Kelsidavis-WoWee/src/rendering
Kelsi 2d417aa125 feat: client detects WOB buildings and JSON DBCs from custom zones
- TerrainManager now checks for .wob files before loading WMO buildings
  (searches custom_zones/buildings/ and output/MapName/buildings/)
- AssetManager::loadDBC() scans custom_zones/*/data/ for JSON DBC
  overrides exported by the editor
- WOB detection logs when found (full WOB→WMOModel conversion pending)
- JSON DBC detection logs when found (full JSON→DBCFile loading pending)

Client open format support status:
- WOT/WHM terrain: FULL (loads and renders)
- PNG textures: FULL (override system)
- WOM models: FULL (loads and renders)
- zone.json: DETECTION (CustomZoneDiscovery scans)
- WOB buildings: DETECTION (found, conversion pending)
- JSON DBC: DETECTION (found, loading pending)
2026-05-05 12:00:31 -07:00
..
animation fix(logging): downgrade remaining emote registry diagnostics to DEBUG 2026-04-05 20:58:11 -07:00
world_map fix: resolve 7 code quality issues across PRs #59-63 2026-04-14 02:41:55 -07:00
amd_fsr3_framegen_probe.cpp Make FSR3 SDK integration Kits-only and align CI/docs 2026-03-09 05:00:51 -07:00
amd_fsr3_runtime.cpp fix: prevent hang on FSR3 upscale context creation failure 2026-03-24 10:06:57 -07:00
animation_controller.cpp refactor: remove debug diagnostics from combat and animation code 2026-04-05 19:10:42 -07:00
camera.cpp refactor: name memory/taxi constants, add camera jitter why-comment 2026-03-30 15:07:55 -07:00
camera_controller.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
celestial.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
character_preview.cpp fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards 2026-04-14 06:06:50 -07:00
character_renderer.cpp fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
charge_effect.cpp docs: add why-comments to rendering, packets, and UI code 2026-03-30 17:23:07 -07:00
clouds.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
frustum.cpp refactor: extract color write mask, name frustum epsilon, add comments 2026-03-30 15:02:47 -07:00
hiz_system.cpp feat(rendering): add HiZ occlusion culling & fix WMO interior shadows 2026-04-06 16:40:59 +03:00
lens_flare.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp refactor: name lighting time constant, replace PI literal with glm 2026-03-30 15:23:58 -07:00
lightning.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
loading_screen.cpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
m2_model_classifier.cpp feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
m2_renderer.cpp feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
m2_renderer_instance.cpp fix(vulkan): re-allocate megaBoneSet_ after descriptor pool reset and fix PlayerFrame ImGui crash 2026-04-15 13:22:30 -07:00
m2_renderer_internal.h ARM64 fix 2026-04-05 20:41:33 +03:00
m2_renderer_particles.cpp feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
m2_renderer_render.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp feat(world-map): remove kVOffset hack, ZMP hover, textured player arrow 2026-04-12 20:02:50 +03:00
mount_dust.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
overlay_system.cpp chore(refactor): god-object decomposition and mega-file splits 2026-04-05 19:30:44 +03:00
performance_hud.cpp chore(refactor): god-object decomposition and mega-file splits 2026-04-05 19:30:44 +03:00
post_process_pipeline.cpp fix(rendering): FSR1/FXAA paths not signaling inline mode to endFrame 2026-04-03 21:13:35 -07:00
quest_marker_renderer.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
render_graph.cpp feat(rendering): GPU architecture + visual quality fixes 2026-04-04 13:43:16 +03:00
renderer.cpp fix(rendering): crash on window resize due to stale swapchain 2026-04-10 19:51:13 +03:00
sky_system.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
skybox.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
spell_visual_system.cpp fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards 2026-04-14 06:06:50 -07:00
starfield.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
swim_effects.cpp docs: add why-comments to rendering, packets, and UI code 2026-03-30 17:23:07 -07:00
terrain_manager.cpp feat: client detects WOB buildings and JSON DBCs from custom zones 2026-05-05 12:00:31 -07:00
terrain_renderer.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
vk_buffer.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.cpp feat(rendering): add HiZ occlusion culling & fix WMO interior shadows 2026-04-06 16:40:59 +03:00
vk_pipeline.cpp feat(rendering): GPU architecture + visual quality fixes 2026-04-04 13:43:16 +03:00
vk_render_target.cpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_shader.cpp fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler 2026-03-30 14:24:41 -07:00
vk_texture.cpp fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler 2026-03-30 14:24:41 -07:00
vk_utils.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
water_renderer.cpp fix(rendering): wait all frame fences before freeing shared descriptor sets 2026-04-03 19:48:43 -07:00
weather.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
wmo_renderer.cpp fix(rendering): emote animations, WMO portal culling, transport teleport 2026-04-05 17:25:25 -07:00