Commit graph

  • e600f003ca Fix FG disable state reset and FSR3 context compatibility for SDK variants Kelsi 2026-03-08 23:32:02 -07:00
  • aa43aa6fc8 Bridge FSR3 Vulkan framegen dispatch and route sharpen to interpolated output Kelsi 2026-03-08 23:20:50 -07:00
  • 538a1db866 Fix FSR3 runtime wrapper for local SDK API and real Vulkan resource dispatch Kelsi 2026-03-08 23:13:08 -07:00
  • f1099f5940 Add FSR3 runtime library probing and readiness status Kelsi 2026-03-08 23:03:45 -07:00
  • e1c93c47be Stage FSR3 framegen dispatch hook in frame pipeline Kelsi 2026-03-08 22:57:35 -07:00
  • bdfec103ac Add persisted AMD FSR3 framegen runtime toggle plumbing Kelsi 2026-03-08 22:53:21 -07:00
  • a49decd9a6 Add AMD FSR3 framegen interface probe and CI validation Kelsi 2026-03-08 22:47:46 -07:00
  • 7d89aabae5 Make all CI build jobs AMD-FSR2-only v0.3.9-preview Kelsi 2026-03-08 21:51:42 -07:00
  • 700e05b142 Bootstrap AMD FSR2 Vulkan permutations cross-platform Kelsi 2026-03-08 21:45:25 -07:00
  • 09cdcd67b5 Update FSR docs and make AMD CI header check non-fatal Kelsi 2026-03-08 21:40:26 -07:00
  • 94ad89c764 Set native-focused FSR defaults and reorder quality UI Kelsi 2026-03-08 21:34:31 -07:00
  • 47287a121a Fix AMD FSR2 CI by removing Wine permutation generation Kelsi 2026-03-08 21:22:21 -07:00
  • e6d373df3e Remove FSR performance preset and add native quality mode Kelsi 2026-03-08 21:17:04 -07:00
  • f6fce0f19a Fix FSR2 jitter mismatch between projection and dispatch Kelsi 2026-03-08 21:10:36 -07:00
  • eccbfb6a5f Tune FSR2 defaults and simplify jitter controls Kelsi 2026-03-08 21:08:17 -07:00
  • 2e71c768db Add live FSR2 motion/jitter tuning controls and HUD readout Kelsi 2026-03-08 20:56:22 -07:00
  • 38c55e4f37 Add startup FSR2 safety fallback to prevent load hangs Kelsi 2026-03-08 20:48:46 -07:00
  • ad2915ce9e Defer persisted FSR2 activation until world load completes Kelsi 2026-03-08 20:45:26 -07:00
  • 1c452018e1 Fix AMD CI shader permutations for tcr/autoreactive passes Kelsi 2026-03-08 20:35:52 -07:00
  • 96f7728227 Add AMD FSR2 CI build job and adjust jitter offset sign Kelsi 2026-03-08 20:27:39 -07:00
  • a12126cc7e Persist upscaling mode and refine FSR2 jitter behavior Kelsi 2026-03-08 20:22:11 -07:00
  • 6fd1c94d99 Tune AMD FSR2 motion vectors to reduce residual jitter Kelsi 2026-03-08 20:15:54 -07:00
  • 0a88406a3d Reduce FSR2 jitter by preserving temporal history Kelsi 2026-03-08 20:07:01 -07:00
  • 51a8cf565f Integrate AMD FSR2 backend and document SDK bootstrap Kelsi 2026-03-08 19:56:52 -07:00
  • a24ff375fb Add AMD FSR2 SDK detection and backend integration scaffolding Kelsi 2026-03-08 19:33:07 -07:00
  • e2a2316038 Stabilize FSR2 path and refine temporal pipeline groundwork Kelsi 2026-03-08 18:52:04 -07:00
  • a8500a80b5 FSR2: selective clamp, tonemapped accumulation, terrain load radius 3 Kelsi 2026-03-08 15:15:44 -07:00
  • 2003cc8aaa FSR2: de-jitter scene sampling, fix loading screen progress Kelsi 2026-03-08 14:50:14 -07:00
  • f74dcc37e0 FSR2: reduce doubling via tighter clamp, MV dead zone, luminance stability Kelsi 2026-03-08 14:34:58 -07:00
  • e8bbb17196
    Merge pull request #12 from rursache/feat/aur-pkgbuild Kelsi Rae Davis 2026-03-08 14:33:30 -07:00
  • c21da8a1e2
    Merge pull request #11 from rursache/fix/arch-vulkan-headers-dep Kelsi Rae Davis 2026-03-08 14:32:57 -07:00
  • c3047c33ba FSR2: fix motion vector jitter, add bicubic anti-ringing, depth-dilated MVs Kelsi 2026-03-08 14:18:00 -07:00
  • 54ae05d298 feat: add AUR PKGBUILD for wowee-git Radu Ursache 2026-03-08 12:51:51 +02:00
  • 23beae96e2 fix(arch): add vulkan-headers to Arch Linux dependency list Radu Ursache 2026-03-08 12:51:33 +02:00
  • e94eb7f2d1 FSR2 temporal upscaling fixes: unjittered reprojection, sharpen Y-flip, MSAA guard, descriptor double-buffering Kelsi 2026-03-08 01:22:15 -08:00
  • 52317d1edd Implement FSR 2.2 temporal upscaling Kelsi 2026-03-07 23:13:01 -08:00
  • 0ffeabd4ed Revert "Further reduce tile streaming aggressiveness" Kelsi 2026-03-07 23:02:25 -08:00
  • f681a8b361 Further reduce tile streaming aggressiveness Kelsi 2026-03-07 22:55:02 -08:00
  • 7f573fc06b Reduce tile finalization aggressiveness to prevent spawn hitching v0.3.8-preview Kelsi 2026-03-07 22:51:59 -08:00
  • ac3c90dd75 Fix M2 animated instance flashing (deer/bird/critter pop-in) Kelsi 2026-03-07 22:47:07 -08:00
  • 6cf08fbaa6 Throttle proactive tile streaming to reduce post-load hitching Kelsi 2026-03-07 22:40:07 -08:00
  • c13dbf2198 Proactive tile streaming, faster finalization, tree trunk collision Kelsi 2026-03-07 22:35:18 -08:00
  • 4cb03c38fe Parallel animation updates, thread-safe collision, M2 pop-in fix, shadow stabilization Kelsi 2026-03-07 22:29:06 -08:00
  • a4966e486f Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance Kelsi 2026-03-07 22:03:28 -08:00
  • 16c6c2b6a0 Raise diagnostic log thresholds to reduce log noise v0.3.7-preview Kelsi 2026-03-07 18:43:13 -08:00
  • 02cf0e4df3 Background normal map generation, queue-draining load screen warmup Kelsi 2026-03-07 18:40:24 -08:00
  • 63efac9fa6 Unlimited creature model uploads during load screen, remove duplicate code Kelsi 2026-03-07 17:31:47 -08:00
  • 24f2ec75ec Defer normal map generation to reduce GPU model upload stalls by ~50% Kelsi 2026-03-07 17:16:38 -08:00
  • faca22ac5f Async humanoid NPC texture pipeline to eliminate 30-150ms main-thread stalls Kelsi 2026-03-07 16:54:58 -08:00
  • 7ac990cff4 Background BLP texture pre-decoding + deferred WMO normal maps (12x streaming perf) Kelsi 2026-03-07 15:46:56 -08:00
  • 0313bd8692 Performance: ring buffer UBOs, batched load screen uploads, background world preloader Kelsi 2026-03-07 13:44:09 -08:00
  • 71e8ed5b7d Reduce initial load to radius 1 (~5 tiles) for fast game entry Kelsi 2026-03-07 12:39:38 -08:00
  • 25bb63c50a Faster terrain/model loading: more workers, batched finalization, skip redundant I/O Kelsi 2026-03-07 12:32:39 -08:00
  • 16b4336700 Batch GPU uploads to eliminate per-upload fence waits (stutter fix) Kelsi 2026-03-07 12:19:59 -08:00
  • 884b72bc1c Incremental terrain upload + M2 instance dedup hash for city stutter Kelsi 2026-03-07 11:59:19 -08:00
  • f9410cc4bd Fix city NPC stuttering: async model loading, CharSections cache, frame budgets Kelsi 2026-03-07 11:44:14 -08:00
  • f374e19239 Comprehensive README/status update covering 60+ commits since Feb 2026 Kelsi 2026-03-07 00:55:34 -08:00
  • 88dc1f94a6 Update README and status docs for v0.3.6-preview Kelsi 2026-03-07 00:50:45 -08:00
  • 41218a3b04 Remove diagnostic logging for lava/steam/MLIQ v0.3.6-preview Kelsi 2026-03-07 00:49:11 -08:00
  • a24fe4cc45 Ironforge Great Forge lava, magma water rendering, LavaSteam particle effects Kelsi 2026-03-07 00:48:04 -08:00
  • 2c5b7cd368 WMO glass transparency for instances, disable interior shadows Kelsi 2026-03-06 23:48:35 -08:00
  • f4c115ade9 Fix Deeprun Tram: visual movement, direction, and player riding Kelsi 2026-03-06 23:01:11 -08:00
  • e001aaa2b6 Suppress movement after teleport/portal, add shadow distance slider Kelsi 2026-03-06 20:38:58 -08:00
  • e4d94e5d7c Fix terrain water horizontal flip by correcting step vector axes Kelsi 2026-03-06 20:23:22 -08:00
  • ad66ef9ca6 Fix shadow flicker: render every frame, tighten shadow frustum Kelsi 2026-03-06 20:04:19 -08:00
  • 8014dde29b Improve WMO wall collision, unstuck, interior zoom, and chat focus Kelsi 2026-03-06 20:00:27 -08:00
  • 4cae4bfcdc Fix WMO shadow culling: use AABB instead of origin point distance Kelsi 2026-03-06 19:21:48 -08:00
  • 5a227c0376 Add water refraction toggle with per-frame scene history Kelsi 2026-03-06 19:15:34 -08:00
  • 7630c7aec7 Fix WMO doodad rotation: remove incorrect quaternion X/Y swap Kelsi 2026-03-06 18:48:12 -08:00
  • 8b0c2a0fa1 Fix minimap horizontal inversion by flipping composite sampling Kelsi 2026-03-06 18:38:38 -08:00
  • 585d0bf50e Instance portal glow, spin, and transparent additive rendering Kelsi 2026-03-06 18:02:56 -08:00
  • dfc53f30a8 Effect model additive blend, teleport facing, tighter area triggers Kelsi 2026-03-06 17:03:29 -08:00
  • d6de60e413
    Merge pull request #10 from VPeruS/ranges Kelsi Rae Davis 2026-03-06 16:49:32 -08:00
  • 8e01c3da3e
    Merge pull request #9 from VPeruS/docker-build-update Kelsi Rae Davis 2026-03-06 16:48:44 -08:00
  • 4cbceced67 Fix invisible walls from WMO doodad M2 collision and MOPY filtering Kelsi 2026-03-06 12:26:17 -08:00
  • ee4e6a31ce Filter WMO decorative geometry from collision, fix tram portal trigger IDs Kelsi 2026-03-06 10:37:32 -08:00
  • 7971e71d1b Replace heap allocation with view vperus 2026-03-06 18:41:41 +02:00
  • ba8f89d76d container: added more required dependencies vperus 2026-03-06 18:37:19 +02:00
  • cefb05c027 Extend Deeprun Tram portal trigger range to bypass WMO collision walls v0.1.0 Kelsi 2026-03-05 21:17:45 -08:00
  • d763d71bf3 Fix NPC clothing geosets, preserve armor textures, bald scalp color Kelsi 2026-03-05 21:13:55 -08:00
  • 08d40583c9 Fix MLIQ water parsing, skip interior water, clear movement on teleport Kelsi 2026-03-05 15:12:51 -08:00
  • 16daa2baf7 Reduce instance portal area trigger range to prevent premature teleports Kelsi 2026-03-04 19:52:47 -08:00
  • 16d44c5bb3 Fix interior WMO floor gaps, water exit stair clipping, NPC equipment, portal animation Kelsi 2026-03-04 19:47:01 -08:00
  • bec7a678aa Fix missing floors in dungeon instances by restricting LOD detection Kelsi 2026-03-04 09:25:00 -08:00
  • 84b04446c1 Per-instance NPC hair/skin textures, fix binary search float comparison Kelsi 2026-03-04 09:19:02 -08:00
  • e6acb4ac9a Optimize animation hotpaths: binary keyframe search, eliminate sqrt calls Kelsi 2026-03-04 08:33:56 -08:00
  • 2e432fc123 Eliminate per-instance hash lookups in M2 render/shadow culling loops Kelsi 2026-03-04 08:28:21 -08:00
  • 30fa9836d9 Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones Kelsi 2026-03-04 08:17:32 -08:00
  • 3482dacea8 Optimize M2 update loop: skip static doodads, incremental spatial index Kelsi 2026-03-02 14:45:49 -08:00
  • 7535084652 Disable captureSceneHistory to fix VK_ERROR_DEVICE_LOST crash Kelsi 2026-03-02 10:24:02 -08:00
  • f5f4467565 Fix terrain streaming performance: revert copy back to move, remove broken cache Kelsi 2026-03-02 10:15:01 -08:00
  • 335b1b1c3a Fix terrain loss after map transition and GPU crash on WMO-only maps Kelsi 2026-03-02 09:52:09 -08:00
  • 5519c73f5c Validate WMO GPU resources before render to prevent device lost Kelsi 2026-03-02 09:00:56 -08:00
  • 0c5a915db3 Guard renderWorld/renderHUD against null command buffer after device lost Kelsi 2026-03-02 08:58:48 -08:00
  • 4cd1abd5a6 Exit gracefully on VK_ERROR_DEVICE_LOST instead of spinning forever Kelsi 2026-03-02 08:47:06 -08:00
  • b948720ec3 Fix NPC chat showing only name without message text Kelsi 2026-03-02 08:31:34 -08:00
  • f1caf8c03e Fix Stockades crash: suppress area triggers on initial login, handle VK_ERROR_DEVICE_LOST Kelsi 2026-03-02 08:19:14 -08:00
  • 3c55b09a3f Refactor instance loading: extract initializeRenderers, fix deferred state transition Kelsi 2026-03-02 08:11:36 -08:00
  • 48eb0b70a3 Fix GPU resource leaks and re-entrant world loading for instance transitions Kelsi 2026-03-02 08:06:35 -08:00
  • 19652ae521 Add purgeExtractedAssets() to clear all extracted asset data from disk Kelsi 2026-02-28 09:07:47 -08:00