_CAST_FAILED: Classic/TBC omit the castCount byte (matching
SMSG_CAST_FAILED pattern). Without this fix, TBC parsing reads garbage.
SMSG_LFG_ROLE_CHOSEN: surface role selection messages in chat during
dungeon finder role checks.
Parse SMSG_PETITION_QUERY_RESPONSE, SMSG_PETITION_SHOW_SIGNATURES,
and SMSG_PETITION_SIGN_RESULTS. Add UI to view signatures, sign
petitions, and turn in completed charters. Send CMSG_PETITION_SIGN
and CMSG_TURN_IN_PETITION packets.
Store team name and type (2v2/3v3/5v5) from SMSG_ARENA_TEAM_QUERY_RESPONSE.
Display proper team labels instead of raw IDs. Add Load/Refresh roster
buttons and CMSG_ARENA_TEAM_ROSTER request support.
PLAYER_BYTES and PLAYER_BYTES_2 changes in SMSG_UPDATE_OBJECT now
update the Character struct's appearanceBytes and facialFeatures,
and fire an appearance-changed callback that resets the inventory
screen preview so it reloads with the new hair/face values.
Arena and BG type IDs now match actual 3.3.5a BattlemasterList.dbc:
Nagrand Arena=4, Blade's Edge=5, Ruins of Lordaeron=8, Dalaran
Sewers=10, Ring of Valor=11, Isle of Conquest=30, Random BG=32.
Eye of the Storm uses bgTypeId 7 (from BattlemasterList.dbc), not 6.
BG invite popup now uses the stored bgName from the queue slot instead
of re-deriving the name with a duplicate switch statement.
Adds a functional barber shop window triggered by SMSG_ENABLE_BARBER_SHOP.
Players can adjust hair style, hair color, and facial features using
sliders bounded by race/gender max values. Sends CMSG_ALTER_APPEARANCE
on confirm; server result closes the window on success. Escape key
also closes the barber shop.
Right-clicking the target or focus frame name now opens a context
menu with Set Focus/Target, Clear Focus, Whisper, Invite, Trade,
Duel, Inspect, Add Friend, and Ignore options (player-specific
options only shown for player targets).
Escape now closes UI windows in priority order (vendor, bank, trainer,
who, combat log, social, talents, spellbook, quest log, character,
inventory, world map) before falling through to the escape menu, matching
standard WoW behavior.
Nameplate debuff indicators now show: clock-sweep overlay for elapsed
duration, countdown text below each dot (color-coded red < 5s, yellow
< 15s), stack count badge, and duration in hover tooltip.
Shows a confirmation dialog before buying items costing 1 gold or more,
preventing accidental purchases. Displays item name, quantity, and
total cost in gold/silver/copper.
Implements CMSG_SPLIT_ITEM (0x10E) with a slider popup for choosing
split count. Auto-finds empty destination slot across backpack and bags.
Shift+right-click on stackable items (count > 1) opens split dialog;
non-stackable items still get the destroy confirmation.
Hand cursor now shows when hovering over any interactive entity in the
3D world (NPCs, players, game objects), not just game objects. Helps
identify clickable targets at a glance.
Play UI error sound on SMSG_CAST_FAILED for consistent audio feedback,
matching other error handlers (vendor, inventory, trainer).
Auto-reply to incoming whispers with AFK/DND message when player has
set /afk or /dnd status.
Captures the Vulkan swapchain image to PNG via stb_image_write.
Screenshots saved to ~/.wowee/screenshots/ with timestamped filenames.
Cross-platform: BGRA→RGBA swizzle, localtime_r/localtime_s.
Type /loc, /coords, or /whereami in chat to display current position
(X, Y, Z) and zone name as a system message. Useful for sharing
locations or debugging position issues.