Kelsidavis-WoWee/tools/editor
Kelsi 8e73b715e5 refactor(editor): extract 9 more mesh handlers into cli_gen_mesh.cpp
Moves stairs, grid, disc, tube, capsule, arch, pyramid, fence,
and tree into the existing cli_gen_mesh.cpp module. Together
with the 12 composite props extracted in 00754941 and the
anvil added in cd4bdfec, the module now contains 22 of the
28 procedural mesh primitives.

Remaining mesh handlers in main.cpp: --gen-mesh dispatcher
(cube/plane/sphere/cylinder/torus/cone/ramp), --gen-mesh-from-
heightmap, --gen-mesh-textured. Those have specialized I/O or
embedded sub-dispatch and will move in a follow-up batch.

main.cpp drops 22,681 → 21,526 lines (-1,155). Behavior
verified by re-running stairs/disc/fence/tree.
2026-05-08 22:58:21 -07:00
..
adt_writer.cpp fix(adt): scrub NaN/inf floats at write time 2026-05-06 06:49:51 -07:00
adt_writer.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_browser.cpp feat(editor): Find Valid Tile button, improved ADT loading workflow 2026-05-05 06:35:37 -07:00
asset_browser.hpp feat(editor): Find Valid Tile button, improved ADT loading workflow 2026-05-05 06:35:37 -07:00
cli_audits.cpp refactor(editor): extract audit family into cli_audits.cpp 2026-05-08 17:12:10 -07:00
cli_audits.hpp refactor(editor): extract audit family into cli_audits.cpp 2026-05-08 17:12:10 -07:00
cli_gen_audio.cpp refactor(editor): extract gen-audio-* handlers into cli_gen_audio.cpp 2026-05-08 16:19:30 -07:00
cli_gen_audio.hpp refactor(editor): extract gen-audio-* handlers into cli_gen_audio.cpp 2026-05-08 16:19:30 -07:00
cli_gen_mesh.cpp refactor(editor): extract 9 more mesh handlers into cli_gen_mesh.cpp 2026-05-08 22:58:21 -07:00
cli_gen_mesh.hpp refactor(editor): extract 12 composite mesh primitives into cli_gen_mesh.cpp 2026-05-08 22:19:41 -07:00
cli_gen_texture.cpp feat(editor): add --gen-texture-tile square stone tile pattern 2026-05-08 22:01:31 -07:00
cli_gen_texture.hpp refactor(editor): extract 7 newer texture generators into cli_gen_texture.cpp 2026-05-08 20:59:02 -07:00
cli_help.cpp feat(editor): add --gen-mesh-anvil blacksmith primitive 2026-05-08 22:37:47 -07:00
cli_help.hpp refactor(editor): extract printUsage into cli_help.cpp 2026-05-08 20:12:15 -07:00
cli_project_inventory.cpp refactor(editor): extract project inventory into cli_project_inventory.cpp 2026-05-08 18:47:06 -07:00
cli_project_inventory.hpp refactor(editor): extract project inventory into cli_project_inventory.cpp 2026-05-08 18:47:06 -07:00
cli_readmes.cpp refactor(editor): extract README generators into cli_readmes.cpp 2026-05-08 17:36:10 -07:00
cli_readmes.hpp refactor(editor): extract README generators into cli_readmes.cpp 2026-05-08 17:36:10 -07:00
cli_zone_inventory.cpp refactor(editor): extract per-zone inventory into cli_zone_inventory.cpp 2026-05-08 18:24:01 -07:00
cli_zone_inventory.hpp refactor(editor): extract per-zone inventory into cli_zone_inventory.cpp 2026-05-08 18:24:01 -07:00
cli_zone_packs.cpp refactor(editor): extract zone-pack orchestrators into cli_zone_packs.cpp 2026-05-08 16:46:14 -07:00
cli_zone_packs.hpp refactor(editor): extract zone-pack orchestrators into cli_zone_packs.cpp 2026-05-08 16:46:14 -07:00
content_pack.cpp fix(wcp): cap readInfo file-list parse at 1M entries 2026-05-06 09:57:37 -07:00
content_pack.hpp feat(validate): report file counts and per-format invalid totals 2026-05-06 07:12:04 -07:00
dbc_exporter.cpp feat(editor): export creature/faction/item DBCs alongside zone DBCs 2026-05-06 01:41:53 -07:00
dbc_exporter.hpp feat(editor): DBC→JSON export for open format zone data tables 2026-05-05 10:21:14 -07:00
editor_app.cpp feat(editor): in-editor "Audit Spawns Against Terrain" menu 2026-05-07 15:47:26 -07:00
editor_app.hpp feat(editor): status bar shows active biome 2026-05-07 18:19:24 -07:00
editor_brush.cpp fix(brush): defensive guards in EditorBrush::getInfluence 2026-05-06 07:38:50 -07:00
editor_brush.hpp fix(brush): NaN-guard EditorBrush::setPosition 2026-05-06 10:15:00 -07:00
editor_camera.cpp fix(camera): NaN guards on pivot orbit, setPosition, setYawPitch 2026-05-06 08:03:57 -07:00
editor_camera.hpp fix(camera): validate setSpeed input against wheel-clamp range 2026-05-06 10:12:45 -07:00
editor_history.cpp fix(history): bounds-check chunkIndex in captureChunk/restoreChunk 2026-05-06 10:13:56 -07:00
editor_history.hpp fix(editor): undo now covers texture painting, fix stale buffer bug 2026-05-05 12:58:11 -07:00
editor_markers.cpp fix(markers): skip objects with NaN position/scale on update 2026-05-06 07:56:26 -07:00
editor_markers.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_project.cpp fix(project): cap zones at 1024 on project load 2026-05-06 10:01:36 -07:00
editor_project.hpp feat(editor): git integration for collaborative expansion development 2026-05-05 09:45:00 -07:00
editor_ui.cpp feat(editor): status bar shows active biome 2026-05-07 18:19:24 -07:00
editor_ui.hpp feat(editor): river/road tool supports multi-point polylines 2026-05-07 10:32:19 -07:00
editor_viewport.cpp fix(viewport): clear ghost preview on NaN/non-positive inputs 2026-05-06 08:24:51 -07:00
editor_viewport.hpp fix(editor): NPC nameplates align with NPC + togglable to selected only 2026-05-07 09:48:59 -07:00
editor_water.cpp fix(water): skip chunks with NaN water height in mesh build 2026-05-06 08:04:44 -07:00
editor_water.hpp feat(editor): brush radius circle indicator on terrain 2026-05-05 04:10:46 -07:00
FORMAT_SPEC.md docs(formats): document the complete headless CLI surface 2026-05-06 08:53:45 -07:00
main.cpp refactor(editor): extract 9 more mesh handlers into cli_gen_mesh.cpp 2026-05-08 22:58:21 -07:00
npc_presets.cpp fix(editor): filter bad M2 models, toast on tile not found, robustness 2026-05-05 07:10:29 -07:00
npc_presets.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_spawner.cpp fix(npc): cap spawn count at 50k on load 2026-05-06 09:56:55 -07:00
npc_spawner.hpp fix(editor): NPCs default to Wander behavior + UI tooltip 2026-05-07 10:03:17 -07:00
object_placer.cpp fix(editor): cap quest count at 4096 and object count at 100k on load 2026-05-06 09:56:03 -07:00
object_placer.hpp feat(editor): biome vegetation auto-population system 2026-05-05 16:42:41 -07:00
quest_editor.cpp fix(editor): cap quest count at 4096 and object count at 100k on load 2026-05-06 09:56:03 -07:00
quest_editor.hpp fix(editor): harden JSON handling, quest loading, and content validation 2026-05-05 12:48:50 -07:00
server_module_gen.cpp fix(editor): slugify mapName for module dir + conf keys 2026-05-06 06:47:43 -07:00
server_module_gen.hpp feat(editor): AzerothCore server module generator 2026-05-05 16:31:13 -07:00
sql_exporter.cpp fix(sql): downgrade Wander to stationary when wanderRadius == 0 2026-05-06 09:53:07 -07:00
sql_exporter.hpp fix(editor): escape user strings in server module map/zone/tele SQL 2026-05-06 06:46:58 -07:00
stb_image_impl.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_biomes.hpp feat(editor): biome vegetation auto-population system 2026-05-05 16:42:41 -07:00
terrain_editor.cpp feat(editor): river tool now fills water along the carved path 2026-05-07 10:17:36 -07:00
terrain_editor.hpp feat(editor): river tool now fills water along the carved path 2026-05-07 10:17:36 -07:00
texture_exporter.cpp fix(editor): texture exporter validates BLP image before passing to stbi 2026-05-06 06:29:26 -07:00
texture_exporter.hpp feat(editor): export WMO textures with the zone 2026-05-06 01:40:05 -07:00
texture_painter.cpp fix(painter): reject NaN endpoints and zero-length lines in paintAlongPath 2026-05-06 07:41:58 -07:00
texture_painter.hpp feat(editor): texture eyedropper, WOT/WHM preference loading 2026-05-05 13:39:53 -07:00
transform_gizmo.cpp fix(gizmo): hide on NaN target instead of building NaN geometry 2026-05-06 08:01:23 -07:00
transform_gizmo.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
wowee_terrain.cpp fix(wot): scrub NaN/inf in doodad/WMO placements at save time 2026-05-06 07:03:02 -07:00
wowee_terrain.hpp feat(editor): zone map image export (colored top-down PNG) 2026-05-05 16:01:29 -07:00
zone_manifest.cpp fix(zone): scrub NaN/inf manifest floats at save time 2026-05-06 07:05:13 -07:00
zone_manifest.hpp feat(editor): zone metadata panel with mapId, displayName, gameplay flags 2026-05-05 15:52:59 -07:00