Commit graph

33 commits

Author SHA1 Message Date
Kelsi
980cec00bf Disable minimap rotation by default and fix settings checkbox
Changed default value from true to false in three places:
- Minimap class (rotateWithCamera member)
- GameScreen settings (minimapRotate_ and pendingMinimapRotate)
- Restore Interface Defaults button

The minimap will now remain fixed/north-up by default, and the settings
checkbox properly controls the rotation behavior.
2026-02-09 01:13:56 -08:00
Kelsi
9a01261401 Add trainer dialog system with spell list UI and buy support 2026-02-08 14:33:39 -08:00
Kelsi
6d719f2c52 Fix spirit healer resurrection with correct opcodes
Corrected death/resurrection opcode values (SMSG_SPIRIT_HEALER_CONFIRM=0x222, CMSG_SPIRIT_HEALER_ACTIVATE=0x21C, SMSG_RESURRECT_REQUEST=0x15B, CMSG_RESURRECT_RESPONSE=0x15C) and added resurrect dialog UI.
2026-02-07 23:12:24 -08:00
Kelsi
38c9fdad6b Improve targeting, minimap, and bridge collisions 2026-02-07 20:51:53 -08:00
Kelsi
3c2a728ec4 Add taxi system, fix WMO interior lighting, ramp collision, and /unstuck
- Implement flight path system: SMSG_SHOWTAXINODES parser, CMSG_ACTIVATETAXIEXPRESS builder, BFS multi-hop pathfinding through TaxiNodes/TaxiPath DBC, taxi destination UI, movement blocking during flight
- Fix WMO interiors too dark by boosting vertex color lighting multiplier
- Dim M2 objects inside WMO interiors (rugs, furniture) via per-instance interior detection
- Fix ramp/stair clipping by lowering wall collision normal threshold from 0.85 to 0.55
- Restore 5-sample cardinal footprint for ground detection to fix rug slipping
- Fix /unstuck command to reset player Z to WMO/terrain floor height
- Handle MSG_MOVE_TELEPORT_ACK and SMSG_TRANSFER_PENDING for hearthstone teleports
- Fix spawning under Stormwind with online-mode camera controller reset
2026-02-07 16:59:20 -08:00
Kelsi
7c9661472f Fix ramp clipping by tightening sweep steps, disable shadows by default
Sweep step size reduced from 1.0f back to 0.65f with max 3 steps (was 2)
to prevent clipping through ramps in Stormwind. All paths updated: follow,
free-fly, and swimming.

Shadows disabled by default in renderer, settings UI, and settings defaults.
2026-02-07 16:00:57 -08:00
Kelsi
751e6fdbde Fix vendor buying, improve character select, parallelize WMO culling, and optimize collision
- Fix CMSG_BUY_ITEM count field from uint8 to uint32 (server silently dropped undersized packets)
- Character select screen: remember last selected character, two-column layout with details panel, double-click to enter world, responsive window sizing
- Fix stale character data between logins by replacing static init flag with per-character GUID tracking
- Parallelize WMO visibility culling across worker threads (same pattern as M2 renderer)
- Optimize WMO collision queries with world-space group bounds early rejection in getFloorHeight, checkWallCollision, isInsideWMO, and raycastBoundingBoxes
- Reduce camera ground samples from 5 to 3 movement-aligned probes
- Add WMO interior lighting, unlit materials, vertex color multiply, and alpha blending support
2026-02-07 15:29:19 -08:00
Kelsi
e234ac8d7a Prevent target deselection during camera rotation
Left-click targeting now fires on mouse-up with a drag threshold so
camera rotation drags no longer clear the current target.
2026-02-07 13:53:03 -08:00
kelsi davis
4da8c75af4 Add whisper support and slash command chat system
- Add WHISPER to chat type dropdown with target name field
- Implement comprehensive slash command parsing for all chat channels
- Support /w, /whisper, /tell, /t for whispers (with or without target name)
- Add /s, /y, /p, /g shortcuts for say, yell, party, guild
- Auto-fill whisper target field when switching to WHISPER with player targeted
- Allow /w <message> to whisper currently targeted player
- Add helpful error messages for invalid whisper usage
- Maintain backward compatibility with existing /logout and /invite commands
2026-02-07 12:30:36 -08:00
kelsi davis
352d179aaa Fix compilation errors from single-player removal
- Rename spRace_, spGender_, spClass_ to playerRace_, playerGender_, playerClass_
- Remove swingTimer_ reference (server-side combat only)
- Remove teleporter panel UI and all references
- Remove T key binding for teleporter

Build now completes successfully with zero errors.
2026-02-07 11:26:49 -08:00
Kelsi
5cc3d9645c Fix vendor buying and add quest turn-in flow
CMSG_BUY_ITEM was missing the trailing uint8 bag field, causing the
server to silently drop undersized packets. Add handlers for
SMSG_QUESTGIVER_REQUEST_ITEMS and SMSG_QUESTGIVER_OFFER_REWARD with
UI windows for quest completion and reward selection.
2026-02-06 21:50:15 -08:00
Kelsi
4e2cf0af8e Add UI opacity slider to settings window
Adds an Interface section with a UI Opacity slider (20-100%) that controls the transparency of all ImGui UI elements via the global style alpha.
2026-02-06 20:19:39 -08:00
Kelsi
e6a80c68c1 Add quest markers (! and ?) above NPCs and on minimap
Parse SMSG_QUESTGIVER_STATUS and SMSG_QUESTGIVER_STATUS_MULTIPLE packets to track per-NPC quest status, render yellow/gray ! and ? markers in 3D world space above NPC heads with distance-based scaling, and show corresponding dots on the minimap.
2026-02-06 20:10:10 -08:00
Kelsi
0a26eef154 Send CMSG_LOOT_MONEY for online gold looting and replace action bar right-click removal with drag-to-ground 2026-02-06 19:24:44 -08:00
Kelsi
fdc614902b Fix online interactions, UI, and inventory sync 2026-02-06 18:34:45 -08:00
Kelsi
7436420cd1 Add player death handling, race-aware faction hostility, and all-race texture support
- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST
- Detect player death/resurrection via health updates (VALUES and CREATE)
- Faction hostility map now built per-character race instead of hardcoded Human
- CharSections.dbc texture lookup enabled for all races (was Human-only)
- Fallback texture paths use race folder names instead of hardcoded Human
- Player name in unit frame is clickable for self-targeting
2026-02-06 17:27:20 -08:00
Kelsi
caeb6f56f7 Fix hair/vendor/loot bugs, revamp spellbook with tabs and icons, clean up action bar, add talent placeholder
- Fix white hair: always override M2 type-6 texture with DBC hair texture when available
- Fix vendor sell: add sellPrice to ItemDef/ItemTemplateRow, use directly instead of empty cache
- Fix empty loot: skip loot window when corpse has no items and no gold
- Revamp spellbook (P key): tabbed UI (General/Active/Passive), spell icons from SpellIcon.dbc, rank text
- Clean up action bar: only auto-populate Attack and Hearthstone, rest assigned via spellbook
- Add talent placeholder (N key): 3-tab window with level/talent point display
- Fix ffplay cleanup: non-blocking waitpid with SIGKILL fallback to prevent orphaned audio processes
- Fix pre-existing getQualityColor visibility for loot window rendering
2026-02-06 16:04:25 -08:00
Kelsi
a09bea5e1e Add spell icons to action bar from SpellIcon.dbc
Load spell icons via Spell.dbc field 133 (SpellIconID) -> SpellIcon.dbc
(icon path) -> BLP texture from Interface\Icons\. Icons are cached as GL
textures and rendered with ImageButton, with cooldown text overlaid on the
icon. Falls back to truncated spell name text for missing icons.
2026-02-06 14:30:54 -08:00
Kelsi
394e91cd9e Add character screen model preview, item icons, stats panel, and fix targeting bugs
Enhanced the C-key character screen with a 3-column layout featuring a 3D
character model preview (with drag-to-rotate), item icons loaded from BLP
textures via ItemDisplayInfo.dbc, and a stats panel showing base + equipment
bonuses. Fixed selection circle clipping under terrain by adding a Z offset,
and corrected faction hostility logic that was wrongly marking hostile mobs
as friendly.
2026-02-06 14:24:38 -08:00
Kelsi
7128ea1417 Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log
Split inventory into bags-only (B key) and character screen (C key). Vendor window
auto-opens bags with sell prices on hover and right-click to sell. Add camera intro
pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes.
Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and
creature fade-in/movement interpolation for online mode.
2026-02-06 13:47:03 -08:00
Kelsi
67a3da3bae Add quest details dialog, fix vendor UI, suppress both-button clicks
Parse SMSG_QUESTGIVER_QUEST_DETAILS and show quest text with Accept/
Decline buttons. Vendor window now shows item names with quality colors,
stat tooltips on hover, player money, and closes properly via X button.
Suppress left/right-click targeting and interaction when the other mouse
button is held (both-button run forward).
2026-02-06 11:59:51 -08:00
Kelsi
3ef0f8c2f1 Add mouse sensitivity and invert mouse to settings UI
Larger settings window (440x520) to fit all sections.
2026-02-05 17:51:14 -08:00
Kelsi
1530900bc7 Add audio volume controls to settings 2026-02-05 17:32:21 -08:00
Kelsi
716393c059 Add shadows toggle and F4 hotkey 2026-02-05 16:14:11 -08:00
Kelsi
83ef27c570 Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00
Kelsi
f725f7834f Add escape menu with logout/quit/settings 2026-02-05 16:01:38 -08:00
Kelsi
140a2e2c22 Fix single-player spawn coords and show action bar spell names 2026-02-05 15:07:13 -08:00
Kelsi
78442f8aea Add XP tracking with level-up, kill XP formula, and server-compatible SMSG_LOG_XPGAIN support 2026-02-05 12:07:58 -08:00
Kelsi
affcfcfce1 Add interactive world map with continent/zone navigation 2026-02-04 22:27:45 -08:00
Kelsi
d8e2becbaa Add teleporter panel and server-compatible coordinate conversions
Teleporter panel (T key) lets the player teleport between Goldshire,
Stormwind Gate, Ironforge, and Westfall in single-player mode. Adds
serverToCanonical/canonicalToServer conversion at the network packet
boundary so positions are compatible with TrinityCore/MaNGOS/AzerothCore
emulator servers.
2026-02-04 18:27:52 -08:00
Kelsi
4bc5064515 Add spellbook, fix WMO floor clipping, and polish UI/visuals
- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment
- Default Attack and Hearthstone spells available in single player
- Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold
- Darken ocean water, increase wave motion and opacity
- Add M2 model distance fade-in to prevent pop-in
- Reposition chat window, add slash/enter key focus
- Remove debug key commands (keep only F1 perf HUD, N minimap)
- Performance: return chat history by const ref, use deque for O(1) pop_front
2026-02-04 11:31:08 -08:00
Kelsi
c49bb58e47 Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:

- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
  name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
  tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
  cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
  /invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface

Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:31:03 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00