SMSG_ENVIRONMENTALDAMAGELOG and SMSG_ENVIRONMENTAL_DAMAGE_LOG now pass
dstGuid=victimGuid with srcGuid=0 (no caster for env damage), ensuring
the combat log shows an empty source name rather than the player's
current target.
SMSG_SPELLENERGIZERLOG now passes casterGuid/victimGuid so the log
correctly attributes mana/energy restoration to the actual caster
rather than the player's current target.
These handlers already had casterGuid/victimGuid available but were
discarding the packet spellId and not passing GUIDs to addCombatText.
Now the combat log entries show the correct attacker/victim names and
the spell that caused the reflect/immune event.
SMSG_SPELLLOGMISS and SMSG_PROCRESIST already parsed casterGuid /
victimGuid from the packet but discarded them when calling addCombatText.
Now pass those GUIDs so combat log entries record the actual
attacker/victim names rather than falling back to current target.
addCombatText now accepts optional srcGuid/dstGuid parameters. When
provided, the persistent combat log resolves names from the actual
packet GUIDs rather than always falling back to playerGuid/targetGuid.
Updated handleAttackerStateUpdate, handleSpellDamageLog,
handleSpellHealLog, and SMSG_PERIODICAURALOG to pass data.attackerGuid
/ data.targetGuid (or casterGuid/victimGuid), so the combat log
correctly records the attacker name when being hit by enemies the
player has not selected as their current target.
All 48 existing call sites use the 0/0 default and are unaffected.
- Store holyRes/fireRes/natureRes/frostRes/shadowRes/arcaneRes in ItemQueryResponseData
- Parse resistance fields in WotLK, TBC, and Classic parsers (previously discarded)
- Display non-zero resistances (e.g. "+40 Fire Resistance") in both tooltip paths
- Add getPlayerRace() accessor to GameHandler
- Show race restriction line (e.g. "Races: Blood Elf, Draenei") in both tooltip paths,
highlighted red when player's race is not allowed
- Useful for fire/nature/frost resist gear (Onyxia, AQ40, Naxx encounters)
Display the allowableClass bitmask parsed from SMSG_ITEM_QUERY as a
human-readable "Classes: X, Y" line. Text is highlighted red when the
player's own class is not in the allowed set. Hidden when all classes
can use the item (no restriction).
Extend the inventory item (ItemDef) tooltip to also display
skill and reputation requirements by consulting the item query
cache (ItemQueryResponseData) when available, matching the
behavior already added to the ItemQueryResponseData tooltip path.
- Store requiredSkill, requiredSkillRank, allowableClass, allowableRace,
requiredReputationFaction, and requiredReputationRank from
SMSG_ITEM_QUERY_SINGLE_RESPONSE in ItemQueryResponseData (was discarded)
- Show "Requires <Skill> (<rank>)" in item tooltip, highlighted red when
the player doesn't have sufficient skill level
- Show "Requires <Rank> with <Faction>" for reputation-gated items
- Skill names resolved from SkillLine.dbc; faction names from Faction.dbc
- Also fix loot window tooltip suppressing items with names starting with 'I'