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- Trigger ding when UNIT_FIELD_LEVEL increases for player: plays LevelUp sound, cheer emote animation, and shows screen overlay - renderDingEffect(): 3 expanding golden rings + "LEVEL X!" / "DING!" text drawn via ImDrawList foreground (3s duration, fades out last 0.8s) - triggerDing() wires sound (UiSoundManager::playLevelUp) + emote + overlay - LevelUpCallback in GameHandler fires on genuine level increase (newLevel > oldLevel) - "Test: Level Up" button in escape menu triggers ding at current player level |
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|---|---|---|
| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||