- SMSG_SERVER_MESSAGE: parse type+string, show as [Server] chat message
- SMSG_CHAT_SERVER_MESSAGE: parse type+string, show as [Announcement]
- SMSG_AREA_TRIGGER_MESSAGE: parse len+string, display as system chat
- SMSG_TRIGGER_CINEMATIC: consume silently (no cinematic playback)
- Parse SMSG_LOOT_ROLL: if rollType==128 and it's our player, store
pending roll (itemId, slot, name from itemInfoCache_) and show popup;
otherwise show chat notification of another player's roll result
- Parse SMSG_LOOT_ROLL_WON: show winner announcement in chat with item
name and roll type/value
- sendLootRoll() sends CMSG_LOOT_ROLL (objectGuid+slot+rollType) and
clears pending roll state
- SMSG_LOOT_MASTER_LIST consumed silently (no UI yet)
- renderLootRollPopup(): ImGui window with Need/Greed/Disenchant/Pass
buttons; item name colored by quality (poor/common/uncommon/rare/epic/
legendary color scale)
- Parse SMSG_DUEL_REQUESTED: store challenger guid/name, set
pendingDuelRequest_ flag, show chat notification
- Parse SMSG_DUEL_COMPLETE: clear pending flag, notify on cancel
- Parse SMSG_DUEL_WINNER: show "X defeated Y in a duel!" chat message
- Handle SMSG_DUEL_OUTOFBOUNDS with warning message
- Add acceptDuel() method sending CMSG_DUEL_ACCEPTED (new builder)
- Wire forfeitDuel() to clear pendingDuelRequest_ on decline
- Add renderDuelRequestPopup() ImGui window (Accept/Decline buttons)
positioned near group invite popup; shown when challenge is pending
- Add DuelAcceptPacket builder to world_packets.hpp/cpp
- Parse SMSG_ACHIEVEMENT_EARNED (guid + achievementId + PackedTime date)
and fire AchievementEarnedCallback for self, chat notify for others
- Add renderAchievementToast() to GameScreen: slides in from right,
gold-bordered panel with "Achievement Earned!" title + ID, 5s duration
with 0.4s slide-in/out animation and fade at end
- Add triggerAchievementToast(uint32_t) public method on GameScreen
- Wire AchievementEarnedCallback in application.cpp
- Add playAchievementAlert() to UiSoundManager, loads
Sound\Interface\AchievementSound.wav with level-up fallback
- SMSG_ALL_ACHIEVEMENT_DATA silently consumed (no tracker UI yet)
- Add renderDungeonFinderWindow() with status display (not queued /
role check / queued+wait time / proposal / in dungeon / finished)
- Role checkboxes (Tank/Healer/DPS) and dungeon combo (25 entries
covering Vanilla, TBC, and WotLK including Random/Heroic)
- Accept/Decline buttons during Proposal state, Teleport button
while InDungeon, Leave Queue button while Queued/RoleCheck
- Store lfgProposalId_ on GameHandler so UI can pass it to
lfgAcceptProposal(); expose getLfgProposalId() and
getLfgTimeInQueueMs() getters
- Toggle window with I key (when chat input is not active)
SMSG_CLEAR_COOLDOWN: remove spell cooldown from cache and clear action bar
slot's remaining cooldown immediately (e.g. after item use, trinket proc).
SMSG_MODIFY_COOLDOWN: adjust an existing cooldown duration by a signed delta
in milliseconds (used by glyphs, Borrowed Time, etc.).
- SMSG_INSTANCE_SAVE_CREATED: notify player they are saved to instance
- SMSG_RAID_INSTANCE_MESSAGE: surface warning/save/welcome notifications
- SMSG_INSTANCE_RESET: clear matching lockout from cache + notify
- SMSG_INSTANCE_RESET_FAILED: report reset failure reason to player
- SMSG_INSTANCE_LOCK_WARNING_QUERY: auto-confirm with CMSG_INSTANCE_LOCK_RESPONSE
(entering a saved instance; sends acceptance so the player can proceed)
Parse and store dungeon/raid lockout data sent on login:
- mapId, difficulty, resetTime (Unix timestamp), locked, extended flags
- Stored in instanceLockouts_ vector for UI / LFG / dungeon state queries
- Public InstanceLockout struct + getInstanceLockouts() accessor
Add full client-side handling for the Looking For Dungeon system:
- SMSG_LFG_JOIN_RESULT: parse join success/failure, surface error message
- SMSG_LFG_QUEUE_STATUS: track dungeon ID, avg wait time, time in queue
- SMSG_LFG_PROPOSAL_UPDATE: detect proposal state (active/passed/failed)
- SMSG_LFG_ROLE_CHECK_UPDATE: surface role check progress/failure
- SMSG_LFG_UPDATE_PLAYER/PARTY: track queue state transitions
- SMSG_LFG_PLAYER_REWARD: show dungeon completion reward in chat
- SMSG_LFG_BOOT_PROPOSAL_UPDATE: show vote-kick status in chat
- SMSG_LFG_TELEPORT_DENIED: surface reason for teleport failure
- SMSG_LFG_DISABLED/OFFER_CONTINUE and informational packets consumed
Outgoing: lfgJoin(), lfgLeave(), lfgAcceptProposal(), lfgTeleport()
State: LfgState enum + lfgState_/lfgDungeonId_/lfgAvgWaitSec_ members
SMSG_MONSTER_MOVE_TRANSPORT (handleMonsterMoveTransport):
- Parse full WotLK 3.3.5a spline payload after the transport-local start
position: splineId, moveType, facing data (spot/target/angle), splineFlags,
Animation flag block, duration, Parabolic flag block, pointCount, waypoints
- Extract destination in transport-local server coords, compose to world
space via TransportManager, then call entity->startMoveTo() with the
spline duration so NPC movement interpolates smoothly instead of teleporting
- Handle all facing modes (FacingSpot/Target/Angle/normal) in transport space
- Degenerate cases (no spline data, moveType==1 stop, no transport manager)
fall back to snapping start position as before
SMSG_QUESTLOG_FULL:
- This opcode is a zero-payload notification meaning the quest log is at
capacity (25 quests); it does not carry quest log data
- Replace placeholder LOG_INFO stubs with a proper "Your quest log is full."
chat notification and a single LOG_INFO
SMSG_STANDSTATE_UPDATE:
- Parse uint8 stand state from server confirmation packet
- Store in standState_ member (0=stand, 7=dead, 8=kneel, etc.)
- Expose getStandState(), isSitting(), isDead(), isKneeling() accessors
SMSG_ITEM_PUSH_RESULT:
- Parse full WotLK 3.3.5a payload: guid, received, created, showInChat,
bagSlot, itemSlot, itemId, suffixFactor, randomPropertyId, count, totalCount
- Show "Received: <name> x<count>" chat notification when showInChat=1
- Queue item info lookup via queryItemInfo so name resolves asap
- AmdFsr3Runtime now probes both the legacy ffxFsr3* API and the newer
generic ffxCreateContext/ffxDispatch API; selects whichever the loaded
runtime library exports (GenericApi takes priority fallback)
- Generic API path implements full upscale + frame-generation context
creation, configure, dispatch, and destroy lifecycle
- dlopen error captured and surfaced in lastError_ on Linux so runtime
initialization failures are actionable
- FSR3 runtime init failure log now includes path kind, error string,
and loaded library path for easier debugging
- tools/generate_ffx_sdk_vk_permutations.sh added: auto-bootstraps
missing VK permutation headers; DXC auto-downloaded on Linux/Windows
MSYS2; macOS reads from PATH (CI installs via brew dxc)
- CMakeLists: add upscalers/include to probe include dirs, invoke
permutation script before SDK build, scope FFX pragma/ODR warning
suppressions to affected TUs, add runtime-copy dependency on wowee
- UI labels updated from "FSR2" → "FSR3" in settings, tuning panel,
performance HUD, and combo boxes
- CI macOS job now installs dxc via Homebrew for permutation codegen