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Socket fixes (fixes Windows-only connection failure): - WorldSocket::connect() now waits for non-blocking connect to complete with select() before returning, preventing WSAENOTCONN on the first recv() call on Windows (Linux handles this implicitly but Windows requires writability poll after non-blocking connect) - Add net::isConnectionClosed() helper: treats WSAENOTCONN/WSAECONNRESET/ WSAESHUTDOWN/WSAECONNABORTED as graceful peer-close rather than recv errors - Apply isConnectionClosed() in both WorldSocket and TCPSocket recv loops UI: - Add renderBossFrames(): displays boss unit health bars in top-right corner when SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT has active slots; supports click-to-target and color-coded health bars (red→orange→yellow as HP drops) |
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| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||