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Open replacement for Blizzard's SkillCostsData.dbc plus the
per-rank training cost tables. Defines the tiered progression of
trainable skills: each rank unlocks a skill range, requires a
minimum character level, and costs a fixed amount of gold to
learn.
The canonical 6-tier profession progression captured by the
default preset:
Apprentice skill 0-75 lvl 5 1s
Journeyman skill 50-150 lvl 10 5s
Expert skill 125-225 lvl 20 1g
Artisan skill 200-300 lvl 35 5g
Master skill 275-375 lvl 50 10g
Grand Master skill 350-450 lvl 65 25g
Same shape applies to weapon skills (free, level-gated, capped at
5x char level) and riding skills (canonical Vanilla / TBC / WotLK
gold costs from 90g Apprentice through 5000g Artisan flying down
to 1000g Cold Weather Flying).
Five costKind values cover the full training-skill space
(Profession / WeaponSkill / RidingSkill / ClassSkill / Misc).
Each entry's copperCost stores the cost in copper (1g = 10000c)
which the info renderer pretty-prints as "25g 0s 0c".
Cross-references back to WSKL — skill entries reference costId
here for the tiered training schedule. nextTrainable(currentSkill,
characterLevel) is the engine helper that returns the lowest-rank
tier a character qualifies for and hasn't capped yet — used by
trainer NPCs to populate their offered-skill list.
Three preset emitters: --gen-scs (6 profession tiers), --gen-scs-
weapon (5 weapon skill tiers), --gen-scs-riding (5 riding tiers
with canonical gold costs).
Validation enforces id+name presence, costKind 0..4, no duplicate
ids, min<max range; warns on:
- requiredLevel > 80 (unreachable at WotLK cap)
- RidingSkill with requiredLevel < 20 (Apprentice canonically
unlocks at 20)
- Profession kind with copperCost=0 (every standard tier costs
at least a copper — usually a config bug)
Wired through the cross-format table; WSCS appears automatically
in all 15 cross-format utilities. Format count 84 -> 85; CLI
flag count 1010 -> 1015.
273 lines
9.3 KiB
C++
273 lines
9.3 KiB
C++
#include "pipeline/wowee_skill_costs.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'S', 'C', 'S'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wscs") {
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base += ".wscs";
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}
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return base;
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}
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uint32_t packRgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF) {
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return (static_cast<uint32_t>(a) << 24) |
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(static_cast<uint32_t>(b) << 16) |
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(static_cast<uint32_t>(g) << 8) |
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static_cast<uint32_t>(r);
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}
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} // namespace
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const WoweeSkillCost::Entry*
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WoweeSkillCost::findById(uint32_t costId) const {
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for (const auto& e : entries)
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if (e.costId == costId) return &e;
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return nullptr;
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}
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const WoweeSkillCost::Entry*
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WoweeSkillCost::nextTrainable(uint16_t currentSkill,
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uint8_t characterLevel) const {
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const Entry* best = nullptr;
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for (const auto& e : entries) {
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if (characterLevel < e.requiredLevel) continue;
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// Already maxed this tier; skip.
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if (currentSkill >= e.maxSkillUnlocked) continue;
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// Choose the lowest-rank tier the character is
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// qualified for — typically the one whose
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// minSkillToLearn matches their current skill.
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if (best == nullptr ||
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e.skillRankIndex < best->skillRankIndex) {
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best = &e;
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}
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}
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return best;
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}
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const char* WoweeSkillCost::costKindName(uint8_t k) {
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switch (k) {
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case Profession: return "profession";
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case WeaponSkill: return "weapon";
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case RidingSkill: return "riding";
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case ClassSkill: return "class-skill";
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case Misc: return "misc";
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default: return "unknown";
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}
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}
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bool WoweeSkillCostLoader::save(const WoweeSkillCost& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.costId);
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writeStr(os, e.name);
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writeStr(os, e.description);
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writePOD(os, e.skillRankIndex);
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writePOD(os, e.minSkillToLearn);
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writePOD(os, e.maxSkillUnlocked);
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writePOD(os, e.requiredLevel);
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writePOD(os, e.costKind);
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writePOD(os, e.pad0);
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writePOD(os, e.pad1);
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writePOD(os, e.copperCost);
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writePOD(os, e.iconColorRGBA);
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}
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return os.good();
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}
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WoweeSkillCost WoweeSkillCostLoader::load(
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const std::string& basePath) {
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WoweeSkillCost out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.costId)) {
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out.entries.clear(); return out;
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}
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if (!readStr(is, e.name) || !readStr(is, e.description)) {
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out.entries.clear(); return out;
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}
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if (!readPOD(is, e.skillRankIndex) ||
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!readPOD(is, e.minSkillToLearn) ||
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!readPOD(is, e.maxSkillUnlocked) ||
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!readPOD(is, e.requiredLevel) ||
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!readPOD(is, e.costKind) ||
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!readPOD(is, e.pad0) ||
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!readPOD(is, e.pad1) ||
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!readPOD(is, e.copperCost) ||
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!readPOD(is, e.iconColorRGBA)) {
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out.entries.clear(); return out;
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}
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}
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return out;
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}
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bool WoweeSkillCostLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeSkillCost WoweeSkillCostLoader::makeProfession(
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const std::string& catalogName) {
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using S = WoweeSkillCost;
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WoweeSkillCost c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint32_t rank,
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uint16_t minSkill, uint16_t maxSkill,
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uint8_t lvl, uint32_t cop, const char* desc) {
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S::Entry e;
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e.costId = id; e.name = name; e.description = desc;
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e.skillRankIndex = rank;
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e.minSkillToLearn = minSkill;
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e.maxSkillUnlocked = maxSkill;
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e.requiredLevel = lvl;
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e.costKind = S::Profession;
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e.copperCost = cop;
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e.iconColorRGBA = packRgba(180, 140, 80); // crafting brown
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c.entries.push_back(e);
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};
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// The canonical 6-tier profession progression with
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// standard gold costs (1g = 10000c).
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add(1, "Apprentice", 0, 0, 75, 5, 100,
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"Apprentice — entry tier; 1 silver, lvl 5+.");
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add(2, "Journeyman", 1, 50, 150, 10, 500,
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"Journeyman — basic tier; 5 silver, lvl 10+.");
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add(3, "Expert", 2, 125, 225, 20, 10000,
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"Expert — pre-Outland tier; 1 gold, lvl 20+.");
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add(4, "Artisan", 3, 200, 300, 35, 50000,
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"Artisan — Vanilla cap tier; 5 gold, lvl 35+.");
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add(5, "Master", 4, 275, 375, 50, 100000,
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"Master — TBC cap tier; 10 gold, lvl 50+.");
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add(6, "GrandMaster", 5, 350, 450, 65, 250000,
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"Grand Master — WotLK cap tier; 25 gold, lvl 65+.");
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return c;
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}
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WoweeSkillCost WoweeSkillCostLoader::makeWeapon(
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const std::string& catalogName) {
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using S = WoweeSkillCost;
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WoweeSkillCost c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint32_t rank,
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uint16_t minSkill, uint16_t maxSkill,
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uint8_t lvl, const char* desc) {
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S::Entry e;
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e.costId = id; e.name = name; e.description = desc;
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e.skillRankIndex = rank;
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e.minSkillToLearn = minSkill;
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e.maxSkillUnlocked = maxSkill;
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e.requiredLevel = lvl;
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e.costKind = S::WeaponSkill;
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e.copperCost = 0; // weapon skills are free
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e.iconColorRGBA = packRgba(220, 180, 100); // weapon yellow
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c.entries.push_back(e);
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};
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// Weapon skills cap at 5x char level. Free to train
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// but level-gated.
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add(100, "WeaponBeginner", 0, 0, 100, 5,
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"Beginner weapon skill — caps at 100 (lvl 5+).");
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add(101, "WeaponTrained", 1, 100, 200, 20,
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"Trained weapon skill — caps at 200 (lvl 20+).");
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add(102, "WeaponSkilled", 2, 200, 300, 40,
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"Skilled weapon skill — caps at 300 (lvl 40+).");
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add(103, "WeaponExpert", 3, 300, 400, 60,
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"Expert weapon skill — caps at 400 (lvl 60+).");
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add(104, "WeaponMaster", 4, 400, 500, 80,
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"Master weapon skill — caps at 500 (lvl 80+).");
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return c;
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}
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WoweeSkillCost WoweeSkillCostLoader::makeRiding(
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const std::string& catalogName) {
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using S = WoweeSkillCost;
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WoweeSkillCost c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint32_t rank,
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uint16_t minSkill, uint16_t maxSkill,
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uint8_t lvl, uint32_t cop, const char* desc) {
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S::Entry e;
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e.costId = id; e.name = name; e.description = desc;
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e.skillRankIndex = rank;
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e.minSkillToLearn = minSkill;
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e.maxSkillUnlocked = maxSkill;
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e.requiredLevel = lvl;
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e.costKind = S::RidingSkill;
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e.copperCost = cop;
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e.iconColorRGBA = packRgba(180, 100, 220); // riding purple
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c.entries.push_back(e);
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};
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// Canonical Vanilla / TBC / WotLK riding gold costs.
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add(200, "Apprentice60", 0, 0, 75, 20, 900000,
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"Apprentice Riding — 60% land mount; 90g, lvl 20+.");
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add(201, "Journeyman100", 1, 75, 150, 40, 5000000,
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"Journeyman Riding — 100% land mount; 500g, lvl 40+.");
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add(202, "Expert150", 2, 150, 225, 60, 8000000,
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"Expert Riding — 150% flying; 800g, lvl 60+ (TBC).");
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add(203, "Artisan280", 3, 225, 300, 70, 50000000,
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"Artisan Riding — 280% flying; 5000g, lvl 70+ (TBC epic).");
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add(204, "ColdWeather", 4, 300, 375, 77, 1000000,
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"Cold Weather Flying — required for Northrend; "
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"1000g, lvl 77+ (WotLK).");
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return c;
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}
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} // namespace pipeline
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} // namespace wowee
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