Detect changes in player skill values after extractSkillFields() and fire
SKILL_LINES_CHANGED when any skill value changes. Used by profession
tracking addons and skill bar displays.
Fire CHAT_MSG_MONEY when gold is looted (used by gold tracking addons
like MoneyFu, Titan Panel). Fire CHAT_MSG_COMBAT_XP_GAIN when XP is
earned (used by XP tracking addons and leveling speed calculators).
Fire CHAT_MSG_LOOT addon event from SMSG_ITEM_PUSH_RESULT with the loot
message text, item ID, and count. Used by loot tracking addons (AutoLootPlus,
Loot Appraiser) and damage meters that track loot distribution.
Fires when AFK/DND status, PvP flag, ghost state, or other player flags
change via PLAYER_FLAGS update field. Enables addons that track player
status changes (FlagRSP, TRP3, etc.).
Parse randomPropertyId from SMSG_AUCTION_OWNER_NOTIFICATION to display
full item names in sold/bid/expired messages like "Your auction of
Gloves of the Monkey has sold!" Completes suffix resolution across
all 9 item display contexts.
Apply getRandomPropertyName() to SMSG_AUCTION_BIDDER_NOTIFICATION and
SMSG_AUCTION_REMOVED_NOTIFICATION so outbid/expired messages show full
item names like "You have been outbid on Leggings of the Eagle" instead
of just "Leggings". Completes suffix name resolution across all AH contexts.
Apply getRandomPropertyName() to SMSG_LOOT_START_ROLL and SMSG_LOOT_ROLL_WON
handlers so items with random suffixes display correctly in group loot
contexts (e.g., "Leggings of the Eagle" in the Need/Greed popup and
"Player wins Leggings of the Eagle (Need 85)" in chat).
Load ItemRandomProperties.dbc and ItemRandomSuffix.dbc lazily to resolve
suffix names like "of the Eagle", "of the Monkey" etc. Add
getRandomPropertyName(id) callback on GameHandler wired through Application.
Append suffix to item names in SMSG_ITEM_PUSH_RESULT loot notifications
so items display as "Leggings of the Eagle" instead of just "Leggings".
Cap gossipPois_ at 200 entries (both gossip POI and quest POI paths) to
prevent unbounded memory growth from rapid gossip/quest queries. Add soft
240 FPS frame rate limiter when vsync is off to prevent 100% CPU usage —
sleeps for remaining frame budget when frame completes in under 4ms.
Add playMinimapPing() to UiSoundManager with MapPing.wav (falls back to
target select sound). Play the ping sound in MSG_MINIMAP_PING handler
when the sender is not the local player. Provides audio feedback for
party member map pings, matching WoW behavior.
Mirror the zone-transition cleanup in disconnect(): fire despawn callbacks
for all entities before clearing the entity manager. Prevents M2 instances
and character models from leaking when the player disconnects and reconnects
quickly (e.g., server kick, network recovery).
handleNewWorld() previously called entityManager.clear() directly without
notifying the renderer, leaving stale M2 instances and character models
allocated. Now iterates all entities and fires creatureDespawnCallback,
playerDespawnCallback, and gameObjectDespawnCallback before clearing.
Also clears player caches (visible items, cast states, aura cache,
combat text) to prevent state leaking between zones.
Show "Loot method changed to Master Looter/Round Robin/etc." in chat when
group loot method changes via SMSG_GROUP_LIST. Fire CRITERIA_UPDATE addon
event with criteria ID and progress when achievement criteria progress
changes, enabling achievement tracking addons.
Fire UPDATE_FACTION when reputation standings change (SMSG_SET_FACTION_STANDING).
Fire QUEST_ACCEPTED with quest ID when a new quest is added to the log.
Fire QUEST_LOG_UPDATE on both quest acceptance and quest completion.
Enables reputation tracking and quest log addons.
When SMSG_DESTROY_OBJECT removes an entity, now also purge combat text
entries targeting that GUID (prevents floating damage numbers on despawned
mobs), erase unit cast state (prevents stale cast bars), and clear cached
auras (prevents stale buff/debuff data for destroyed units).
Fire BAG_UPDATE and UNIT_INVENTORY_CHANGED when item stack/durability
fields change in UPDATE_OBJECT VALUES path. Fire PLAYER_EQUIPMENT_CHANGED
when equipment slot fields change. Enables bag addons (Bagnon, OneBag) and
gear tracking addons to react to inventory changes.
SMSG_ENCHANTMENTLOG now resolves spell name and shows "You enchant with
[name]" or "[Caster] enchants your item with [name]" instead of silent
debug log. SMSG_LOG_XPGAIN now shows creature name: "Wolf dies, you gain
45 experience" instead of generic "You gain 45 experience" for kill XP.
When the dungeon finder initiates a role check (SMSG_LFG_ROLE_CHECK_UPDATE
state=2), show a centered popup with Tank/Healer/DPS checkboxes and
Accept/Leave Queue buttons. Accept sends CMSG_LFG_SET_ROLES with the
selected role mask. Previously only showed passive "Role check in progress"
text with no way to respond.
Add UNIT_SPELLCAST_CHANNEL_START (MSG_CHANNEL_START), UNIT_SPELLCAST_CHANNEL_STOP
(MSG_CHANNEL_UPDATE with 0ms remaining), UNIT_SPELLCAST_FAILED (SMSG_CAST_RESULT
with error), and UNIT_SPELLCAST_INTERRUPTED (SMSG_SPELL_FAILURE) events. These
enable addons to track channeled spells and cast interruptions for all units.
Fire ZONE_CHANGED_NEW_AREA and ZONE_CHANGED when worldStateZoneId changes
in SMSG_INIT_WORLD_STATES. Add VARIABLES_LOADED and PLAYER_LOGIN events in
the addon loading sequence (before PLAYER_ENTERING_WORLD), and fire
PLAYER_ENTERING_WORLD on subsequent world entries (teleport, instance).
Enables zone-aware addons like DBM and quest trackers.
handleGroupUninvite and leaveGroup cleared partyData but did not fire
GROUP_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED events, so addon group tracking
would not update when kicked or leaving. Now both paths fire both events.
Fire COMBAT_LOG_EVENT_UNFILTERED from addCombatText with WoW-compatible
subevent names (SWING_DAMAGE, SPELL_DAMAGE, SPELL_HEAL, etc.), source/dest
GUIDs, names, spell info, and amount. Also fire SPELL_UPDATE_COOLDOWN and
ACTIONBAR_UPDATE_COOLDOWN when cooldowns start (handleSpellCooldown), not
just when they end. Enables damage meter and boss mod addons.
Add PLAYER_REGEN_DISABLED/ENABLED (combat enter/leave) via per-frame
edge detection, LEARNED_SPELL_IN_TAB/SPELLS_CHANGED on spell learn/remove,
SPELL_UPDATE_COOLDOWN/ACTIONBAR_UPDATE_COOLDOWN on cooldown finish, and
PLAYER_XP_UPDATE on XP field changes. Total addon events now at 34.
Extend resolveUnit() to support party1-4, raid1-40, and use resolveUnitGuid
for UnitGUID/UnitIsPlayer/UnitBuff/UnitDebuff (including unitAurasCache for
party member auras). Fire UNIT_HEALTH, UNIT_POWER, UNIT_AURA, UNIT_SPELLCAST_START,
UNIT_SPELLCAST_SUCCEEDED, GROUP_ROSTER_UPDATE, and PARTY_MEMBERS_CHANGED events
to Lua addons from the corresponding packet handlers.
Fire more gameplay events to Lua addons:
- PLAYER_MONEY — when gold/silver/copper changes (both CREATE and VALUES paths)
- PLAYER_DEAD — on forced death (SMSG_FORCED_DEATH_UPDATE)
- PLAYER_ALIVE — when ghost flag clears (player resurrected)
Total addon events: 19 (2 world + 12 chat + 5 gameplay).
Add a generic AddonEventCallback to GameHandler for firing named events
with string arguments directly from game logic. Wire it to the addon
system in Application.
New events fired:
- PLAYER_TARGET_CHANGED — when target is set or cleared
- PLAYER_LEVEL_UP(newLevel) — on level up
The generic callback pattern makes it easy to add more events from
game_handler.cpp without touching Application/AddonManager code.
Total addon events: 16 (2 world + 12 chat + 2 gameplay).
Wire chat messages to the addon event system via AddonChatCallback.
Every chat message now fires the corresponding WoW event:
- CHAT_MSG_SAY, CHAT_MSG_YELL, CHAT_MSG_WHISPER
- CHAT_MSG_PARTY, CHAT_MSG_GUILD, CHAT_MSG_OFFICER
- CHAT_MSG_RAID, CHAT_MSG_RAID_WARNING, CHAT_MSG_BATTLEGROUND
- CHAT_MSG_SYSTEM, CHAT_MSG_CHANNEL, CHAT_MSG_EMOTE
Event handlers receive (eventName, message, senderName) arguments.
Addons can now filter, react to, or log chat messages in real-time.
Quest tracking choices (right-click → Track on the quest objective
tracker) were lost on logout because trackedQuestIds_ was not saved
in the character config. Now saves tracked quest IDs as a comma-
separated list and restores them on login, so the quest tracker
shows the same quests the player chose to track in their previous
session.
The cooldown sync after SMSG_ACTION_BUTTONS and SMSG_INITIAL_SPELLS
only handled SPELL-type action bar slots. ITEM-type slots (potions,
trinkets, engineering items) were skipped, so items on the action bar
showed no cooldown overlay after login even if their on-use spell was
on cooldown. Now looks up each item's on-use spell IDs from the item
info cache and syncs any matching spellCooldowns entries.
SMSG_INITIAL_SPELLS cooldown entries have both cooldownMs (individual)
and categoryCooldownMs (shared, e.g. potions). The handler only checked
cooldownMs, so spells with category-only cooldowns (cooldownMs=0,
categoryCooldownMs=120000) were not tracked. Now uses the maximum of
both values, ensuring potion and similar shared cooldowns show on the
action bar after login.
SMSG_SPELL_COOLDOWN arrives before SMSG_ACTION_BUTTONS during login,
so cooldown times were stored in spellCooldowns but never applied to
the newly populated action bar slots. Players would see all abilities
as ready immediately after login even if spells were on cooldown.
Now applies pending cooldowns from the spellCooldowns map to each
matching slot when the action bar is first populated.
Capital cities and large raids can produce UPDATE_OBJECT packets that
decompress to more than 1MB. The real WoW client handles up to ~10MB.
Bump the limit from 1MB to 5MB to avoid silently dropping entity
updates in densely populated areas like Dalaran or 40-man raids.
SMSG_EQUIPMENT_SET_SAVED now updates the local set's GUID from the
server response, preventing duplicate set creation when clicking
"Update" on a newly-saved set. New sets are also added to the local
list immediately so the UI reflects them without a relog.
Additionally, CMSG_PLAYED_TIME is now auto-sent on initial world entry
(with sendToChat=false) so the character Stats tab shows total and
level time immediately without requiring /played.
Classic and TBC lack equipment set opcodes, so sending save/use/delete
packets would transmit wire opcode 0xFFFF and potentially disconnect the
client. Now all three methods check wireOpcode != 0xFFFF before sending,
and the Outfits tab is only shown when the expansion supports equipment
sets (via supportsEquipmentSets() check).
The packet previously sent only a uint32 setId, which does not match
the WotLK protocol. AzerothCore/TrinityCore expect 19 iterations of
(PackedGuid itemGuid + uint8 srcBag + uint8 srcSlot). Now looks up the
equipment set's target item GUIDs and searches equipment, backpack, and
extra bags to provide correct source locations for each item.
Send CMSG_NEXT_CINEMATIC_CAMERA in response to SMSG_TRIGGER_CINEMATIC
and CMSG_COMPLETE_MOVIE in response to SMSG_TRIGGER_MOVIE. Some WotLK
servers block further packets or disconnect clients that don't respond
to these triggers, especially during the intro cinematic on first login.
setWatchedFactionId() previously only stored the faction locally.
Now it also sends CMSG_SET_WATCHED_FACTION with the correct repListId
to the server, so the tracked faction persists across sessions.
Add saveEquipmentSet() and deleteEquipmentSet() methods that send
CMSG_EQUIPMENT_SET_SAVE and CMSG_DELETEEQUIPMENT_SET packets. The save
packet captures all 19 equipment slot GUIDs via packed GUID encoding.
The Outfits tab now always shows (not just when sets exist), with an
input field to create new sets and Update/Delete buttons per set.
Add PLAYER_FIELD_HONOR_CURRENCY and PLAYER_FIELD_ARENA_CURRENCY to the
update field system for WotLK (indices 1422/1423) and TBC (1505/1506).
Parse values from both CREATE_OBJECT and VALUES update paths, and show
them in the character Stats tab under a PvP Currency section.
SMSG_PET_CAST_FAILED: Classic/TBC omit the castCount byte (matching
SMSG_CAST_FAILED pattern). Without this fix, TBC parsing reads garbage.
SMSG_LFG_ROLE_CHOSEN: surface role selection messages in chat during
dungeon finder role checks.
Parse SMSG_PETITION_QUERY_RESPONSE, SMSG_PETITION_SHOW_SIGNATURES,
and SMSG_PETITION_SIGN_RESULTS. Add UI to view signatures, sign
petitions, and turn in completed charters. Send CMSG_PETITION_SIGN
and CMSG_TURN_IN_PETITION packets.
Store team name and type (2v2/3v3/5v5) from SMSG_ARENA_TEAM_QUERY_RESPONSE.
Display proper team labels instead of raw IDs. Add Load/Refresh roster
buttons and CMSG_ARENA_TEAM_ROSTER request support.
PLAYER_BYTES and PLAYER_BYTES_2 changes in SMSG_UPDATE_OBJECT now
update the Character struct's appearanceBytes and facialFeatures,
and fire an appearance-changed callback that resets the inventory
screen preview so it reloads with the new hair/face values.
Arena and BG type IDs now match actual 3.3.5a BattlemasterList.dbc:
Nagrand Arena=4, Blade's Edge=5, Ruins of Lordaeron=8, Dalaran
Sewers=10, Ring of Valor=11, Isle of Conquest=30, Random BG=32.
Eye of the Storm uses bgTypeId 7 (from BattlemasterList.dbc), not 6.
BG invite popup now uses the stored bgName from the queue slot instead
of re-deriving the name with a duplicate switch statement.
Adds a functional barber shop window triggered by SMSG_ENABLE_BARBER_SHOP.
Players can adjust hair style, hair color, and facial features using
sliders bounded by race/gender max values. Sends CMSG_ALTER_APPEARANCE
on confirm; server result closes the window on success. Escape key
also closes the barber shop.
Implements CMSG_SPLIT_ITEM (0x10E) with a slider popup for choosing
split count. Auto-finds empty destination slot across backpack and bags.
Shift+right-click on stackable items (count > 1) opens split dialog;
non-stackable items still get the destroy confirmation.
Play UI error sound on SMSG_CAST_FAILED for consistent audio feedback,
matching other error handlers (vendor, inventory, trainer).
Auto-reply to incoming whispers with AFK/DND message when player has
set /afk or /dnd status.
Store the voteMask from SMSG_LOOT_START_ROLL and use it to conditionally
show Need/Greed/Disenchant/Pass buttons. Previously all four buttons were
always shown regardless of the server's allowed roll types.