Commit graph

26 commits

Author SHA1 Message Date
Kelsi
a1457ee801 Fix NPC textures, bag item interactions, and Classic item query parsing
Rebuild creature display lookups after expansion-specific DBC layout loads
(was using WotLK defaults before turtle layout was available). Add full
drag-and-drop support for bag items with server-side CMSG_SWAP_ITEM packets.
Add Classic-specific SMSG_ITEM_QUERY_SINGLE_RESPONSE parser for Vanilla
format differences (fewer damage types, no scaling stats, no Flags2).
2026-02-17 01:00:04 -08:00
Kelsi
381d896348 Implement bank, guild bank, and auction house systems
Add 27 new opcodes, packet builders/parsers, handler methods, inventory
extension with 28 bank slots + 7 bank bags, and UI windows for personal
bank, guild bank (6 tabs x 98 slots), and auction house (browse/sell/bid).
Fix Classic gossip parser to omit boxMoney/boxText fields not present in
Vanilla protocol, fix gossip icon labels with text-based NPC type detection,
and add Turtle WoW opcode mappings for bank and auction interactions.
2026-02-16 21:11:18 -08:00
Kelsi
1cfe186c62 Implement mailbox interaction and expansion-aware mail system
Fix mailbox right-click (transposed CMSG_GAMEOBJECT_USE opcode, missing
mail opcodes in Turtle WoW JSON, decorative GO type filtering). Add
expansion-aware mail packet handling via PacketParsers: Classic format
(single item, no msgSize prefix, Vanilla field order) vs WotLK format
(attachment arrays, enchant slots). Fix CMSG_MAIL_TAKE_ITEM and
CMSG_MAIL_DELETE for Vanilla (no trailing fields). Add pulsing "New
Mail" indicator below minimap, SMSG_RECEIVED_MAIL and
MSG_QUERY_NEXT_MAIL_TIME handlers, and async sender name backfill.
2026-02-16 18:46:44 -08:00
Kelsi
ed6b305158 Fix character geoset mapping and texture corruption on equipment change
Corrected CharGeosets group assignments verified via vertex bounding boxes:
- Group 4 (401+) = gloves/forearms, Group 5 (501+) = boots/shins,
  Group 8 (801+) = sleeves (chest-controlled), Group 9 = kneepads,
  Group 13 (1301+) = pants/trousers, Group 20 (2002) = bare feet
- Changed bare shin default from 501 to 502 for better width match
  with thigh mesh (0.39 vs 0.32, thighs are 0.42)
- Added clearCompositeCache() to prevent stale composite textures
  from being reused across equipment changes
- Fixed character preview geoset defaults to match corrected mapping
2026-02-15 20:53:01 -08:00
Kelsi
8a468e9533 Add mailbox system and fix logging performance stutter
Implement full mail send/receive: SMSG_SHOW_MAILBOX, CMSG_GET_MAIL_LIST,
SMSG_MAIL_LIST_RESULT, CMSG_SEND_MAIL, SMSG_SEND_MAIL_RESULT, mail take
money/item/delete/mark-as-read, and inbox/compose UI windows.

Fix periodic stuttering in Stormwind caused by synchronous per-line disk
flushes in the logger — remove fileStream.flush() and std::endl, downgrade
high-volume per-packet/per-model/per-texture LOG_INFO to LOG_DEBUG.
2026-02-15 14:00:41 -08:00
Kelsi
d27387d744 Fix mount sounds, grey WMO meshes, taxi landing, tree animations, and classic dismount
- Per-family mount sounds (kodo, tallstrider, mechanostrider, etc.) detected from M2 model path
- Skip WMO groups with SHOW_SKYBOX flag or all-untextured batches (grey mesh in Orgrimmar)
- Freeze physics during taxi landing until terrain loads to prevent falling through void
- Disable bone animations on tropical vegetation (palm, bamboo, banana, etc.) to fix wiggling
- Snap player to final taxi waypoint on flight completion
- Extract mount aura spell ID from classic UNIT_FIELD_AURAS for CMSG_CANCEL_AURA dismount
- Increase /unstuck forward nudge to 5 units
2026-02-14 21:04:20 -08:00
Kelsi
0ef4af9c99 Fix CharSections DBC layout and Warden SHA1 hash computation
CharSections fields were mapped incorrectly (Variation/Color at 4-5,
textures at 6-8) — corrected to textures at 4-6, Flags at 7,
Variation at 8, Color at 9. Fixed in both dbc_layout.cpp and all
expansion JSON configs. Also fix Warden HASH_REQUEST to SHA1 over
seed+moduleImage instead of just seed.
2026-02-14 18:35:08 -08:00
Kelsi
8282583b9a Fix equipment textures: correct DBC field indices and stop texture cycling
Binary ItemDisplayInfo.dbc has 23 fields with texture components at
14-21, not 15-22. The previous "fix" shifted all fields by +1 which
read wrong columns and broke both player and NPC equipment rendering.

Also fix local player texture cycling: rebuildOnlineInventory() was
called on every item query response (including for other players),
unconditionally setting onlineEquipDirty_ which triggered redundant
texture recompositing. Now tracks previous equipment displayInfoIds
and only sets dirty when they actually change.

Unified all 3 equipment texture code paths (local player, other
players, NPCs) to use the DBC layout system with correct field 14
base index.
2026-02-14 16:33:24 -08:00
Kelsi
148f63cffe Fix off-by-one in ItemDisplayInfo texture component fields
Texture regions are at DBC fields 15-22, not 14-21. Field 14 is
HelmetGeosetVis[1] (uint32), and getString() on it returned random
strings from the DBC string block, causing garbled textures on
players and missing leg textures on other characters.
2026-02-14 15:54:23 -08:00
Kelsi
3675721016 Improve equipment texture performance and accuracy
Cache composite textures by input key so identical NPC equipment
combos share one GPU texture. Use DBC layout system for
ItemDisplayInfo texture component fields instead of hardcoded
indices (cross-expansion support). Selective player equipment
re-emission on item query response instead of broadcasting to
all players.
2026-02-14 15:48:58 -08:00
Kelsi
58d8b88721 Fix inspect spam and emote text lookup for other players
Two bugs fixed:
1. SMSG_INSPECT_RESULTS (0x115) was falling through to the inspect
   handler, but this opcode is not the real inspect response. Removed
   the case so only SMSG_INSPECT_TALENT (0x3F4) triggers the handler.
2. EmotesText DBC layout was missing "ID" field in all 4 expansion
   JSON files, causing operator[] to return 0xFFFFFFFF instead of 0.
   This broke the dbcId reverse lookup, so other players' emotes
   always fell back to generic "performs an emote" text. Added ID
   and OthersTargetTextID/OthersNoTargetTextID to all layouts.
2026-02-14 15:23:32 -08:00
Kelsi
a90c130d6e Fix guild roster, /who, /inspect, and character preview bugs
Guild O tab: fallback to character guildId when guildName_ not yet
queried, re-query guild info on roster open. /who: add missing
stringCount field and fix maxLevel default (0→100). /inspect: add
SMSG_INSPECT_TALENT opcode (0x3F4) and rewrite parser for WotLK
PackedGUID+talent format. Character preview: reset all tracking
variables in setAssetManager() to force model reload on login.
2026-02-14 15:05:18 -08:00
Kelsi
9bcead6a0f Add chat tabs, networked text emotes, channel system, and chat bubbles
Chat tabs filter messages into General/Combat/Whispers/Trade tabs. Text
emotes now send CMSG_TEXT_EMOTE to server and display incoming emotes
from other players. Channel system auto-joins General/Trade on login with
/join, /leave, and /1-/9 shortcuts. Chat bubbles render as ImGui overlays
above entities for SAY/YELL messages with fade-out animation.
2026-02-14 14:30:09 -08:00
Kelsi
a67dca5787 Add overlay extraction for multi-expansion asset deduplication
Extracts each expansion's assets as a CRC-compared overlay against a
base manifest, storing only files that differ. Auto-detects overlay mode
when a base manifest already exists. Adds --as-overlay, --full-base
flags and manifest merge for partial extractions.
2026-02-14 03:09:17 -08:00
Kelsi
886f4daf2e Add per-expansion asset overlay system and fix CharSections DBC layout
Expansion overlays allow each expansion to supplement the base asset data
via an assetManifest field in expansion.json, loaded at priority 50 (below
HD packs). The asset extractor gains --reference-manifest for delta-only
extraction. Also fixes CharSections field indices (VariationIndex=4,
ColorIndex=5, Texture1=6) across all DBC layout references.
2026-02-14 00:00:26 -08:00
Kelsi
89ccb0720a Fix vanilla spell casting and bag contents
Vanilla CMSG_CAST_SPELL target mask is uint16 (not uint32 like WotLK),
the extra 2 bytes were corrupting packets. Also implement full bag
content tracking: extract container slot GUIDs from CONTAINER update
objects, set proper bag sizes, and populate bag items in inventory
rebuild.
2026-02-13 22:14:34 -08:00
Kelsi
22728b461f Fix vanilla M2 animations, movement packets, and DBC locale
- Parse vanilla M2 animation tracks (flat arrays with M2Range indices)
  instead of skipping them, fixing T-pose on all vanilla models
- Use C4Quaternion (float[4]) for vanilla bone rotations instead of
  CompressedQuat (int16[4]) which produced garbage transforms
- Fix vanilla M2 attachment struct size (48 bytes, not 40) so weapons
  attach to correct bones instead of model origin
- Route movement packets through expansion-specific packet parsers
  instead of hardcoded WotLK format, fixing server-side position sync
- Fix Spell.dbc field indices for classic/turtle (Name=120, Rank=129,
  IconID=117) - were pointing to Portuguese locale column (+7 offset)
- Change guild roster keybind from J to O (WoW default)
- Add guild opcodes for all expansions
2026-02-13 21:39:48 -08:00
Kelsi
5afd1b65a8 Fix Turtle/Classic parsing and online player textures 2026-02-13 19:40:54 -08:00
Kelsi
fb0ae26fe6 Vanilla/Turtle WoW compatibility: fix UPDATE_OBJECT, chat, equipment, creatures
- Route SMSG_UPDATE_OBJECT through polymorphic parsers for correct
  vanilla format (uint8 updateFlags, 6 speeds vs WotLK uint16/9)
- Fix SMSG_DESTROY_OBJECT for vanilla (8 bytes, no isDeath field)
- Add MSG_MOVE_* handlers for other player movement relay
- Add ClassicPacketParsers::parseMessageChat with targetGuid read
  and monster-type name handling
- Resolve chat sender names from player name cache before display
- Fix CSV DBC field 0 always treated as numeric ID (fixes 16+ garbled
  Turtle CSVs including Map, AreaTable, Spell, CreatureDisplayInfo)
- Add CSV DBC validation: reject garbled CSVs (>80% zero IDs) and
  fall back to binary DBC files
- Fix ItemDisplayInfo texture component field index (14+ not 15+)
  for binary DBC with gender-aware suffix resolution
- Spawn other players as visible M2 models via creature callback
- Map name cache dedup prevents overwrites from duplicate CSV records
2026-02-13 18:59:09 -08:00
Kelsi
430c2bdcfa Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
2026-02-13 16:53:28 -08:00
Kelsi
280c6ffa1d Use legacy LOGON_PROOF format for auth protocol < 8 2026-02-13 01:10:02 -08:00
Kelsi
fd468ce793 Allow per-expansion login header fields + fix challenge FourCC encoding 2026-02-13 00:48:56 -08:00
Kelsi
58ad69d939 Use SRP auth protocol v8 for classic/tbc/turtle servers 2026-02-13 00:45:56 -08:00
Kelsi
371315f5ad Fix expansion auth protocol versions + improve version mismatch errors 2026-02-13 00:36:46 -08:00
Kelsi
f247d53309 Add expansion DBC CSVs, Turtle support, and server-specific login 2026-02-13 00:10:01 -08:00
Kelsi
7092844b5e Add multi-expansion support with data-driven protocol layer
Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).

Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown
2026-02-12 22:56:36 -08:00