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PushID(item.slot) causes conflicting IDs when the server sends items with duplicate or zero slot values. Use the loop index instead, which is always unique regardless of what the server puts in the slot field. |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||