Kelsidavis-WoWee/src/rendering
Kelsi db068d480b feat(wob): tryLoadByGamePath helper, used by editor + terrain_manager
Mirrors the WOM tryLoadByGamePath API: probes custom_zones/buildings/ +
output/buildings/ by default, with optional extraPrefixes (e.g. per-zone
output/<map>/buildings/) checked first. Both the editor and the main
game's terrain_manager now use the helper, removing duplicate inline
lookup loops in two more places.
2026-05-06 04:10:12 -07:00
..
animation fix(logging): downgrade remaining emote registry diagnostics to DEBUG 2026-04-05 20:58:11 -07:00
world_map fix: resolve all GitHub CodeQL security/quality alerts 2026-05-05 22:49:21 -07:00
amd_fsr3_framegen_probe.cpp Make FSR3 SDK integration Kits-only and align CI/docs 2026-03-09 05:00:51 -07:00
amd_fsr3_runtime.cpp fix: prevent hang on FSR3 upscale context creation failure 2026-03-24 10:06:57 -07:00
animation_controller.cpp refactor: remove debug diagnostics from combat and animation code 2026-04-05 19:10:42 -07:00
camera.cpp refactor: name memory/taxi constants, add camera jitter why-comment 2026-03-30 15:07:55 -07:00
camera_controller.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
celestial.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
character_preview.cpp fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards 2026-04-14 06:06:50 -07:00
character_renderer.cpp fix: resolve all GitHub CodeQL security/quality alerts 2026-05-05 22:49:21 -07:00
charge_effect.cpp docs: add why-comments to rendering, packets, and UI code 2026-03-30 17:23:07 -07:00
clouds.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
frustum.cpp refactor: extract color write mask, name frustum epsilon, add comments 2026-03-30 15:02:47 -07:00
hiz_system.cpp feat(rendering): add HiZ occlusion culling & fix WMO interior shadows 2026-04-06 16:40:59 +03:00
lens_flare.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp refactor: name lighting time constant, replace PI literal with glm 2026-03-30 15:23:58 -07:00
lightning.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
loading_screen.cpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
m2_model_classifier.cpp feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
m2_renderer.cpp fix: resolve all GitHub CodeQL security/quality alerts 2026-05-05 22:49:21 -07:00
m2_renderer_instance.cpp perf(editor): cache M2/WMO models across rebuilds, only clear instances 2026-05-06 03:23:06 -07:00
m2_renderer_internal.h ARM64 fix 2026-04-05 20:41:33 +03:00
m2_renderer_particles.cpp feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
m2_renderer_render.cpp chore(editor): remove debug logging now that NPC rendering works 2026-05-06 00:48:41 -07:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp feat(world-map): remove kVOffset hack, ZMP hover, textured player arrow 2026-04-12 20:02:50 +03:00
mount_dust.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
overlay_system.cpp chore(refactor): god-object decomposition and mega-file splits 2026-04-05 19:30:44 +03:00
performance_hud.cpp chore(refactor): god-object decomposition and mega-file splits 2026-04-05 19:30:44 +03:00
post_process_pipeline.cpp fix(rendering): FSR1/FXAA paths not signaling inline mode to endFrame 2026-04-03 21:13:35 -07:00
quest_marker_renderer.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
render_graph.cpp feat(rendering): GPU architecture + visual quality fixes 2026-04-04 13:43:16 +03:00
renderer.cpp feat: complete client integration for all 6 open formats 2026-05-05 12:41:19 -07:00
sky_system.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
skybox.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
spell_visual_system.cpp fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards 2026-04-14 06:06:50 -07:00
starfield.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
swim_effects.cpp docs: add why-comments to rendering, packets, and UI code 2026-03-30 17:23:07 -07:00
terrain_manager.cpp feat(wob): tryLoadByGamePath helper, used by editor + terrain_manager 2026-05-06 04:10:12 -07:00
terrain_renderer.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
vk_buffer.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.cpp feat(rendering): add HiZ occlusion culling & fix WMO interior shadows 2026-04-06 16:40:59 +03:00
vk_pipeline.cpp feat(rendering): GPU architecture + visual quality fixes 2026-04-04 13:43:16 +03:00
vk_render_target.cpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_shader.cpp fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler 2026-03-30 14:24:41 -07:00
vk_texture.cpp fix: resolve all GitHub CodeQL security/quality alerts 2026-05-05 22:49:21 -07:00
vk_utils.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
water_renderer.cpp fix(rendering): wait all frame fences before freeing shared descriptor sets 2026-04-03 19:48:43 -07:00
weather.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
wmo_renderer.cpp chore(wmo): demote 'cleared all WMO models' message to INFO level 2026-05-06 01:16:18 -07:00