mirror of
https://github.com/Kelsidavis/WoWee.git
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Three issues addressed: - NaN portal vertices break the WMO portal-frustum cull, defeating the indoor optimization and forcing the whole interior to draw. - Out-of-range portal.groupA/groupB indices walk past wmo.groups during cull; clamp to -1 (invalid) on load. - Symmetric save-side scrub so we don't persist bad in-memory data. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||