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Spell descriptions now substitute \$s1/\$s2/\$s3 template variables with actual effect base points from Spell.dbc (field 80/81/82). For example: "causes \$s1 Fire Damage" → "causes 562 Fire Damage". Implementation: - Added EffectBasePoints0/1/2 to all 4 expansion DBC layouts - SpellNameEntry now stores effectBasePoints[3] - loadSpellNameCache reads base points during DBC iteration - cleanSpellDescription substitutes \$s1→abs(base)+1 when available - getSpellEffectBasePoints() accessor on GameHandler Values are DBC base points (before spell power scaling). Still uses "X" placeholder for unresolved variables (\$d, \$o1, etc.). |
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