Kelsidavis-WoWee/src/audio
Kelsi 05e85d9fa7 fix: correct melee swing sound paths to match WoW MPQ layout
The melee swing clips used non-existent paths (SwordSwing, MeleeSwing)
instead of the actual WoW 3.3.5a weapon swing files: WeaponSwings/
mWooshMedium and mWooshLarge for hit swings, MissSwings/MissWhoosh
for misses. Fixes "No melee swing SFX found in assets" warning.
2026-03-24 13:46:01 -07:00
..
activity_sound_manager.cpp fix: correct melee swing sound paths to match WoW MPQ layout 2026-03-24 13:46:01 -07:00
ambient_sound_manager.cpp Implement bird/cricket ambient sounds and remove stale renderer TODO 2026-03-09 19:00:42 -07:00
audio_engine.cpp audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
combat_sound_manager.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
footstep_manager.cpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.cpp Fix UI window hotkey toggles and silent mount sound fallback 2026-02-14 21:56:38 -08:00
movement_sound_manager.cpp Add movement sound manager for water splashes and jump/land vocalizations 2026-02-09 16:50:37 -08:00
music_manager.cpp Implement MusicManager fade-out in stopMusic() — was a stub 2026-03-09 16:30:42 -07:00
npc_voice_manager.cpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
spell_sound_manager.cpp audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
ui_sound_manager.cpp feat: play minimap ping sound when party members ping the map 2026-03-20 18:21:34 -07:00