Kelsidavis-WoWee/src/rendering
Kelsi 514b914068 Add shadow frustum culling to terrain and M2 depth passes
Both passes were rendering the entire loaded scene (17×17 tile radius)
into a shadow map that only covers 360×360 world units — submitting
10-50× more geometry than the shadow frustum can actually use.

- TerrainRenderer::renderShadow: skip chunks whose bounding sphere
  doesn't overlap the shadow frustum AABB in XY. Reduces terrain draw
  calls from O(all loaded chunks) to O(chunks within ~180 units).
- M2Renderer::renderShadow: skip instances whose world AABB doesn't
  overlap the shadow frustum in XY. Reduces M2 draw calls similarly.
- Both functions now take shadowCenter + halfExtent parameters.
2026-02-18 21:15:24 -08:00
..
camera.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
camera_controller.cpp Fix std:🗜️ add missing #include <algorithm> for MinGW 2026-02-18 18:45:08 -08:00
celestial.cpp Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00
character_preview.cpp Clean up bare shin geoset comments 2026-02-15 20:59:29 -08:00
character_renderer.cpp Improve shadow performance: halve resolution, 9x fewer PCF taps, throttle depth pass 2026-02-18 21:09:00 -08:00
clouds.cpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
frustum.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lighting_manager.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
lightning.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
loading_screen.cpp Add loading screen to online mode, fix ImGui frame conflict, truncate log on start 2026-02-06 14:49:53 -08:00
m2_renderer.cpp Add shadow frustum culling to terrain and M2 depth passes 2026-02-18 21:15:24 -08:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
mount_dust.cpp Fix mount dust visibility: spawn above ground with stronger upward velocity 2026-02-09 01:32:40 -08:00
performance_hud.cpp Optimize WMO rendering and collision performance 2026-02-05 17:20:30 -08:00
quest_marker_renderer.cpp Fix quest turn-in by populating quest log from gossip data 2026-02-09 23:53:17 -08:00
renderer.cpp Add shadow frustum culling to terrain and M2 depth passes 2026-02-18 21:15:24 -08:00
scene.cpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp docs: update README and guides for multi-expansion direction 2026-02-14 18:05:37 -08:00
skybox.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
starfield.cpp Implement WoW-accurate DBC-driven sky system with lore-faithful celestial bodies 2026-02-10 14:36:17 -08:00
swim_effects.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_manager.cpp Fix mesh artifacts on vanilla/TBC M2 models when using expansion overlays 2026-02-14 13:57:54 -08:00
terrain_renderer.cpp Add shadow frustum culling to terrain and M2 depth passes 2026-02-18 21:15:24 -08:00
texture.cpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
water_renderer.cpp Harden transport updates and fix waterfall particle tint 2026-02-12 00:45:24 -08:00
weather.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_renderer.cpp Improve shadow performance: halve resolution, 9x fewer PCF taps, throttle depth pass 2026-02-18 21:09:00 -08:00
world_map.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00