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Add getInventorySlotName() and renderBindingType() to ui_colors.hpp, replacing 3 copies of the 26-case slot name switch (2 inventory_screen + 1 game_screen) and 2 copies of the binding type switch. Removes ~80 lines of duplicate tooltip code. |
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|---|---|---|
| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| keybinding_manager.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_colors.hpp | ||
| ui_manager.hpp | ||