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Vanilla SMSG_MESSAGECHAT writes senderGuid twice for all standard chat types. Parser only read one GUID for WHISPER/WHISPER_INFORM, shifting the read position and causing the server echo filter to fail to match the player's GUID. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||