Previously SMSG_GMTICKET_GETTICKET and SMSG_GMTICKET_SYSTEMSTATUS were
silently consumed. Now both are fully parsed:
- SMSG_GMTICKET_GETTICKET decodes all four status codes (no ticket,
open ticket, closed, suspended), extracts ticket text, age and
server-estimated wait time, and stores them on GameHandler.
- SMSG_GMTICKET_SYSTEMSTATUS shows a chat message when GM support
goes offline/online.
- Added requestGmTicket() (sends CMSG_GMTICKET_GETTICKET) called
automatically when the GM Ticket UI window is opened, so the player
sees their existing open ticket text and wait time on first open.
- GM Ticket UI window now shows current-ticket status bar, estimated
wait time, and hides the Delete button when no ticket is active.
Also implements SMSG_SPELLINSTAKILLLOG (previously silently consumed):
parses caster/victim/spellId for all expansions and emits combat text
when the local player is involved in an instant-kill spell event (e.g.
Execute, Obliterate).
Previously SMSG_OPEN_LFG_DUNGEON_FINDER was consumed silently with no UI
response. Now it fires an OpenLfgCallback wired to openDungeonFinder() on
the GameScreen, so the dungeon finder window opens as the server requests.
Lists all saved equipment sets from SMSG_EQUIPMENT_SET_LIST with
icon placeholder and an Equip button per set. Clicking either the
icon or the Equip button sends CMSG_EQUIPMENT_SET_USE to swap the
player's gear to that set. Window toggled with the ` (backtick) key.
Track player titles from SMSG_TITLE_EARNED into knownTitleBits_ set,
read active title from PLAYER_CHOSEN_TITLE update field (WotLK index
1349), expose via getFormattedTitle()/sendSetTitle() on GameHandler.
Add SetTitlePacket builder (CMSG_SET_TITLE: int32 titleBit, -1=clear).
Titles window (H key) lists all earned titles from CharTitles.dbc,
highlights the active one in gold, and lets the player click to equip
or unequip a title with a single server round-trip.
- Parse MSG_LIST_STABLED_PETS (SMSG): populate StabledPet list with
petNumber, entry, level, name, displayId, and active status
- Detect stable master via gossip option text/keyword matching and
auto-send MSG_LIST_STABLED_PETS request to open the stable UI
- Refresh list automatically after SMSG_STABLE_RESULT to reflect state
- New packet builders: ListStabledPetsPacket, StablePetPacket, UnstablePetPacket
- New public API: requestStabledPetList(), stablePet(slot), unstablePet(petNumber)
- Stable window UI: shows active/stabled pets with store/retrieve buttons,
slot count, refresh, and close; opens when server sends pet list
- Clear stable state on world logout/disconnect
handlePageTextQueryResponse() now collects pages into bookPages_ vector
instead of dumping lines to system chat. Multi-page items (nextPageId != 0)
are automatically chained by requesting subsequent pages. The book window
opens automatically when pages arrive, shows formatted text in a parchment-
styled ImGui window with Prev/Next page navigation and a Close button.
SMSG_READ_ITEM_OK clears bookPages_ so each item read starts fresh;
handleGameObjectPageText() does the same before querying the first page.
Closes the long-standing issue where reading scrolls and tattered notes
spammed many separate chat messages instead of showing a readable UI.
Parse hp/mana/str/agi/sta/int/spi deltas from SMSG_LEVELUP_INFO payload
and display them in green below the "You have reached level X!" banner.
Extends DING_DURATION to 4s to give players time to read the gains.
Store glyph IDs from SMSG_TALENTS_INFO (previously discarded) in
learnedGlyphs_[2][6] per talent spec. Load GlyphProperties.dbc to
map glyphId to spellId and major/minor type. Add a Glyphs tab to
the talent screen showing all 6 slots with spell icons and names.
Also clear vehicleId_ on SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA.
SMSG_ITEM_PUSH_RESULT now fires a new ItemLootCallback that
game_screen.cpp uses to push a compact slide-in toast at the
bottom-left of the screen. Each toast:
- Shows a quality-tinted left accent bar (grey/white/green/blue/
purple/orange matching WoW quality colours)
- Displays "Loot: <item name>" with the name in quality colour
- Appends " x<N>" for stacked pickups
- Coalesces repeated pickups of the same item (adds count, resets timer)
- Stacks up to 5 entries, 3 s lifetime with 0.15 s slide-in and 0.7 s
fade-out
SMSG_PVP_CREDIT previously only wrote a system chat message. Now it
also fires a new PvpHonorCallback, which game_screen.cpp uses to push
a compact dark-red toast at the top-right of the screen showing
"⚔ +N Honor" with a 3.5 s lifetime and smooth fade in/out.
When the server sends a level-up update for a non-self player entity,
fire the existing OtherPlayerLevelUpCallback which was previously
unregistered in the UI layer. GameScreen now:
- Registers the callback once and stores {guid, level} entries
- Lazily resolves the player name from the name cache at render time
- Renders gold-bordered toasts bottom-centre with a ★ icon and fade/slide
animation ("Thrall is now level 60!"), coalescing duplicates
- Prunes entries after 4 s with a 1 s fade-out
Adds a visual progress overlay at bottom-right when quest kill counts
or item collection updates arrive. Each toast shows the quest title,
objective name, a fill-progress bar, and an X/Y count. Toasts coalesce
when the same objective updates multiple times, and auto-dismiss after 4s.
Wires a new QuestProgressCallback through GameHandler to trigger the UI.
Adds a slide-in toast overlay at the bottom-left of the screen whenever
an incoming whisper arrives. Toasts display "Whisper from:", the sender
name in gold, and a truncated message preview. Up to 3 toasts stack with
a 5s lifetime; each fades in over 0.25s and fades out in the final 1s.
A new opt-in panel (Settings > Interface > Show Cooldown Tracker) lists
all spells currently on cooldown, sorted longest-to-shortest, with
spell icons and color-coded remaining time (red>30s, orange>10s,
yellow>5s, green<5s). Adds getSpellCooldowns() accessor to GameHandler.
Setting persists to ~/.wowee/settings.cfg.
- Parse MSG_PVP_LOG_DATA to populate BgScoreboardData (players, KB, deaths,
HKs, honor, BG-specific stats, winner)
- Add /score command to request the scorecard while in a battleground
- Render sortable per-player table with team color-coding and self-highlight
- Refresh button re-requests live data from server
- Fix TBC SMSG_INIT/SET_EXTRA_AURA_INFO_OBSOLETE to populate unitAurasCache_
for all GUIDs (not just player/target), mirroring WotLK aura update behavior
so party frame debuff dots work on TBC servers
Track cumulative player damage/healing for the full combat encounter
using the persistent CombatLog, shown alongside the existing 2.5s
rolling window. The encounter row appears after 3s of combat and
persists post-combat until the next engagement, giving a stable
full-fight average rather than the spiky per-window reading.
Each non-General chat tab now shows an unread count in parentheses
(e.g. "Whispers (3)") when messages arrive while that tab is inactive.
The counter clears when the tab is selected. The General tab is excluded
since it shows all messages anyway.
Adds an 11th chat type "CHANNEL" to the dropdown, displaying a secondary
combo box populated from the player's joined channels. Typing /1, /2 etc.
in the input now also auto-switches the dropdown to CHANNEL mode and
selects the corresponding channel. Input text is colored cyan for channel
messages to visually distinguish them from other chat types.
SMSG_AREA_TRIGGER_MESSAGE events (dungeon enter messages, objective
triggers, etc.) were previously only appended to chat. Now they also
appear as animated slide-up toasts in the lower-center of the screen:
blue-bordered dark panel with light-blue text, 4.5s lifetime with
35ms slide-in/out animation. Up to 4 simultaneous toasts stack
vertically. Messages still go to chat as before.
Stores up to 500 combat events in a rolling deque alongside the existing
floating combat text. Events are populated via the existing addCombatText()
call site, resolving attacker/target names from the entity manager and
player name cache at event time.
- CombatLogEntry struct in spell_defines.hpp (type, amount, spellId,
isPlayerSource, timestamp, sourceName, targetName)
- getCombatLog() / clearCombatLog() accessors on GameHandler
- renderCombatLog() in GameScreen: scrollable two-column table (Time +
Event), color-coded by event category, with Damage/Healing/Misc filter
checkboxes, auto-scroll toggle, and Clear button
- /combatlog (/cl) chat command toggles the window
Store structured WhoEntry data from SMSG_WHO responses and show them
in a dedicated popup window with Name/Guild/Level/Class/Zone columns.
Right-click on any row to Whisper, Invite, Add Friend, or Ignore.
Window auto-opens when /who or /whois is typed; shows online count
in the title bar. Results persist until the next /who query.
- Renders below pet frame, visible only for Shaman (class 7)
- Shows each active totem (Earth/Fire/Water/Air) with its spell name
and a colored countdown progress bar
- Colored element dot (brown/red/blue/light-blue) identifies element
- Only rendered when at least one totem is active
The persistent red-edge vignette (below 20% HP) now has an on/off
checkbox under Settings > Interface > Screen Effects, alongside the
existing Damage Flash toggle. The preference is persisted to settings.cfg.
When a chat message contains the player's character name, the message
is rendered with a golden highlight background and bright yellow text.
A whisper notification sound plays (at most once per new-message scan)
to alert the player. Outgoing whispers and system messages are
excluded from mention detection.
Pressing Tab while typing a slash command cycles through all matching
commands (e.g. /em<Tab> → /emote, /emote<Tab> → /emote again).
Unambiguous matches append a trailing space. Repeated Tab presses
cycle forward through all matches. History navigation (Up/Down)
resets the autocomplete session.
The "You are dead." dialog now shows a "Release in M:SS" countdown
tracking time elapsed since death. The countdown runs from 6 minutes
(WoW's forced-release window) and disappears once it reaches zero.
Timer resets automatically when the player is no longer dead.
Spell icons now render with a purple desaturated tint when the player
lacks enough mana/rage/energy/runic power to cast them. Power cost and
type are read from Spell.dbc via the spellbook's DBC cache. The spell
tooltip also shows "Not enough power" in purple when applicable.
Priority: cooldown > GCD > out-of-range > insufficient-power so states
don't conflict. Adds SpellbookScreen::getSpellPowerInfo() as a public
DBC accessor.
Ranged spell icons dim to a red tint when the current target is farther
than the spell's max range (read from SpellRange.dbc via spellbook data).
Melee/self spells (max range ≤ 5 yd or unknown) are excluded. The
spell tooltip also shows "Out of range" in red when applicable.
Adds SpellbookScreen::getSpellMaxRange() as a public accessor so
game_screen can query DBC range data without duplicating DBC loading.
- Zone entry toast: centered slide-down banner when entering a new
zone (tracks renderer's zone name, fires on change)
- Talent indicator: pulsing green '! N Talent Points Available' below
minimap alongside existing New Mail / BG queue indicators
Extend renderItemTooltip(ItemQueryResponseData) to accept an optional
Inventory* parameter. When Shift is held and an equipped item in the
same slot exists, show: equipped item name, item level diff (▲/▼/=),
and stat diffs for Armor/Str/Agi/Sta/Int/Spi. Pass the player's
inventory from the vendor window hover handler to enable this.
Parse SMSG_DUEL_COUNTDOWN to get the countdown duration, track the
start time, and render a large centered countdown overlay. Numbers
display in pulsing gold; transitions to pulsing red 'Fight!' for the
last 0.5 seconds. Countdown clears on SMSG_DUEL_COMPLETE.
Show a color-coded reputation progress bar for the most recently gained
faction above the XP bar. The bar is auto-shown when any faction rep
changes (watchedFactionId_ tracks the last changed faction). Colors
follow WoW conventions: red=Hated/Hostile, orange=Unfriendly,
yellow=Neutral, green=Friendly, blue=Honored, purple=Revered,
gold=Exalted. Tooltip shows exact standing values on hover.
When a quest is turned in (SMSG_QUESTGIVER_QUEST_COMPLETE), a gold-bordered
toast slides in from the right showing "Quest Complete" header with the quest
title, consistent with the rep change and achievement toast systems.
Floating window right of the cast bar showing player's DPS and healing
per second, derived from combat text entries. Uses actual combat duration
as denominator for accurate readings at fight start. Toggle in Settings
> Network. Saves to settings.cfg.
RAID_WARNING messages show as flashing red/yellow large text.
RAID_BOSS_EMOTE and MONSTER_EMOTE show as amber text.
Each message fades in quickly, holds for 5 seconds, then fades out.
Up to 3 messages stack vertically below the target frame area.
Dark semi-transparent background box improves readability.
Messages are detected from new chat history entries each frame.
Persist damage_flash to settings.cfg; checkbox in Interface > Screen Effects.
Fix world map fog: trust server exploration mask unconditionally when present,
always reveal the current zone immediately regardless of server mask state.
Store SMSG_THREAT_UPDATE/SMSG_HIGHEST_THREAT_UPDATE in a per-unit map
(sorted descending by threat) and clear on SMSG_THREAT_REMOVE/CLEAR.
Show a threat window (/threat or via target frame button) with a progress
bar per player and gold highlight for the tank, red if local player has aggro.
Store inspect results (talent points, dual-spec state, gear entries) in a
new InspectResult struct instead of discarding them as chat messages.
Open the inspect window automatically from all Inspect menu items and /inspect.